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Creativity and Design
4. Creativity in Design
Dr. Ricardo Sosa & Dr. Kristin L. Wood
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
Creativity and Design
The objective of this course is to introduce
students to the basics of product design,
including issues relating to product form and
function, as well as aesthetics and experience.
Students will learn how to integrate creative
ideas into product designs that would appeal to
consumers. Cutting edge and relevant issues in
product designs will be discussed. Special
emphasis will also be placed on examining
product designs in an Asian cultural context.
http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html
4
Innovations: Recent History
Edison Telegraph Wright Brothers Biplane
Gutenberg Printing Press Kilby’s Integrated Circuit Ford Model T
5
Innovations: Recent History
1938 Electronic TelevisionSputnik Satellite Sony Walkman
Trevithick's Steam Locomotive Waterwheel
6
Current Innovations
Black & Decker
Alligator Lopper
Transition Drivable
Airplane
Autonomous
Humanoid Robots
MEMS Devices Paint Roller
7
Current Innovations
RevoPower Wheel North Face Boa Shoe Laser-guided Scissors
Self-wetting Paint Roller
www.nandahome.com
www.makezine.com
www.popsci.com
Ideation Activity
• Phase I of Design with Transactional Problems
– Phase I Problem
Creativity and Design
4. Creativity in Design
• Explorations in Creative Product Design
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
How does design impact our daily lives?
What is creativity &
design?
http://www.webmastergrade.com/wp-content/uploads/2010/02/Abstract-Design.jpg
What are the most influential innovations in history?
http://gocoinventions.com/html/about.html
What are possible avenues to express
our imagination?
How do we enhance our creativity
individually and in teams?
How can we make a difference
& change the world?
Our Journey…
An Interactive E-Book Presentation
Beginnings
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
…
Epilogue
Pic reference: http://secretsatsixth.livejournal.com/
Prologue-Beginnings
PROLOGUE: Beginnings
Sensing Design in Our
Engineered World
Prologue:
Beginnings
Exploration Activity
• Consumer Shoe Market
– Customer needs and product attributes
– Engineering Context
– The Future…
SENSING DESIGN IN OUR ENGINEERED
WORLD: FOOTWEAR DESIGN
Aesthetic
Stylish
Ergonomic
Thematic
Long-Life
Reasonable Cost
Functional
Savvy
Helpful
Unique
Athletic
THE WEAR EQUATION
WEAR
=
MATERIAL
CONSTANT
x
PRESSURE VELOCITY
x
SENSING DESIGN IN OUR ENGINEERED WORLD:
QuillReed Metal Nib Fountain Ballpoint Multi Color
Mono Poly Continuum
???
?
Ink Pen Design
Ideation Activity
• List ideas for creating a next generation multi-color
pen
• Discuss your ideas in 2s or 3s around your area
CONTINUUM PEN
Concept pen by Jinsun Park
SMART YO-YO
DESIGN
Automating process of towel dispensing:
• Many previous designs required
physical contact with device
• Need process that prevents the
transfer of germs; improve
hygiene
AUTOMATION DESIGN
.
Chapter I: Interactive E-Book
Presentation
Chapter 1:
Aircraft Products
UAVs-RPA
Prologue:
Beginnings
Chapter 1
AIRCRAFT
PRODUCTS: UAVS -
RPA
• History
• A New Generation of Aircraft:
•Unmanned Aerial Vehicles (UAVs) or Remote Piloted Aircraft
UAV - RPA
• Intelligence-Surveillance-
Reconnaissance (ISR)
• Search and Rescue
• Natural Disaster Relief
• Safety of Human Personnel
• Aircraft with avionics and
sensors to control flight,
travel and loiter to way
points, and transmit
imagery and other
information
Need Genesis
Lone Star Challenge: The Mission
Create a long duration, autonomous
surveillance device for urban environments
• The Challenge:
– 24 hr surveillance
• Important Needs:
– Autonomous (high level commands)
– Total system weight <10 lbs
– No tether data links
– Transport by a team of 3 people
29
2007 - 2008
Lone Star Challenge: Customer Needs
Prospective Customers
• Military personnel
• Search and rescue operators
• Firefighters
• RC plane hobbyists
Top Derived Needs
• Long life
• Durability in crashes
• Ease of control
• Ease of setup
• Portability
• Maneuverability
• Covert
• Flexible system
30
2007 - 2008
Chosen Concept Description
Concept chosen was a Distributed Automata System
which consists of an Unmanned Aerial System (UAS)
dropping sensory pods
2007 - 2008
Lone Star Challenge 2007 - 2008
•Need: Pioneer an innovative
remote piloted aircraft to
provide sustained low energy
expenditure ISR and enhanced
capabilities for missions
AIRCRAFT PRODUCTS: PERCHING UAV
StickyPad Aircraft: Sub-Systems
4 Sub-Systems:
• Attach System
• Perching Line
• Detach System
• Re-takeoff System
Perching – StickyPad Aircraft
• Need:
• Video quality captured by UAVs is vital for the
success of any surveillance mission.
• Wind gusts can render the video information useless
• Gusts also cause deviations in the flight path of the
MAV, creating collisions with trees, buildings or other
objects
AIRCRAFT PRODUCTS: GUST-
RESISTANT WINGS
Aircraft Products: Gust Resistant
Wings
AIRCRAFT PRODUCTS:
TRANSFORMER MICRO-AERIAL
VEHICLES
TACMAV (53 cm wing span) uses flexible wings
which can be folded around its fuselage allowing
it collapse and be stored in a 13 cm diameter
tube carried soldier's backpack
Digitally Designed and Manufactured Aerial
Platforms
Computer-Aided DesignDESIGN
MANUFACTURING
Water jetting
FEM/FEA Stress Analysis
3D Printing
Laser cutting
Advanced Gesture ControlCONTROL
Nature-Inspired Flying Craft
• Maple seed – Nature’s “helicopters”
Chapter II: Interactive E-Book
Presentation
Chapter 2:
Assistive Technologies
Prologue:
Beginnings
Chapter 1
Chapter 2
15% of US Population has a “disability”
Assistive Technologies
Switch
activated
ball thrower
(Green, et al., 2000)
Assistive
bowling device
(Cox, et al., 1999)
Assistive key handler
(Shimek, et al., 2001).
Need: to create an automated assistive guitar to
facilitate a person with disabilities to
communicate through the medium of music
ASSISTIVE TECHNOLOGIES: ASSISTIVE STRING INSTRUMENTS
Music therapy developmentally facilitates individuals to share their knowledge of new skills with others
Chapter III: Interactive E-Book
Presentation
Chapter 3:
Products for Developing
Countries
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
86% of the world lives in a developing country
4 Billion live on less than $4/day (PPP)
http://www.gaia-photos.com/wp-content/uploads/2010/01/zal_p12.jpg
PDC: Powered Parachute Project
• Working with Indigenous people
Technology and Education
Center (ITEC), Steve Saint –
Founder
• Lack of Transportation in Third
World Countries – Frontier
Environments
– Limited Roads
– Lack of adequate runways
– Limited trained pilots
• Make a flying vehicle
that can also drive
53
PDC: I-TEC – Indigenous Peoples
Technology and Education Center
• Founder Steve Saint partly raised by Waodani2
• Empower indigenous peoples through technology
and education
(1) itecusa.org/who.htm; (2) www.endofthespear.com;
(3) http://www.itecusa.org/pds.htm
35 lbm portable
dental chair and
drill3
Off-road/aerial
four-passenger
vehicle (experimental)
Non-verbal medical
training materials
PDC: Jungle Transportation Options
Walk
slow (~ ½ mph or 0.2 m/s)
Boat/Car
limited to rivers/roads
Solution
“flying car” powered parachute
Airplane
complex & $$$ for
jungle dwellers
PDC: Powered Parachute
School of Engineering and Engineering Technology
$
PDC: LeTourneau Engineering Global
Solutions (LEGS)
Ability to manufacture with locally available tools
Bethany Crippled Children's Clinic in Kenya, Bangladesh, Sierra Leon.
• Band saw
• Drill press
• Vacuum
• Dremel tool
inexpensivemaintenance
free
excellent
functionality
Provide leg prosthetic device to developing countries
PDC: Engineering Service with LEGS
Timothy Doris Peter
Kenyan Children with a L.E.G.S. Prosthetic
PDC: LeTourneau Engineering Global
Solutions (LEGS)
• Nearly one in five child deaths – about 1.5 million
each year – is due to diarrhea.
• Diarrhea kills more young children than AIDS, malaria
and measles combined.
• Drinking contaminated water also leads to reduced
personal productive time, with widespread economic
effects.
• Need: Develop personal water filtration devices to
improve access to clean water supplies and improve
quality of life.
PRODUCTS FOR DEVELOPING
COUNTRIES: LIFESTRAW™
More than 1 Billion without Clean Water
Women & Children Work for Water
Life-Changing Innovative Design
LifeStraw™
Life
Straw
Process
Chapter IV: Interactive E-Book
Presentation
Chapter 4:
Energy Harvester
Products
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Develop an autonomous
network of health
monitoring sensors
and communication
hubs to assess bridge
safety and prevent
catastrophic failure
ENERGY HARVESTERS:
WIRELESS SENSOR NODE
DESIGN
Bridge Health Monitoring
There are 600,000
bridges in the
United States
150,000 are
labeled structurally
deficient
Aging infrastructure created a need for better inspection methods to prevent catastrophic failure
IH-35 in Minneapolis
Overall Objective
• Develop in-situ energy sources to support long-term
monitoring of highway bridges
– Evaluate potential energy sources
– Investigate alternative energy storage
– Develop innovative concepts for energy harvesting
– Design, build, and evaluate prototypes
– Integrate most promising concepts into monitoring system
25.8 % of U.S. bridges are structurally deficient in 2006 and worsening.
Bridge Types
1
2
3
System Design
Power monitoring system from bridge vibrations
Energy
Harvester
Strain gage WSN Node
WSN Router
WSN
Gateway
Strain gage
WSN Node
Energy
Harvester
Host
Controller
Energy
Harvester
Vibration Energy Harvesters from
Everyday Life
Paradiso, J. and Starner, T.,
“Energy Scavenging for
Mobile and Wireless
Electronics,” Pervasive
Computing, January-March
2005.
Average Power Requirements
0.000001
0.00001
0.0001
0.001
0.01
0.1
1
10
100
1000
Router 100 Hz
rainflow
30 Hz
rainflow
1/sec 1/min 1/hour 1/day 1/month
Sample Rate
AveragePower(mW)
always on
deep sleep
turn off
Power Requirements
• End node ~0.5 mW (long-term average)
• Router node ~200 mW
• Gateway ~5-10 W
Bridge Frequency Analysis
16 December 2010 74
Power Spectrum of Several Locations Min, Max, RMS
Accelerations with
Location
To see change of ωn with location
Same frequencies not dominant at all locations
Varying magnitude with
location
Prototype
16 December 2010 75
CAD Prototype Components
• New combination of linear & nonlinear system
Mounting
[2]
Next Generation Design
16 December 2010 76
Exploded View
• 1/3 the volume, ½ the parts, easy adjustment, assembly, & mounting
Mounting
Iso View
Supplying Power Alternatives to Remote Communities
ENERGY HARVESTERS: SPARC
2008-09 Water Wheel Testing
• Potential Energy
• Kinetic Energy
– Darrieus
– Propeller
– Water wheels
Test:
Compare Final Systems
Lake Pull: Stock System vs. SPARC (27.5°Al Shroud + Filter)
1.1 2.1 3.1 4.1 5.1 6.1
0
20
40
60
80
100
120
140
160
0%
5%
10%
15%
20%
25%
30%
35%
40%
0.5 0.8 1.0 1.3 1.5 1.8 2.0 2.3 2.5 2.8 3.0
Stream Velocity [mph]
GeneratorPowerOutput[Watts]
PowerIncrease
Stream Velocity [m/s]
System Improvement, %
Manufactured System
SPARC Improved System
ENERGY HARVESTERS: SINGAPORE
SOLAR PARK – MARINA BARRAGE
ENERGY HARVESTERS: SINGAPORE
BREEZE SHELTERS – MARINA BAY
Chapter V: Interactive E-Book
Presentation
Chapter 5:
Amusement Park
Rides
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
No water theme park is complete without a
long run on a water slide, but what do you
do when you don't have the room? Let the
laws of physics give you a ride!
The team puts together an amazing, fun-
filled "slide-in-a-ring" and then turns on the
hose for some aquatic fun.
AMUSEMENT PARK RIDES:
ACORN’S PERPETUAL MOTION WATER
SLIDE
Ideation Activity
• Generate / Sketch Ideas: Water Park Slides
– Assume very little water available (a hose or small water
tank)
– Assume very little space (perhaps the size of a merry-go-
round or Ferris wheel)
– …
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s Water
Slide
Amusement Park Rides: Acorn’s
Water Slide
AMUSEMENT PARK RIDES:
SINGAPORE FLYER
Chapter VI: Interactive E-Book
Presentation
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 6:
Robotic Systems
ROBOTIC SYSTEMS
ROBOTIC SYSTEMS: HIGHLY MOBILE
ROBOTS
Design for Highly Mobile Robots
• Why?
