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Social computing
[ Q ]
What is Social computing?
source Definition
Communications of the
ACM
Describing any type of computing application in which
software serves as an intermediary or a focus for
a social relation
Wikipedia (http://
en.wikipedia.org/wiki/
Social_computing)
Referring to the use of social software, a growing
trend in ICT usage of tools that support social inter-
action and communication
Forrester Research
A social structure in which technology puts power in
individuals and communities, not institutions
Wang et al.
(2007)’s definition
Computational facilitation of social
studies and human social dynamics as
well as the design and use of ICTs that
consider social context
Agent
Modeling
Goals
•Develop better social softwares to
facilitate interaction and
communication among groups of
people
•Computerize aspects of human
society
•Forecast the effects of changing
technologies and policies on social
and cultural behavior.
* Wang, F.Y., Zeng, D., Carley, K.M., &  Mao, W. (2007).
Social computing: From social informatics to social intelligence. IEEE Intelligent Systems, 22(2), 79-83.
•Social network sites: Facebook
•Recommendation
•Social network analysis
•Community
•Open sensing and privacy
•Ecology
•Trend analysis
•Simulation
•Virtual worlds as a social space
•Opinion sentimental analysis
•Social visualization
Scope
•Social recommendation
•ICTs e.g., e-mail, Skype, handout, Line
•Social network sites: Facebook
•Lifelogging & privacy
•Virtual worlds as a social space
Topics
Methods
• Social network analysis
• Community
• Trend analysis
• Social Simulation
• Ecological Analysis
• Opinion sentimental analysis
• SocialVisualization
•
•
•
Social
recommendation?
community or
network?
Sociology -
Social network theories
Applied Physics -
Small World
Applied Physics
- Chaos,
complexity
Sociology -
Simulation
Local-scale
Recommendation
Global-scale
With closed tastes
Social Network Sites
Social computing> Social Network Sites
•Networked
•Acquaintance-based
hard to social networking
•Clustered
•ego-centric
•Asynchronous
multiplay
Social computing> Social Network Sites
•From surfer to householder
(geo-center)
•Communities based on social
network
Ptolemy Model
Virtual worlds as artificial
societies
1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800
0
1 - 30
30 - 45
45 - 60
60
AverageLevelsofGuildMembers
Number of Guild Members
4
20
48
2.5 5 6
11.5 3 0.5
0.010.51
2.5
42 2
8
1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800
0
1 - 30
30 - 45
45 - 60
60
AverageLevelsofGuildMembers
Number of Guild Members
1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800
0
1 - 30
30 - 45
45 - 60
60
AverageLevelsofGuildMembers
Number of Guild Members
LV6/32
1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800
0
1 - 30
30 - 45
45 - 60
60
New
Guild 1 - 30 30 - 60 60 - 120 120 - 240 240 - 480
0
0
1 - 10
10 - 20
40 - 50
New
Guild
Small
Guild Newbie
Guild
Elite
Guild
Unstable
Guild
AverageLevelsofGuildMembers
Number of Guild Members
Dismissing
Advancing
20 - 30
30 - 40
50 - 60
60 - 70 Big
Guild
1 - 30 30 - 60 60 - 120 120 - 240 240 - 480
0
0
1 - 10
10 - 20
40 - 50
Newbie
Guild
AverageLevelsofGuildMembers
Number of Guild Members
20 - 30
30 - 40
50 - 60
60 - 70
Following
New
Guild
Small
Guild
Big
Guild
Elite
Guild
Unstable
Guild
1 - 30 30 - 60 60 - 120 120 - 240 240 - 480
0
0
1 - 10
10 - 20
40 - 50
Newbie
Guild
AverageLevelsofGuildMembers
Number of Guild Members
20 - 30
30 - 40
50 - 60
60 - 70
Following
Dismissing
Advancing
New
Guild
Small
Guild
Big
Guild
Elite
Guild
Unstable
Guild
1 - 30 30 - 60 60 - 120 120 - 240 240 - 480
0
0
1 - 10
10 - 20
40 - 50
New
Guild
Small
Guild
Big
Guild
Newbie
Guild
Elite
Guild
Unstable
Guild
AverageLevelsofGuildMembers
Number of Guild Members
Quit Guild Play
but Stay in Game
20 - 30
30 - 40
50 - 60
60 - 70
Characters
Behaviors
Characters
Behaviors
Characters
Behaviors
Characters
Behaviors
Characters
Behaviors
Network self
Connected, Intermediated
Real self
Virtual self
Intermediated, represented
Modeling & Simulation
Social computing> Simulation
Stable-Marriage Problem
•
Stable-Marriage
•
Stable
•
Social computing> Simulation
The Gale-Shapley algorithm
for stable matching
•
•
•
Lloyd Shapley Alvin Roth
Social computing> Simulation
• Roth,A.E. & Shapley, L.S. (2012). Stable allocation and the practice of market design.
