Presentation to the ARK Online User Experience Conference. Provides an overview of how to build and manage successful User Experience teams through planning, leadership, and organisational influence. More specifically, this presentation argues that greater quality and org influence do NOT come through focusing on better research and design skills ...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Building And Managing Successful Ux Teams
1. 1 September 2008
Building & Managing
User Experience
Teams
Dr. Rod Farmer, Senior Manager, User Experience and Creative Services, 3 Mobile Australia
2.
3.
4. Notre Dame
de Paris….
…not just about the architecture
17. Building your team: Team Direction
Competency
Management
Individual i
Individual i+1
Individual N
Ind. Avg
Distance
Action
Information
3
Architecture
User Research
3
Visual Design
5
Information
4
Design
Interaction
4
Design
Dev
4
Knowledge
Writing Skills
4
0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
18. Building your team: Team Assessment
Competency
Management
Individual i
Individual i+1
Individual N
Ind. Avg
Distance
Action
Information
3
2
4
2
2.5
0.5
Supervise
Architecture
User Research
3
1
1
2
1.5
1.5
Train
Visual Design
5
4
5
4
4.5
0.5
Supervise
Information
4
3
3
4
3.5
0.5
Supervise
Design
Interaction
4
4
4
4
4
0
Monitor
Design
Dev
4
2
2
2
2
2
Develop
Knowledge
Writing Skills
4
1
1
1
1
3
Hire
0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary
24. “Specialisation has its advantages, but it
also creates a situation where people just
see their own little world instead of the
entire context..”
- Getting Real, 37Signals
25. “Organisations, which design systems, are
constrained to produce designs that are copies of
the communication structure of these
organisations.”
36. Great UX leadership involves a simple story:
Who you are, what you stand for, and what others can expect from you.
Has a compelling story about UX for the company
Makes inclusivity an essential part of day-to-day activities
37. The UX Manager who isn’t afraid to fail, is a
leader who is driven to succeed.
Fail, fail often, fail fast and fail small.
Manager owns (new) mistakes. You own improvement.
Golden rule: “Only new mistakes are permitted”.
39. “Your job is to touch everyone and get into
their soul. Every moment you are in your
office, you are useless.”
- Jack Welch (CEO, General Electric from 1981-2001)
42. The team-oriented approach
Qualities Our Approach: Open Design Forums
Learning focused Fortnightly
Systemic/Holistic Discuss project goals and
measures
Team sets criteria Open feedback
Management sets cut-offs Roles at the door
Non-judgemental Encourage PBL & Ownership
43. The management approach
Qualities Our Approach: Design Circle
Results-focused Held monthly
Evaluates performance across Non-UX management involved
projects
Sets quality goals for team Establishes baselines
Establishes future plans Evaluates performance
Performance metrics Agrees on countermeasures
Initiatives training
Re-evaluates planning
44. What has worked well for us...
Set clear, achievable and measurable goals for your
team
Individuals set project-level goals and measures
Individuals own their outcomes
UX Management establishes “goodness”
Management challenges, not fixes
Communication skills and coaching development