SlideShare une entreprise Scribd logo
1  sur  50
Digital Games:To play or not to play… MAC 281 robert.jewitt@sunderland.ac.uk 1
You can discover more about a person in an hour of play than in a year of conversation. Plato 2
3
Games as… Products (ie texts) fuse cutting edge digital technologies with cultural creativity. Part of the media industry  take advantage of global networks of production and distribution with very little regulation. Cultural practise  encapsulate liberal ideals about individual choice and agency 4
Bigger than film industry? 5
Total global console salesApril 2009 6 http://nexgenwars.com/
Games = drugs? 7
Games = dead children? 8
Games = killers? 9
Video Games or Digital Games? See Aphra Kerr (2006: 3) Arcade Computer Console Mobile etc See Carolyn Marvin (1988) 10
Approaches What is it that makes a game ‘good’? Is it the storythat a game tells? Is it the process of playing? Tension between game writers and game designers http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php 11
“There're lots of ways to entertain, but the two primary ones are story—which is television and movies and books and all that—and the other is gameplay—blackjack and football and Parcheesi. There’re other ones, but those are two we are very familiar with."  Rand Miller, co-creator of Myst,Rivenand Uru 12
Biggest selling PC games 13
“There're lots of ways to entertain, but the two primary ones are story—which is television and movies and books and all that—and the other is gameplay—blackjack and football and Parcheesi. There’re other ones, but those are two we are very familiar with."  Rand Miller, co-creator of Myst,Rivenand Uru 14
Story (narrative) vs gameplay (ludus) 15 stability  disruption  resolution Act I Act II Act III
Narratology The theory and study of narrative and narrative structure and the way they affect our perception Russian Formalists TzvetanTodorov Vladimir Propp Victor Shklovsky 16
Pulp Fiction and narrative structure 17 stability  disruption  resolution
Pulp Fiction and narrative structure 18 stability  disruption  resolution
Hayden White (1987: 1) "far from being one code among many that a culture may utilize for endowing experience with meaning, narrative is a meta-code, a human universal on the basis of which transcultural messages about the nature of a shared reality can be transmitted". 19
20
Narratology and Gaming Concerned with gaming as a new way of presenting a familiar story Allowing the player to enter a new world, to assume the role of a character 21
Narrative & verisimilitude  Games are often the culmination of numerous cultural factors and everyday anxieties Therefore verisimilitude is important, reflecting the culture of creation, so that  pleasure can be derived 22
Narrative decisions:Bioshock’s moral imperative 23
24 Narrative decisions:Bioshock’s moral imperative Player Harvest Save
Games as literature? “the concentration of game designers and consumers on genres that are fairly low down the literary pecking order does little to add to the respectability of the computer game” Atkins, 2003: 6 EgFirst Person Shooters?
Focus more on ‘how’ we read games, not ‘what’ we read. 26
Games that are examples of the ‘narratology’ approach Myst/Riven Final Fantasy Grand Theft Auto Resident Evil Call of Duty Tetris?
“When people talk about videogames, they tend to compare them with forms they already know and love: film, painting, literature and so on. But there’s one critical difference. What do you do with a video game? You play it.”  Poole 2002: 26 28
Defining ‘play’ “That which has neither utility nor truth nor likeness, nor yet, in its effects, is harmful, can best be judged by the criterion of the charm that is in it, and by the pleasure it affords. Such pleasure, entailing as it does no appreciable good or ill, is play”  (Plato cited in Poole, 200: 13-14) 29
Ludology From the root ‘ludus’ meaning ‘rule bound’ (see Callois, 2001) Although games have stories, these are seen by ludologists as incidental in the gaming experience. 30
More than identification? “When you play a video game you enter into the world of the programmers who made it.  You have to do more than identify with a character on the screen.  You must act for it.  Identification through action has a special kind of hold […] it puts people into a highly focused, and highly charged state of mind.  For many people, what is being pursued in the video game is not just a score, but an altered state.”  Turkle, 1984/2003, 509 31
