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Mobile Learning in Hong Kong
by Ronald Lenz
Table of content
introductions
about mobile learning & the city
design principles
projects
your experiences
discussion
Ronald Lenz
Research head Locative Media @ Waag Society
Creative Director @ 7scenes
Strategist, technologist and researcher in mobile media
Waag Society
Research Institute in Amsterdam, The Netherlands
Creative technology for social innovation
Education, Healthcare, Arts & Culture, Sustainability & Public Domain
Collaboration between users, designers, programmers, artists & scientists
Demo or Die, Open Innovation, Living Lab
Mediaguild

Picninc - crossmedia festival




                                Waag Products            Service Provider
                                     -   Storytable
                                     -   Pilotus
                                     -   MosterMedia
                                     -   7scenes
7scenes
We connect stories to the city. We help people link media to places so they
can create enganging mobile experiences for anyone with a mobile phone.
Mobile learning
“The exploitation of ubiquitous handheld technologies, together with
wireless and mobile phone networks, to facilitate, support, enhance and
extend the reach of teaching and learning.”
“Mobile learning can take place in any location, at any time, including
traditional learning environments such as classrooms as well as in
workplaces, at home, in community locations and in transit.”
In classrooms
At locations
Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
The City is forever changing...
The City is forever changing...
The City is forever changing...
The City is layered
Different layers with different tastes: historical, social, economical,
cultural, religious and much more
But most are often hidden and not linked
The City is personal
You’re connected through friends, family, work, memories,
places, emotions and always have been and always will be...
The City is mobile
Mobile as in an ever-moving stream of information, goods and people
Britain from Above - planes
Britain from Above - boats
Britain from Above - trains
Britain from Above - taxis
Britain from Above - planes
Britain from Above - children
Britain from Above - carbagetrucks
The City is mobile
Mobile as in connected through mobile phones
Used for internet, navigation, tracking, communication, media recording
& playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones statistics here
Yes it’s true what they say: Mobile is the new Mass Medium
The City is virtual
We know this - we have been mapping the City for quite some time now
The City is a learning space
And never forget - The City is playful
Some of our cases
Amsterdam Realtime
A new collaborative realtime map of Amsterdam
N8
Geodrawing competition during annual museum night
Sarai, Delhi, India
Creating psycho-geographic maps & mapping the Old Delhi City wall
Frequency 1550
Educational mobile game blending mediaeval history out
in the streets of Amsterdam
Frequency 1550
The right balance: gameplay, narrative & interaction on location
Frequency 1550
Mobile Learning Game Kit
Full toolkit to create mobile ‘lessons’ with
collaboration UvA and Medialab Amsterdam
Anne Frank house
Exploring Anne Frank’s neighbourhood as she did over 60 years ago
Games Atelier
Learn by creating and playing mobile games
a full educational program, available in all Dutch schools
The Mystery of the Colonel’s Ghost
Discover the secret behind Adelaide’s first urban designer




         The Mystery of the Colonel’s Ghost
         Discovering history, the city & people
The Island
400 year anniversary

collaboration Waag Society & John Adams Institute
How to create a truly connected experience?
The Island
An educational location-based trading game played in A’dam
& New A’dam at the same time about our shared history

Interact with city locations and players based on
players’ GPS positions using mobile phones

Based on real market history and mechanisms

All players are traders creating a wealthy New Amsterdam
colony
The tools
team roles: negotiator & trader, navigator, economic strategist
Basic rules
1. negotiate & trade goods with traders in the other city
2. finalize the deal & buy the goods
3. sell them on the local market for a higher price
but be strategic - you can also buy & (re)sell on the local market
How to win?
Simple - teams win by trading the best and therefore earn the
most amount of guilders
But the market evolves - prices
players receives historical events together with the changing
market exchange rates and keep track to get the best deal


