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Mobile Learning in Hong Kong
by Ronald Lenz
Schedule
31st Aug - 09:30 - 12:30 Seminar
about mobile learning & the city, project experiences,
opportunities & challenges in education and discussion

31st Aug - 14:30 - 17:30 Outdoor showcase
1st Sept - 09:30 - 17:30 Hands-on Design workshop
Ronald Lenz
Research head Urban Reality Lab @ Waag Society
Creative Director @ 7scenes
Strategist, technologist and researcher in mobile media
Waag Society
Research Institute in Amsterdam, The Netherlands
Creative technology for social innovation
Education, Healthcare, Arts & Culture, Sustainability & Public Domain
Collaboration between users, designers, programmers, artists & scientists
Demo or Die, Open Innovation, Living Lab
Mediaguild

Picninc - crossmedia festival




                                Waag Products            Service Provider
                                     -   Storytable
                                     -   Pilotus
                                     -   MosterMedia
                                     -   7scenes
7scenes
We connect stories to the city. We help people link media to places so they
can create enganging mobile experiences for anyone with a mobile phone.
Mobile learning
“The exploitation of ubiquitous handheld technologies, together with
wireless and mobile phone networks, to facilitate, support, enhance and
extend the reach of teaching and learning.”
“Mobile learning can take place in any location, at any time, including
traditional learning environments such as classrooms as well as in
workplaces, at home, in community locations and in transit.”
In classrooms
At locations
Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
Mobile Learning @ VTC - march ‘10
Seminar & hands-on workshop
Exchanging project experiences
Creating concepts: Interior Architecture, Applied Science, Social Studies,
Marketing & Hospitality and Tourism
and presenting them...

more on www.augmentedcity.org
Where it all started...




        >_
The Digital City
First internet provider and community in The Netherlands
GPS City
All is geotagged
Local Search, Realtime (Open) data, Social Media, Social Networks
We are the trigger
Where, when and how are we, who is around is and what is our physical
and digital landscape? Information -> Experience
The City is forever changing...
The City is forever changing...
The City is forever changing...
The City is layered
Different layers with different tastes: historical, social, economical,
cultural, religious and much more
But most are often hidden and not linked
The City is personal
You’re connected through friends, family, work, memories,
places, emotions and always have been and always will be...
The City is mobile
Mobile as in an ever-moving stream of information, goods and people
Britain from Above - planes
Britain from Above - boats
Britain from Above - trains
Britain from Above - taxis
Britain from Above - planes
Britain from Above - children
Britain from Above - carbagetrucks
The City is mobile
Mobile as in connected through mobile phones
Used for internet, navigation, tracking, communication, media recording
& playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones statistics here
Yes it’s true what they say: Mobile is the new Mass Medium
The City is virtual
We know this - we have been mapping the City for quite some time now
The City is a learning space
And never forget - The City is playful
7scenes - a Mobile Storytelling platform
Timing
•   Current situation: Mobile is the new mass medium -
    3g/4g networks, critical mass smartphones, strong
    development platforms, distribution & payments
    systems (Appstores)
•   A critical next step: easy creative software to design
    and publish interactive mobile content.
Mobile Storytelling platform
•   Next step: from POI’s to Storytelling
•   Ease-of-use: no programming skills needed
•   Complete: fully featured set of tools
•   Open: everyone can create a ‘scene’
•   Extensible: adding features should be easy
•   Innovative services: location-based content
    management, rule-based logic
    & realtime mobile communication.
•   Technology company: working together
    with partners to offer high innovation in
    mobile city experiences.
Create your scene
Create a scene
•   Online visual editor - no programming!
•   Select a genre & configure - Guides, Tours, Games
•   Drag & drop photos, videos, sounds, notes, tasks & rewards
    onto places
•   We support:
     • point-to-point navigation        • story telling
                                        • guided tours
     • multiple choice & open questions • treasure hunts
     • personal photo & note upload     • role-playing
     • time limits                      • trading
     • scores
     • teams
     • messaging
Share your scene
Share a scene
•   Publish to all: anyone can play your scene
•   Publish to some: set up events for groups
•   Design your custom scene page
•   Embed the scene widget on your blog or social network
•   Share players’ activities in real-time and anytime later
    (activity = gps-trace + uploaded media + scores)
•   Share the reviews
Play your scene
Play a scene
•   Discover scenes located around you
•   Navigate to places to activate them
•   Activate locations: view photos, play videos and sounds,
    read notes, perform tasks
•   Interact with other players
•   Check your progress live
•   Upload photos and comments anywhere, they are
    automatically linked to your location.
Roadmap
•   Android release
•   QR codes: (Indoor) positioning
•   Social Media integration - share scenes &
    places with FB, TW and email
•   Place Dialogue, accumulated results & statistics
•   Use of alternative (historic) maps
•   Partnerships: Parsons (NYC, USA), BNMI (Banff,
    Canada), Mobilefest (Sao Paulo, Brasil)
•   New clients: Amsterdam Historic Museum, Dutch
    National Archive, Picnic, Dutch Railways, NUB & NBTC
    (Dutch Tourism boards), New York Learning Network
    (o.a. Cooper-Hewitt National Design museum, Bank
    Street College of Education, NY Public Library, New
    York Hall of Science), MIT, Microsoft, ...
Some of our cases
Amsterdam Realtime
A new collaborative realtime map of Amsterdam
N8
Geodrawing competition during annual museum night
Sarai, Delhi, India
Creating psycho-geographic maps & mapping the Old Delhi City wall
Frequency 1550
Educational mobile game blending mediaeval history out
in the streets of Amsterdam
Frequency 1550
The right balance: gameplay, narrative & interaction on location
Frequency 1550
Mobile Learning Game Kit
Full toolkit to create mobile ‘lessons’ with
collaboration UvA and Medialab Amsterdam
Anne Frank house
Exploring Anne Frank’s neighbourhood as she did over 60 years ago
Timemachine
Traveling through the Dutch Golden ages in your car
Culturepark ‘Westergasfabriek’
Exploring the cultural area of the Westergasfabriek with your mobile
Games Atelier
Learn by creating and playing mobile games
a full educational program, available in all Dutch schools
The Mystery of the Colonel’s Ghost
Discover the secret behind Adelaide’s first urban designer




