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1 September 2008




                   Building & Managing
                       User Experience
                                Teams
            Dr. Rod Farmer, Senior Manager, User Experience and Creative Services, 3 Mobile Australia
Notre Dame
 de Paris….


  …not just about the architecture
Not just about the content
……Not just about navigating from A to B
….not just about successfully completing goals
Experience goes beyond service


     It’s about the sensations
   that people get from using
                       service
Knowers and
  Learners
Our
journey
Better user research...
Better design methods...
13

14

…how we approach       building UX teams
                   …fostering   team leadership

...achieving greater   accountability in our designs
Know where you’re going
                      16

Building your team: Team Direction
Competency
       Management
   Individual i
   Individual i+1
   Individual N
   Ind. Avg
   Distance
   Action


Information
                      3
Architecture


User Research
        3



Visual Design
        5


 Information
                      4
    Design


 Interaction
                      4
   Design


    Dev
                      4
 Knowledge


Writing Skills
       4




                                                     0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
Building your team: Team Assessment
Competency
       Management
   Individual i
   Individual i+1
   Individual N
   Ind. Avg
   Distance
    Action


Information
                      3
             2
               4
               2
           2.5
        0.5
      Supervise
Architecture


User Research
        3
             1
               1
               2
           1.5
        1.5
        Train



Visual Design
        5
             4
               5
               4
           4.5
        0.5
      Supervise


 Information
                      4
             3
               3
               4
           3.5
        0.5
      Supervise
    Design


 Interaction
                      4
             4
               4
               4
            4
          0
       Monitor
   Design


    Dev
                      4
             2
               2
               2
            2
          2
       Develop
 Knowledge


Writing Skills
       4
             1
               1
               1
            1
          3
         Hire




                                                     0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
Something’s missing
                 .....Personality
4 core personalities
Executor
 (achievement)
Carer
 (affiliative)

General
 (self-actualisting)
Sovereign
 (humanistic-encouraging)
22

... building a dream team is not the end-game
“Specialisation has its advantages, but it
also creates a situation where people just
see their own little world instead of the
entire context..”
- Getting Real, 37Signals
“Organisations, which design systems, are
constrained to produce designs that are copies of
the communication structure of these
organisations.”
=
+ fear
             26

All too common occurrence...
                             opportunities
differentiation




                                         size of effort
All too common occurrence...
                                                            Delighters


                        Innovation Space
                              Delighters
differentiation




                          Safety, Parity and Mediocrity
                                           size of effort
90%


      29

Greater UX
                        ‘t’ is exponential
Maturity...

    Influence drivers
Greater UX
Maturity...


  Individualistic mindset

   Skill Specialisation
Greater UX
Maturity...   Collaborative mindset
               Skill Diversification
Greater UX
Maturity...

    Influence drivers
Concept
Workshops
 from little things big
           things grow
1 September 2008




       taking steps towards creating advocates
Great UX leadership involves a simple story:

Who you are, what you stand for, and what others can expect from you.

Has a compelling story about UX for the company

Makes inclusivity an essential part of day-to-day activities
The UX Manager who isn’t afraid to fail, is a
leader who is driven to succeed.

Fail, fail often, fail fast and fail small.

Manager owns (new) mistakes. You own improvement.

Golden rule: “Only new mistakes are permitted”.
FOOTBALL IMAGE
“Your job is to touch everyone and get into
their soul. Every moment you are in your
office, you are useless.”
- Jack Welch (CEO, General Electric from 1981-2001)
Encouraging beautiful
  transformation
Improving quality ...




kai:
“change;
zen:
“small
good”

The team-oriented approach

 Qualities                    Our Approach: Open Design Forums
   Learning focused             Fortnightly

   Systemic/Holistic            Discuss project goals and
                                measures
   Team sets criteria           Open feedback

   Management sets cut-offs     Roles at the door

   Non-judgemental              Encourage PBL & Ownership
The management approach

Qualities                        Our Approach: Design Circle
  Results-focused                  Held monthly

  Evaluates performance across     Non-UX management involved
  projects
  Sets quality goals for team      Establishes baselines

  Establishes future plans         Evaluates performance

  Performance metrics              Agrees on countermeasures

                                   Initiatives training

                                   Re-evaluates planning
What has worked well for us...
Set clear, achievable and measurable goals for your
team
Individuals set project-level goals and measures

Individuals own their outcomes

UX Management establishes “goodness”

Management challenges, not fixes

Communication skills and coaching development
Change is possible...
Email: rfarmer@hutchison.com.au




                                  Available on SlideShare....