– Urban Search and Rescue
• Involves human dangers including physical harm, difficult
access and hazardous materials
• Japan’s east coast post tsunami disaster, radioactive rubble,
missing persons
• 9-11 New York City post terrorist disaster
– Outdoor ISR, Search and Rescue, Recreation
• Exploration of caves and tunnel
– Searching for illegal activity or activity of interest
– Tool for spelunking, exploring new cavities for potential
future human exploration
– Perimeter Monitoring
• Collapsed Mine Rescue and Exploration
– Verifying survivor location to aide proper rescue drilling
– 2010 Chililean and New Zealand Disasters
Design Requirements: Evaluating the Scenarios
1 2 3
4 5 6
Design Requirements: Evaluating the Scenarios
DEVICE MUST COPE WITH:
HAZARDOUS MATERIAL
(RADIOACTIVE OR OTHER)
RESTRICETED POINTS OF ACCESS
LARGE DEBRIS CAUSING LEDGES
AND CREVICES
ROCKY, MUDDY, SANDY, OR
SMOOTH TERRAIN
Design Requirements: Summary
1. Insertion / Retraction through
8 in (20cm) borehole
2. Negotiate rubble, mud,
& rough terrain
3. Negotiate 2 foot vertical
obstacles and crevices
Highly Mobile Robots
Solutions: Conceptual Mobility Enhancers
Solution: Conceptual Embodiment, Crevice
1
2
3
4
5
Solution: Prototype
Highly Mobile Robots
FanBot PogoBot
Highly Mobile Robots
Chapter VII: Interactive E-Book
Presentation
Epilogue
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 7:
Biomedical –
Biomechanics Devices
Compliant Prosthetic Sockets
• Develop an efficient
CAD/CAE/CAM
framework to fabricate
prosthetic sockets
 Interface between
prosthesis and limb
 Selective compliance for
increased comfort
socket
attachment
fitting
pylon
prosthetic foot
Significance of the Work
• 400,000 living limb amputees in US alone
• 60,000 new amputees added annually
• 97% could benefit from prostheses to assist
locomotion
• 70,000 new prosthetists needed to meet
needs with current technology
• Use of CAD/CAM techniques is only way to
meet need
Selective Laser Sintering (SLS)
• Rapid Prototyping technique
 Complex geometries with minimal cost penalty
 Socket created directly from subject-specific
geometry
 Allows direct integration of socket with other
components
 Mating features
between socket
and pylon
Incorporation of spiral slots
• Slots can be directly
implemented within
socket wall through
straightforward CAD
operations
• Back wall is needed to
protect feature and
keep smooth outer
appearance
• Void space between
walls can be filled with
cushioning material
SLS Socket Test
Epilogue: Interactive E-Book Presentation
Epilogue
Prologue:
Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Epilogue
Epilogue:
A Snapshot of the
Future: Engineering
Grand Challenges
ENGINEERING GRAND CHALLENGES OF THE 21st Century
Improve Urban Infrastructure:
Singapore’s Helix Bridge
http://www.cnngo.com/singapore/play/worlds-first-curved-double-helix-bridge-marina-bay-505668
Creativity and Design
4. Creativity in Design
• Teamology
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
117
118
119
OVERVIEW OF MBTI
• 4 letters define the
“type”
• Describes how a
person prefers to
interact with their
environment
• Various tests exist to
define “type”
 E(for Extrovert) or…
I (for Introvert)
 S (for Sensor) or…
N (for iNtuitor)
 T (for Thinker) or…
F (for Feeler)
 J (for Judger) or…
P (for Perceiver)
120
MBTI
“There is a great deal of human nature in people.”
- Mark Twain
121
MBTI: Design Team Roles
OB
OBSERVER
Sees all
sides
IS
SI
SE
ES EN
NE
NI
IN
S N
I
E
INSPECTOR
Detects & corrects errors.
INVESTIGATOR
Gets facts & know-how.
MODELMAKER
Builds & tests
rough prototypes.
TEST PILOT
Pushes performance envelope.
ENTREPENEUR
Explores new products
and methods.
INNOVATOR
Synthesizes new products.
VISIONARY
Imagines various product
forms and uses.
STRATEGIST
Speculates on project &
product future.
INFORMATION-GATHERING
IT
TI
TE
ET EF
FE
FI
IF
T F
I
E
REVIEWER
Compares results with goals.
SIMULATOR
Analyzes performance &
efficiency.
SCHEDULER
Sets deadlines &
breaks bottlenecks.
COORDINATOR
Focuses effort & saves time.
DIPLOMAT
Harmonizes team, client, & customer.
CONCILIATOR
Detects and fixes
interpersonal issues.
NEEDFINDER
Evaluates human factors &
consumer issues.
CRITIC
Addresses aesthetic &
moral issues.
DECISION-MAKING
ME
MEDIATOR
Referees
conflicts
122
6-Hats Overview
• 6 “Hat Colors” represent 6 Communication styles,
originally from business management
• Instrument created to determine preferred hat(s)
• Provides basis for algorithm to choose and
understand teams
• Edward DeBono, Six Thinking Hats, Little & Brown,
1985
• Instrument Creator: Dr. Dan Jensen at USAFA
123
6-Hats Overview
White Hat
* I focus on objective facts.
* I enter into a discussion without
preconceived ideas on a solution
Red Hat
* I have good intuition
* I think emotions should play a
significant role in decision making
Yellow Hat
* I usually see the positive side
* I tend to see the valuable
contributions in people’s ideas
124
6-Hats Overview
Black Hat
* I can quickly see why an idea will
not work
* I like to play the “devil’s advocate”
Green Hat
* I am creative
* I am good at finding new
approaches to solving a problem
Blue Hat
* I like to lead the problem solving
process
* I focus on the big picture,
summarize and draw conclusions
125
Extended Overview of 6-Hats Communication Styles/Roles
White Hat
I focus on objective facts.
I enter into a discussion without preconceived ideas on a
solution
I seek to know that facts of a situation
I seek to know the statistical evidence concerning a
decision
I try to think totally objectively about a situation
I seek to differentiate between facts and opinions
I am more interested in facts than opinions
Red Hat
My feelings sway my decisions
I have good intuition
I often have hunches about the best decision
My personal opinions play a significant role in my decision
making process
I listen to my emotions when making decisions
I am suspicious of other people’s decision making process
I think emotions should play a significant role in decision
making
Yellow Hat
I usually see the positive side of things
I can often see the good parts of even a bad idea
I am usually optimistic that a new idea will work
I tend to see the valuable contributions in people’s ideas
I believe that most new ideas have significant value
I usually “look on the bright side” of a problem
My comments are usually positive and constructive
Black Hat
I can quickly see why an idea will not work
I often can tell an idea will not work by judging from past
experience
I like to play the “devil’s advocate”
I can usually see the pitfalls in an idea
I can readily detect poor logic in someone’s argument
I find it easy to be critical of other’s ideas
I am often pessimistic of others ideas
Green Hat
I am creative
I often generate new ways of thinking about a problem
I easily think “outside of the box”
I am good at finding new approaches to solving a problem
I am constantly thinking of alternatives
I am not likely to settle for the “status quo”
I can easily generate new concepts
Blue Hat
I like to lead the problem solving process
I tend to think as much about the problem solving process as
the problem itself
I focus on the big picture, summarize and draw conclusions
I find myself trying to keep the group focused
I tend to try to optimize the group problem solving process
I often help the group clearly define the problem
I often find myself orchestrating the group
Creativity and Design
4. Creativity in Design
• Ideation-Creativity Methods
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
Cognitive Model
Analogy Exercise
• Consider a number of cases
– A Design Problem / Opportunity…
– An Analogy
– A Solution…
129
Examples of Analogy
Device that
allows
repeatable
printing
Problem
Description
Analogy Concept
Wine Press Gutenberg Printing
Press
130
Examples of Analogy
Device that
provides
pseudorandom
frequency
changes for
transmission
encryption
Problem
Description
Analogy Concept
Player Piano Frequency-hopping
Radio Transmission
131
Examples of Analogy
Device that
temporarily
secures two
materials without
adhesives and is
reusable
VelcroCockle Burr
Problem
Description
Analogy Concept
132
Examples of Analogy
Device that
secures and cuts
unwieldy materials
such as tree
branches
Black & Decker Alligator
LopperAlligator Jaws
Problem
Description
Analogy Concept
Examples of Analogy
Device that can
traverse large
distances over
rough, uneven
terrain utilizing
wind power as the
source for
locomotion
Mars Exploration Robot
Tumbleweed
Problem
Description
Analogy Concept
Examples of Analogy
Portable device
that provides
both hand-held
and hands-free
lighting
Problem
Description
Analogy Concept
B&D Snake LightKing Cobra
Examples of Analogy
New sail that
includes
appropriate
flexibility but also
rigidity
Ship Sails
Bat Wing
Problem
Description
Analogy Concept
Examples of Analogy
Increases passive
cooling in public
spaces
“Airfoil Shape Structures”
Airfoil
Problem
Description
Analogy Concept
137
Distant Design Analogy Example: Analogy
between two devices (Distant domain)
Vegetable
Peeler
Pick-up winder to
create coiled wire
pick-ups for an
electric guitar
138
Biological Analogy from Functional
Similarity
www.raymondchow.ca/ gallery/leaf.jpg
Bipolar
Plate VeinsFlow
Field
Lamina
(Blade)
Analogous Functions: ‘distribute fluid: guide fluid:
disperse fluid’
139
Concept Generation (Ideation) Methods
• Human beings have an innate ability for problem solving by
synthesis and analogy
• Synthesis – combining existing parts into novel
combinations (creativity)
• Analogy – illustration or extraction of an idea by means of
another familiar idea that is similar or parallel to it in some
significant features
• Most systems design is a synthesis / analogy from
knowledge of physical principles and existing designs
140
• Engineers are typically well trained in fundamental
knowledge, but little training in synthesis leading to
innovation
• Theory – innovation is not a single “light bulb” event, but a
series of many complementary insights purposefully guided
towards desired results
• Goal of concept generation methods: increase skills in
concept generation (synthesis and analogy)
Concept Generation (Ideation)
Methods
141
Concept Generation (Ideation)
Methods
Advantages of methods:
• Amplify concept generation ability
• Guide process towards desired results
• Diminish preconceived solutions (obstacles, since
first ideas are rarely “best”)
• Overcome “group think” and design fixation
142
Ideation Methods
Formal Concept
Generation Methods
Intuitive
Directed
(Logical)
Group
Only
Group or
Individual
Brainstorming
Synectecs
Progressive
Methods
Sequential
PMI
K-J
6-3-5
Gallery Method
C-Sketch
Storyboarding
Affinity Method
Morphological Analysis
Check Listing
Action-Verbs
Design Catalogs
TIPS (TRIZ)
Inversion
Forward Steps
Factorization & Combinations
Axiomatic Principles
Physical Effects
Solution
Principles
Information Gathering
Information Gathering
143
Overview of the Methods
Two Categories of CG Methods:
1. Intuitive methods – facilitate divergent thinking,
resulting in many ideas
2. Directed methods – systematic approach to using known
information to generate solutions
144
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting technique)
145
Basic Guidelines for Idea Generation:
Applies to all Idea Ideation Methods
• Suspended judgment of ideas
• Present all ideas, including the bad or silly ones
• Wild and Crazy Ideas are good
• Build from others’ ideas: Piggy Backing and Leap Frogging
• Strive for quality and quantity
• Review the problem at the beginning of the session; re-represent
the problem especially in action
146
Brainstorming Method: The Basics
Brainstorming (Mode of Communication: Verbal):
 Select a facilitator and scribe
 Review / Re-represent the problem ~10 minutes -
(task clarification, CN’s, specifications, etc.)
 Rapid idea generation: facilitator uses categories of ideas
to piggy-back and leap-frog
 When ideas trickle, either stop or use idea generators
(analogies, physical principles, etc.)
147
Brainstorming Exercises
• Design Problem I: “System to prevent the
entrance of insects (bugs) to a home or other
residence”
• Design Problem II: “System to detect golf ball
hit from the tee box”
Ideation Exercise
• In teams of 4-5 persons, generate as many solutions
as possible to the “Detect Golf Ball” problem
• Time Limit: 15 minutes
• Share the ideas with the class
149
Golf-Ball Detection Problem:
Merely a List…
Bright colored ball
Electronic Grid with ball emitter
Sound horn in ball
Exploding ball
Golf lessons
GPS System
Scent-Human
Scent-Dog
Virtual golf
Pressure sensitive ground
String attached to ball
Smoke trail
Shorter golf course
Putt-Putt golf
Spotters paced every 10 m
Colored golf course
Trajectory calculation system
Robotic arm hits ball
Mini-camera in ball
Light emitting ball
Ball shoots flare
Plexiglassside walls on golf course
Funnel shaped golf course
Speaker in ball; use microphone to call yourself
150
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting technique)
151
Advancing a Brainstorming Session:
Mind Maps
• Step 1: Write Problem in the center
• Step 2: Add ideas: cluster into hierarchical groupings
– Look for categories!!
