This was my final project for a Visual Rhetoric class I took. I looked at affordances specific to Manga for the purposes of teaching calculus- basically, I was interested in what Manga could do that math textbooks or even non-Manga cartoons can\'t.
1. Visual Rhetoric of The Manga Guide to Calculus By Hiroyuki Kojima and Shin Togami, Becom Co., LTD. Roxanne Johnson WRIT 5671 8 May, 2010 (Kojima, Togami & Becom Co. Ltd., 2009)
2. I’m a cartoon illustration used for math education! (Enzensberger, Hans Magnus & Berner, Rotraut Susanne, 1998, p. 177).
3. This is an example of using comics to explain math! (Gonick, Larry & Smith, Woollcott. 1993, p. 30)
4. Definition of Comics: Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer “manga is visual data presented as animation. Calculus is a branch of mathematics that describes dynamic phenomena- thus, calculus is a perfect concept to teach with manga.” (Kojima, Togami & Becom Co. Ltd., 2009) (McCloud, 1993)
6. “…visual language creates rhetorical energy by cultivating and meeting reader’s expectations” http://farm4.static.flickr.com/3477/3261421446_2eceef84bf.jpg “proficient manga readers are adept at negotiating multimodality, ‘using image plus language in increasingly complex ways’” Affordance 2: conceptual information becomes accessible through pre-established reader expectations (Schwartz, Rubenstein-Avila, 2006) (Kostelnick, 2004)
9. Example: eight pages with 24 transitions from the Manga Guide chapter 1: let’s differentiate a function! Approximating functions and calculating the relative error Subject to subject Action to action (Kojima, Togami & Becom Co. Ltd., 2009, p. 23)
10. Scene to scene Action to action Action to action (Kojima, Togami & Becom Co. Ltd., 2009)
18. our example from the manga guide to calculus Kojima and togami Action to action: 29% Subject to subject: 54% Scene to scene: 17% Kojima, Togami & Becom Co. Ltd., 2009, p. 65) (McCloud, 1993)
19. tufte’s visual confections Affordance 4: explanatory images can combine real and imaginary and transcend time using visual and textual space (Tufte, 1997, p. 121)
20. Verbs: what the function or roller coaster is doing increasing=ascending Decreasing=descending real conceptual real (Tufte, 1997) Nouns: terms being explained tops=maxima Bottoms=minima conceptual (Kojima, Togami & Becom Co. Ltd., 2009)
21. conclusion Affordances of manga: Multimodality Reader expectations Closure Combine real and imaginary, transcend time and space (Kojima, Togami & Becom Co. Ltd., 2009)
22. Do they work? Affordances of manga: Multimodality Reader expectations Closure Combine real and imaginary, transcend time and space (Kojima, Togami & Becom Co. Ltd., 2009)
24. works cited Enzensberger, Hans Magnus & Berner, Rotraut Susanne. (1998). The number devil: A mathematical adventure. (Heim, Michael Henry, Trans.). New York, NY: Henry Hold and Company. (Original work published 1997). Gonick, Larry & Smith, Woollcott. (1993). The cartoon guide to statistics. New York, NY: Harper Perennial. Kojima, Hiroyuki, Togami, Shin & Becom Co., Ltd. (2009). The manga guide to calculus. San Francisco, CA: No Starch Press, Inc. Kostelnick, Charles. (2004). Melting pot ideology, modernist aesthetics, and the emergence of graphical conventions: The statistical atlases of the United States, 1874-1925. In Hill, Charles A & Helmers, Marguerite (Eds.) Defining Visual Rhetorics(215-242). New York, NY: Routledge. Kress, Gunther & van Leeuwen, Theo. (2006). Reading images: The grammar of visual design. New York, NY: Routledge. McCloud, Scott. (1993). Understanding comics: The invisible art. New York, NY: Harper Perennial Schwartz, Adam & Rubenstein-Avila, Eliane. (2006). Understanding the manga hype: Uncovering the multimodality of comic-book literacies. Journal of Adolescent & Adult Literacy 50 (1), 40-48. Tufte, Edward. (1997). Visual Explanations. Cheshire, CT: Graphics Press.