                                   8',(-+5)/"0*+*63..3#7   96()"'+,%+:#7/3*6+;"(



             1$#23(2+.(34"'))(*+53*($.'+*63..3#7             <,,5+86,('"7)+3#+1$'&6+=).$>/3&


                                                           ?)@+?)'6)(/"#5+.,.$/"A,#+3#&()"*)*
         !"#$%"&'$()(*+%,(-+-,#,.,/0
Interaction
Interact by being at locations: media places, tasks & rewards
or close to players: trading
But how do you connect with players on the other side of the ocean?
a trade place that connects two locations!
A gamemaster sends market messages at specific times to players
Game locations
Communication Nexus: negotiate deal
Warehouse: close the deal, goods are shipped
Merchant exchange: local trade
Distribution centers:
textile, pottery, food, iron / corn, beavers, otters, tabacco
Global Gincana
Combining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city and playing them
made by students from another city
Connecting Sao Paulo/Brazil and Amsterdam/Holland
Some design variables
The recipe
locations & landmarks +
rich media content +
thematic grouping +
narrative +
navigation +
(game)rules for (social) interaction +
personal trigger (GPS), perception & input +
pixie dust =
lasting new experience!
The basics
Rich info/media on location
How the combination of physical surroundings, media content,
your perception, your position as trigger can create new meaning
Navigation
navigating places, content, people and objects
triggered by GPS & compass, (QR/RFID) markers, image recognition
Maps
navigating content and people: discovery, (local) search and guided play
alternative maps - historic, fantasy, demographic, etc - help immersion
maps can be a collaborative result
Narratives
we all need context
(non)lineair / layered / interactive / character view / role-playing /etc
meta narrative vs micro narratives & blackbox structures
physical surroundings, dark players, actors & props
(Game)rules
simple rules can have a high impact
active participation, social interaction, collaboration, competition element
Game mechanics: Puzzle solving / Missions / Treasure hunt / Collecting
objects / Role playing / Territory control / sharing / messaging /
marking /collaborating / searching / annotating / leaving opinions
Problem solving: just in time & on-demand info, skills as strategies,
real world situations
Personal input
make the experience personal
design for stimulating opinions (in any media)
and even leave room for co-creation
3D objects in real space
A new medium with new rules
Will be clunky first, but will rapidly become more immersive
Learning principles
Student focus: learn by actively producing, part of everyday life
Teacher as inspiration, coach and expert
Authentic and original material: situation & experience-based learning
Reflective learning: focus on the process, reflect on material and behavior
Donation: share with others, present to others, create for others
Urban gaming principles
Urban environment as inspiration, context and trigger
Historical / Social / Cultural / Current / Personal perspectives
Storyline: meta narrative vs micro narratives and blackbox structures
Gameplay: game mechanics, social interaction, collaboration
Problem solving: just in time & on-demand info, skills as strategies,
real world situations
Theatrics: dark-players, use actors & props, create settings (non-places)
7scenes - a new platform
Create your scene
Create a scene
• Online visual editor - no programming!
• Select a genre & configure - Guides, Tours, Games
• Drag & drop photos, videos, sounds, notes, tasks & rewards
    onto places
•   We support:
                                          •   story telling
     • point-to-point navigation          •   guided tours
     • multiple choice & open questions   •   treasure hunts
     • personal photo & note upload       •   role-playing
     • time limits                        •   trading
     • scores
     • teams
     • messaging
Share your scene
Share a scene
•   Publish to all: anyone can play your scene
•   Publish to some: set up events for groups
•   Design your custom scene page
•   Embed the scene widget on your blog or social network
•   Share players’ activities in real-time and anytime later
    (activity = gps-trace + uploaded media + scores)
•   Share the reviews
Play your scene
Play a scene
• Discover scenes located around you
• Navigate to places to activate them
• Activate locations: view photos, play videos and sounds,
    read notes, perform tasks
•   Interact with other players
•   Check your progress live
•   Upload photos and comments anywhere, they are
    automatically linked to your location.
Creat a scene
Creat a scene
• Online visual editor - no programming!
• Select a genre & configure - Guides, Tours, Games
• Drag & drop photos, videos, sounds, notes, tasks &
    rewards onto places
•   point-to-point navigation
•   multiple choice & open questions
•   personal photo & note upload
•   time limits, scores, teams, messaging, story telling, guided
    tours, treasure hunts, role-playing, trading
Share a scene
Share a scene
•   Publish to all: anyone can play your scene
•   Publish to some: set up events for groups
•   Design your custom scene page
•   Embed the scene widget on your blog or social network
•   Share players’ activities
    (activity = gps-trace + uploaded media + scores)
•   Share the reviews
Play a scene
Play a scene
• Discover scenes located around you
• Navigate to places to activate them
• Activate locations: view photos, play videos and sounds,
    read notes, perform tasks
•   Interact with other players
•   Check your progress live
•   Upload photos and comments anywhere, they are
    automatically linked to your location.
In conclusion
Continued growth
The City is a platform
In
-- the ‘Open City’ all services will be connected and
the City will have an API for 3rd party developers
--
--
--
--
--
The City is a stage
Create experiences that change people’s perceptions of the city
(we will have location-based information services in abundance)
Think theatrical and playful performance - always remind yourself to
fully make use of the physical City and everyone and everything moving
The City is a stage
Find synergy between location, physical objects, mediated content,
narrative, gameplay, people and activities
People are intrinsically active, they just need the right trigger
(we’ve all been kids)
Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels needed
Prototyping is the only way - you never get it right the 1st, 2nd, ... time
Discussion
Discussion
What are your thought on the presented cases?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
What do you think you would need to start using this method?
Discussion
What are your thought on the presented cases?
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
What do you think you would need to start using this method?
Any last comments?
Thanks! Any Questions?
ronald@waag.org
linkedin.com/in/ronaldlenz
twitter.com/rlenz
slideshare.net/rlenz
Questions
What are your current experiences?
what kind of projects would you like to do?
what do you think would work well in Hong Kong?

