Invited presentation at Game Industry Trends (GIT) 2013, Warsaw
Learning - we all know it's crucial to become better in any field. Yet, learning is hard work comprising many aspects: theory, background, practice, training, transfer, tests. While children combine learning and playing naturally, we loose this ability when we grow up. Serious gaming is an attempt to bring this combination back to education: games offer immersive environments, motivational mechanisms and can be used to teach a large number of skills and competencies. With the emergence and wide spread distribution of mobile devices together with the professionalization of app distribution channels, it became easier than ever to reach learners, to create and distribute small scale learning apps and games. Mobile serious games have the potential to combine situated learning experiences with immersive game mechanics.
Towards immersive situated learning with mobile serious games
1. Towards immersive situated learning
with mobile serious games
Dr. Roland Klemke, Researcher, Open Universiteit
Nederland
Image: Michael Sean Gallagher, http://www.flickr.com/photos/michaelgallagher/8998797458/sizes/o/in/photostream/
2. Who I am
• Researcher in Mobile Serious Games
Open Universiteit Nederland, Heerlen
http://www.ou.nl/
• Entrepreneur in mobile and web solutions
Humance AG, Cologne
http://www.humance.de/
• Lecturer in Gamedesign
Mediadesign Hochschule, Düsseldorf
http://www.mediadesign.de/
3. Have you ever watched little children
learning? Or playing?
Discovered any difference?
Image: Simon Blackley, http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/
4. “Fun is the original educational technology.”
– Chris Crawford
• Why are children able to combine learning and
playing seamlessly?
• How could we benefit from this ability, when we
grow up?
Image: Simon Blackley, http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/
5. Education
• Industrialized
• Build for Scalability
• Suited for the creation of „comparable” people
Image: John Hartnup, http://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/
6. Is this kind of education appropriate for
the social knowledge age?
Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
7. The social knowledge age
• Highly dynamic global markets
• Highly connected market players
• Managing complexity
• Mass customization
• Open innovation and virtual organizations
Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
8. Skills needed
• Creativity
• Flexibility
• Ability to reflect
• Ability to learn (life-long!)
Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
9. How can education meet these skills?
• When students are grouped by age, not by abilities
or interests?
• When all students receive the same learning
materials?
Image: Thomas Favre-Bulle, http://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/
10. TODO Überleitung GamingHow to unite gaming and learning again?
Image: Monobanda Fusionplay, http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/
11. Serious Gaming
• Is a serious game just a game plus learning?
• Aim: embedd learning in immersive and natural
processes
Image: Monobanda Fusionplay, http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/
12. The gaming
world
• Playing time
• Complexity
• Domain
• Learning curve
• Scoring
• Motivation
• Target groups
Image: Ian Dick, http://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/
13. Gaming, Learning, and Communities for IT Knowledge
Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game.
Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
14. Call of a colleague
Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game.
Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
15. Problem to solve
Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game.
Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
16. EMERGO
Dialogue and Decision Games
• Simulation of decision situations
Westera, W. (2013, 29 January). Games for teaching and learning. Presentation on behalf of Kennisnet, Heerlen, The Netherlands: Open Universiteit in the Netherlands.
17. EMERGO
Dialogue and Decision Games
• Videobased dialogue modules
Westera, W. (2013, 29 January). Games for teaching and learning. Presentation on behalf of Kennisnet, Heerlen, The Netherlands: Open Universiteit in the Netherlands.
18. Mobiles: Smartphones and Tablets
• High availability
• Permanently online
• Connected
• Easy distribution and
deployment of apps
Image: Robert S. Donovan, http://www.flickr.com/photos/booleansplit/9633373424/sizes/l/in/photostream/
19. Mobile Learning
• Broad sense: use of any mobile device for learning
• Narrower sense: embedding the learning into a
context
• Some learning situations are inherently mobile
20. Learning in Context
• Location
• Orientation
• Time
• Process
• Communication
• GPS
• Camera
• Microphone
• Acceleration
• NFC
• Internet
21. Workforce in logistics is inherently mobile
Image Source: http://www.flickr.com/photos/kenjonbro/3418689657/
22. Regular education is hard to perform
Image Source: http://www.flickr.com/photos/thriol/540149426/
23. LogiAssist – Mobile Assistance in Logistics
• Observation of user
context
• Offer of context-adapted
Assistance and Training
http://www.logiassist.de/
Klemke, R. (2012, 26 March). Mobile Learning in Logistics. Presentation given at the Workshop on Learning in Context
LIC12, Brussels, Belgium.
24. Mobile Gaming
• More than 100 million
mobile game players in the
US
• Mobile games are the
most popular app category
Image: Dan Catchpole, http://www.flickr.com/photos/chibidan/3926205422/sizes/l/in/photostream/Source: http://iqu.com/blog/mobile-game-stats-you-need-to-know-infographic
25. What is a mobile serious game?
Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
26. Mobile Serious Games
• Embedded in Context
• Exploration and utilization of context
• Augmentation of reality
Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
27. LOCATORY – Augmented Reality Memory Game
Source: Ternier, S. (2012, 29 June). Mobile Learning. Presentation given at Learning innovations
meeting about Mobile Learning, Philips, Heerlen, The Netherlands.
28. Mobile Learning in authentic context
• Fieldtrips
• City Rallyes
• Team tasks
• Mobile Quizzes
Mobile Games for Cultural Learning
Quelle: Specht 2009
Source: Ternier, S. (2012, 29 June). Mobile Learning. Presentation given at Learning innovations
meeting about Mobile Learning, Philips, Heerlen, The Netherlands.
29. Creation of serious mobile games
• Technical effort high
• Technical expertise at educators low
• How to solve this dilemma?
30. ARLearn: platform for mobile serious
games
• Open Source
• Authoring Environment
• Clients for Android and iOS
http://ou.nl/arlearn
32. SALOMO: Mobile Learning Game for
Port Logistics
Source: hhla.de
Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational
awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
33. Container terminal: complex logistic
processes
Source: Voss et al. (2008)
Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational
awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
35. From board game to multi-user
mobile learning game
Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational
awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
36. EmUrgency: Mobile Game for Basic
Life Support Training
Kalz, M., Schmitz, B., Biermann, H., Klemke, R., Ternier, S., & Specht, M. (2013). Design of a game-based pre-hospital resuscitation training for first responders. In A.
Holzinger, M. Ziefle, & V. Glavinić (Eds.), SouthCHI 2013, LNCS 7946 (pp. 363-372). Germany: Springer, Heidelberg.
37. ELENA: Language-learning for kids
Source: Ternier, S. (2013, 27 March). Mobile serious games with ARLearn. Presentation given to
visitors from the section "directie onderwijs en leren" from KULeuven, Heerlen, The Netherlands.
38. ARLearn: spread the word and join us
• Open Source
• Authoring Environment
• Clients for Android and iOS
• http://ou.nl/arlearn
• https://code.google.com/p/arlearn/
Hide and seek is a mobile serious game: kids learn to explore their environment and to discover new aspects of objects: which objects serve as place to hide? How many of these hide places are around? How to develop a strategy to find all places?