         The Mystery of the Colonel’s Ghost
         Discovering history, the city & people
The Island
400 year anniversary

collaboration Waag Society & John Adams Institute
How to create a truly connected experience?
The Island
An educational location-based trading game played in A’dam
& New A’dam at the same time about our shared history

Interact with city locations and players based on
players’ GPS positions using mobile phones

Based on real market history and mechanisms

All players are traders creating a wealthy New Amsterdam
colony
The tools
team roles: negotiator & trader, navigator, economic strategist
Basic rules
1. negotiate & trade goods with traders in the other city
2. finalize the deal & buy the goods
3. sell them on the local market for a higher price
but be strategic - you can also buy & (re)sell on the local market
How to win?
Simple - teams win by trading the best and therefore earn the
most amount of guilders
But the market evolves - prices
players receives historical events together with the changing
market exchange rates and keep track to get the best deal


                                         Storm	
  delays	
  shipping   Threat	
  of	
  English	
  War



              Dunkirk	
  privateers	
  disrupt	
  shipping                 Food	
  Shortage	
  in	
  Dutch	
  Republic


                                                                       New	
  Netherland	
  populaAon	
  increases
         Manufacturers	
  form	
  monopoly
Interaction
Interact by being at locations: media places, tasks & rewards
or close to players: trading
But how do you connect with players on the other side of the ocean?
a trade place that connects two locations!
A gamemaster sends market messages at specific times to players
Game locations
Communication Nexus: negotiate deal
Warehouse: close the deal, goods are shipped
Merchant exchange: local trade
Distribution centers:
textile, pottery, food, iron / corn, beavers, otters, tabacco
Global Gincana
Combining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city and playing them
made by students from another city
Connecting Sao Paulo/Brazil and Amsterdam/Holland
New Youth City Learning Network
The New Youth City Learning Network is a collection of educational
institutions in New York City working together to create and connect a
set of learning opportunities for local middle and high school aged youth.
American Museum of Natural History, Bank Street College of Education, City Lore,
Cooper-Hewitt National Design Museum, DreamYard, Global Kids, MOUSE, Museum for African
Art, New York Hall of Science, New York Public Library, Quest to Learn/Institute of Play,
Wildlife Conservation Society World Science Festival
New Youth City Learning Network
Motif: Neighborhood as learning context
Interests: Biodiversity & Sustainability as Science, Design, & Advocacy
Competencies & Literacies:
- Geoliteracies (e.g., define natural, physical, & social components of a geography)
- System thinking (e.g, capture interconnectedness of components in a geography)
- Spatial/Locative orientation (e.g., relate different geographic markers)
- Data interpretation and representation (e.g., demonstrate traditional mapping skills as well
as abilities to create and analyze multimedia geolocative data)
- Stewardship (e.g., evaluate solutions to local “eco” problems)
Spy My City
Connecting Bilbao & Magdeburg while mapping city locations
Best Scene in Town
Mobile Design Challenge challenges designers of all disciplines to explore
the possibilities and rules of mobile location-based interaction in the city.
Best Scene in Town @ Nuit Blanche
"Welcome to Gold Rush. At the end of the night liters of liquid gold are
awaiting you. This substance is in the hands of a Russian businessman,
hidden at a secret location in Amsterdam. In this Mobile Game Gold Rush
you will have to find out it's location and crack the lock's code. Good luck!"
Best Scene in Town @ Picnic
Students from Amsterdam & NYC compete to design the ultimate
mobile experience for the Picnic ’10 crowd.
In conclusion
Continued growth
The City is a platform
In
-- the ‘Open City’ all services will be connected and
the City will have an API for 3rd party developers
The City is a stage