– Groupings help lead to more ideas
– Documents brainstorming
– Power of technique – utilizes fact that ideas in memory are
linked by association
152
Golf-Ball Detection Problem: A Mind Map
Detect Golfball
Human
Golf
Lessons
Take Series
of Pictures
In Flight
Beep
Trail
Smoke
Trail
Change Game
Putt- Putt Golf
Robotic Arm
Hits Ball
Mylar Field
Virtual/
Video Golf
Shorter
Golf Course
Play at Night
Glowin the Dark
Ball Detects
Human
Change Human
Binoculars
Mimi Camera
in Ball
Shoot Laser
BeamBack
Hear Beeper w/Ear Phones
Proximity Sensor,
Beep when Close
Detect Angle & Speed:
Calculate Trajectory
Accelerometer
Radar Gun
Strain Gage
Rate if
Angle Change
Handle Orientation
Gyroscope
Inclinometer
Change Ball
Ball Inflates
String Attached
to Ball
Ball Becomes
Bigger
Jumping
Ball
Continuous Vertical
Bounce
Emit a Signal
Passive Emitter
Active Emitter
Bright
Colors
Magnetic
Ball
Smell:
Human Detects
Dog Detects Scent
Sound Horn
in BallGPS
Eject
Smoke
Exploding
Ball
Radio
Signal
LED Array
in Ball
Wave Flag
Beep
Speaker in Ball,
Use Microphone to
Call Yourself
Eject
Ink
Collar &
Antenna
Analogy: Fish
Finder
Measure with Speed of
Sound: Time to Hit Ground
Analogies
Hunting
Bird
Dog
Torpedo
Radar
Golf Course
Systems
Artillery
Field Observers:
Spotters
Course
Characteristics
Radar
System
Light
Beams
Video Cameras
FollowBall
(TV Display)
Electronic
Grid
Camera
Grid
Mylar
Course
Pressure
Sensitive
Ground
Add Plexiglass
or Nets to Sides
of Fairways
Funnel Shape
to Course
Change Course
Colors
Ideation Exercise
• In teams of 4-5 persons, generate as many solutions
as possible to the “Prevent Pest in Home” problem
• Utilize Brainstorming with Mindmapping
• Time Limit: 15 minutes
• Share the ideas with the class
154
Include Pictures in Mind Maps
155
A Sticky Note Mind Map
156
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting technique)
157
Morph Matrix
Functions
Current
Solution
Apply
finger
force
shaped
top, bent
bottom
Convert to
large force pivot
Move file
into place
pivot out
file
Stop
motion teeth hit
Release
force
spring of
bent
body
158
Morph Matrix
Functions
Current
Solution
New
Solution 1
New
Solution 2
Apply
finger
force
shaped
top, bent
bottom
shaped top
and bottom
Convert to
large force pivot linkage
Move file
into place
pivot out
file file on arm
slide arm
out
Stop
motion teeth hit
mechanical
stop
Release
force
spring of
bent
body
159
Morph Matrix
Functions
Current
Solution
New
Solution 1
New
Solution 2
Hydraulic
Solution
Electrical /
Magnetic
Apply
finger
force
shaped
top, bent
bottom
shaped top
and bottom
Convert to
large force pivot linkage
Move file
into place
pivot out
file file on arm
slide arm
out
Stop
motion teeth hit
mechanical
stop
Release
force
spring of
bent
body piston magnet
160
Morph Matrix Example
161
Morph Matrix Example: Ways to Store
Energy
162
Remove
Bilge
Water
water, impurities water, impurities
natural energy,
shock, wave action noise, vibration (?)
secured? ”primed?", clogged
monitor water level
Morph Matrix Example: Bilge Water
Removal System
163
Natural
Energy
Water,
Debris
Impurities
Clogged?
Water
Debris,
Impurities
Noise?,
Vibrations
Energy
Type
Motion?
Fluid
Motion
Air,
Water
"Purified
Water"
Primed?
Solids/
Solutions
Water, Air
Chemical Energy
Chem.
Energy
Collect
debris/
impurities
Transform
energy
Store
or retain
energy
Energize
water
Capture
or collect
energy
Eject
waterPrevent
entrance
of debris
Prevent
Impurities
Inhibit
backflow
Channel
water
Channel
water
Permit
debris/impurities
removal
Import
water
Provide
corrosion
and UV
protection
Morph Matrix Example: Bilge Water
Removal System
164
Sub-functions
Mechanical Fluid Electrical
Principles Principles
Capture
Energy
Transform
Energy
Import
Water
Transport
Water
PrinciplesPrinciples Principles
Energy Misc.
Principles
Wave - Spring
Wave - Pendulum
Wind - Vanes
Wind - Cups
Float - Dock
Multiple Floats
Solar PanelsBatteries
Salt-Water
Concentration
Reactive Compounds
Salter DuckWave - Elastic
Reservoir - Rain
Ocean - Pressure
Wave - Bladder
Boat Movement
Suction
Flowing Water
Moving Column
Delta Temperature
Capacitor
Four Bar
Pendulum
Cam
Universal Joint
Bevel Gear
Spur Gears
Wind Mill
Belts-Sprokets
Crank-Shaft
Rack-n-Pinion
Vaporize
Atomize
Lift
Ferris Wheel
Archimedes Screw
Shovel Syphon
Solidify-Freeze
Absorb-Sponge
Absorb-Chemical
Ferris Wheel
Archimedes Screw
Piston
Tube
Pressure
Pressure Head
Steam
Atomizer
Mass-Spring
Spin-Centrifugal
Funnel
Water-Column
Carousel
Channel
Weir
Inhibit
Backflow Ball Valve
Butterfly Valve
Flapper Valve
Water Column
Water Piston
Fountain
One-Way
Resistance
Actuated Valve Solenoid
Prevent
Debris/
Impurities
Screen
Permeable Membrane
Absorb-Sponge
Chemical Bond
Oil Eaters
Skimmer
PropellerTorsional Spring
Squeeze Bladder
Morph
Matrix
Example:
Bilge
Water
Removal
System
165
Morph
Matrix
Example:
Bilge
Water
Removal
System
166
Morph
Matrix
Example:
Bilge
Water
Removal
System
167
Morph
Matrix
Example:
Bilge
Water
Removal
System
168
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting technique)
169
External
Search:
Information
Sources
Published
Media
People
Worldwide
Web
Analogies
Benchmarking
Nature
Product Function
Product Architecture
Patents
Journals
Product Information
Textbooks
Consumer Product
Periodicals
Government Reports
Customers
Experts
Professionals
in Field
Trade Summaries
Mfgs. Listings
Information Research
Services
170
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting technique)
171
Bio-Inspired Design-by-Analogy Example
“Wings Take to the Water,” 2000, BBC News
Reed, 2006, “The Future of Shipping”, Popular Science
Collapsible Sail
172
Example of Analogy:
Same domain analogy
Liquid measuring
device with
convenient to read
measurement
scales
New Measuring Cup
Historical Patent for
this problem
Problem
Description
Analogy Concept
173
Distance Design Analogy Example: Analogy
between two devices (Distant domain)
Vegetable
Peeler
Pick-up winder to
create coiled wire
pick-ups for an
electric guitar
174
 The mapping of features of one thing to a
design problem you are trying to solve
 Anytime you take information from an
example you have seen before
 Can be same domain or distant domain
What is a Design Analogy?
Design by Analogy (DbA): Word Tree
Method
175
What is Design by Analogy?
Leonardo’s drawings for
flying machines/devices
based on the analogy of
bat wings
Semantic Retrieval
Consider a nuclear chain reaction
based on physics concepts…
Similar concepts exist in
how we store an retrieve
information in our brain…
One concept
activates others…
Thus, we need a method/technique to enhance our creativity and assist us in retrieving
analogous ideas based on concepts and experiences stored in our memories… A
tremendously helpful technique utilizes the tool known as VisualThesaurus™
http://www.visualthesaurus.com/
6salc.mty@servicios.itesm.mx
innovacion

Interactive dictionary and thesaurus which creates word maps
What is the Visual Thesaurus?
Example: Sleep
Understanding the Display
A Design Problem…
How to acquire, listen, organize, access and share music
The CD was the solution!!
But if you want to listen to
different artists, you have to
carry several CDs and constantly
recharge your CD player
• To solve the transactional design problem, we seek to generate re-
representations of the problem, memory retrieval mechanisms for
analogous ideas, and actual analogous solutions.
Keywords Trees
Blackbox
1. Functional Requirements
2. Customer Requirements
3. Statement Keywords
How to acquire, listen, organize, access and share music
Access
Acquire
Listen
Organize
Arrange
Store
Keywords
Design Problem…
Design Problem…
Design Problem…
Using different levels of VisualThesaurus
Solutions From VisualThesaurus…
To This….
Or even this….
From This…
WordTree Analogy Method Overview
Problem Descriptors
(problem statement / mission statement, CNs, functions)
Create Multiple
Problem Statements
Rotational Brainwritng:
Search for Analogies and Solutions
Round 1:Problem Statements
R2: Single Words from Tree
R3: Patent Results and Researched Analogies(Google)
Continue with Design Process
Identify Potential
Analogies
Create WordTrees (Re-represent the problem)
1. Team Generates Using Sticky Note
WordTrees by Rotational Brainwriting
2. WordNet results
3. Combine Team results with WordNet results
Identify Analogous
Domains
Patent Search
Analogous Domain
Research
Analogies
Functional Model
Finished Sticky Note WordTree
Prepare
for
Storage
Example Results
Analogies for a Towel Folder
• cogging
• douse (douse a sail)
• raking
• sandblasting
• stickle
• sheet metal design (metal
folding)
• napkin folding
• origami
Automated Design for a Towel Folder
WordTree Analogy Method Overview
Problem Descriptors
(problem statement / mission statement, CNs, functions)
Create Multiple
Problem Statements
Rotational Brainwritng:
Search for Analogies and Solutions
Round 1:Problem Statements
R2: Single Words from Tree
R3: Patent Results and Researched Analogies(Google)
Continue with Design Process
Identify Potential
Analogies
Create WordTrees (Re-represent the problem)
1. Team Generates Using Sticky Note
WordTrees by Rotational Brainwriting
2. WordNet results
3. Combine Team results with WordNet results
Identify Analogous
Domains
Patent Search
Analogous Domain
Research
Analogies
Functional Model
194
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting, brainsketching
technique)
SCAMPER Method
Substitute
Combine
Adapt
Modify /
Distort
Put to
other use
Eliminate
Rearrange/
Reverse
SCAMPER Questions…
Substitute
Adapt
• What can be substitute?
• Can the rules be changed?
• Other process or procedure?
• Other place?
• Other approach?
• What else instead?
• What else is like this?
• What other idea does this suggest?
• What other part can be changed? And
exchanged for what?
• Change characteristics of a component?
• Who could we emulate?
SCAMPER Questions…
Modify /
Distort
• What we can be magnified, made larger, or extended?
• What can be exaggerated? Overstated?
• How about greater frequency?
• How can this be altered for the better?
• Change meaning, color, motion, sound, odor, form, or shape?
Change the name?
• What changes can be made in the plans? In the process? In the
marketing?
Rearrange/
Reverse
• What other arrangements might be better?
• Interchange components? Other pattern? Other
layout? Other sequence? Change the order?
• Change pace or schedule?
• What are the opposites? What are the negatives?
• Should I turn it around? Up instead of down?
Consider it backwards?
• Reverse roles? Do the unexpected?
198
How to acquire, listen, organize, access and share music
A Design Problem…
The CD was the solution!!
But if you want to listen to
different artists, you have to
carry several CDs and constantly
recharge your CD player
Generating Solutions…
Adapt
• What else is like this?
• What other part can be changed?
• Who could we emulate? …
Who else organize, allow access and share things?....
A LIBRARY!
Solutions From scAmper, using
“Library”…
From this….
To This….
Or even this….
