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ROLE OF THE
BODY

BY CIAN, MATT, FELISTER AND DOM
Role of the body - Games

• First interactive electronic game developed
by Thomas Tolivan Goldsmith Jr in 1947
• “Cathode Ray Tube Amusement Device”
• Resembled the world war radar display.
• Preceded the era of computer graphics.



http://en.wikipedia.org/wiki/Cathode_ray_tube_amusement_device
Why Involve the body in Games?

• Engaging
• Natural body movement
• Immersive
• Feedback
• Motivating
• Goal oriented
• Fun


Christian Schönauer, Thomas Pintaric Hannes and Kaufmann
Interactive Media Systems Group Institute of Software Technology and Interactive
Systems Vienna University of Technology
Understanding the role of body
movement in player engagement

• Movement Taxonomy in computer games
• Hard-fun and Easy-fun
• Body movement and the social factor



Bianchi-berthouze, N., Understanding the role of body
movement in player engagement. University College of London
Refined movement-based engagement
 model:




Bianchi-berthouze, N., Understanding the role of body
movement in player engagement. University College of London
Cool Video
Interaction Technologies for People with Disabilities
Haptic Technology	

	

Tongue Drive	

	

Eye Control	

	

BCI - Brain Computer Interface
Brainport	





First developed to assist stroke victims in regaining balance	


A device that translates images from a camera, sending it
to an electrode array that sits on the persons tongue.
Mobile Lorm Glove	





Lorm is a hand-touch alphabet system developed in the
19th Century by Hieronymus Lorm.
Mobile Lorm Glove
Tongue Drive
Eye Control	





Tobii PCEye - €3,500	

    Headset developed by Dr
                           Aldo Faisal - under €25
Brain Computer
         Interface (BCI)	





 Invasive or
   Partially      Non-Invasive BCI	

invasive BCI
Epoc Neuroheadset - $300	

   Necomimi - $70
FUTURE TECHNOLOGY

•  BIO PRINTER
  1.    Medical field
  2.    Printing of body organs
  3.    http://explainingthefuture.com/bioprinting.html

•  WEARABLE & TANGIBLE INTERACTION
  1.  The I-garment
  2.  Wearable exoskeleton
  3.    http://inventorspot.com/articles/
        new_firefighter_smart_suit_will__7712
FUTURE TECHNOLOGY

•  UBIQUITOUS & EMBEDDED INTERFACES
 1.    Kinect and gaming
 2.    Ubiquitous computing
 3.    http://www.youtube.com/watch?v=jZkHpNnXLB0


•  NANOSCIENCE TECHNOLOGY
 1.    All areas
 2.    Nanoscience
 3.    http://www.wifinotes.com/nanotechnology/what-is-
       nanoscience.html
BIO PRINTER

•  What is a bio printer?
  ü Bio printer construct living tissue using living cells


•  How does it work?
  ü It print cells from bio print head that moves in all directions
  ü It also output dissolvable gel to protect organ during
     printing
BIO PRINTER
WEARABLE TECHNOLOGY

• The I-Garment
 ü It is a smart full body garment for firefighters
 ü Designed with the help of space technology

• What is it for?
 ü This garment provides information to team leader and
    coordination center about.
   o  The health status of firefighters

   o  position of firefighters


• History?
 ü The garment was developed as part of the European Space
    agency telecom programme
WEARABLE TECHNOLOGY
WEARABLE TECHNOLOGY
UBIQUITOUS COMPUTING

•  What is ubiquitous computing?
  ü 3rd wave of computing
    o  With computers anywhere any time
  ü 1st wave
    o  1980s, personal computers
  ü 2nd wave
    o  1990s, network and communications
•  Making ubiquitous computing available
  ü We already have computers in our phones, televisions, stereos,
     dishwashers, and watches. (pebble watch)

•  The perfect vision (problems now)
  ü focusing on the technical capabilities
UBIQUITOUS COMPUTING
UBIQUITOUS COMPUTING
                                                           Kinect Hack: Minority
                                                           Report(2002) User
                                                           Interface Duplicated!




   Kinect Hand Detection uses the kinect sensor from microsoft, and the recently
released libfreenect driver for interfacing with kinect in linux. The graphical interface
  and the hand detection software were written at MIT to interface with the open
     source robotics package developed by wilow garage.(wilowgarage.com)
                                   Uploaded dec2010
NANOTECHNOLOGY

•  What is Nano science / nanotechnology?
  ü 1 nanometer = 1 billionth of a meter
  ü Science of interacting with atoms or molecules to modify
     the way they behave.
•  Uses
  ü Detecting cancerous bacteria at early stages
  ü Used in food processing
•  The age of Nano
  ü A world that has always been around but we are just
     starting to explore
NANOTECHNOLOGY
QUESTIONS ??
Activity - 1

