2. Schedule
31st Aug - 09:30 - 12:30 Seminar
about mobile learning & the city, project experiences,
opportunities & challenges in education and discussion
31st Aug - 14:30 - 17:30 Outdoor showcase
1st Sept - 09:30 - 17:30 Hands-on Design workshop
3. Ronald Lenz
Research head Urban Reality Lab @ Waag Society
Creative Director @ 7scenes
Strategist, technologist and researcher in mobile media
4. Waag Society
Research Institute in Amsterdam, The Netherlands
Creative technology for social innovation
Education, Healthcare, Arts & Culture, Sustainability & Public Domain
Collaboration between users, designers, programmers, artists & scientists
Demo or Die, Open Innovation, Living Lab
6. 7scenes
We connect stories to the city. We help people link media to places so they
can create enganging mobile experiences for anyone with a mobile phone.
7. Mobile learning
“The exploitation of ubiquitous handheld technologies, together with
wireless and mobile phone networks, to facilitate, support, enhance and
extend the reach of teaching and learning.”
“Mobile learning can take place in any location, at any time, including
traditional learning environments such as classrooms as well as in
workplaces, at home, in community locations and in transit.”
10. Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
27. The City is layered
Different layers with different tastes: historical, social, economical,
cultural, religious and much more
But most are often hidden and not linked
28. The City is personal
You’re connected through friends, family, work, memories,
places, emotions and always have been and always will be...
29. The City is mobile
Mobile as in an ever-moving stream of information, goods and people
37. The City is mobile
Mobile as in connected through mobile phones
Used for internet, navigation, tracking, communication, media recording
& playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones statistics here
Yes it’s true what they say: Mobile is the new Mass Medium
38. The City is virtual
We know this - we have been mapping the City for quite some time now
43. Timing
• Current situation: Mobile is the new mass medium -
3g/4g networks, critical mass smartphones, strong
development platforms, distribution & payments
systems (Appstores)
• A critical next step: easy creative software to design
and publish interactive mobile content.
44. Mobile Storytelling platform
• Next step: from POI’s to Storytelling
• Ease-of-use: no programming skills needed
• Complete: fully featured set of tools
• Open: everyone can create a ‘scene’
• Extensible: adding features should be easy
• Innovative services: location-based content
management, rule-based logic
& realtime mobile communication.
• Technology company: working together
with partners to offer high innovation in
mobile city experiences.
48. Share a scene
• Publish to all: anyone can play your scene
• Publish to some: set up events for groups
• Design your custom scene page
• Embed the scene widget on your blog or social network
• Share players’ activities in real-time and anytime later
(activity = gps-trace + uploaded media + scores)
• Share the reviews
50. Play a scene
• Discover scenes located around you
• Navigate to places to activate them
• Activate locations: view photos, play videos and sounds,
read notes, perform tasks
• Interact with other players
• Check your progress live
• Upload photos and comments anywhere, they are
automatically linked to your location.
51. Roadmap
• Android release
• QR codes: (Indoor) positioning
• Social Media integration - share scenes &
places with FB, TW and email
• Place Dialogue, accumulated results & statistics
• Use of alternative (historic) maps
• Partnerships: Parsons (NYC, USA), BNMI (Banff,
Canada), Mobilefest (Sao Paulo, Brasil)
• New clients: Amsterdam Historic Museum, Dutch
National Archive, Picnic, Dutch Railways, NUB & NBTC
(Dutch Tourism boards), New York Learning Network
(o.a. Cooper-Hewitt National Design museum, Bank
Street College of Education, NY Public Library, New
York Hall of Science), MIT, Microsoft, ...
71. Games Atelier
Learn by creating and playing mobile games
a full educational program, available in all Dutch schools
72.
73. The Mystery of the Colonel’s Ghost
Discover the secret behind Adelaide’s first urban designer
The Mystery of the Colonel’s Ghost
Discovering history, the city & people
74.
75. The Island
400 year anniversary
collaboration Waag Society & John Adams Institute
77. The Island
An educational location-based trading game played in A’dam
& New A’dam at the same time about our shared history
Interact with city locations and players based on
players’ GPS positions using mobile phones
Based on real market history and mechanisms
All players are traders creating a wealthy New Amsterdam
colony
79. Basic rules
1. negotiate & trade goods with traders in the other city
2. finalize the deal & buy the goods
3. sell them on the local market for a higher price
but be strategic - you can also buy & (re)sell on the local market
80. How to win?
Simple - teams win by trading the best and therefore earn the
most amount of guilders
81. But the market evolves - prices
players receives historical events together with the changing
market exchange rates and keep track to get the best deal
Storm
delays
shipping Threat
of
English
War
Dunkirk
privateers
disrupt
shipping Food
Shortage
in
Dutch
Republic
New
Netherland
populaAon
increases
Manufacturers
form
monopoly
82. Interaction
Interact by being at locations: media places, tasks & rewards
or close to players: trading
But how do you connect with players on the other side of the ocean?
a trade place that connects two locations!
A gamemaster sends market messages at specific times to players
83. Game locations
Communication Nexus: negotiate deal
Warehouse: close the deal, goods are shipped
Merchant exchange: local trade
Distribution centers:
textile, pottery, food, iron / corn, beavers, otters, tabacco
84.
