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EDUCATION & ICT – UTRECHT UNIVERSITY
12 JAN 2016
Virtual Reality & Education
Robin de Lange - CV
Bachelor
Physics
Philosophy
Artificial Intelligence
MSc. MediaTechnology
Focus: Extended cognition &
Augmented Reality
EDUCATION WORK
Owner tutoring company
Video production MOOC & SPOC
WWW. ROBINDELANGE .COM
Unity3D: Projects
https://dl.dropboxusercontent.com/u/20732302/ARBieb.wmv
WWW. ROBINDELANGE .COM
Graduation project
• Augmented Reality
prototype
• Raise discussion
• PhD proposal
https://dl.dropboxusercontent.com/u/20732302/Demo
%20ARMath.wmv
WWW. ROBINDELANGE .COM
Robin de Lange - CV
Bachelor
Physics
Philosophy
Artificial Intelligence
MSc. MediaTechnology
Focus: Extended cognition &
Augmented Reality
EDUCATION WORK
Owner tutoring company
Video production MOOC & SPOC
PhD student @ MediaTechnology
Initiator Lyceo CodeLab
WWW. ROBINDELANGE .COM
March 2013: Oculus Rift
WWW. ROBINDELANGE .COM
Hack the Brain: Project Brainstorm
• Live EEG data visualization for Oculus Rift
• Together with Eva Delincakova & Bert Spaan @ Hack the Brain
hackathon
WWW. ROBINDELANGE .COM
Focus of research
• In what ways can we useVR to explain
complex problems?
• What are the obstacles and opportunities of
VR in the field of education?
WWW. ROBINDELANGE .COM
A Brief History ofVR
Virtual Reality is not new
WWW. ROBINDELANGE .COM
A Brief History ofVR
Sensorama
• 1955 by Morton Heilig
• ExperienceTheater
• Multi-sensory
• No financial support
WWW. ROBINDELANGE .COM
A Brief History ofVR
LEEP Cyberface
• 1989
• By Eric Howlett
• First commercial HMD
• Very wide angle stereoscopic
optics
WWW. ROBINDELANGE .COM
A Brief History ofVR
NintendoVirtual Boy
• 1995
• Monochromatic display
• No head-tracking, fixed position
• Commercial failure
• FromVR hype to disappointment
WWW. ROBINDELANGE .COM
A Brief History ofVR
https://youtu.be/tdAaU0CRHng?t=1m51s
WWW. ROBINDELANGE .COM
A Brief History ofVR
Oculus Rift
• 2012: Kickstarter campaign
• Much wider FOV
• Low latency tracking
• Aimed at consumer market
• Benefits from developments in
computer hardware
• Acquired by Facebook in 2014
https://www.youtube.com/watch?v=DhcOMOWRMnA
WWW. ROBINDELANGE .COM
A Brief History ofVR
Google Cardboard
• Gift at 2014 Google I/O
• Open source design
• Starting from $2
• Start of mobileVR
• Magnet as input button
WWW. ROBINDELANGE .COM
State of the art
• VR Ecosystem emerged
• By 2018 > $5bln. market
• Dozens of headsets
• All sorts of input devices
• Content developers
• 360 / spherical video cameras
• Video stitching software
• Blogs, consultants, business
analysts, etc
http://greenlightvr.com/vr-ecosystem-map
WWW. ROBINDELANGE .COM
Virtual Reality for Science & Education
• Exploring the potential of VR for science & education;
• Elective research course for 25 bachelor and master students
• Received LUF – Gratama grant for this project
• Obtaining skills to create interactiveVR content using e.g. Unity3D
and 360˚ film technology;
• Creating aVR prototype as final project
WWW. ROBINDELANGE .COM
Results
Possible applications for many fields of study
• Visualization of buildings or 3D designs
• Simulation of dangerous situations for police of army
• Immersive data visualizations
• Reconstructions of archaeological sites
• Experience the world from someone else’s eyes
• Immersive language learning
• History lectures set on important places
• Social environments for following a MOOC
WWW. ROBINDELANGE .COM
VR content creation
UNITY3D
Combination of 3D
designing and coding
environment
WWW. ROBINDELANGE .COM
VR content creation
PHOTO /VIDEO
RicohTheta or GoPro-
based setup
Workflow similar to
regular video
WWW. ROBINDELANGE .COM
VR content creation
OTHER
WebVR
vvvv
ExistingVR
applications where
users create
content
WWW. ROBINDELANGE .COM
Student projects
WWW. ROBINDELANGE .COM
Student projects
WWW. ROBINDELANGE .COM
Demo & Discussion
WWW. ROBINDELANGE .COM