3 important dimensions Rules (programmed code) The material system (gameworld) Gameplay (player interaction) 32 Aarseth (1997): Games do not function under the rules of semiotics, being not a sequence of signs, but more akin to a sign generator
Traditional media are representational, not simulational like games  33
Resistance to ludology in academia (by narratologists):  “Do games tell stories? The affirmative answer suggests that games are easily studied from within existing paradigms. The negative implies that we must start afresh”  (JesperJuul, 2001) 34
Resistance to ludology in academia (by narratologists):  “Do games tell stories? The affirmative answer suggests that games are easily studied from within existing paradigms. The negative implies that we must start afresh”  (JesperJuul, 2001) “Because we are so used to seeing the world through narrative lenses that it is hard for us to imagine an alternative”  (ConzaloFrasca, 2003: 224) 35
36 Film Game Ends? Start End Start Ends?
"the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it."  (Aarseth, 2004: p48) 37
38 MarkkuEskelinen (2004): characters in games are functional - a means to an end
‘you can have a computer game without any narrative elements’ (Juul, 1999/2001: 7) and ‘it is then the strengthof the computer game that it doesn’t tell stories’ (Ibid: 86) 39
The combination of play & narrative ‘It isn't a video game… a conventional video game has things like a life meter or other icons on the screen. Icodoesn't have these things.’  (Fumito Ueda, Ico’s director, 2006) 40
‘In the beginning, I didn't have a complete picture of the storyline. But I did know what I wanted the game design to be. I try to match the game design with the storyline, so the story followed from the mechanics.’ 41
‘If I called my work a video game, people would think, "Well, this is just a video game, so I don't want to play it."’  42
Morality and player choices 43
Emergent narratives and immersion 44
Interactive drama 45
46 Player choices and free will? Player Harvest Save
47
Far Cry 2 NPC react to player’s actions and respond accordingly 48
Conclusion Digital games tell stories We ‘play’ digital games Digital games are different to existing media ‘art’ forms because of this combination Perhaps narrative & ‘play’ aren’t mutually incompatible? 49
Bibliography and sources EspenAarseth, 1997, Cybertext,  Baltimore, MD: John Hopkins University Press EspenAarseth, 2004, ‘Genre trouble: narrativism and the art of simulation’, in Noah Wardrip-Fruin & Pat Harrigan (eds), First Person. New Media as Story, Performance and Game, Cambridge, MA: MIT Press, Also available at http://www.electronicbookreview.com/thread/firstperson/vigilant B Atkins, 2003, More than a Game: The Computer Game as Fictional Form, Manchester: Manchester University Press. Roger Callois, 2001, Man, Play and Games, Urbana: university of Illinois Press. MarkkuEskelinen, 2004, ‘Towards computer game studies’, in Noah Wardrip-Fruin & Pat Harrigan (eds), First Person. New Media as Story, Performance and Game, Cambridge, MA: MIT Press  ConzaloFrasca 2003 cited in Mark JP Wolf & Bernard Perron (eds), 2003, The Video Game Theory Reader, London: Routledge Clint Hocking, 2007, ‘Ludonarrative Dissonance in Bioshock’, http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html JesperJuul, 1999/2001, ‘A Clash Between and Narrative: A Thesis on Computer Games and Interactive Fiction’ Institute of Nordic Language and Literature, University of Copenhagen, available at: http://www.jesperjuul.net/thesis/ JesperJuul, 2001, ‘Games Telling stories? -A brief note on games and narratives’ in Games Studies: the international journal of computer game research,Vol 1 Issue 1 July - http://www.gamestudies.org/0101/juul-gts/ Aphra Kerr, 2006, The Business and Culture of Digital Games, London: Sage. Carolyn Marvin, 1988, When Old Technologies Were New: thinking about electric communication in the late nineteenth century, Oxford : Oxford University Press. Steven Poole, 2002, Trigger Happy: the inner life of videogames, London: Fourth Estate Limited Sherry Turkle, 1984, “Video Games and Computer Holding Power” in Noah Wardrip-Fruin & Nick Montfort (eds.), 2003, The New Media Reader, Cambridge, MA: MIT Press. Fumito Ueda, 2006, ‘Behind the Shadow: Fumito Ueda’ http://www.wired.com/science/discoveries/news/2006/03/70286 50