Ideation Activity
• Phase II of Design with Transactional Problems
– Phase II Problem and SCAMPER Information
– Survey
204
Agenda for Our Study
 Classical Brainstorming: Guidelines for Idea
Generation
 Brainstorming with Mind Maps
 Morphological Analysis
 External Search
 Design by Analogy (DbA)
 SCAMPER: Idea Generators for Intuitive Concept
Generation
 6-3-5 / CSketch (a brainwriting, brainsketching
technique)
205
6-3-5 / Csketch Method (Brainwriting)
• Procedure (Mode of Communication: graphical):
6 – group members
3 – ideas (sketches & keywords) per paper (sub-round
#1, 15 minutes)
5 – complete rounds of exchanging papers
(5-10 min/exchange*6 people*5 round =2.5-5 hours
for 5 rounds)
206
6-3-5 / Sketch Method
Guidelines
• Each rotation allows adding to and
synthesizing (combining) ideas
• Avoid negative written comments
• No talking! (Emphasizes sketching)
• Sketches with brief keywords
207
6-3-5 / CSketch Method
208
6-3-5 / CSketch Case Study: Power
ScrewDriver
209
6-3-5 / CSketch Case Study: Power
ScrewDriver
210
6-3-5 / CSketch Case Study: Power
Driver
Primary Functions from the Functional Model
• Convert EE  torque
• Import hand
• Increase torque
• Actuate electricity
• Change torque
• Couple Bit
211
6-3-5 / Csketch Sub-Round 1
Motor
Epicyclic
Motor
Actuator
Switch
Actuator
Switch
Actuator
Switch
Battery
Battery
Battery
Bit
Storage
Bit
Bit
Bit
Storage
Hand
Grip
Hand
Grip
Hand
Grip
Screw
Chuck
Spring
Chuck
Spring
Chuck
Worm
Drive
Battery
Cavity/Latch
212
6-3-5 CSketch, Second Rotation
213
Design
Problem
Design a d evice to q u ickly sh ell p ean u ts
in p laces like Haiti an d West Afr ican
Custom er
Needs
1 .Low cost
2 .Easy to m an u factu r e
3 .Qu ickly sh ellin g of a lar ge q u an tity of
4 .Rem ove th e sh ell with m in im al d am age
p ean u ts
Functions
1 .Im p or t en er gy
2 .Br eak th e sh ell
3 .Sep ar ate th e p ean u t fr om th e sh ell
Peanut Sheller Product Development
214
Water Mill by a
Waterfall
Cam
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Vertical Crushing
Plate
Water Mill by a
Waterfall
Cam
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Vertical Crushing
Plate
215
Boiling
Water
Water Mill by a
Waterfall
Cam
Vertical
Crushing Plate
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Conveyor Drive
Grate
Fire
Water Inlet
Hopper
Vertical Crushing
Plate
Hopper
Boiling
Water
Water Mill by a
Waterfall
Cam
Vertical
Crushing Plate
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Conveyor Drive
Grate
Fire
Water Inlet
Hopper
Vertical Crushing
Plate
Hopper
Ideation Activity
• C-Sketch
– In groups of 4-5 persons, discuss and review the design problem
– First five (5) minutes: Mindmap as many solutions as possible
– Next five (5) minutes: sketch three (3) diverse ideas on a sheet
of paper.
– Rotate paper to your right.
– Next five (5) minutes: modify and evolve ideas on the rotated
paper OR add an entirely new idea inspired by the ideas drawn
on the page
– Rotate and repeat…
– Design Problems:
• “Incentivize sustainable home or office energy use, including the
layout and implement of smart grid systems”
217
1. Choose top priority
functions
2. Brainstorm / Mind
Map intuitive ideas
3. External Search for
additional ideas
4. Create morph matrix
of combined results
5. Perform 6-3-5 /
CSketch by seeding
with morph matrix
Overall
Ideation
Methodology
Theory of Inventive Problem
Solving: TIPS / TRIZ
• History:
– Creator: Genrich S. Altshuller (pen name Altov)
• First Invention: Scuba Diving Equipment When 14 Years of Age
• Soviet Navy Officer and Patent Expert
• 1940’s, Post World War II
– Russian Jew; placed in intellectual camp to Stalin
– Camp composed of engineers and cognitive psychologists
– Developed Science of Design based on study of patents (>200,000
patents; >300 person years)
– Theory based on the concept of contradictions, conflicts, and
negative correlations as inventive problems
Theory of Inventive Problem
Solving: TIPS / TRIZ
• Types / Levels of Patents:
– Level 1: Routine design problems solved by methods well known within the
specialty. No invention needed. About 32% of the solutions fell into this level.
– Level 2: Minor improvements to an existing system, by methods known within the
industry. Usually with some compromise. About 45% of the solutions fell into this
level.
– Level 3: Fundamental improvement to an existing system, by methods known
outside the industry. Contradictions resolved. About 18% of the solutions fell into
this category.
– Level 4: A new generation that uses a new principle to perform the primary
functions of the system. Solution found more in science than in technology. About
4% of the solutions fell into this category.
– Level 5: A rare scientific discovery or pioneering invention of essentially a new
system. About 1% of the solutions fell into this category.
Theory of Inventive Problem
Solving: TIPS / TRIZ
• Main Elements:
– Laws of System Evolution (8)
– Generalized Engineering Parameters (39)
– Design Principles (40)
– TIPS Parameter Matrix
– Physical Effects (>1000)
– S-Fields
– Systematic Methodology
Generalized engineering parameters for describing product metrics.
1
Weight of moving object 21 Power
2 Weight of stationary object 22 Energy loss
3 Length of moving object 23 Substance loss
4 Length of stationary object 24 Information loss
5 Area of moving object 25 Waste of time
6 Area of stationary object 26 Quantity of a substance
7 Volume of moving object 27 Reliability
8 Volume of stationary object 28 Accuracy of measurement
9 Velocity 29 Manufacturing precision
10 Force 30 Harmful actions affecting the design object
11 Stress or pressure 31 Harmful actions generated by the design object
12 Shape 32 Manufacturability
13 Stability of object's composition 33 User friendliness
14 Strength 34 Repairability
15
Duration of action generalized by
moving object
35 Flexibility
16
Duration of action generalized by
stationary object
36 Complexity of design object
17 Temperature 37 Difficulty to control or measure
18 Brightness 38 Level of automation
19 Energy consumed by moving object 39 Productivity
20 Energy consumed by stationary object
TIPS’ Design Principles (1-20) to solve engineering conflicts.
1
Principle of segmentation
Divide the object into independent parts that are easy to disassemble, increase the degree of
segmentation as much as possible
2 Principle of removal Remove either the disturbing part or the necessary part from the object
3 Principle of local quality
Change the object's or environment's structure from homogeneous to non-homogeneous. Let different
parts of the object carry different functions.
4 Principle of asymmetry Make object asymmetrical, or increase asymmetry
5 Principle of joining Merge homogeneous objects or those intended for contiguous operations.
6 Principle of universality Let one object perform several different functions. Remove redundant objects.
7 The nesting principle
Place one object inside another, which in turn is placed in a third, etc., or, let an object pass through a
cavity into another
8 Principle of counterweight Attach an object with lifting power or use the interactions with the environment, e.g., aerodynamic lift.
9 Principle of preliminary counteraction Perform a counter-action to the desired action before the desired action is performed
10 Principle of preliminary action
Perform the required action before it is needed, or set up the objects such that they can perform their
action immediately when required
11
Principle of introducing protection in
advance
Compensate for the low reliability of an object by introducing protections against accidents before the
action is performed
12 Principle of equipotentiality Change the conditions such that the object does not need to be moved up or down in the potential field
13 Principle of opposite solution
Implement the opposite action of what is specified. make a moving part fixed and the fixed part mobile.
Turn the object upside down.
14 Principle of spheroidality
Switch from linear to curvilinear paths, from flat to spherical surfaces, etc. Make use of rollers, ball
bearings, spirals. Switch from direct to rotating motion. Use centrifugal force.
15 Principle of dynamism
Make the object or environment able to change to become optimal at any stage of work. Make the object
consist of parts that can move relative to each other. If the object is fixed, make it movable.
16 Principle of partial or excessive action If 100% is unobtainable, try for slightly less or slightly more.
17 Principle of moving into a new dimension
Increase the object's degree of freedom. Use a multi-layered assembly instead of a single layer. Incline
the object or turn it on its side. Use the other side of an area.
18 Use of mechanical vibrations
Make the object vibrate. Increase the frequency of vibration. Use resonance, piezovibrations,
ultrasonic, or electomagnetic vibrations.
19 Principle of periodic action Use periodic or pulsed actions, change periodicity. Use pauses between impulses to change the effect.
20 Principle of uninterrupted useful effect Keep all parts of the object constantly operating at full power. Remove test or set-up runs.
TIPS’ Design Principles (21-40) to solve engineering conflicts.
21
Principle of rushing through Carry out a process or individual stages of a process at high speed.
22 Principle of turning harm into good
Use harmful factor to obtain a positive effect. Remove a harmful factor by combining it with other harmful
factors. Strengthen a harmful factor to the extent where it ceases to be harmful.
23 The feedback principle Introduce feedback. If there already is feedback, change it.
24 The go between principle
Use an intermediary object to transfer or transmit the action. Merge the object temporarily with another object
that can be easily taken away.
25 The self service principle
The object should service and repair itself. Use waste products from the object to produce the desired
actions.
26 The copying principle
Instead of unavailable. complicated or fragile objects, use a simplified cheap copy. Replace an object by its
optical copy, make use of scale effects. If visible copies are used, switch to infra-red or ultra-violet copies.
27 Cheap short life instead of expensive longevity Replace an expensive object that has long life with many cheap objects having shorter life.
28 Replacement of a mechanical pattern
Replace a mechanical pattern by an optical, acoustical or odor pattern. Use electrical, magnetic or
electromagnetic fields to interact with the object. Switch from fixed to movable fields changing over time. Go
from unstructured to structured fields.
29 Use of pneumatic or hydraulic solutions Use gaseous or liquid parts of an object instead of solid parts.
30 Using flexible membranes and fine membranes
Replace traditional constructions with those made from flexible membranes or thin film. Isolate an object
from its environment using flexible membranes or thin film
31 Using porous materials
Make the object porous or use porous elements, e.g., inserts, covers, etc. If the object is already porous, fill
the pores in advance with some useful substance.
32 The principle of using color
Change the color or translucency of an object or its surroundings. Use colored additives to observe certain
objects or processes. If such additives are already used, employ luminescence traces.
33 The principle of homogeneity Interacting objects should be made of the same material, or material with identical properties.
34 The principle of discarding and regenerating parts
Once a part has fulfilled its purpose and is no longer necessary, it should automatically be discarded or
disappear, e.g., evaporate, or change its shape. Parts that become useful after a while should be
automatically generated.
35 Changing the aggregate state of an object Change state, e.g., solid to liquid. Use pseudostates and intermediary states, e.g., elastic solid bodies.
36 The use of phase changes Use phenomena occurring in phase changes, e.g., use of volume changes, heat dissipation, etc.
37 Application of thermal expansion
Use expansion or contraction of materials by heat. Use materials with different thermal expansion
coefficients.
38 Using strong oxidation agents
Replace air with enriched air or replace enriched air with oxygen. Treat the air or oxygen with ionizing
radiation. Use ionized oxygen. Use ozone.
39 Using an inert atmosphere Replace the normal environment with an inert one or a vacuum.
40 Using composite materials Switch from homogeneous materials to composites.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
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14. 13.
28. 17 23
17. 14.
13
35. 13.
16 28. 10 2. 35 13. 35
15. 32.
1. 13 18. 1 25. 13 6. 9
26. 2.
19
8. 32.
19
2. 32.
13
28. 2.
27 23. 28
35. 10.
18. 5 35. 33
24. 28.
35. 30 35. 13
11. 27.
32
28. 26.
10. 34
28. 26.
18. 23
39
35. 26.
24. 37
28. 27.
15. 3
18. 4.
28. 38
30. 7.
14. 26
10. 26.
34. 31
10. 35.
17. 7
2. 6.
34. 10
35. 37.
10. 2
28. 15.
10. 36
10. 37.
14
14. 10.
34. 40
35. 3.
22. 39
29. 28.
10. 18
35. 10.
2. 18
20. 10.
16. 38
35. 21.
28. 10
26. 17.
19. 1
35. 10.
38. 19 1
35. 20.
10
28. 10.
29. 35
28. 10.
35. 23
13. 15.
23 35. 38
1. 35.
10. 38
1. 10.
34. 28
32. 1.
18. 10
TIPSParameterMatrix
The rows of the matrix represent “What should be improved” versus
the columns that represent “What deteriorates”
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
1
15. 8.
29. 34
29. 17.
38. 34
29. 2.
40. 28
2. 8.
15. 38
8. 10.
18. 37
10. 36.
37. 40
10. 14.
35. 40
1. 35.
19. 39
28. 27.
18. 40
5. 34.
31. 35
6. 29.
4. 38
19. 1.
32
35. 12.
34. 31
12. 36.
18. 31
6. 2.
34. 19
5. 35.
3. 31
10. 24.
35
10. 35.
20. 28
3. 26.
18. 31
3. 11.
1. 27
28. 27.
35. 26
28. 35.
26. 18
2
10. 1.
29. 35
35. 30.
13. 2
5. 35.
14. 2
8. 10.
19. 35
13. 29.
10. 18
13. 10.
29. 14
26. 39.
1. 40
28. 2.
10. 27
2. 27.
19. 6
28. 19.
32. 22
35. 19.
32
18. 19.
28. 1
15. 19.
18. 22
18. 19.
28. 15
5. 8.
13. 30
10. 15.
35
10. 20.
35. 26
19. 6.
18. 26
10. 28.
8. 3
18. 26.
28
10. 1.
35. 17
3
15. 8.
29. 34
15. 17.
4
7. 17.
4. 35
13. 4.
8
17. 10.
4
1. 8.
35
1. 8.
10. 29
1. 8.
15. 34
8. 35.
29. 34 19
10. 15.
19 32
8. 35.
24 1. 35
7. 2.
35. 39
4. 29.
23. 10 1. 24
15. 2.
29 29. 35
10. 14.
29. 40
28. 32.
4
10. 28.
29. 37
4
35. 28.
40. 29
17. 7.
10. 40
35. 8.
2. 14 28. 1
1. 14.
35
13. 14.