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Mobile Learning @ VTC Hong Kong - March '10

  • 1. Mobile Learning in Hong Kong by Ronald Lenz
  • 2. Table of content introductions about mobile learning & the city design principles projects your experiences discussion
  • 3. Ronald Lenz Research head Locative Media @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in mobile media
  • 4. Waag Society Research Institute in Amsterdam, The Netherlands Creative technology for social innovation Education, Healthcare, Arts & Culture, Sustainability & Public Domain Collaboration between users, designers, programmers, artists & scientists Demo or Die, Open Innovation, Living Lab
  • 5. Mediaguild Picninc - crossmedia festival Waag Products Service Provider - Storytable - Pilotus - MosterMedia - 7scenes
  • 6. 7scenes We connect stories to the city. We help people link media to places so they can create enganging mobile experiences for anyone with a mobile phone.
  • 7. Mobile learning “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.” “Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”
  • 10. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture “Think like an architect for a day” Collaboration BoDW, HK Design Institute and Polytechnic University
  • 11.
  • 12. The City is forever changing...
  • 13. The City is forever changing...
  • 14. The City is forever changing...
  • 15. The City is layered Different layers with different tastes: historical, social, economical, cultural, religious and much more But most are often hidden and not linked
  • 16. The City is personal You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...
  • 17. The City is mobile Mobile as in an ever-moving stream of information, goods and people
  • 18. Britain from Above - planes
  • 20. Britain from Above - trains
  • 22. Britain from Above - planes
  • 23. Britain from Above - children
  • 24. Britain from Above - carbagetrucks
  • 25. The City is mobile Mobile as in connected through mobile phones Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more insert latest mobile internet and gps smartphones statistics here Yes it’s true what they say: Mobile is the new Mass Medium
  • 26. The City is virtual We know this - we have been mapping the City for quite some time now
  • 27. The City is a learning space
  • 28. And never forget - The City is playful
  • 29. Some of our cases
  • 30. Amsterdam Realtime A new collaborative realtime map of Amsterdam
  • 31.
  • 32. N8 Geodrawing competition during annual museum night
  • 33.
  • 34.
  • 35. Sarai, Delhi, India Creating psycho-geographic maps & mapping the Old Delhi City wall
  • 36.
  • 37. Frequency 1550 Educational mobile game blending mediaeval history out in the streets of Amsterdam
  • 38.
  • 39.
  • 40. Frequency 1550 The right balance: gameplay, narrative & interaction on location
  • 42. Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with collaboration UvA and Medialab Amsterdam
  • 43.
  • 44.
  • 45. Anne Frank house Exploring Anne Frank’s neighbourhood as she did over 60 years ago
  • 46. Games Atelier Learn by creating and playing mobile games a full educational program, available in all Dutch schools
  • 47.
  • 48. The Mystery of the Colonel’s Ghost Discover the secret behind Adelaide’s first urban designer The Mystery of the Colonel’s Ghost Discovering history, the city & people
  • 49.
  • 50. The Island 400 year anniversary collaboration Waag Society & John Adams Institute
  • 51. How to create a truly connected experience?
  • 52. The Island An educational location-based trading game played in A’dam & New A’dam at the same time about our shared history Interact with city locations and players based on players’ GPS positions using mobile phones Based on real market history and mechanisms All players are traders creating a wealthy New Amsterdam colony
  • 53. The tools team roles: negotiator & trader, navigator, economic strategist
  • 54. Basic rules 1. negotiate & trade goods with traders in the other city 2. finalize the deal & buy the goods 3. sell them on the local market for a higher price but be strategic - you can also buy & (re)sell on the local market
  • 55. How to win? Simple - teams win by trading the best and therefore earn the most amount of guilders
  • 56. But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal 8',(-+5)/"0*+*63..3#7 96()"'+,%+:#7/3*6+;"( 1$#23(2+.(34"'))(*+53*($.'+*63..3#7 <,,5+86,('"7)+3#+1$'&6+=).$>/3& ?)@+?)'6)(/"#5+.,.$/"A,#+3#&()"*)* !"#$%"&'$()(*+%,(-+-,#,.,/0
  • 57. Interaction Interact by being at locations: media places, tasks & rewards or close to players: trading But how do you connect with players on the other side of the ocean? a trade place that connects two locations! A gamemaster sends market messages at specific times to players
  • 58. Game locations Communication Nexus: negotiate deal Warehouse: close the deal, goods are shipped Merchant exchange: local trade Distribution centers: textile, pottery, food, iron / corn, beavers, otters, tabacco
  • 59.
  • 60. Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city and playing them made by students from another city Connecting Sao Paulo/Brazil and Amsterdam/Holland
  • 61.