Create experiences that change people’s perceptions of the city
(we will have location-based information services in abundance)
Think theatrical and playful performance - always remind yourself to
fully make use of the physical City and everyone and everything moving
The City is a stage
Find synergy between location, physical objects, mediated content,
narrative, gameplay, people and activities
People are intrinsically active, they just need the right trigger
(we’ve all been kids)
Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels needed
Prototyping is the only way - you never get it right the 1st, 2nd, ... time
Opportunities & Challenges in Education
Challenges
A new learning method to master & implement
New practicalities & logistics

Knowledge gap between teachers & students

New equipment requirements
Validity of learning impact & how to grade this?
Does it fit all curricula?
and probaby more - let’s discuss
Opportunities
New strong format: authentic, situation & experience based learning
Close to student lifestyle, working with personal tools in their own time
Flexible format - can accommodate many topics
Not only teachers design classes, students do too!
It is the right time - mobile design for the city is a strong emerging
topic for the years to come: it’s future proof!
Extensible technology platform - new features & integration possible
and probaby more - let’s discuss
Some scenarios
Make the topic of ‘Designing the Augmented/Mobile City’ a general theme
Develop innovative curricula
Organize Seminars & Design challenges
Collaborate with local cultural institutions
Collaborate with other local learning institutes
Collaborate with local industry (e.g. tourism, hospitality, etc)
Have an exchange with international research and learning institutions
Discussion
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
What do you think you would need to start using this method?
Any last comments?
Thanks!                !
ronald@7scenes.com
linkedin.com/in/ronaldlenz
twitter.com/rlenz
slideshare.net/rlenz
Questions
What are your current experiences?
what kind of projects would you like to do?
what do you think would work well in Hong Kong?
Outdoor showcase
Invite codes
•   group 1: ITJIYJKWFB
•   group 2: PDITUENKCY
•   group 3: TVHEZTQDSR
•   group 4: RGMILBPVME
•   group 5: LXCLRLSFAZ
•   group 6: QJBZRDKCLT
•   group 7: AYYNAUWPQJ
•   group 8: FMIFHYDJKX
•   group 9: DKVEIOVVKK
•   group 10: UNPRYHRUGU
•   group 11: QBXBITYIJB
•   group 12: SRENWSZUTV
•   group 13: YXBMMABAFS
•   group 14: XXEITTZNEP
•   group 15: OHPIPNSYMG
Finally
•   Some places are close together on the map. They might
    open right after each other. You can always tap on a red
    place you have already activated to open it again.
•   Sometimes GPS accuracy in HK is bad. If you have
    trouble activating a place, walk around the area a bit.
•   Feel free to take as many photos you think are
    interesting and upload them.
•   Make notes of your experience to share later.
•   Be back before 16:30.
•   Watch out for traffic!
Workshop
Schedule
•   09:30 - 10:00 Welcome & introduction
•   10:00 - 11:00 First brainstorm
•   11:00 - 11:45 7scenes 101
•   11:45 - 12:30 Second brainstorm & Searching for media
•   12:30 - 14:30 Lunch
•   14:30 - 16:00 Working with 7scenes
•   16:00 - 17:00 Group Presentations
•   17:00 - 17:30 Final words
Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
Mobile Learning @ VTC - march ‘10
Seminar & hands-on workshop
Exchanging project experiences
Creating concepts: Interior Architecture, Applied Science, Social Studies,
Marketing & Hospitality and Tourism
and presenting them...

more on www.augmentedcity.org
Tips
•   Keep the learning goal in mind at all times
•   Keep intended experience in mind at all times
•   Be specific about the scope
     •   what is your main topic/theme? area, time, target group, nr
         of participants.
•   Be specific about the story
     •   What are you telling? What is the format? (Non)linear,
         character perspective.
•   Be specific about the interaction
     •   What happens at locations? How is media used? What is
         the interaction with the surroundings and the people there?
         What are participants doing?