• Choose a random envelope from both
colours.
• Create a concept for the selected theme
• Explain the design and how it works
• Discuss it’s uses
Activity - 2 “USE YOUR HEAD”

• To create a piece of Art Work
• Upload it to your blog or student share

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Role of the Body_Seminar_Imedia 2013

  • 1. ROLE OF THE BODY BY CIAN, MATT, FELISTER AND DOM
  • 2. Role of the body - Games • First interactive electronic game developed by Thomas Tolivan Goldsmith Jr in 1947 • “Cathode Ray Tube Amusement Device” • Resembled the world war radar display. • Preceded the era of computer graphics. http://en.wikipedia.org/wiki/Cathode_ray_tube_amusement_device
  • 3.
  • 4. Why Involve the body in Games? • Engaging • Natural body movement • Immersive • Feedback • Motivating • Goal oriented • Fun Christian Schönauer, Thomas Pintaric Hannes and Kaufmann Interactive Media Systems Group Institute of Software Technology and Interactive Systems Vienna University of Technology
  • 5. Understanding the role of body movement in player engagement • Movement Taxonomy in computer games • Hard-fun and Easy-fun • Body movement and the social factor Bianchi-berthouze, N., Understanding the role of body movement in player engagement. University College of London
  • 6. Refined movement-based engagement model: Bianchi-berthouze, N., Understanding the role of body movement in player engagement. University College of London
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Interaction Technologies for People with Disabilities
  • 18. Haptic Technology Tongue Drive Eye Control BCI - Brain Computer Interface
  • 19. Brainport First developed to assist stroke victims in regaining balance A device that translates images from a camera, sending it to an electrode array that sits on the persons tongue.
  • 20. Mobile Lorm Glove Lorm is a hand-touch alphabet system developed in the 19th Century by Hieronymus Lorm.
  • 23. Eye Control Tobii PCEye - €3,500 Headset developed by Dr Aldo Faisal - under €25
  • 24. Brain Computer Interface (BCI) Invasive or Partially Non-Invasive BCI invasive BCI
  • 25. Epoc Neuroheadset - $300 Necomimi - $70
  • 26. FUTURE TECHNOLOGY •  BIO PRINTER 1.  Medical field 2.  Printing of body organs 3.  http://explainingthefuture.com/bioprinting.html •  WEARABLE & TANGIBLE INTERACTION 1.  The I-garment 2.  Wearable exoskeleton 3.  http://inventorspot.com/articles/ new_firefighter_smart_suit_will__7712
  • 27. FUTURE TECHNOLOGY •  UBIQUITOUS & EMBEDDED INTERFACES 1.  Kinect and gaming 2.  Ubiquitous computing 3.  http://www.youtube.com/watch?v=jZkHpNnXLB0 •  NANOSCIENCE TECHNOLOGY 1.  All areas 2.  Nanoscience 3.  http://www.wifinotes.com/nanotechnology/what-is- nanoscience.html
  • 28. BIO PRINTER •  What is a bio printer? ü Bio printer construct living tissue using living cells •  How does it work? ü It print cells from bio print head that moves in all directions ü It also output dissolvable gel to protect organ during printing
  • 30. WEARABLE TECHNOLOGY • The I-Garment ü It is a smart full body garment for firefighters ü Designed with the help of space technology • What is it for? ü This garment provides information to team leader and coordination center about. o  The health status of firefighters o  position of firefighters • History? ü The garment was developed as part of the European Space agency telecom programme
  • 33. UBIQUITOUS COMPUTING •  What is ubiquitous computing? ü 3rd wave of computing o  With computers anywhere any time ü 1st wave o  1980s, personal computers ü 2nd wave o  1990s, network and communications •  Making ubiquitous computing available ü We already have computers in our phones, televisions, stereos, dishwashers, and watches. (pebble watch) •  The perfect vision (problems now) ü focusing on the technical capabilities
  • 35. UBIQUITOUS COMPUTING Kinect Hack: Minority Report(2002) User Interface Duplicated! Kinect Hand Detection uses the kinect sensor from microsoft, and the recently released libfreenect driver for interfacing with kinect in linux. The graphical interface and the hand detection software were written at MIT to interface with the open source robotics package developed by wilow garage.(wilowgarage.com) Uploaded dec2010
  • 36. NANOTECHNOLOGY •  What is Nano science / nanotechnology? ü 1 nanometer = 1 billionth of a meter ü Science of interacting with atoms or molecules to modify the way they behave. •  Uses ü Detecting cancerous bacteria at early stages ü Used in food processing •  The age of Nano ü A world that has always been around but we are just starting to explore
  • 39. Activity - 1 • Choose a random envelope from both colours. • Create a concept for the selected theme • Explain the design and how it works • Discuss it’s uses
  • 40. Activity - 2 “USE YOUR HEAD” • To create a piece of Art Work • Upload it to your blog or student share