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Game den game console timeline
1. Ross Loynd
GameDen Game console Timeline
The Arcade Era
1971-Original Cabinet GamesThe earliest known Arcade game was ‘The Galaxy Game’ it is the original coin
operated arcade game created on the campus of Stanford University
The coin operated arcade game era started from its release and its business
model, inserting change into an arcade machine whether it is for more lives or
the activation of the game.
1972-The creation of Atari
Atari using the business model of a coin operated arcade machine designed
the game ‘Pong’ ‘The first successful ping pong game’ which became popular
within the gaming history and was the first arcade game that became more
available to play to players
But other companies attempted to produce their own arcade games after the
amount of popularity that Pong had received, stopping Atari from being the
biggest producer of arcade games.
2. Ross Loynd
1980- The making of Space Invaders
Taito (Taito is best known for producing hit arcade games, such as Space
Invaders and Bubble Bobble.)
Released the game ‘Space Invaders’ a pixelated game about shooting columns
of aliens as they approach faster each time.
Due to its succession, stores began to have ‘corner arcades’ which was just a
corner, with arcade systems to play.
Video game arcades began to be more common in large outlet stores and as
individual stores
Popular arcade games included Galaxian, Pacman and Battlezone, games which
led to the gaming industry being worth $8,000,000
1980+ Arcades competing against home consoles
late eighties to early nineties was the time of side-scrolling brawlers like
Double Dragon and one-on-one fighters such as Street Fighter II drew punters
back to the arcades in droves. Whether playing Golden Axe co-operatively, or
Mortal Kombat against another individual, the definitive way to experience
these games was standing shoulder-to-shoulder with the other player in front
of a genuine coin-co cabinet.
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Arcade game Decline
The creation of 16-bit games became more popular to home consoles due to
their capacity of being able to run the games
Unable to offer superior hardware, coin-ops were no longer publishers' first
port of call when it came to new releases, and their profitability took a
downturn. The advent of online play meant that gamers no longer had to leave
their homes to compete against complete strangers, so arcades' social appeal
also diminished making video game revenues drop to around $2.1 billion.
Modern Arcades
In the US, there are a fraction as many arcade parlours as there were back in
their heyday, while in Japan, the majority of them now house pachinko
machines (although this market is also in decline). Here in the UK, they still
adorn seaside resorts.
What remains of the movement by the time the current hardware generation,
arcades stood little chance of competing against the likes of Kinect and PS
Move technology, but it remains on ‘life support’ thanks to a dedicated niche
community.
4. Ross Loynd
Arcade gaming Technology
Arcade games have more interactive controls than home game consoles do,
this is what gives them their individual values, and there are arcade controllers
that are far more interactive than the average handheld controller, like so;
Some arcade games included fully enclosed dynamic cabinets to thrill the user,
adding further edge to the arcade era, things that couldn’t be found in homes,
such as rear-projection displays, reproductions of automobile or airplane
cockpits, motorcycle or horse-shaped controllers, or highly dedicated
controllers such as dancing mats and fishing rods.
Vector graphics is the use of geometrical primitives such as points, lines,
curves, and shapes or polygon(s), which are all based on mathematical
expressions, to represent images in computer graphics.
Arcade games such as Battlefront and Star Wars typically used wire frame
vector based graphics to create 3D motion.
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Limitations
No online support or Multiplayer
Very large & hardware Dependant
Older hardware than what’s used today
Can crash a lot of the time
Rarely used anymore besides dedicated arcades
Games are created for them anymore unless they're arcade based
Can't save games
Basic Graphics (Low quality)
Game cannot be changed, one machine per game
Emulation
Emulators such as MAME, Kawaks, Zinc and Nebula all dedicate emulators
to playing old arcade games, such as Asteroids, Pac-Man and Missile
Command
Other PC Emulators such as ePSXE (PS1 Emulator) Porject64 (N64
Emulator) aim to bring back the old console games to emulation on the
PC.
After the release of Playstation Network and Xbox Live, old Arcade games
have been revamped to be available on home systems with basic
handheld controllers.
6. Ross Loynd
Console Gaming
The 8 Generations
First Gen
Although the first video games appeared in the 1950s, they were played on
vector displays connected to massive computers, not analog televisions. Ralph
H. Baer conceived the idea of a home video game in 1951. In the 1960s he
created a working video game console at Sanders Associates, but struggled for
years to find a television manufacturer willing to produce the console.
In 1972 Magnavox’s Ralph Baer created the ‘Magnavox Odyssey’ the original
home game console which could be hooked up to the average TV set, the
initial design had a large collection of switched that changes components in
the console due to the low CPU.
it was not until Atari's arcade game Pong popularized video games, that the
public began to take more notice of the emerging industry. By the autumn of
1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and
released a scaled down version that played only Pong and hockey, the Odyssey
100. A second, "higher end" console, the Odyssey 200, was released with the
100 and added onscreen scoring, up to four players, and a third game—Smash.
Second Gen
in 1976 fairchild released the VES (Video entertainment system) which
contained a programmable microprocessor so its cartridges only needed a
single ROM chip to store microprocessor instructions which led to RCA and
Atari to creating their own Cartridge-based consoles.
The Video game crash of ‘83
With the lack of production of consoles, Pong imitators started to stopped
Fairchild and RCA producing more console, leaving only Atari and Magnavox in
the console market.
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The Rebirth of the home console market
VES continued to gain profit throughout the entire home system crash and
Magnavox brought their own programmable cartridge-based consoles to the
market but it wasn’t til’ Atari