Nobel Price Scientific Background. http://www.nobelprize.org/nobel_prizes/economics/laureates/2012/advanced-
economicsciences2012.pdf
• Hills,T. & Todd, P. (2008). Population Heterogeneity and Individual Differences in an
Assortative Agent-Based Marriage and Divorce Model (MADAM) Using Search with
Relaxing Expectations. Journal of Artificial Societies and Social Simulation 11(4)5
<http://jasss.soc.surrey.ac.uk/11/4/5.html>.
• Novikoff,T. P., Kleinberg, J. M., & Strogatz, S. H. (2012). Education of a model student.
Proceedings of the National Academy of Sciences, 109(6), 1868-1873.
Social computing> Simulation
42/50
(1)(2) (3) (4) (5)
(1)
(2)
(3)
(4)
(5)
Social computing> Simulation
Social computing> Simulation
Stroud, P., Del Valle, S., Sydoriak, S., Riese, J., & Mniszewski, S. (2007). Spatial dynamics of pandemic influenza in a massive artificial society. Journal of
Artificial Societies and Social Simulation, 10(4), 9.
Social computing> Simulation
2010/01 2011/01 2012/01
—
—
2~3 weeks delay
0
50
100
150
200
2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950
0
50
100
150
200
2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950
PredictedTraining
Life logging
Christine, R. (2009) Tracking life in graphic detail.The Wall Street Journal, http://online.wsj.com/article/SB124537742433730231.html
2010
Sentiment Analysis
Samsungios
http://fbwatcher-t.opview.com.tw/Account/Login?returnUrl=%2F
Course Requirements
Works
•Leading 1 paper discussion
•Taking course notes for 10 weeks
•2 take-home assignments for social network analysis
•Final Projects
Grading Policy
•1 presentation 20%
•1 final projects 45%
•2 social network analysis assignments 20%
•3 notes 15%
No response, No insight
[Q]
Why information scientists
should learn social computing?
0.introduction to social computing

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0.introduction to social computing

  • 2. [ Q ] What is Social computing?
  • 3.
  • 4. source Definition Communications of the ACM Describing any type of computing application in which software serves as an intermediary or a focus for a social relation Wikipedia (http:// en.wikipedia.org/wiki/ Social_computing) Referring to the use of social software, a growing trend in ICT usage of tools that support social inter- action and communication Forrester Research A social structure in which technology puts power in individuals and communities, not institutions Wang et al. (2007)’s definition Computational facilitation of social studies and human social dynamics as well as the design and use of ICTs that consider social context
  • 6. Goals •Develop better social softwares to facilitate interaction and communication among groups of people •Computerize aspects of human society •Forecast the effects of changing technologies and policies on social and cultural behavior. * Wang, F.Y., Zeng, D., Carley, K.M., &  Mao, W. (2007). Social computing: From social informatics to social intelligence. IEEE Intelligent Systems, 22(2), 79-83.
  • 7. •Social network sites: Facebook •Recommendation •Social network analysis •Community •Open sensing and privacy •Ecology •Trend analysis •Simulation •Virtual worlds as a social space •Opinion sentimental analysis •Social visualization Scope
  • 8. •Social recommendation •ICTs e.g., e-mail, Skype, handout, Line •Social network sites: Facebook •Lifelogging & privacy •Virtual worlds as a social space Topics
  • 9. Methods • Social network analysis • Community • Trend analysis • Social Simulation • Ecological Analysis • Opinion sentimental analysis • SocialVisualization
  • 12.
  • 13. Sociology - Social network theories Applied Physics - Small World Applied Physics - Chaos, complexity Sociology - Simulation
  • 16.
  • 17. Social Network Sites Social computing> Social Network Sites
  • 18. •Networked •Acquaintance-based hard to social networking •Clustered •ego-centric •Asynchronous multiplay Social computing> Social Network Sites
  • 19. •From surfer to householder (geo-center) •Communities based on social network Ptolemy Model
  • 20. Virtual worlds as artificial societies
  • 21.