15. 7
39. 37.
35
15. 14.
28. 26
1. 40.
35
3. 35.
38. 18 3. 25 12. 8 6. 28
10. 28.
24. 35 24. 26
30. 29.
14
15. 29.
28
32. 28.
3
2. 32.
10
5
2. 17.
29. 4
14. 15.
18. 4
7. 14.
17. 4
29. 30.
4. 34
19. 30.
35. 2
10. 15.
36. 28
5. 34.
29. 4
11. 2.
13. 39
3. 15.
40. 14 6. 3
2. 15.
16
15. 32.
19. 13 19. 32
19. 10.
32. 18
15. 17.
30. 26
10. 35.
2. 39 30. 26 26. 4
29. 30.
6. 13 29. 9
26. 28.
32. 3 2. 32
6
30. 2.
14. 18
26. 7.
9. 39
1. 18.
35. 36
10. 15.
36. 37 2. 38 40
2. 10.
19. 30
35. 39.
38 17. 32
17. 7.
30
10. 14.
18. 39 30. 16
10. 35.
4. 18
2. 18.
40. 4
32. 35.
40. 4
26. 28.
32. 3
2. 29.
18. 36
7
2. 26.
29. 40
1. 7.
35. 4
1. 7.
4. 17
29. 4.
38. 34
15. 35.
36. 37
6. 35.
36. 37
1. 15.
29. 4
28. 10.
1. 39
9. 14.
15. 7
6. 35.
4
34. 39.
10. 18
10. 13.
2 35
35. 6.
13. 18
7. 15.
13. 16
36. 39.
34. 10 2. 22
2. 6.
34. 10
29. 30.
7
14. 1.
40. 11
25. 26.
28
25. 28.
2. 16
8
35. 10.
19. 14 19. 14
35. 8.
2. 14
2. 18.
37 24. 35
7. 2.
35
34. 28.
35. 40
9. 14.
17. 15
35. 34.
38
35. 6.
4 30. 6
10. 39.
35. 34
35. 16.
32. 18 35. 3
2. 35.
16
35. 10.
25
9
2. 28.
13. 38
13. 14.
8
29. 30.
34
7. 29.
34
13. 28.
15. 19
6. 18.
38. 40
35. 15.
18. 34
28. 33.
1. 18
8. 3.
26. 14
3. 19.
35. 5
28. 30.
36. 2
10. 13.
19
8. 15.
35. 38
19. 35.
38. 2
14. 20.
19. 35
10. 13.
28. 38 13. 26
10. 19.
29. 38
11. 35.
27. 28
28. 32.
1. 24
10. 28.
32. 25
10
8. 1.
37. 18
18. 13.
1. 28
17. 19.
9. 36 28. 1
19. 10.
15
1. 18.
36. 37
15. 9.
12. 37
2. 36.
18. 37
13. 28.
15. 12
18. 21.
11
10. 35.
40. 34
35. 10.
21
35. 10.
14. 27 19. 2
35. 10.
21
19. 17.
10
1. 16.
36. 37
19. 35.
18. 37 14. 15
8. 35.
40. 5
10. 37.
36
14. 29.
18. 36
3. 35.
13. 21
35. 10.
23. 24
28. 29.
37. 36
11
10. 36.
37. 40
13. 29.
10. 18
35. 10.
36
35. 1.
14. 16
10. 15.
36. 28
10. 15.
36. 37
6. 35.
10 35. 34
6. 35.
36
36. 35.
21
35. 4.
15. 10
35. 33.
2. 40
9. 18.
3. 40
19. 3.
27
35. 39.
19. 2
14. 24.
10. 37
10. 35.
14
2. 36.
25
10. 36.
37
37. 36.
4
10. 14.
36
10. 13.
19. 35
6. 28.
25 3. 35
12
8. 10.
29. 40
15. 10.
26. 3
29. 34.
5. 4
13. 14.
10. 7
5. 34.
4. 10
14. 4.
15. 22
7. 2.
35
35. 15.
34. 18
35. 10.
37. 40
34. 15.
10. 14
33. 1.
18. 4
30. 14.
10. 40
14. 26.
9. 25
22. 14.
19. 32
13. 15.
32
2. 6.
34. 14 4. 6. 2 14
35. 29.
3. 5
14. 10.
34. 17 36. 22
10. 40.
16
28. 32.
1
32. 30.
40
13
21. 35.
2. 39
26. 39.
1. 40
13. 15.
1. 28 37
2. 11.
13 39
28. 10.
19. 39
34. 28.
35. 40
33. 15.
28. 18
10. 35.
21. 16
2. 35.
40
22. 1.
18. 4
17. 9.
15
13. 27.
10. 35
39. 3.
35. 23
35. 1.
32
32. 3.
27. 15 13. 19
27. 4.
29. 18
32. 35.
27. 31
14. 2.
39. 6
2. 14.
30. 40 35. 27
15. 32.
35 13 18
14
1. 8.
40. 15
40. 26.
27. 1
1. 15.
8. 35
15. 14.
28. 26
3. 34.
40. 29
9. 40.
28
10. 15.
14. 7
9. 14.
17. 15
8. 13.
26. 14
10. 18.
3. 14
10. 3.
18. 40
10. 30.
35. 40
13. 17.
35
27. 3.
26
30. 10.
40 35. 19
19. 35.
10 35
10. 26.
35. 28 35
35. 28.
31. 40
29. 3.
28. 10
29. 10.
27 11. 3
3. 27.
16 3. 27
15
19. 5.
34. 31
2. 19.
9
3. 17.
19
10. 2.
19. 30
3. 35.
5
19. 2.
16
19. 3.
27
14. 26.
28. 25
13. 3.
35
27. 3.
10
19. 35.
39
2. 19.
4. 35
28. 6.
35. 18
19. 10.
35. 38
28. 27.
3. 18 10
20. 10.
28. 18
3. 35.
10. 40
11. 2.
13 3
3. 27.
16. 40
16
6. 27.
19. 16
1. 40.
35
35. 34.
38
39. 3.
35. 23
19. 18.
36. 40 16
27. 16.
18. 38 10
28. 20.
10. 16
3. 35.
31
34. 27.
6. 40
10. 26.
24
17
36. 22.
6. 38
22. 35.
32
15. 19.
9
15. 19.
9
3. 35.
39. 18 35. 38
34. 39.
40. 18
35. 6.
4
2. 28.
36. 30
35. 10.
3. 21
35. 39.
19. 2
14. 22.
19. 32
1. 35.
32
10. 30.
22. 40
19. 13.
39
19. 18.
36. 40
32. 30.
21. 16
19. 15.
3. 17
2. 14.
17. 25
21. 17.
35. 38
21. 36.
29. 31
35. 28.
21. 18
3. 17.
30. 39
19. 35.
3. 10
32. 19.
24 24
18
19. 1.
32
2. 35.
32
19. 32.
16
19. 32.
26
2. 13.
10
10. 13.
19
26. 19.
6 32. 30
32. 3.
27 35. 19
2. 19.
6
32. 35.
19
32. 1.
19
32. 35.
1. 15 32
19. 16.
1. 6 13. 1 1. 6
19. 1.
26. 17 1. 19
11. 15.
32 3. 32
19
12. 18.
28. 31 12. 28
15. 19.
25
35. 13.
18
8. 15.
35
16. 26.
21. 2
23. 14.
25
12. 2.
29
19. 13.
17. 24
5. 19.
9. 35
28. 35.
6. 18
19. 24.
3. 14
2. 15.
19
6. 19.
37. 18
12. 22.
15. 24
35. 24.
18. 5
35. 38.
19. 18
34. 23.
16. 18
19. 21.
11. 27
3. 1.
32
20
19. 9.
6. 27 36. 37
27. 4.
29. 18 35
19. 2.
35. 32
28. 27.
18. 31
3. 35.
31
10. 36.
23
21
8. 36.
38. 31
19. 26.
17. 27
1. 10.
35. 37 19. 38
17. 32.
13. 38
35. 6.
38
30. 6.
25
15. 35.
2
26. 2.
36. 35
22. 10.
35
29. 14.
2. 40
35. 32.
15. 31
26. 10.
28
19. 35.
10. 38 16
2. 14.
17. 25
16. 6.
19
16. 6.
19. 37
10. 35.
38
28. 27.
18. 38 10. 19
35. 20.
10. 6
4. 34.
19
19. 24.
26. 31
32. 15.
2 32. 2
22
15. 6.
19. 28
19. 6.
18. 9
7. 2.
6. 13
6. 38.
7
15. 26.
17. 30
17. 7.
30. 18
7. 18.
23 7
16. 35.
38 36. 38
14. 2.
39. 6 26
19. 38.
7
1. 13.
32. 15 3. 38
35. 27.
2. 37 19. 10
10. 18.
32. 7
7. 18.
25
11. 10.
35 32
23
35. 6.
23. 40
35. 6.
22. 32
14. 29.
10. 39
10. 28.
24
35. 2.
10. 31
10. 18.
39. 31
1. 29.
30. 36
3. 39.
18. 31
10. 13.
28. 38
14. 15.
18. 40
3. 36.
37. 10
29. 35.
3. 5
2. 14.
30. 40
35. 28.
31. 40
28. 27.
3. 18
27. 16.
18. 38
21. 36.
39. 31
1. 6.
13
35. 18.
24. 5
28. 27.
12. 31
28. 27.
18. 38
35. 27.
2. 31
15. 18.
35. 10
6. 3.
10. 24
10. 29.
39. 35
16. 34.
31. 28
35. 10.
24. 31
24
10. 24.
35
10. 35.
5 1. 26 26 30. 26 30. 16 2. 22 26. 32 10 10 19 10. 19 19. 10
24. 26.
28. 32
24. 28.
35
10. 28.
23
25
10. 20.
37. 35
10. 20.
26. 5
15. 2.
29
30. 24.
14. 5
26. 4.
5. 16
10. 35.
17. 4
2. 5.
34. 10
35. 16.
32. 18
10. 37.
36. 5
37. 36.
4
4. 10.
34. 17
35. 3.
22. 5
29. 3.
28. 18
20. 10.
28. 18
28. 20.
10. 16
35. 29.
21. 18
1. 19.
21. 17
35. 38.
19. 18 1
35. 20.
10. 6
10. 5.
18. 32
35. 18.
10. 39
24. 26.
28. 32
35. 38.
18. 16
10. 30.
4
24. 34.
28. 32
24. 26.
28. 18
26
35. 6.
18. 31
27. 26.
18. 35
29. 14.
35. 18
15. 14.
29
2. 18.
40. 4
15. 20.
29
35. 29.
34. 28
35. 14.
3
10. 36.
14. 3 35. 14
15. 2.
17. 40
14. 35.
34. 10
3. 35.
10. 40
3. 35.
31
3. 17.
39
34. 29.
16. 18
3. 35.
31 35
7. 18.
25
6. 3.
10. 24
24. 28.
35
35. 38.
18316
18. 3.
28. 40
3. 2.
28 33. 30
27
3. 8.
10. 40
3. 10.
8. 28
15. 9.
14. 4
15. 29.
28. 11
17. 10.
14. 16
32. 35.
40. 4
3. 10.
14. 24
2. 35.
24
21. 35.
11. 28
8. 28.
10. 3
10. 24.
35. 19
35. 1.
16. 11 11. 28
2. 35.
3. 25
34. 27.
6. 40
3. 35.
10
11. 32.
13
21. 11.
27. 19 36. 23
21. 11.
26. 31
10. 11.
35
10. 35.
29. 39 10. 28
10. 30.
4
21. 28.
40. 3
32. 3.
11. 23
11. 32.
1
28
32. 35.
26. 28
28. 35.
25. 26
28. 26.
5. 16
32. 28.
3. 16
26. 28.
32. 3
26. 28.
32. 3
32. 13.
6
28. 13.
32. 24 32. 2
6. 28.
32
6. 28.
32
32. 35.
13
28. 6.
32
28. 6.
32
10. 26.
24
6. 19.
28. 24
6. 1.
32
3. 6.
32
3. 6.
32
26. 32.
27
10. 16.
31. 28
24. 34.
28. 32
2. 6.
32
5. 11.
1. 23
29
28. 32.
13. 18
28. 35.
27. 9
10. 28.
29. 37
2. 32.
10
28. 33.
29. 32
2. 29.
18. 36
32. 28.
2
25. 10.
35
10. 28.
32
28. 19.
34. 36 3. 35
32. 30.
40 30. 18 3. 27
3. 27.
40 19. 26 3. 32 32. 2 32. 2
13. 32.
2
35. 31.
10. 24
32. 26.
28. 18 32. 30
11. 32.
1
30
22. 21.
27. 39
2. 22.
13. 24
17. 1.
39. 4 1. 18
22. 1.
33. 28
27. 2.
39. 35
22. 23.
37. 35
34. 39.
19. 27
21. 22.
35. 28
13. 35.
39. 18
22. 2.
37
22. 1.
3. 35
35. 24.
30. 18
18. 35.
37. 1
22. 15.
33. 28
17. 1.
40. 33
22. 33.
35. 2
1. 19.
32. 13
1. 24.
6. 27
10. 2.