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Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

  • 1. Mobile Learning in Hong Kong by Ronald Lenz
  • 2. Schedule 31st Aug - 09:30 - 12:30 Seminar about mobile learning & the city, project experiences, opportunities & challenges in education and discussion 31st Aug - 14:30 - 17:30 Outdoor showcase 1st Sept - 09:30 - 17:30 Hands-on Design workshop
  • 3. Ronald Lenz Research head Urban Reality Lab @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in mobile media
  • 4. Waag Society Research Institute in Amsterdam, The Netherlands Creative technology for social innovation Education, Healthcare, Arts & Culture, Sustainability & Public Domain Collaboration between users, designers, programmers, artists & scientists Demo or Die, Open Innovation, Living Lab
  • 5. Mediaguild Picninc - crossmedia festival Waag Products Service Provider - Storytable - Pilotus - MosterMedia - 7scenes
  • 6. 7scenes We connect stories to the city. We help people link media to places so they can create enganging mobile experiences for anyone with a mobile phone.
  • 7. Mobile learning “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.” “Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”
  • 10. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture “Think like an architect for a day” Collaboration BoDW, HK Design Institute and Polytechnic University
  • 11.
  • 12. Mobile Learning @ VTC - march ‘10 Seminar & hands-on workshop
  • 14. Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism
  • 15. and presenting them... more on www.augmentedcity.org
  • 16.
  • 17.
  • 18.
  • 19. Where it all started... >_
  • 20. The Digital City First internet provider and community in The Netherlands
  • 22. All is geotagged Local Search, Realtime (Open) data, Social Media, Social Networks
  • 23. We are the trigger Where, when and how are we, who is around is and what is our physical and digital landscape? Information -> Experience
  • 24. The City is forever changing...
  • 25. The City is forever changing...
  • 26. The City is forever changing...
  • 27. The City is layered Different layers with different tastes: historical, social, economical, cultural, religious and much more But most are often hidden and not linked
  • 28. The City is personal You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...
  • 29. The City is mobile Mobile as in an ever-moving stream of information, goods and people
  • 30. Britain from Above - planes
  • 32. Britain from Above - trains
  • 34. Britain from Above - planes
  • 35. Britain from Above - children
  • 36. Britain from Above - carbagetrucks
  • 37. The City is mobile Mobile as in connected through mobile phones Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more insert latest mobile internet and gps smartphones statistics here Yes it’s true what they say: Mobile is the new Mass Medium
  • 38. The City is virtual We know this - we have been mapping the City for quite some time now
  • 39. The City is a learning space
  • 40. And never forget - The City is playful
  • 41. 7scenes - a Mobile Storytelling platform
  • 42.
  • 43. Timing • Current situation: Mobile is the new mass medium - 3g/4g networks, critical mass smartphones, strong development platforms, distribution & payments systems (Appstores) • A critical next step: easy creative software to design and publish interactive mobile content.
  • 44. Mobile Storytelling platform • Next step: from POI’s to Storytelling • Ease-of-use: no programming skills needed • Complete: fully featured set of tools • Open: everyone can create a ‘scene’ • Extensible: adding features should be easy • Innovative services: location-based content management, rule-based logic & realtime mobile communication. • Technology company: working together with partners to offer high innovation in mobile city experiences.
  • 46. Create a scene • Online visual editor - no programming! • Select a genre & configure - Guides, Tours, Games • Drag & drop photos, videos, sounds, notes, tasks & rewards onto places • We support: • point-to-point navigation • story telling • guided tours • multiple choice & open questions • treasure hunts • personal photo & note upload • role-playing • time limits • trading • scores • teams • messaging
  • 48. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities in real-time and anytime later (activity = gps-trace + uploaded media + scores) • Share the reviews
  • 50. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location.
  • 51. Roadmap • Android release • QR codes: (Indoor) positioning • Social Media integration - share scenes & places with FB, TW and email • Place Dialogue, accumulated results & statistics • Use of alternative (historic) maps • Partnerships: Parsons (NYC, USA), BNMI (Banff, Canada), Mobilefest (Sao Paulo, Brasil) • New clients: Amsterdam Historic Museum, Dutch National Archive, Picnic, Dutch Railways, NUB & NBTC (Dutch Tourism boards), New York Learning Network (o.a. Cooper-Hewitt National Design museum, Bank Street College of Education, NY Public Library, New York Hall of Science), MIT, Microsoft, ...