Contenu connexe

Tendances

"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...Sherry Jones
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)Sherry Jones
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...Sherry Jones
 
Massively Multiplayer Online Role- Playing Games (MMPORPG): A Look into Worl...
Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...
Massively Multiplayer Online Role- Playing Games (MMPORPG): A Look into Worl...Danica Christidis
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Sherry Jones
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...Sherry Jones
 
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14..."Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...Sherry Jones
 
Core Collections: Videogames for Libraries
Core Collections: Videogames for LibrariesCore Collections: Videogames for Libraries
Core Collections: Videogames for LibrariesBeth Gallaway
 
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She..."Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...Sherry Jones
 
Videogames and American Society: America's disposition toward virtual environ...
Videogames and American Society: America's disposition toward virtual environ...Videogames and American Society: America's disposition toward virtual environ...
Videogames and American Society: America's disposition toward virtual environ...Mark Murkes
 
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...Jameson Hogan
 
WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareTodd Vercoe, M.A.
 
Chapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundChapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundLindsey Conlin Maxwell
 
ARGs and The Magic Circle
ARGs and The Magic CircleARGs and The Magic Circle
ARGs and The Magic Circle_
 
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher..."The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...Sherry Jones
 

Tendances (20)

"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
Massively Multiplayer Online Role- Playing Games (MMPORPG): A Look into Worl...
Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...
Massively Multiplayer Online Role- Playing Games (MMPORPG): A Look into Worl...
 
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Serious Games Class 1
Serious Games Class 1Serious Games Class 1
Serious Games Class 1
 
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14..."Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...
"Constructs of the Real and the Rhetoric of Games" by Sherry Jones (August 14...
 
Core Collections: Videogames for Libraries
Core Collections: Videogames for LibrariesCore Collections: Videogames for Libraries
Core Collections: Videogames for Libraries
 
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She..."Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
 
Videogames and American Society: America's disposition toward virtual environ...
Videogames and American Society: America's disposition toward virtual environ...Videogames and American Society: America's disposition toward virtual environ...
Videogames and American Society: America's disposition toward virtual environ...
 
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...
Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming ...
 
Not Just Point and Click
Not Just Point and ClickNot Just Point and Click
Not Just Point and Click
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCare
 
AMONG US
AMONG USAMONG US
AMONG US
 
Chapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundChapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media Playground
 
ARGs and The Magic Circle
ARGs and The Magic CircleARGs and The Magic Circle
ARGs and The Magic Circle
 
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher..."The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
"The Metagame Book Club: Fostering a Community of Gaming Pracademics" by Sher...
 
Weeks 6, 7 Game Design
Weeks 6, 7 Game DesignWeeks 6, 7 Game Design
Weeks 6, 7 Game Design
 

Similaire à Mac281 Digital Games 2009

Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4Anton Hecht
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory_
 
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)Sherry Jones
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!Yannis Kotsanis
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game ResearchMirjam Eladhari
 
Beyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game DesignBeyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game Designkiviruusu
 
GDC Beyond the Screen
GDC Beyond the ScreenGDC Beyond the Screen
GDC Beyond the Screenkiviruusu
 
Video Gaming
Video GamingVideo Gaming
Video Gamingkdrapala
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)Sherry Jones
 
Game is an interactive narrative
Game is an interactive narrativeGame is an interactive narrative
Game is an interactive narrativeYing DONG
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games_
 
The Serious World Of Games 2 0 (2)
The  Serious  World Of  Games 2 0 (2)The  Serious  World Of  Games 2 0 (2)
The Serious World Of Games 2 0 (2)david.king1969
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesAjay Kumar
 

Similaire à Mac281 Digital Games 2009 (20)

Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
 
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
 
Overview of game research public
Overview of game research   publicOverview of game research   public
Overview of game research public
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!
 
Mc1week 5 09
Mc1week 5 09Mc1week 5 09
Mc1week 5 09
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 
PIFinalEssay
PIFinalEssayPIFinalEssay
PIFinalEssay
 
Vgl13 t1
Vgl13 t1Vgl13 t1
Vgl13 t1
 
Gaming & Sociability
Gaming & SociabilityGaming & Sociability
Gaming & Sociability
 
GDRC 2010, Volda, Norway
GDRC 2010, Volda, NorwayGDRC 2010, Volda, Norway
GDRC 2010, Volda, Norway
 
Beyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game DesignBeyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game Design
 