22. 37
19. 22.
31. 2
21. 22.
35. 2
33. 22.
19. 40
22. 10.
2
35. 18.
34
35. 33.
29. 31
27. 24.
2. 40
28. 33.
23. 26
26. 28.
10. 18
31
19. 22.
15. 39
35. 22.
1. 39
17. 15.
16. 22
17. 2.
18. 39
22. 1.
40
17. 2.
40
30. 18.
35. 4
35. 28.
3. 23
35. 28.
1. 40
2. 33.
27. 18 35. 1
35. 40.
27. 39
15. 35.
22. 2
15. 22.
33. 31
21. 39.
16. 22
22. 35.
2. 24
19. 24.
39. 32
2. 35.
6
19. 22.
18
2. 35.
18
21. 35.
22. 2
10. 1.
34
10. 21.
29 1. 22
3. 24.
39. 1
24. 2.
40. 39
3. 33.
26
4. 17.
34. 26
32
28. 29.
15. 16
1. 27.
36. 13
1. 29.
13. 17
15. 17.
27
13. 1.
26. 12 16. 4
13. 29.
1. 40 35
35. 13.
8. 1 35. 12
35. 19.
1. 37
1. 28.
13. 27
11. 13.
1
1. 3.
10. 32
27. 1.
4 35. 16
27. 26.
18
28. 24.
27. 1
28. 26.
27. 1 1. 4
27. 1.
12. 24 19. 35
15. 34.
33
32. 24.
18. 16
35. 28.
34. 4
35. 23.
1. 24
1. 35.
12. 18
33
25. 2.
13. 15
6. 13.
1. 25
1. 17.
13. 12
1. 17.
13. 16
18. 16.
15. 39
1. 16.
35. 15
4. 18.
31. 39
18. 13.
34
28. 13.
35
2. 32.
12
15. 34.
29. 28
32. 35.
30
32. 40.
3. 28
29. 3.
8. 25
1. 16.
25
26327.
13
13. 17.
1. 24
1. 13.
24
35. 34.
2. 10
2. 19.
13
28. 32.
2. 24
4. 10.
27. 22
4. 28.
10. 34 12. 35
17. 27.
8. 40
25. 13.
2. 34
1. 32.
35. 23
34
2. 27.
35. 11
2. 27.
35. 11
1. 28.
10. 25
3. 18.
31
15. 32.
13 16. 25
25. 2.
35. 11 1 34. 9
1. 11.
10 13
1. 13.
2. 4 2. 35
1. 11.
2. 9
11. 29.
28. 27 1 4. 10
15. 1.
13
15. 1.
28. 16
15. 10.
32. 2
15. 1.
32. 19
2. 35.
34. 27
32. 1.
10. 25
2. 28.
10. 25
11. 10.
1. 16
10. 2.
13 25. 10
35
1. 6.
15. 8
19. 15.
29. 16
35. 1.
29. 2
1. 35.
16
35. 30.
29. 7 15. 16
15. 35.
29
35. 10.
14
15. 17.
20 35. 16
15. 37.
1. 8
35. 30.
14
35. 3.
32. 6
13. 1.
35 2. 16
27. 2.
3. 35
6. 22.
26. 1
19. 35.
29. 13
19. 1.
29
18. 15.
1
15. 10.
2. 13 35. 28
3. 35.
15
35. 13.
8. 24
35. 5.
1. 10
36
26. 30.
34. 36
2. 26.
35. 39
1. 19.
26. 24 26
14. 1.
13. 16 6. 36
34. 26.
6 1. 16
34. 10.
28 26. 16
19. 1.
35
29. 13.
28. 15
2. 22.
17. 19
2. 13.
28
10. 4.
28. 15
2. 17.
13
24. 17.
13
27. 2.
29. 28
20. 19.
30. 34
10. 35.
13. 2
35. 10.
28. 29 6. 29
13. 3.
27. 10
13. 35.
1
2. 26.
10. 34
26. 24.
32
37
27. 26.
28. 13
6. 13.
28. 1
16. 17.
26. 24 26
2. 13.
18. 17
2. 39.
30. 16
29. 1.
4. 16
2. 18.
26. 31
3. 4.
16. 35
36. 28.
40. 19
35. 36.
37. 32
27. 13.
1. 39
11. 22.
39. 30
27. 3.
15. 28
19. 29.
25. 39
25. 34.
6. 35
3. 27.
35. 16
2. 24.
26 35. 38
19. 35.
16
19. 1.
16. 10
35. 3.
15. 19
1. 18.
10. 24
35. 33.
27. 22
18. 28.
32. 9
3. 27.
29. 18
27. 40.
28. 8
26. 24.
32. 28
38
28. 26.
18. 35
28. 26.
35. 10
14. 13.
28. 17 23
17. 14.
13
35. 13.
16 28. 10 2. 35 13. 35
15. 32.
1. 13 18. 1 25. 13 6. 9
26. 2.
19
8. 32.
19
2. 32.
13
28. 2.
27 23. 28
35. 10.
18. 5 35. 33
24. 28.
35. 30 35. 13
11. 27.
32
28. 26.
10. 34
28. 26.
18. 23
39
35. 26.
24. 37
28. 27.
15. 3
18. 4.
28. 38
30. 7.
14. 26
10. 26.
34. 31
10. 35.
17. 7
2. 6.
34. 10
35. 37.
10. 2
28. 15.
10. 36
10. 37.
14
14. 10.
34. 40
35. 3.
22. 39
29. 28.
10. 18
35. 10.
2. 18
20. 10.
16. 38
35. 21.
28. 10
26. 17.
19. 1
35. 10.
38. 19 1
35. 20.
10
28. 10.
29. 35
28. 10.
35. 23
13. 15.
23 35. 38
1. 35.
10. 38
1. 10.
34. 28
32. 1.
18. 10
TIPSParameterMatrix
The rows of the matrix represent “What should be improved” versus
the columns that represent “What deteriorates”
1 2 3 4 5 6 7 8 9 10 1
1
15. 8.
29. 34
29. 17.
38. 34
29. 2.
40. 28
2. 8.
15. 38
8. 10.
18. 37
10
37
2
10. 1.
29. 35
35. 30.
13. 2
5. 35.
14. 2
8. 10.
19. 35
13
10
3
15. 8.
29. 34
15. 17.
4
7. 17.
4. 35
13. 4.
8
17. 10.
4
1.
35
4
35. 28.
40. 29
17. 7.
10. 40
35. 8.
2. 14 28. 1
1.
35
5
2. 17.
29. 4
14. 15.
18. 4
7. 14.
17. 4
29. 30.
4. 34
19. 30.
35. 2
10
36
6
30. 2.
14. 18
26. 7.
9. 39
1. 18.
35. 36
10
36
7
2. 26.
29. 40
1. 7.
35. 4
1. 7.
4. 17
29. 4.
38. 34
15. 35.
36. 37
6.
36
8
35. 10.
19. 14 19. 14
35. 8.
2. 14
2. 18.
37 24
9
2. 28.
13. 38
13. 14.
8
29. 30.
34
7. 29.
34
13. 28.
15. 19
6.
38
10
8. 1.
37. 18
18. 13.
1. 28
17. 19.
9. 36 28. 1
19. 10.
15
1. 18.
36. 37
15. 9.
12. 37
2. 36.
18. 37
13. 28.
15. 12
18
11
11
10. 36.
37. 40
13. 29.
10. 18
35. 10.
36
35. 1.
14. 16
10. 15.
36. 28
10. 15.
36. 37
6. 35.
10 35. 34
6. 35.
36
36. 35.
21
12
8. 10.
29. 40
15. 10.
26. 3
29. 34.
5. 4
13. 14.
10. 7
5. 34.
4. 10
14. 4.
15. 22
7. 2.
35
35. 15.
34. 18
35. 10.
37. 40
34
10
13
21. 35.
2. 39
26. 39.
1. 40
13. 15.
1. 28 37
2. 11.
13 39
28. 10.
19. 39
34. 28.
35. 40
33. 15.
28. 18
10. 35.
21. 16
2.
40
14
1. 8. 40. 26. 1. 15. 15. 14. 3. 34. 9. 40. 10. 15. 9. 14. 8. 13. 10. 18. 10
Theory of Inventive Problem
Solving: TIPS / TRIZ
• Basic Methodology:
1. Determine the conflict(s) in the design problem.
2. Formulate as conflicts in generalized engineering parameters (refer to
table).
3. Determine the intersections of the TIPS Parameter Matrix for the number
indices of the engineering parameters (refer to matrix).
4. Read the principles that apply to help solve the problem (or simply try all
40 design principles (refer to tables).
5. Use the design principles to develop creative solutions to the conflict(s),
referring to the examples of the design principles as analogies and by
carrying out an extensive search for physical effects (refer to table) that
satisfy the design principle.
6. Sketch and refine the idea(s), such as through the 6-3-5 / CSketch Method,
so that it may be integrated into the entire product concept.
TIPS Application I
• Domain: Clothes Iron
– Conflict / Contradiction: Heavy weight to remove wrinkles
(adhesion of clothing fibers) but desire low human force to
operate (ergonomics)
– Generalized Parameters: Weight of Moving Object (#1) vs.
Force (#10)
– TIPS Parameter Matrix Indicates Principles:
8, 10, 18, 37
– Exemplar inventive concepts from principles: segmented
iron, counter weighted iron, clam shell iron press, eccentric
weight iron with vibration isolation, ultrasonic iron vibrating
water molecules, heated iron or steam iron
TIPS Application II
• Domain: Metal Shot
Manufacturing
– Conflict / Contradiction: Directing
shot versus wear on piping (ducting)
and acoustic noise generated
– Generalized Parameters: Duration of
action generalized by moving object
(#15) vs. Energy consumed by
moving object (#19)
– TIPS Parameter Matrix Indicates
Principles: 6, 28
Pipe
Shot
Figure 10.13. Conflict for a pipe transport system.
Pipe
Shot
MagnetsProtective Shot
Layer
Figure 10.14. Generated solution to resolve conflict.
TIPS Application III
• Domain: Fingernail Clipper
Product
– Conflict / Contradiction: need to
import the hand (large dimensions
and surface area for comfort and
nail access) versus the need for
compact storage
– Generalized Parameters: User
Friendliness (#33) vs. Area of
Stationary Object (#6)
– TIPS Parameter Matrix Indicates
Principles: 15
Figure 10.15. Fingernail clipper concept, with the need for compact stor
TIPS Application IV
• Domain: Cat Litter Box
– Conflict / Contradiction: litter to
surround and encapsulate cat waste
vs. separate the waste easily from
the litter (easy cleaning)
– TIPS Parameter Matrix Indicates
Principles: 7, 13
Figure 10.16a. Inventive solution to the waste filtration function of a ca
product
Creativity and Design
4. Creativity in Design
• Idea Representation
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
233
Jigsaw Exercise: Activity Diagram
Compare &
Choose Saw
Beginning of
Life Cycle
Test Trial
Saws
Purchase
Saw
Transport
Saw
Termination of
Life Cycle
Dispose or
Recycle Saw
Unpackage
Saw
Set-Up
Saw
Stow
Saw
Maintain
Saw
Retrieve
Blade
Stow
Blade
Insert
Blade
Stow
Battery
Load
Battery into
Charger
Retrieve
Battery
Align
Material & Saw
Prepare to
Cut
Cut
Material
Load
Battery
Watch
Cut
Adjust
Cut
Move
Saw
Stop
Sawing
Move
Saw
Clean
Work Area
234
Product Prototype Cases
Keurig individual serving
coffee brewer
235
Product Prototype Cases
236
Product Prototype Cases
Keurig coffee brewer industrial design
prototype. The parts are completely
non-functional solid blocks, but the
prototype conveys the look and feel.
237
Product Prototype Cases
100 dpi
Keurig coffee
brewer
experimental
prototype.
238
Product Prototype Cases
100 dpi
Keurig coffee brewer alpha prototype.
239
Product Prototype Cases
100 dpi
Keurig coffee brewer beta prototype.
240
Idea Representation
• Novel Umbrella
Concepts:
241
Idea Representation
What chapter will you add to your
ebook?
What story will you tell?
How will you design our World?

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Creativity and Design: Exploring Product Innovation

  • 1. Creativity and Design 4. Creativity in Design Dr. Ricardo Sosa & Dr. Kristin L. Wood http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
  • 2. Creativity and Design The objective of this course is to introduce students to the basics of product design, including issues relating to product form and function, as well as aesthetics and experience. Students will learn how to integrate creative ideas into product designs that would appeal to consumers. Cutting edge and relevant issues in product designs will be discussed. Special emphasis will also be placed on examining product designs in an Asian cultural context.
  • 4. 4 Innovations: Recent History Edison Telegraph Wright Brothers Biplane Gutenberg Printing Press Kilby’s Integrated Circuit Ford Model T
  • 5. 5 Innovations: Recent History 1938 Electronic TelevisionSputnik Satellite Sony Walkman Trevithick's Steam Locomotive Waterwheel
  • 6. 6 Current Innovations Black & Decker Alligator Lopper Transition Drivable Airplane Autonomous Humanoid Robots MEMS Devices Paint Roller
  • 7. 7 Current Innovations RevoPower Wheel North Face Boa Shoe Laser-guided Scissors Self-wetting Paint Roller www.nandahome.com www.makezine.com www.popsci.com
  • 8. Ideation Activity • Phase I of Design with Transactional Problems – Phase I Problem
  • 9. Creativity and Design 4. Creativity in Design • Explorations in Creative Product Design http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
  • 10.