  • 52. Some of our cases
  • 53. Amsterdam Realtime A new collaborative realtime map of Amsterdam
  • 54.
  • 55. N8 Geodrawing competition during annual museum night
  • 56.
  • 57.
  • 58. Sarai, Delhi, India Creating psycho-geographic maps & mapping the Old Delhi City wall
  • 59.
  • 60. Frequency 1550 Educational mobile game blending mediaeval history out in the streets of Amsterdam
  • 61.
  • 62.
  • 63. Frequency 1550 The right balance: gameplay, narrative & interaction on location
  • 65. Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with collaboration UvA and Medialab Amsterdam
  • 66.
  • 67.
  • 68. Anne Frank house Exploring Anne Frank’s neighbourhood as she did over 60 years ago
  • 69. Timemachine Traveling through the Dutch Golden ages in your car
  • 70. Culturepark ‘Westergasfabriek’ Exploring the cultural area of the Westergasfabriek with your mobile
  • 71. Games Atelier Learn by creating and playing mobile games a full educational program, available in all Dutch schools
  • 72.
  • 73. The Mystery of the Colonel’s Ghost Discover the secret behind Adelaide’s first urban designer The Mystery of the Colonel’s Ghost Discovering history, the city & people
  • 74.
  • 75. The Island 400 year anniversary collaboration Waag Society & John Adams Institute
  • 76. How to create a truly connected experience?
  • 77. The Island An educational location-based trading game played in A’dam & New A’dam at the same time about our shared history Interact with city locations and players based on players’ GPS positions using mobile phones Based on real market history and mechanisms All players are traders creating a wealthy New Amsterdam colony
  • 78. The tools team roles: negotiator & trader, navigator, economic strategist
  • 79. Basic rules 1. negotiate & trade goods with traders in the other city 2. finalize the deal & buy the goods 3. sell them on the local market for a higher price but be strategic - you can also buy & (re)sell on the local market
  • 80. How to win? Simple - teams win by trading the best and therefore earn the most amount of guilders
  • 81. But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal Storm  delays  shipping Threat  of  English  War Dunkirk  privateers  disrupt  shipping Food  Shortage  in  Dutch  Republic New  Netherland  populaAon  increases Manufacturers  form  monopoly
  • 82. Interaction Interact by being at locations: media places, tasks & rewards or close to players: trading But how do you connect with players on the other side of the ocean? a trade place that connects two locations! A gamemaster sends market messages at specific times to players
  • 83. Game locations Communication Nexus: negotiate deal Warehouse: close the deal, goods are shipped Merchant exchange: local trade Distribution centers: textile, pottery, food, iron / corn, beavers, otters, tabacco
  • 84.
  • 85. Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city and playing them made by students from another city Connecting Sao Paulo/Brazil and Amsterdam/Holland
  • 86.
  • 87. New Youth City Learning Network The New Youth City Learning Network is a collection of educational institutions in New York City working together to create and connect a set of learning opportunities for local middle and high school aged youth. American Museum of Natural History, Bank Street College of Education, City Lore, Cooper-Hewitt National Design Museum, DreamYard, Global Kids, MOUSE, Museum for African Art, New York Hall of Science, New York Public Library, Quest to Learn/Institute of Play, Wildlife Conservation Society World Science Festival
  • 88. New Youth City Learning Network Motif: Neighborhood as learning context Interests: Biodiversity & Sustainability as Science, Design, & Advocacy Competencies & Literacies: - Geoliteracies (e.g., define natural, physical, & social components of a geography) - System thinking (e.g, capture interconnectedness of components in a geography) - Spatial/Locative orientation (e.g., relate different geographic markers) - Data interpretation and representation (e.g., demonstrate traditional mapping skills as well as abilities to create and analyze multimedia geolocative data) - Stewardship (e.g., evaluate solutions to local “eco” problems)
  • 89.
  • 90.
  • 91. Spy My City Connecting Bilbao & Magdeburg while mapping city locations
  • 92. Best Scene in Town Mobile Design Challenge challenges designers of all disciplines to explore the possibilities and rules of mobile location-based interaction in the city.