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Building And Managing Successful Ux Teams

  • 1. 1 September 2008 Building & Managing User Experience Teams Dr. Rod Farmer, Senior Manager, User Experience and Creative Services, 3 Mobile Australia
  • 2.
  • 3.
  • 4. Notre Dame de Paris…. …not just about the architecture
  • 5. Not just about the content
  • 6. ……Not just about navigating from A to B
  • 7. ….not just about successfully completing goals
  • 8. Experience goes beyond service It’s about the sensations that people get from using service
  • 9. Knowers and Learners
  • 13. 13

  • 14. 14

  • 15. …how we approach building UX teams …fostering team leadership ...achieving greater accountability in our designs
  • 16. Know where you’re going 16

  • 17. Building your team: Team Direction Competency Management Individual i Individual i+1 Individual N Ind. Avg Distance Action Information 3 Architecture User Research 3 Visual Design 5 Information 4 Design Interaction 4 Design Dev 4 Knowledge Writing Skills 4 0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
  • 18. Building your team: Team Assessment Competency Management Individual i Individual i+1 Individual N Ind. Avg Distance Action Information 3 2 4 2 2.5 0.5 Supervise Architecture User Research 3 1 1 2 1.5 1.5 Train Visual Design 5 4 5 4 4.5 0.5 Supervise Information 4 3 3 4 3.5 0.5 Supervise Design Interaction 4 4 4 4 4 0 Monitor Design Dev 4 2 2 2 2 2 Develop Knowledge Writing Skills 4 1 1 1 1 3 Hire 0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
  • 19. Something’s missing .....Personality
  • 20. 4 core personalities Executor (achievement) Carer (affiliative) General (self-actualisting) Sovereign (humanistic-encouraging)
  • 21.
  • 22. 22

  • 23. ... building a dream team is not the end-game
  • 24. “Specialisation has its advantages, but it also creates a situation where people just see their own little world instead of the entire context..” - Getting Real, 37Signals
  • 25. “Organisations, which design systems, are constrained to produce designs that are copies of the communication structure of these organisations.”
  • 26. = + fear 26

  • 27. All too common occurrence... opportunities differentiation size of effort
  • 28. All too common occurrence... Delighters Innovation Space Delighters differentiation Safety, Parity and Mediocrity size of effort
  • 29. 90% 29

  • 30. Greater UX ‘t’ is exponential Maturity... Influence drivers
  • 31. Greater UX Maturity... Individualistic mindset Skill Specialisation
  • 32. Greater UX Maturity... Collaborative mindset Skill Diversification
  • 33. Greater UX Maturity... Influence drivers
  • 34. Concept Workshops from little things big things grow
  • 35. 1 September 2008 taking steps towards creating advocates
  • 36. Great UX leadership involves a simple story: Who you are, what you stand for, and what others can expect from you. Has a compelling story about UX for the company Makes inclusivity an essential part of day-to-day activities
  • 37. The UX Manager who isn’t afraid to fail, is a leader who is driven to succeed. Fail, fail often, fail fast and fail small. Manager owns (new) mistakes. You own improvement. Golden rule: “Only new mistakes are permitted”.
  • 39. “Your job is to touch everyone and get into their soul. Every moment you are in your office, you are useless.” - Jack Welch (CEO, General Electric from 1981-2001)
  • 40. Encouraging beautiful transformation
  • 42. The team-oriented approach Qualities Our Approach: Open Design Forums Learning focused Fortnightly Systemic/Holistic Discuss project goals and measures Team sets criteria Open feedback Management sets cut-offs Roles at the door Non-judgemental Encourage PBL & Ownership
  • 43. The management approach Qualities Our Approach: Design Circle Results-focused Held monthly Evaluates performance across Non-UX management involved projects Sets quality goals for team Establishes baselines Establishes future plans Evaluates performance Performance metrics Agrees on countermeasures Initiatives training Re-evaluates planning
  • 44. What has worked well for us... Set clear, achievable and measurable goals for your team Individuals set project-level goals and measures Individuals own their outcomes UX Management establishes “goodness” Management challenges, not fixes Communication skills and coaching development
  • 45.
  • 47. Email: rfarmer@hutchison.com.au Available on SlideShare....