  • 63. The recipe locations & landmarks + rich media content + thematic grouping + narrative + navigation + (game)rules for (social) interaction + personal trigger (GPS), perception & input + pixie dust = lasting new experience!
  • 64. The basics Rich info/media on location How the combination of physical surroundings, media content, your perception, your position as trigger can create new meaning
  • 65. Navigation navigating places, content, people and objects triggered by GPS & compass, (QR/RFID) markers, image recognition
  • 66. Maps navigating content and people: discovery, (local) search and guided play alternative maps - historic, fantasy, demographic, etc - help immersion maps can be a collaborative result
  • 67. Narratives we all need context (non)lineair / layered / interactive / character view / role-playing /etc meta narrative vs micro narratives & blackbox structures physical surroundings, dark players, actors & props
  • 68. (Game)rules simple rules can have a high impact active participation, social interaction, collaboration, competition element Game mechanics: Puzzle solving / Missions / Treasure hunt / Collecting objects / Role playing / Territory control / sharing / messaging / marking /collaborating / searching / annotating / leaving opinions Problem solving: just in time & on-demand info, skills as strategies, real world situations
  • 69. Personal input make the experience personal design for stimulating opinions (in any media) and even leave room for co-creation
  • 70. 3D objects in real space A new medium with new rules Will be clunky first, but will rapidly become more immersive
  • 71. Learning principles Student focus: learn by actively producing, part of everyday life Teacher as inspiration, coach and expert Authentic and original material: situation & experience-based learning Reflective learning: focus on the process, reflect on material and behavior Donation: share with others, present to others, create for others
  • 72. Urban gaming principles Urban environment as inspiration, context and trigger Historical / Social / Cultural / Current / Personal perspectives Storyline: meta narrative vs micro narratives and blackbox structures Gameplay: game mechanics, social interaction, collaboration Problem solving: just in time & on-demand info, skills as strategies, real world situations Theatrics: dark-players, use actors & props, create settings (non-places)
  • 73. 7scenes - a new platform
  • 74.
  • 76. Create a scene • Online visual editor - no programming! • Select a genre & configure - Guides, Tours, Games • Drag & drop photos, videos, sounds, notes, tasks & rewards onto places • We support: • story telling • point-to-point navigation • guided tours • multiple choice & open questions • treasure hunts • personal photo & note upload • role-playing • time limits • trading • scores • teams • messaging
  • 78. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities in real-time and anytime later (activity = gps-trace + uploaded media + scores) • Share the reviews
  • 80. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location.
  • 82. Creat a scene • Online visual editor - no programming! • Select a genre & configure - Guides, Tours, Games • Drag & drop photos, videos, sounds, notes, tasks & rewards onto places • point-to-point navigation • multiple choice & open questions • personal photo & note upload • time limits, scores, teams, messaging, story telling, guided tours, treasure hunts, role-playing, trading
  • 84. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities (activity = gps-trace + uploaded media + scores) • Share the reviews
  • 86. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location.
  • 89. The City is a platform In -- the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers -- -- -- -- --
  • 90. The City is a stage Create experiences that change people’s perceptions of the city (we will have location-based information services in abundance) Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving
  • 91. The City is a stage Find synergy between location, physical objects, mediated content, narrative, gameplay, people and activities People are intrinsically active, they just need the right trigger (we’ve all been kids) Sharing the experience is important, both in the moment and after “It’s about the story stupid” - combine all tools / media / channels needed Prototyping is the only way - you never get it right the 1st, 2nd, ... time
  • 93. Discussion What are your thought on the presented cases?
  • 94. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with?
  • 95. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning?
  • 96. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning?
  • 97. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise?
  • 98. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating?
  • 99. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating? What do you think you would need to start using this method?
  • 100. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating? What do you think you would need to start using this method? Any last comments?
  • 101.
  • 103. Questions What are your current experiences? what kind of projects would you like to do? what do you think would work well in Hong Kong?