GDC Beyond the Screen
GDC Beyond the ScreenGDC Beyond the Screen
GDC Beyond the Screen
 
Video Gaming
Video GamingVideo Gaming
Video Gaming
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
 
Game is an interactive narrative
Game is an interactive narrativeGame is an interactive narrative
Game is an interactive narrative
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
 
Cultural models
Cultural modelsCultural models
Cultural models
 
The Serious World Of Games 2 0 (2)
The  Serious  World Of  Games 2 0 (2)The  Serious  World Of  Games 2 0 (2)
The Serious World Of Games 2 0 (2)
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGames
 

Plus de Rob Jewitt

Med332 marketing albums in digital era
Med332 marketing albums in digital era Med332 marketing albums in digital era
Med332 marketing albums in digital era Rob Jewitt
 
Mac201 post-truth media and fake news
Mac201 post-truth media and fake newsMac201 post-truth media and fake news
Mac201 post-truth media and fake newsRob Jewitt
 
Mac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaignsMac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaignsRob Jewitt
 
Mac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing outMac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing outRob Jewitt
 
Mac201 essay advice 2016 7
Mac201 essay advice 2016 7Mac201 essay advice 2016 7
Mac201 essay advice 2016 7Rob Jewitt
 
Mac114 social video & personality branding
Mac114 social video & personality brandingMac114 social video & personality branding
Mac114 social video & personality brandingRob Jewitt
 
Mac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for businessMac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for businessRob Jewitt
 
The death of blogging
The death of bloggingThe death of blogging
The death of bloggingRob Jewitt
 
Mac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalismMac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalismRob Jewitt
 
Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2Rob Jewitt
 
Mac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to moduleMac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to moduleRob Jewitt
 
Med332 Digital disruption in the music industry
Med332 Digital disruption in the music industryMed332 Digital disruption in the music industry
Med332 Digital disruption in the music industryRob Jewitt
 
Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1Rob Jewitt
 
Med312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framingMed312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framingRob Jewitt
 
Mac201 television constructing the public
Mac201 television constructing the publicMac201 television constructing the public
Mac201 television constructing the publicRob Jewitt
 
Med332 women and pop
Med332 women and popMed332 women and pop
Med332 women and popRob Jewitt
 
Med332 glamorous indie rock and roll
Med332 glamorous indie rock and rollMed332 glamorous indie rock and roll
Med332 glamorous indie rock and rollRob Jewitt
 
Med211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalismMed211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalismRob Jewitt
 
Mac201 arab spring
Mac201 arab springMac201 arab spring
Mac201 arab springRob Jewitt
 
Mac201 big data
Mac201 big dataMac201 big data
Mac201 big dataRob Jewitt
 

Plus de Rob Jewitt (20)

Med332 marketing albums in digital era
Med332 marketing albums in digital era Med332 marketing albums in digital era
Med332 marketing albums in digital era
 
Mac201 post-truth media and fake news
Mac201 post-truth media and fake newsMac201 post-truth media and fake news
Mac201 post-truth media and fake news
 
Mac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaignsMac114 week 12 effecetive social media campaigns
Mac114 week 12 effecetive social media campaigns
 
Mac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing outMac114 week 11 fomo the fear of missing out
Mac114 week 11 fomo the fear of missing out
 
Mac201 essay advice 2016 7
Mac201 essay advice 2016 7Mac201 essay advice 2016 7
Mac201 essay advice 2016 7
 
Mac114 social video & personality branding
Mac114 social video & personality brandingMac114 social video & personality branding
Mac114 social video & personality branding
 
Mac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for businessMac114 The business of blogging and blogging for business
Mac114 The business of blogging and blogging for business
 
The death of blogging
The death of bloggingThe death of blogging
The death of blogging
 
Mac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalismMac114 week 2 lecture social media and journalism
Mac114 week 2 lecture social media and journalism
 
Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2Mac201 2016 7 week 1 lecture1 introtomodule sem2
Mac201 2016 7 week 1 lecture1 introtomodule sem2
 
Mac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to moduleMac114 week 1 lecture intro to module
Mac114 week 1 lecture intro to module
 
Med332 Digital disruption in the music industry
Med332 Digital disruption in the music industryMed332 Digital disruption in the music industry
Med332 Digital disruption in the music industry
 
Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1Mac201 2016 7 week 1 lecture1 introtomodule sem1
Mac201 2016 7 week 1 lecture1 introtomodule sem1
 
Med312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framingMed312 Journalistic sources in the networked era: protecting and framing
Med312 Journalistic sources in the networked era: protecting and framing
 
Mac201 television constructing the public
Mac201 television constructing the publicMac201 television constructing the public
Mac201 television constructing the public
 
Med332 women and pop
Med332 women and popMed332 women and pop
Med332 women and pop
 
Med332 glamorous indie rock and roll
Med332 glamorous indie rock and rollMed332 glamorous indie rock and roll
Med332 glamorous indie rock and roll
 
Med211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalismMed211 gamergate: actually, its about ethics in games journalism
Med211 gamergate: actually, its about ethics in games journalism
 
Mac201 arab spring
Mac201 arab springMac201 arab spring
Mac201 arab spring
 
Mac201 big data
Mac201 big dataMac201 big data
Mac201 big data
 

Dernier

Call Girls SG Highway 7397865700 Ridhima Hire Me Full Night
Call Girls SG Highway 7397865700 Ridhima Hire Me Full NightCall Girls SG Highway 7397865700 Ridhima Hire Me Full Night
Call Girls SG Highway 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfilef4ssvxpz62
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Sonam Pathan
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...Amil baba
 
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Sonam Pathan
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...srsj9000
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)twfkn8xj
 
Gripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to MissGripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to Missget joys
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...Apsara Of India
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEApsara Of India
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba Company
 
Call Girls Chorasi 7397865700 Ridhima Hire Me Full Night
Call Girls Chorasi 7397865700 Ridhima Hire Me Full NightCall Girls Chorasi 7397865700 Ridhima Hire Me Full Night
Call Girls Chorasi 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
VIP Call Girls In worli Mumbai 00000000 Independent Call Girls
VIP Call Girls In  worli Mumbai 00000000 Independent Call GirlsVIP Call Girls In  worli Mumbai 00000000 Independent Call Girls
VIP Call Girls In worli Mumbai 00000000 Independent Call GirlsCall Girls Mumbai
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceApsara Of India
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanApsara Of India
 
Russian Call Girls juhu MUMBAI 00000000000000
Russian Call Girls juhu MUMBAI 00000000000000Russian Call Girls juhu MUMBAI 00000000000000
Russian Call Girls juhu MUMBAI 00000000000000Call Girls Mumbai
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba Company
 
Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Sonam Pathan
 

Dernier (20)

Call Girls SG Highway 7397865700 Ridhima Hire Me Full Night
Call Girls SG Highway 7397865700 Ridhima Hire Me Full NightCall Girls SG Highway 7397865700 Ridhima Hire Me Full Night
Call Girls SG Highway 7397865700 Ridhima Hire Me Full Night
 
Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfile
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
 
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)
 
Gripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to MissGripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to Miss
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
 
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Serviceyoung call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
 
Call Girls Chorasi 7397865700 Ridhima Hire Me Full Night
Call Girls Chorasi 7397865700 Ridhima Hire Me Full NightCall Girls Chorasi 7397865700 Ridhima Hire Me Full Night
Call Girls Chorasi 7397865700 Ridhima Hire Me Full Night
 
VIP Call Girls In worli Mumbai 00000000 Independent Call Girls
VIP Call Girls In  worli Mumbai 00000000 Independent Call GirlsVIP Call Girls In  worli Mumbai 00000000 Independent Call Girls
VIP Call Girls In worli Mumbai 00000000 Independent Call Girls
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
 
Russian Call Girls juhu MUMBAI 00000000000000
Russian Call Girls juhu MUMBAI 00000000000000Russian Call Girls juhu MUMBAI 00000000000000
Russian Call Girls juhu MUMBAI 00000000000000
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
 
Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170
 

Mac281 Digital Games 2009

  • 1. Digital Games:To play or not to play… MAC 281 robert.jewitt@sunderland.ac.uk 1
  • 2. You can discover more about a person in an hour of play than in a year of conversation. Plato 2
  • 3. 3
  • 4. Games as… Products (ie texts) fuse cutting edge digital technologies with cultural creativity. Part of the media industry take advantage of global networks of production and distribution with very little regulation. Cultural practise encapsulate liberal ideals about individual choice and agency 4
  • 5. Bigger than film industry? 5
  • 6. Total global console salesApril 2009 6 http://nexgenwars.com/
  • 8. Games = dead children? 8
  • 10. Video Games or Digital Games? See Aphra Kerr (2006: 3) Arcade Computer Console Mobile etc See Carolyn Marvin (1988) 10
  • 11. Approaches What is it that makes a game ‘good’? Is it the storythat a game tells? Is it the process of playing? Tension between game writers and game designers http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php 11
  • 12. “There're lots of ways to entertain, but the two primary ones are story—which is television and movies and books and all that—and the other is gameplay—blackjack and football and Parcheesi. There’re other ones, but those are two we are very familiar with." Rand Miller, co-creator of Myst,Rivenand Uru 12
  • 13. Biggest selling PC games 13
  • 14. “There're lots of ways to entertain, but the two primary ones are story—which is television and movies and books and all that—and the other is gameplay—blackjack and football and Parcheesi. There’re other ones, but those are two we are very familiar with." Rand Miller, co-creator of Myst,Rivenand Uru 14
  • 15. Story (narrative) vs gameplay (ludus) 15 stability  disruption  resolution Act I Act II Act III
  • 16. Narratology The theory and study of narrative and narrative structure and the way they affect our perception Russian Formalists TzvetanTodorov Vladimir Propp Victor Shklovsky 16
  • 17. Pulp Fiction and narrative structure 17 stability  disruption  resolution
  • 18. Pulp Fiction and narrative structure 18 stability  disruption  resolution
  • 19. Hayden White (1987: 1) "far from being one code among many that a culture may utilize for endowing experience with meaning, narrative is a meta-code, a human universal on the basis of which transcultural messages about the nature of a shared reality can be transmitted". 19
  • 20. 20
  • 21. Narratology and Gaming Concerned with gaming as a new way of presenting a familiar story Allowing the player to enter a new world, to assume the role of a character 21
  • 22. Narrative & verisimilitude Games are often the culmination of numerous cultural factors and everyday anxieties Therefore verisimilitude is important, reflecting the culture of creation, so that pleasure can be derived 22
  • 24. 24 Narrative decisions:Bioshock’s moral imperative Player Harvest Save
  • 25. Games as literature? “the concentration of game designers and consumers on genres that are fairly low down the literary pecking order does little to add to the respectability of the computer game” Atkins, 2003: 6 EgFirst Person Shooters?
  • 26. Focus more on ‘how’ we read games, not ‘what’ we read. 26
  • 27. Games that are examples of the ‘narratology’ approach Myst/Riven Final Fantasy Grand Theft Auto Resident Evil Call of Duty Tetris?
  • 28. “When people talk about videogames, they tend to compare them with forms they already know and love: film, painting, literature and so on. But there’s one critical difference. What do you do with a video game? You play it.” Poole 2002: 26 28
  • 29. Defining ‘play’ “That which has neither utility nor truth nor likeness, nor yet, in its effects, is harmful, can best be judged by the criterion of the charm that is in it, and by the pleasure it affords. Such pleasure, entailing as it does no appreciable good or ill, is play” (Plato cited in Poole, 200: 13-14) 29
  • 30. Ludology From the root ‘ludus’ meaning ‘rule bound’ (see Callois, 2001) Although games have stories, these are seen by ludologists as incidental in the gaming experience. 30
  • 31. More than identification? “When you play a video game you enter into the world of the programmers who made it. You have to do more than identify with a character on the screen. You must act for it. Identification through action has a special kind of hold […] it puts people into a highly focused, and highly charged state of mind. For many people, what is being pursued in the video game is not just a score, but an altered state.” Turkle, 1984/2003, 509 31