  • 22. 1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800 0 1 - 30 30 - 45 45 - 60 60 AverageLevelsofGuildMembers Number of Guild Members 4 20 48 2.5 5 6 11.5 3 0.5 0.010.51 2.5 42 2 8 1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800 0 1 - 30 30 - 45 45 - 60 60 AverageLevelsofGuildMembers Number of Guild Members
  • 23. 1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800 0 1 - 30 30 - 45 45 - 60 60 AverageLevelsofGuildMembers Number of Guild Members LV6/32 1 - 30 30 - 60 60 - 120 120 - 240 240 - 4800 0 1 - 30 30 - 45 45 - 60 60
  • 24. New Guild 1 - 30 30 - 60 60 - 120 120 - 240 240 - 480 0 0 1 - 10 10 - 20 40 - 50 New Guild Small Guild Newbie Guild Elite Guild Unstable Guild AverageLevelsofGuildMembers Number of Guild Members Dismissing Advancing 20 - 30 30 - 40 50 - 60 60 - 70 Big Guild 1 - 30 30 - 60 60 - 120 120 - 240 240 - 480 0 0 1 - 10 10 - 20 40 - 50 Newbie Guild AverageLevelsofGuildMembers Number of Guild Members 20 - 30 30 - 40 50 - 60 60 - 70 Following New Guild Small Guild Big Guild Elite Guild Unstable Guild
  • 25. 1 - 30 30 - 60 60 - 120 120 - 240 240 - 480 0 0 1 - 10 10 - 20 40 - 50 Newbie Guild AverageLevelsofGuildMembers Number of Guild Members 20 - 30 30 - 40 50 - 60 60 - 70 Following Dismissing Advancing New Guild Small Guild Big Guild Elite Guild Unstable Guild 1 - 30 30 - 60 60 - 120 120 - 240 240 - 480 0 0 1 - 10 10 - 20 40 - 50 New Guild Small Guild Big Guild Newbie Guild Elite Guild Unstable Guild AverageLevelsofGuildMembers Number of Guild Members Quit Guild Play but Stay in Game 20 - 30 30 - 40 50 - 60 60 - 70
  • 26.
  • 28. Modeling & Simulation Social computing> Simulation
  • 30. The Gale-Shapley algorithm for stable matching • • • Lloyd Shapley Alvin Roth Social computing> Simulation
  • 31. • Roth,A.E. & Shapley, L.S. (2012). Stable allocation and the practice of market design. Nobel Price Scientific Background. http://www.nobelprize.org/nobel_prizes/economics/laureates/2012/advanced- economicsciences2012.pdf • Hills,T. & Todd, P. (2008). Population Heterogeneity and Individual Differences in an Assortative Agent-Based Marriage and Divorce Model (MADAM) Using Search with Relaxing Expectations. Journal of Artificial Societies and Social Simulation 11(4)5 <http://jasss.soc.surrey.ac.uk/11/4/5.html>. • Novikoff,T. P., Kleinberg, J. M., & Strogatz, S. H. (2012). Education of a model student. Proceedings of the National Academy of Sciences, 109(6), 1868-1873. Social computing> Simulation
  • 32. 42/50 (1)(2) (3) (4) (5) (1) (2) (3) (4) (5) Social computing> Simulation
  • 34. Stroud, P., Del Valle, S., Sydoriak, S., Riese, J., & Mniszewski, S. (2007). Spatial dynamics of pandemic influenza in a massive artificial society. Journal of Artificial Societies and Social Simulation, 10(4), 9. Social computing> Simulation
  • 36.
  • 38.
  • 39. 0 50 100 150 200 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 0 50 100 150 200 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 PredictedTraining
  • 41. Christine, R. (2009) Tracking life in graphic detail.The Wall Street Journal, http://online.wsj.com/article/SB124537742433730231.html
  • 42.
  • 43. 2010
  • 46. Works •Leading 1 paper discussion •Taking course notes for 10 weeks •2 take-home assignments for social network analysis •Final Projects
  • 47. Grading Policy •1 presentation 20% •1 final projects 45% •2 social network analysis assignments 20% •3 notes 15%
  • 48. No response, No insight
  • 49. [Q] Why information scientists should learn social computing?