85. Global Gincana
Combining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city and playing them
made by students from another city
Connecting Sao Paulo/Brazil and Amsterdam/Holland
86.
87. New Youth City Learning Network
The New Youth City Learning Network is a collection of educational
institutions in New York City working together to create and connect a
set of learning opportunities for local middle and high school aged youth.
American Museum of Natural History, Bank Street College of Education, City Lore,
Cooper-Hewitt National Design Museum, DreamYard, Global Kids, MOUSE, Museum for African
Art, New York Hall of Science, New York Public Library, Quest to Learn/Institute of Play,
Wildlife Conservation Society World Science Festival
88. New Youth City Learning Network
Motif: Neighborhood as learning context
Interests: Biodiversity & Sustainability as Science, Design, & Advocacy
Competencies & Literacies:
- Geoliteracies (e.g., define natural, physical, & social components of a geography)
- System thinking (e.g, capture interconnectedness of components in a geography)
- Spatial/Locative orientation (e.g., relate different geographic markers)
- Data interpretation and representation (e.g., demonstrate traditional mapping skills as well
as abilities to create and analyze multimedia geolocative data)
- Stewardship (e.g., evaluate solutions to local “eco” problems)
92. Best Scene in Town
Mobile Design Challenge challenges designers of all disciplines to explore
the possibilities and rules of mobile location-based interaction in the city.
93. Best Scene in Town @ Nuit Blanche
"Welcome to Gold Rush. At the end of the night liters of liquid gold are
awaiting you. This substance is in the hands of a Russian businessman,
hidden at a secret location in Amsterdam. In this Mobile Game Gold Rush
you will have to find out it's location and crack the lock's code. Good luck!"
94. Best Scene in Town @ Picnic
Students from Amsterdam & NYC compete to design the ultimate
mobile experience for the Picnic ’10 crowd.
97. The City is a platform
In
-- the ‘Open City’ all services will be connected and
the City will have an API for 3rd party developers
98. The City is a stage
Create experiences that change people’s perceptions of the city
(we will have location-based information services in abundance)
Think theatrical and playful performance - always remind yourself to
fully make use of the physical City and everyone and everything moving
99. The City is a stage
Find synergy between location, physical objects, mediated content,
narrative, gameplay, people and activities
People are intrinsically active, they just need the right trigger
(we’ve all been kids)
Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels needed
Prototyping is the only way - you never get it right the 1st, 2nd, ... time
101. Challenges
A new learning method to master & implement
New practicalities & logistics
Knowledge gap between teachers & students
New equipment requirements
Validity of learning impact & how to grade this?
Does it fit all curricula?
and probaby more - let’s discuss
102. Opportunities
New strong format: authentic, situation & experience based learning
Close to student lifestyle, working with personal tools in their own time
Flexible format - can accommodate many topics
Not only teachers design classes, students do too!
It is the right time - mobile design for the city is a strong emerging
topic for the years to come: it’s future proof!
Extensible technology platform - new features & integration possible
and probaby more - let’s discuss
103. Some scenarios
Make the topic of ‘Designing the Augmented/Mobile City’ a general theme
Develop innovative curricula
Organize Seminars & Design challenges
Collaborate with local cultural institutions
Collaborate with other local learning institutes
Collaborate with local industry (e.g. tourism, hospitality, etc)
Have an exchange with international research and learning institutions
105. Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
What do you think you would need to start using this method?
Any last comments?
110. Invite codes
• group 1: ITJIYJKWFB
• group 2: PDITUENKCY
• group 3: TVHEZTQDSR
• group 4: RGMILBPVME
• group 5: LXCLRLSFAZ
• group 6: QJBZRDKCLT
• group 7: AYYNAUWPQJ
• group 8: FMIFHYDJKX
• group 9: DKVEIOVVKK
• group 10: UNPRYHRUGU
• group 11: QBXBITYIJB
• group 12: SRENWSZUTV
• group 13: YXBMMABAFS
• group 14: XXEITTZNEP
• group 15: OHPIPNSYMG
111.
112.
113.
114.
115. Finally
• Some places are close together on the map. They might
open right after each other. You can always tap on a red
place you have already activated to open it again.
• Sometimes GPS accuracy in HK is bad. If you have
trouble activating a place, walk around the area a bit.
• Feel free to take as many photos you think are
interesting and upload them.
• Make notes of your experience to share later.
• Be back before 16:30.
• Watch out for traffic!
117. Schedule
• 09:30 - 10:00 Welcome & introduction
• 10:00 - 11:00 First brainstorm
• 11:00 - 11:45 7scenes 101
• 11:45 - 12:30 Second brainstorm & Searching for media
• 12:30 - 14:30 Lunch
• 14:30 - 16:00 Working with 7scenes
• 16:00 - 17:00 Group Presentations
• 17:00 - 17:30 Final words
118. Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
127. Tips
• Keep the learning goal in mind at all times
• Keep intended experience in mind at all times
• Be specific about the scope
• what is your main topic/theme? area, time, target group, nr
of participants.
• Be specific about the story
• What are you telling? What is the format? (Non)linear,
character perspective.
• Be specific about the interaction
• What happens at locations? How is media used? What is
the interaction with the surroundings and the people there?
What are participants doing?