This presentation highlights the quality standards developed by the Tennessee Board of Regents Mobilization (TBRm) for the utilization of mobile apps for teaching, learning, and workforce development: www.tbrelearning.org
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Mobile Apps Quality Standards for Education
1. TBR Quality
Standards
Mobile Apps for
Education and Workforce Development
2. Mobile Learning with Apps
Ubiquitous Learning
What Makes Mobile Learning Ubiquitous?
*Quotes noted regarding U-Learning are from
Emantras Inc
“With mobile learning expanding globally,
more and more people have begun to
experience ubiquitous learning (learning
that can happen whenever you need it,
however you want it) using their mobile
devices with apps.”
3. Ubiquitous Learning
U-Learning
“Ubiquitous learning (or u-learning)
is equivalent to a form of simple
mobile learning, e.g. learning
environments that can be accessed
in various contexts and situations.”
4. U-Learning
“By looking at the features of
ubiquitous learning, it’s easier to
understand why many consider mobile
education to be a form ubiquitous
learning. With the development of
mobile learning and mobile apps, the
concept of ubiquitous education has
become more tangible.”
5. Features of U-Learning using Mobile Apps
• Adaptability
• Interactivity
• Permanency
• Accessibility
• Immediacy
• Situating of Instructional Activities
7. Interactivity
“Learners can interact with experts,
teachers, or peers in the form of
synchronies or asynchronous
communication. Hence, the experts
are more reachable and the
knowledge is more available.”
8. Permanency
“Learners can never lose their work
unless it is purposefully deleted. In
addition, all the learning processes
are recorded continuously in
everyday.”
9. Accessibility
“Learners have access to their
documents, data, or videos from
anywhere. That information is
provided based on their requests.
Therefore, the learning involved is
self-directed.”
10. Immediacy
“Wherever learners are, they can get
any information immediately.
Therefore learners can solve
problems quickly. Otherwise, the
learner may record the questions
and look for the answer later.”
11. Situating of
Instructional Activities
“The learning could be embedded in our
daily life. The problems encountered as
well as the knowledge required are all
presented in the nature and authentic
forms. It helps learners notice the features
of problem situations that make particular
actions relevant.”
12. U-Learning
“While u-learning itself extends
beyond known technologies like
portable computers and mobile
devices, this decade has ushered in
the advent of mobile education,
considered by many as a vital step
towards a truly ubiquitous learning
system.”
14. Mobile Apps Quality Standards
It can be aligned to the curriculum
It can be measured in terms of
students’ outcomes
It promotes interactivity and
engagement
15. Mobile Apps Quality Standards
It can be accessed from all mobile devices
[Apple, Androids, Netbooks, etc.]
It complies with ADA Standards
It is adaptable in terms meeting the needs
of students’ learning styles.
16. Mobile Apps Quality Standards
It allows the instructor to
monitor and track students’
progress
It provides at least two (2)
learning options (visual, audio,
etc.)
It meets instructional design
best practices
17. Mobile Apps Quality Standards
It respects the privacy of others
It meets the PG rating standards
Age appropriate
It can be used without the Internet.
19. √It complies with ADA
Standards
√It can be accessed from all
mobile devices (Apple,
Androids, Netbooks, etc.)
√It is aligned with the
curriculum and student
outcomes
√It allows the instructor to
monitor and track students’
progress
√It provides at least two (2)
learning options (visual, audio,
etc.) It meets instructional
design best practices
20. √It respects the privacy
of others
It is adaptable
√It meets the PG rating
standards
√It can be modified to
meet the needs of
student learning styles
√It can be used without
the Internet.
21. Fall 2011 Pilot Study
Walters State Community College &
Hamblen County High Schools
Evaluation of Mobile App/General Biology:
-Engagement
-Assignment Completion
-Homework
- Lab Work
-Retention Mobile App
iTunes:
- Grade Completion
22. *Special Acknowledgement to MOBL21: Emantras Inc
for their willingness to listen to our recommended designs
features and for continual updates and enhancements of
mobile apps
and most importantly their interactive lessons for
practical use in the classroom.
www.mobl21.com