  • 11.
  • 12. How does design impact our daily lives? What is creativity & design? http://www.webmastergrade.com/wp-content/uploads/2010/02/Abstract-Design.jpg
  • 13. What are the most influential innovations in history? http://gocoinventions.com/html/about.html
  • 14. What are possible avenues to express our imagination? How do we enhance our creativity individually and in teams? How can we make a difference & change the world?
  • 15. Our Journey… An Interactive E-Book Presentation Beginnings Chapter I Chapter II Chapter III Chapter IV Chapter V … Epilogue Pic reference: http://secretsatsixth.livejournal.com/
  • 16. Prologue-Beginnings PROLOGUE: Beginnings Sensing Design in Our Engineered World Prologue: Beginnings
  • 17. Exploration Activity • Consumer Shoe Market – Customer needs and product attributes – Engineering Context – The Future…
  • 18. SENSING DESIGN IN OUR ENGINEERED WORLD: FOOTWEAR DESIGN Aesthetic Stylish Ergonomic Thematic Long-Life Reasonable Cost Functional Savvy Helpful Unique Athletic
  • 20.
  • 21. SENSING DESIGN IN OUR ENGINEERED WORLD: QuillReed Metal Nib Fountain Ballpoint Multi Color Mono Poly Continuum ??? ? Ink Pen Design
  • 22. Ideation Activity • List ideas for creating a next generation multi-color pen • Discuss your ideas in 2s or 3s around your area
  • 23. CONTINUUM PEN Concept pen by Jinsun Park
  • 25. Automating process of towel dispensing: • Many previous designs required physical contact with device • Need process that prevents the transfer of germs; improve hygiene AUTOMATION DESIGN .
  • 26. Chapter I: Interactive E-Book Presentation Chapter 1: Aircraft Products UAVs-RPA Prologue: Beginnings Chapter 1
  • 27. AIRCRAFT PRODUCTS: UAVS - RPA • History • A New Generation of Aircraft: •Unmanned Aerial Vehicles (UAVs) or Remote Piloted Aircraft
  • 28. UAV - RPA • Intelligence-Surveillance- Reconnaissance (ISR) • Search and Rescue • Natural Disaster Relief • Safety of Human Personnel • Aircraft with avionics and sensors to control flight, travel and loiter to way points, and transmit imagery and other information Need Genesis
  • 29. Lone Star Challenge: The Mission Create a long duration, autonomous surveillance device for urban environments • The Challenge: – 24 hr surveillance • Important Needs: – Autonomous (high level commands) – Total system weight <10 lbs – No tether data links – Transport by a team of 3 people 29 2007 - 2008
  • 30. Lone Star Challenge: Customer Needs Prospective Customers • Military personnel • Search and rescue operators • Firefighters • RC plane hobbyists Top Derived Needs • Long life • Durability in crashes • Ease of control • Ease of setup • Portability • Maneuverability • Covert • Flexible system 30 2007 - 2008
  • 31. Chosen Concept Description Concept chosen was a Distributed Automata System which consists of an Unmanned Aerial System (UAS) dropping sensory pods 2007 - 2008
  • 32. Lone Star Challenge 2007 - 2008
  • 33. •Need: Pioneer an innovative remote piloted aircraft to provide sustained low energy expenditure ISR and enhanced capabilities for missions AIRCRAFT PRODUCTS: PERCHING UAV
  • 34. StickyPad Aircraft: Sub-Systems 4 Sub-Systems: • Attach System • Perching Line • Detach System • Re-takeoff System
  • 36. • Need: • Video quality captured by UAVs is vital for the success of any surveillance mission. • Wind gusts can render the video information useless • Gusts also cause deviations in the flight path of the MAV, creating collisions with trees, buildings or other objects AIRCRAFT PRODUCTS: GUST- RESISTANT WINGS
  • 37. Aircraft Products: Gust Resistant Wings
  • 38. AIRCRAFT PRODUCTS: TRANSFORMER MICRO-AERIAL VEHICLES TACMAV (53 cm wing span) uses flexible wings which can be folded around its fuselage allowing it collapse and be stored in a 13 cm diameter tube carried soldier's backpack
  • 39. Digitally Designed and Manufactured Aerial Platforms Computer-Aided DesignDESIGN MANUFACTURING Water jetting FEM/FEA Stress Analysis 3D Printing Laser cutting Advanced Gesture ControlCONTROL
  • 40. Nature-Inspired Flying Craft • Maple seed – Nature’s “helicopters”
  • 41. Chapter II: Interactive E-Book Presentation Chapter 2: Assistive Technologies Prologue: Beginnings Chapter 1 Chapter 2
  • 42. 15% of US Population has a “disability”
  • 43. Assistive Technologies Switch activated ball thrower (Green, et al., 2000) Assistive bowling device (Cox, et al., 1999) Assistive key handler (Shimek, et al., 2001).
  • 44. Need: to create an automated assistive guitar to facilitate a person with disabilities to communicate through the medium of music ASSISTIVE TECHNOLOGIES: ASSISTIVE STRING INSTRUMENTS Music therapy developmentally facilitates individuals to share their knowledge of new skills with others
  • 45. Chapter III: Interactive E-Book Presentation Chapter 3: Products for Developing Countries Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3
  • 46. 86% of the world lives in a developing country 4 Billion live on less than $4/day (PPP) http://www.gaia-photos.com/wp-content/uploads/2010/01/zal_p12.jpg
  • 47. PDC: Powered Parachute Project • Working with Indigenous people Technology and Education Center (ITEC), Steve Saint – Founder • Lack of Transportation in Third World Countries – Frontier Environments – Limited Roads – Lack of adequate runways – Limited trained pilots • Make a flying vehicle that can also drive
  • 48. 53 PDC: I-TEC – Indigenous Peoples Technology and Education Center • Founder Steve Saint partly raised by Waodani2 • Empower indigenous peoples through technology and education (1) itecusa.org/who.htm; (2) www.endofthespear.com; (3) http://www.itecusa.org/pds.htm 35 lbm portable dental chair and drill3 Off-road/aerial four-passenger vehicle (experimental) Non-verbal medical training materials
  • 49. PDC: Jungle Transportation Options Walk slow (~ ½ mph or 0.2 m/s) Boat/Car limited to rivers/roads Solution “flying car” powered parachute Airplane complex & $$$ for jungle dwellers
  • 51. School of Engineering and Engineering Technology
  • 52. $ PDC: LeTourneau Engineering Global Solutions (LEGS) Ability to manufacture with locally available tools Bethany Crippled Children's Clinic in Kenya, Bangladesh, Sierra Leon. • Band saw • Drill press • Vacuum • Dremel tool inexpensivemaintenance free excellent functionality Provide leg prosthetic device to developing countries
  • 53. PDC: Engineering Service with LEGS Timothy Doris Peter Kenyan Children with a L.E.G.S. Prosthetic
  • 54. PDC: LeTourneau Engineering Global Solutions (LEGS)
  • 55. • Nearly one in five child deaths – about 1.5 million each year – is due to diarrhea. • Diarrhea kills more young children than AIDS, malaria and measles combined. • Drinking contaminated water also leads to reduced personal productive time, with widespread economic effects. • Need: Develop personal water filtration devices to improve access to clean water supplies and improve quality of life. PRODUCTS FOR DEVELOPING COUNTRIES: LIFESTRAW™
  • 56. More than 1 Billion without Clean Water
  • 57. Women & Children Work for Water
  • 60. Chapter IV: Interactive E-Book Presentation Chapter 4: Energy Harvester Products Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3 Chapter 4
  • 61. Develop an autonomous network of health monitoring sensors and communication hubs to assess bridge safety and prevent catastrophic failure ENERGY HARVESTERS: WIRELESS SENSOR NODE DESIGN
  • 62. Bridge Health Monitoring There are 600,000 bridges in the United States 150,000 are labeled structurally deficient Aging infrastructure created a need for better inspection methods to prevent catastrophic failure IH-35 in Minneapolis
  • 63. Overall Objective • Develop in-situ energy sources to support long-term monitoring of highway bridges – Evaluate potential energy sources – Investigate alternative energy storage – Develop innovative concepts for energy harvesting – Design, build, and evaluate prototypes – Integrate most promising concepts into monitoring system
  • 64. 25.8 % of U.S. bridges are structurally deficient in 2006 and worsening.
  • 66. System Design Power monitoring system from bridge vibrations Energy Harvester Strain gage WSN Node WSN Router WSN Gateway Strain gage WSN Node Energy Harvester Host Controller Energy Harvester
  • 67. Vibration Energy Harvesters from Everyday Life Paradiso, J. and Starner, T., “Energy Scavenging for Mobile and Wireless Electronics,” Pervasive Computing, January-March 2005.
  • 68. Average Power Requirements 0.000001 0.00001 0.0001 0.001 0.01 0.1 1 10 100 1000 Router 100 Hz rainflow 30 Hz rainflow 1/sec 1/min 1/hour 1/day 1/month Sample Rate AveragePower(mW) always on deep sleep turn off Power Requirements • End node ~0.5 mW (long-term average) • Router node ~200 mW • Gateway ~5-10 W
  • 69. Bridge Frequency Analysis 16 December 2010 74 Power Spectrum of Several Locations Min, Max, RMS Accelerations with Location To see change of ωn with location Same frequencies not dominant at all locations Varying magnitude with location
  • 70. Prototype 16 December 2010 75 CAD Prototype Components • New combination of linear & nonlinear system Mounting [2]
  • 71. Next Generation Design 16 December 2010 76 Exploded View • 1/3 the volume, ½ the parts, easy adjustment, assembly, & mounting Mounting Iso View
  • 72. Supplying Power Alternatives to Remote Communities ENERGY HARVESTERS: SPARC
  • 73.