  • 32. 3 important dimensions Rules (programmed code) The material system (gameworld) Gameplay (player interaction) 32 Aarseth (1997): Games do not function under the rules of semiotics, being not a sequence of signs, but more akin to a sign generator
  • 33. Traditional media are representational, not simulational like games 33
  • 34. Resistance to ludology in academia (by narratologists): “Do games tell stories? The affirmative answer suggests that games are easily studied from within existing paradigms. The negative implies that we must start afresh” (JesperJuul, 2001) 34
  • 35. Resistance to ludology in academia (by narratologists): “Do games tell stories? The affirmative answer suggests that games are easily studied from within existing paradigms. The negative implies that we must start afresh” (JesperJuul, 2001) “Because we are so used to seeing the world through narrative lenses that it is hard for us to imagine an alternative” (ConzaloFrasca, 2003: 224) 35
  • 36. 36 Film Game Ends? Start End Start Ends?
  • 37. "the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." (Aarseth, 2004: p48) 37
  • 38. 38 MarkkuEskelinen (2004): characters in games are functional - a means to an end
  • 39. ‘you can have a computer game without any narrative elements’ (Juul, 1999/2001: 7) and ‘it is then the strengthof the computer game that it doesn’t tell stories’ (Ibid: 86) 39
  • 40. The combination of play & narrative ‘It isn't a video game… a conventional video game has things like a life meter or other icons on the screen. Icodoesn't have these things.’ (Fumito Ueda, Ico’s director, 2006) 40
  • 41. ‘In the beginning, I didn't have a complete picture of the storyline. But I did know what I wanted the game design to be. I try to match the game design with the storyline, so the story followed from the mechanics.’ 41
  • 42. ‘If I called my work a video game, people would think, "Well, this is just a video game, so I don't want to play it."’ 42
  • 43. Morality and player choices 43
  • 44. Emergent narratives and immersion 44
  • 46. 46 Player choices and free will? Player Harvest Save
  • 47. 47
  • 48. Far Cry 2 NPC react to player’s actions and respond accordingly 48
  • 49. Conclusion Digital games tell stories We ‘play’ digital games Digital games are different to existing media ‘art’ forms because of this combination Perhaps narrative & ‘play’ aren’t mutually incompatible? 49
  • 50. Bibliography and sources EspenAarseth, 1997, Cybertext,  Baltimore, MD: John Hopkins University Press EspenAarseth, 2004, ‘Genre trouble: narrativism and the art of simulation’, in Noah Wardrip-Fruin & Pat Harrigan (eds), First Person. New Media as Story, Performance and Game, Cambridge, MA: MIT Press, Also available at http://www.electronicbookreview.com/thread/firstperson/vigilant B Atkins, 2003, More than a Game: The Computer Game as Fictional Form, Manchester: Manchester University Press. Roger Callois, 2001, Man, Play and Games, Urbana: university of Illinois Press. MarkkuEskelinen, 2004, ‘Towards computer game studies’, in Noah Wardrip-Fruin & Pat Harrigan (eds), First Person. New Media as Story, Performance and Game, Cambridge, MA: MIT Press ConzaloFrasca 2003 cited in Mark JP Wolf & Bernard Perron (eds), 2003, The Video Game Theory Reader, London: Routledge Clint Hocking, 2007, ‘Ludonarrative Dissonance in Bioshock’, http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html JesperJuul, 1999/2001, ‘A Clash Between and Narrative: A Thesis on Computer Games and Interactive Fiction’ Institute of Nordic Language and Literature, University of Copenhagen, available at: http://www.jesperjuul.net/thesis/ JesperJuul, 2001, ‘Games Telling stories? -A brief note on games and narratives’ in Games Studies: the international journal of computer game research,Vol 1 Issue 1 July - http://www.gamestudies.org/0101/juul-gts/ Aphra Kerr, 2006, The Business and Culture of Digital Games, London: Sage. Carolyn Marvin, 1988, When Old Technologies Were New: thinking about electric communication in the late nineteenth century, Oxford : Oxford University Press. Steven Poole, 2002, Trigger Happy: the inner life of videogames, London: Fourth Estate Limited Sherry Turkle, 1984, “Video Games and Computer Holding Power” in Noah Wardrip-Fruin & Nick Montfort (eds.), 2003, The New Media Reader, Cambridge, MA: MIT Press. Fumito Ueda, 2006, ‘Behind the Shadow: Fumito Ueda’ http://www.wired.com/science/discoveries/news/2006/03/70286 50

Notes de l'éditeur

  1. Tension between game writers and game developers – see delicious link
  2. B. Atkins, 2003, More than a Game: The Computer Game as Fictional Form, Manchester: Manchester University Press