  • 93. Best Scene in Town @ Nuit Blanche "Welcome to Gold Rush. At the end of the night liters of liquid gold are awaiting you. This substance is in the hands of a Russian businessman, hidden at a secret location in Amsterdam. In this Mobile Game Gold Rush you will have to find out it's location and crack the lock's code. Good luck!"
  • 94. Best Scene in Town @ Picnic Students from Amsterdam & NYC compete to design the ultimate mobile experience for the Picnic ’10 crowd.
  • 97. The City is a platform In -- the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers
  • 98. The City is a stage Create experiences that change people’s perceptions of the city (we will have location-based information services in abundance) Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving
  • 99. The City is a stage Find synergy between location, physical objects, mediated content, narrative, gameplay, people and activities People are intrinsically active, they just need the right trigger (we’ve all been kids) Sharing the experience is important, both in the moment and after “It’s about the story stupid” - combine all tools / media / channels needed Prototyping is the only way - you never get it right the 1st, 2nd, ... time
  • 100. Opportunities & Challenges in Education
  • 101. Challenges A new learning method to master & implement New practicalities & logistics Knowledge gap between teachers & students New equipment requirements Validity of learning impact & how to grade this? Does it fit all curricula? and probaby more - let’s discuss
  • 102. Opportunities New strong format: authentic, situation & experience based learning Close to student lifestyle, working with personal tools in their own time Flexible format - can accommodate many topics Not only teachers design classes, students do too! It is the right time - mobile design for the city is a strong emerging topic for the years to come: it’s future proof! Extensible technology platform - new features & integration possible and probaby more - let’s discuss
  • 103. Some scenarios Make the topic of ‘Designing the Augmented/Mobile City’ a general theme Develop innovative curricula Organize Seminars & Design challenges Collaborate with local cultural institutions Collaborate with other local learning institutes Collaborate with local industry (e.g. tourism, hospitality, etc) Have an exchange with international research and learning institutions
  • 105. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating? What do you think you would need to start using this method? Any last comments?
  • 106. Thanks! ! ronald@7scenes.com linkedin.com/in/ronaldlenz twitter.com/rlenz slideshare.net/rlenz
  • 107. Questions What are your current experiences? what kind of projects would you like to do? what do you think would work well in Hong Kong?
  • 109.
  • 110. Invite codes • group 1: ITJIYJKWFB • group 2: PDITUENKCY • group 3: TVHEZTQDSR • group 4: RGMILBPVME • group 5: LXCLRLSFAZ • group 6: QJBZRDKCLT • group 7: AYYNAUWPQJ • group 8: FMIFHYDJKX • group 9: DKVEIOVVKK • group 10: UNPRYHRUGU • group 11: QBXBITYIJB • group 12: SRENWSZUTV • group 13: YXBMMABAFS • group 14: XXEITTZNEP • group 15: OHPIPNSYMG
  • 111.
  • 112.
  • 113.
  • 114.
  • 115. Finally • Some places are close together on the map. They might open right after each other. You can always tap on a red place you have already activated to open it again. • Sometimes GPS accuracy in HK is bad. If you have trouble activating a place, walk around the area a bit. • Feel free to take as many photos you think are interesting and upload them. • Make notes of your experience to share later. • Be back before 16:30. • Watch out for traffic!
  • 117. Schedule • 09:30 - 10:00 Welcome & introduction • 10:00 - 11:00 First brainstorm • 11:00 - 11:45 7scenes 101 • 11:45 - 12:30 Second brainstorm & Searching for media • 12:30 - 14:30 Lunch • 14:30 - 16:00 Working with 7scenes • 16:00 - 17:00 Group Presentations • 17:00 - 17:30 Final words
  • 118. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture “Think like an architect for a day” Collaboration BoDW, HK Design Institute and Polytechnic University
  • 119.
  • 120. Mobile Learning @ VTC - march ‘10 Seminar & hands-on workshop
  • 122. Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism
  • 123. and presenting them... more on www.augmentedcity.org
  • 124.
  • 125.
  • 126.
  • 127. Tips • Keep the learning goal in mind at all times • Keep intended experience in mind at all times • Be specific about the scope • what is your main topic/theme? area, time, target group, nr of participants. • Be specific about the story • What are you telling? What is the format? (Non)linear, character perspective. • Be specific about the interaction • What happens at locations? How is media used? What is the interaction with the surroundings and the people there? What are participants doing?