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Guest lecture UU - Virtual Reality & Education

  • 1. EDUCATION & ICT – UTRECHT UNIVERSITY 12 JAN 2016 Virtual Reality & Education
  • 2. Robin de Lange - CV Bachelor Physics Philosophy Artificial Intelligence MSc. MediaTechnology Focus: Extended cognition & Augmented Reality EDUCATION WORK Owner tutoring company Video production MOOC & SPOC WWW. ROBINDELANGE .COM
  • 4. Graduation project • Augmented Reality prototype • Raise discussion • PhD proposal https://dl.dropboxusercontent.com/u/20732302/Demo %20ARMath.wmv WWW. ROBINDELANGE .COM
  • 5. Robin de Lange - CV Bachelor Physics Philosophy Artificial Intelligence MSc. MediaTechnology Focus: Extended cognition & Augmented Reality EDUCATION WORK Owner tutoring company Video production MOOC & SPOC PhD student @ MediaTechnology Initiator Lyceo CodeLab WWW. ROBINDELANGE .COM
  • 6. March 2013: Oculus Rift WWW. ROBINDELANGE .COM
  • 7. Hack the Brain: Project Brainstorm • Live EEG data visualization for Oculus Rift • Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon WWW. ROBINDELANGE .COM
  • 8. Focus of research • In what ways can we useVR to explain complex problems? • What are the obstacles and opportunities of VR in the field of education? WWW. ROBINDELANGE .COM
  • 9. A Brief History ofVR Virtual Reality is not new WWW. ROBINDELANGE .COM
  • 10. A Brief History ofVR Sensorama • 1955 by Morton Heilig • ExperienceTheater • Multi-sensory • No financial support WWW. ROBINDELANGE .COM
  • 11. A Brief History ofVR LEEP Cyberface • 1989 • By Eric Howlett • First commercial HMD • Very wide angle stereoscopic optics WWW. ROBINDELANGE .COM
  • 12. A Brief History ofVR NintendoVirtual Boy • 1995 • Monochromatic display • No head-tracking, fixed position • Commercial failure • FromVR hype to disappointment WWW. ROBINDELANGE .COM
  • 13. A Brief History ofVR https://youtu.be/tdAaU0CRHng?t=1m51s WWW. ROBINDELANGE .COM
  • 14. A Brief History ofVR Oculus Rift • 2012: Kickstarter campaign • Much wider FOV • Low latency tracking • Aimed at consumer market • Benefits from developments in computer hardware • Acquired by Facebook in 2014 https://www.youtube.com/watch?v=DhcOMOWRMnA WWW. ROBINDELANGE .COM
  • 15. A Brief History ofVR Google Cardboard • Gift at 2014 Google I/O • Open source design • Starting from $2 • Start of mobileVR • Magnet as input button WWW. ROBINDELANGE .COM
  • 16.
  • 17. State of the art • VR Ecosystem emerged • By 2018 > $5bln. market • Dozens of headsets • All sorts of input devices • Content developers • 360 / spherical video cameras • Video stitching software • Blogs, consultants, business analysts, etc http://greenlightvr.com/vr-ecosystem-map WWW. ROBINDELANGE .COM
  • 18. Virtual Reality for Science & Education • Exploring the potential of VR for science & education; • Elective research course for 25 bachelor and master students • Received LUF – Gratama grant for this project • Obtaining skills to create interactiveVR content using e.g. Unity3D and 360˚ film technology; • Creating aVR prototype as final project WWW. ROBINDELANGE .COM
  • 19. Results Possible applications for many fields of study • Visualization of buildings or 3D designs • Simulation of dangerous situations for police of army • Immersive data visualizations • Reconstructions of archaeological sites • Experience the world from someone else’s eyes • Immersive language learning • History lectures set on important places • Social environments for following a MOOC WWW. ROBINDELANGE .COM
  • 20. VR content creation UNITY3D Combination of 3D designing and coding environment WWW. ROBINDELANGE .COM
  • 21. VR content creation PHOTO /VIDEO RicohTheta or GoPro- based setup Workflow similar to regular video WWW. ROBINDELANGE .COM
  • 22. VR content creation OTHER WebVR vvvv ExistingVR applications where users create content WWW. ROBINDELANGE .COM
  • 25. Demo & Discussion WWW. ROBINDELANGE .COM