  • 74. 2008-09 Water Wheel Testing • Potential Energy • Kinetic Energy – Darrieus – Propeller – Water wheels
  • 75. Test: Compare Final Systems Lake Pull: Stock System vs. SPARC (27.5°Al Shroud + Filter) 1.1 2.1 3.1 4.1 5.1 6.1 0 20 40 60 80 100 120 140 160 0% 5% 10% 15% 20% 25% 30% 35% 40% 0.5 0.8 1.0 1.3 1.5 1.8 2.0 2.3 2.5 2.8 3.0 Stream Velocity [mph] GeneratorPowerOutput[Watts] PowerIncrease Stream Velocity [m/s] System Improvement, % Manufactured System SPARC Improved System
  • 76. ENERGY HARVESTERS: SINGAPORE SOLAR PARK – MARINA BARRAGE
  • 77. ENERGY HARVESTERS: SINGAPORE BREEZE SHELTERS – MARINA BAY
  • 78. Chapter V: Interactive E-Book Presentation Chapter 5: Amusement Park Rides Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
  • 79. No water theme park is complete without a long run on a water slide, but what do you do when you don't have the room? Let the laws of physics give you a ride! The team puts together an amazing, fun- filled "slide-in-a-ring" and then turns on the hose for some aquatic fun. AMUSEMENT PARK RIDES: ACORN’S PERPETUAL MOTION WATER SLIDE
  • 80. Ideation Activity • Generate / Sketch Ideas: Water Park Slides – Assume very little water available (a hose or small water tank) – Assume very little space (perhaps the size of a merry-go- round or Ferris wheel) – …
  • 81. Amusement Park Rides: Acorn’s Water Slide
  • 82. Amusement Park Rides: Acorn’s Water Slide
  • 83. Amusement Park Rides: Acorn’s Water Slide
  • 84. Amusement Park Rides: Acorn’s Water Slide
  • 85. Amusement Park Rides: Acorn’s Water Slide
  • 86. Amusement Park Rides: Acorn’s Water Slide
  • 87. Amusement Park Rides: Acorn’s Water Slide
  • 88. Amusement Park Rides: Acorn’s Water Slide
  • 90. Chapter VI: Interactive E-Book Presentation Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 6: Robotic Systems
  • 92. ROBOTIC SYSTEMS: HIGHLY MOBILE ROBOTS
  • 93. Design for Highly Mobile Robots • Why? – Urban Search and Rescue • Involves human dangers including physical harm, difficult access and hazardous materials • Japan’s east coast post tsunami disaster, radioactive rubble, missing persons • 9-11 New York City post terrorist disaster – Outdoor ISR, Search and Rescue, Recreation • Exploration of caves and tunnel – Searching for illegal activity or activity of interest – Tool for spelunking, exploring new cavities for potential future human exploration – Perimeter Monitoring • Collapsed Mine Rescue and Exploration – Verifying survivor location to aide proper rescue drilling – 2010 Chililean and New Zealand Disasters
  • 94. Design Requirements: Evaluating the Scenarios 1 2 3 4 5 6
  • 95. Design Requirements: Evaluating the Scenarios DEVICE MUST COPE WITH: HAZARDOUS MATERIAL (RADIOACTIVE OR OTHER) RESTRICETED POINTS OF ACCESS LARGE DEBRIS CAUSING LEDGES AND CREVICES ROCKY, MUDDY, SANDY, OR SMOOTH TERRAIN
  • 96. Design Requirements: Summary 1. Insertion / Retraction through 8 in (20cm) borehole 2. Negotiate rubble, mud, & rough terrain 3. Negotiate 2 foot vertical obstacles and crevices
  • 97. Highly Mobile Robots Solutions: Conceptual Mobility Enhancers
  • 98. Solution: Conceptual Embodiment, Crevice 1 2 3 4 5
  • 102. Chapter VII: Interactive E-Book Presentation Epilogue Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 7: Biomedical – Biomechanics Devices
  • 103. Compliant Prosthetic Sockets • Develop an efficient CAD/CAE/CAM framework to fabricate prosthetic sockets  Interface between prosthesis and limb  Selective compliance for increased comfort socket attachment fitting pylon prosthetic foot
  • 104. Significance of the Work • 400,000 living limb amputees in US alone • 60,000 new amputees added annually • 97% could benefit from prostheses to assist locomotion • 70,000 new prosthetists needed to meet needs with current technology • Use of CAD/CAM techniques is only way to meet need
  • 105. Selective Laser Sintering (SLS) • Rapid Prototyping technique  Complex geometries with minimal cost penalty  Socket created directly from subject-specific geometry  Allows direct integration of socket with other components  Mating features between socket and pylon
  • 106. Incorporation of spiral slots • Slots can be directly implemented within socket wall through straightforward CAD operations • Back wall is needed to protect feature and keep smooth outer appearance • Void space between walls can be filled with cushioning material
  • 108. Epilogue: Interactive E-Book Presentation Epilogue Prologue: Beginnings Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Epilogue Epilogue: A Snapshot of the Future: Engineering Grand Challenges
  • 109. ENGINEERING GRAND CHALLENGES OF THE 21st Century
  • 110. Improve Urban Infrastructure: Singapore’s Helix Bridge http://www.cnngo.com/singapore/play/worlds-first-curved-double-helix-bridge-marina-bay-505668
  • 111. Creativity and Design 4. Creativity in Design • Teamology http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
  • 112. 117
  • 113. 118
  • 114. 119 OVERVIEW OF MBTI • 4 letters define the “type” • Describes how a person prefers to interact with their environment • Various tests exist to define “type”  E(for Extrovert) or… I (for Introvert)  S (for Sensor) or… N (for iNtuitor)  T (for Thinker) or… F (for Feeler)  J (for Judger) or… P (for Perceiver)
  • 115. 120 MBTI “There is a great deal of human nature in people.” - Mark Twain
  • 116. 121 MBTI: Design Team Roles OB OBSERVER Sees all sides IS SI SE ES EN NE NI IN S N I E INSPECTOR Detects & corrects errors. INVESTIGATOR Gets facts & know-how. MODELMAKER Builds & tests rough prototypes. TEST PILOT Pushes performance envelope. ENTREPENEUR Explores new products and methods. INNOVATOR Synthesizes new products. VISIONARY Imagines various product forms and uses. STRATEGIST Speculates on project & product future. INFORMATION-GATHERING IT TI TE ET EF FE FI IF T F I E REVIEWER Compares results with goals. SIMULATOR Analyzes performance & efficiency. SCHEDULER Sets deadlines & breaks bottlenecks. COORDINATOR Focuses effort & saves time. DIPLOMAT Harmonizes team, client, & customer. CONCILIATOR Detects and fixes interpersonal issues. NEEDFINDER Evaluates human factors & consumer issues. CRITIC Addresses aesthetic & moral issues. DECISION-MAKING ME MEDIATOR Referees conflicts
  • 117. 122 6-Hats Overview • 6 “Hat Colors” represent 6 Communication styles, originally from business management • Instrument created to determine preferred hat(s) • Provides basis for algorithm to choose and understand teams • Edward DeBono, Six Thinking Hats, Little & Brown, 1985 • Instrument Creator: Dr. Dan Jensen at USAFA
  • 118. 123 6-Hats Overview White Hat * I focus on objective facts. * I enter into a discussion without preconceived ideas on a solution Red Hat * I have good intuition * I think emotions should play a significant role in decision making Yellow Hat * I usually see the positive side * I tend to see the valuable contributions in people’s ideas
  • 119. 124 6-Hats Overview Black Hat * I can quickly see why an idea will not work * I like to play the “devil’s advocate” Green Hat * I am creative * I am good at finding new approaches to solving a problem Blue Hat * I like to lead the problem solving process * I focus on the big picture, summarize and draw conclusions
  • 120. 125 Extended Overview of 6-Hats Communication Styles/Roles White Hat I focus on objective facts. I enter into a discussion without preconceived ideas on a solution I seek to know that facts of a situation I seek to know the statistical evidence concerning a decision I try to think totally objectively about a situation I seek to differentiate between facts and opinions I am more interested in facts than opinions Red Hat My feelings sway my decisions I have good intuition I often have hunches about the best decision My personal opinions play a significant role in my decision making process I listen to my emotions when making decisions I am suspicious of other people’s decision making process I think emotions should play a significant role in decision making Yellow Hat I usually see the positive side of things I can often see the good parts of even a bad idea I am usually optimistic that a new idea will work I tend to see the valuable contributions in people’s ideas I believe that most new ideas have significant value I usually “look on the bright side” of a problem My comments are usually positive and constructive Black Hat I can quickly see why an idea will not work I often can tell an idea will not work by judging from past experience I like to play the “devil’s advocate” I can usually see the pitfalls in an idea I can readily detect poor logic in someone’s argument I find it easy to be critical of other’s ideas I am often pessimistic of others ideas Green Hat I am creative I often generate new ways of thinking about a problem I easily think “outside of the box” I am good at finding new approaches to solving a problem I am constantly thinking of alternatives I am not likely to settle for the “status quo” I can easily generate new concepts Blue Hat I like to lead the problem solving process I tend to think as much about the problem solving process as the problem itself I focus on the big picture, summarize and draw conclusions I find myself trying to keep the group focused I tend to try to optimize the group problem solving process I often help the group clearly define the problem I often find myself orchestrating the group
  • 121. Creativity and Design 4. Creativity in Design • Ideation-Creativity Methods http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
  • 123. Analogy Exercise • Consider a number of cases – A Design Problem / Opportunity… – An Analogy – A Solution…
  • 124. 129 Examples of Analogy Device that allows repeatable printing Problem Description Analogy Concept Wine Press Gutenberg Printing Press
  • 125. 130 Examples of Analogy Device that provides pseudorandom frequency changes for transmission encryption Problem Description Analogy Concept Player Piano Frequency-hopping Radio Transmission
  • 126. 131 Examples of Analogy Device that temporarily secures two materials without adhesives and is reusable VelcroCockle Burr Problem Description Analogy Concept
  • 127. 132 Examples of Analogy Device that secures and cuts unwieldy materials such as tree branches Black & Decker Alligator LopperAlligator Jaws Problem Description Analogy Concept
  • 128. Examples of Analogy Device that can traverse large distances over rough, uneven terrain utilizing wind power as the source for locomotion Mars Exploration Robot Tumbleweed Problem Description Analogy Concept
  • 129. Examples of Analogy Portable device that provides both hand-held and hands-free lighting Problem Description Analogy Concept B&D Snake LightKing Cobra
  • 130. Examples of Analogy New sail that includes appropriate flexibility but also rigidity Ship Sails Bat Wing Problem Description Analogy Concept
  • 131. Examples of Analogy Increases passive cooling in public spaces “Airfoil Shape Structures” Airfoil Problem Description Analogy Concept
  • 132. 137 Distant Design Analogy Example: Analogy between two devices (Distant domain) Vegetable Peeler Pick-up winder to create coiled wire pick-ups for an electric guitar
  • 133. 138 Biological Analogy from Functional Similarity www.raymondchow.ca/ gallery/leaf.jpg Bipolar Plate VeinsFlow Field Lamina (Blade) Analogous Functions: ‘distribute fluid: guide fluid: disperse fluid’
  • 134. 139 Concept Generation (Ideation) Methods • Human beings have an innate ability for problem solving by synthesis and analogy • Synthesis – combining existing parts into novel combinations (creativity) • Analogy – illustration or extraction of an idea by means of another familiar idea that is similar or parallel to it in some significant features • Most systems design is a synthesis / analogy from knowledge of physical principles and existing designs
  • 135. 140 • Engineers are typically well trained in fundamental knowledge, but little training in synthesis leading to innovation • Theory – innovation is not a single “light bulb” event, but a series of many complementary insights purposefully guided towards desired results • Goal of concept generation methods: increase skills in concept generation (synthesis and analogy) Concept Generation (Ideation) Methods
  • 136. 141 Concept Generation (Ideation) Methods Advantages of methods: • Amplify concept generation ability • Guide process towards desired results • Diminish preconceived solutions (obstacles, since first ideas are rarely “best”) • Overcome “group think” and design fixation
  • 137. 142 Ideation Methods Formal Concept Generation Methods Intuitive Directed (Logical) Group Only Group or Individual Brainstorming Synectecs Progressive Methods Sequential PMI K-J 6-3-5 Gallery Method C-Sketch Storyboarding Affinity Method Morphological Analysis Check Listing Action-Verbs Design Catalogs TIPS (TRIZ) Inversion Forward Steps Factorization & Combinations Axiomatic Principles Physical Effects Solution Principles Information Gathering Information Gathering
  • 138. 143 Overview of the Methods Two Categories of CG Methods: 1. Intuitive methods – facilitate divergent thinking, resulting in many ideas 2. Directed methods – systematic approach to using known information to generate solutions
  • 139. 144 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting technique)
  • 140. 145 Basic Guidelines for Idea Generation: Applies to all Idea Ideation Methods • Suspended judgment of ideas • Present all ideas, including the bad or silly ones • Wild and Crazy Ideas are good • Build from others’ ideas: Piggy Backing and Leap Frogging • Strive for quality and quantity • Review the problem at the beginning of the session; re-represent the problem especially in action
  • 141. 146 Brainstorming Method: The Basics Brainstorming (Mode of Communication: Verbal):  Select a facilitator and scribe  Review / Re-represent the problem ~10 minutes - (task clarification, CN’s, specifications, etc.)  Rapid idea generation: facilitator uses categories of ideas to piggy-back and leap-frog  When ideas trickle, either stop or use idea generators (analogies, physical principles, etc.)
  • 142. 147 Brainstorming Exercises • Design Problem I: “System to prevent the entrance of insects (bugs) to a home or other residence” • Design Problem II: “System to detect golf ball hit from the tee box”
  • 143. Ideation Exercise • In teams of 4-5 persons, generate as many solutions as possible to the “Detect Golf Ball” problem • Time Limit: 15 minutes • Share the ideas with the class
  • 144. 149 Golf-Ball Detection Problem: Merely a List… Bright colored ball Electronic Grid with ball emitter Sound horn in ball Exploding ball Golf lessons GPS System Scent-Human Scent-Dog Virtual golf Pressure sensitive ground String attached to ball Smoke trail Shorter golf course Putt-Putt golf Spotters paced every 10 m Colored golf course Trajectory calculation system Robotic arm hits ball Mini-camera in ball Light emitting ball Ball shoots flare Plexiglassside walls on golf course Funnel shaped golf course Speaker in ball; use microphone to call yourself
  • 145. 150 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting technique)
  • 146. 151 Advancing a Brainstorming Session: Mind Maps • Step 1: Write Problem in the center • Step 2: Add ideas: cluster into hierarchical groupings – Look for categories!! – Groupings help lead to more ideas – Documents brainstorming – Power of technique – utilizes fact that ideas in memory are linked by association
  • 147. 152 Golf-Ball Detection Problem: A Mind Map Detect Golfball Human Golf Lessons Take Series of Pictures In Flight Beep Trail Smoke Trail Change Game Putt- Putt Golf Robotic Arm Hits Ball Mylar Field Virtual/ Video Golf Shorter Golf Course Play at Night Glowin the Dark Ball Detects Human Change Human Binoculars Mimi Camera in Ball Shoot Laser BeamBack Hear Beeper w/Ear Phones Proximity Sensor, Beep when Close Detect Angle & Speed: Calculate Trajectory Accelerometer Radar Gun Strain Gage Rate if Angle Change Handle Orientation Gyroscope Inclinometer Change Ball Ball Inflates String Attached to Ball Ball Becomes Bigger Jumping Ball Continuous Vertical Bounce Emit a Signal Passive Emitter Active Emitter Bright Colors Magnetic Ball Smell: Human Detects Dog Detects Scent Sound Horn in BallGPS Eject Smoke Exploding Ball Radio Signal LED Array in Ball Wave Flag Beep Speaker in Ball, Use Microphone to Call Yourself Eject Ink Collar & Antenna Analogy: Fish Finder Measure with Speed of Sound: Time to Hit Ground Analogies Hunting Bird Dog Torpedo Radar Golf Course Systems Artillery Field Observers: Spotters Course Characteristics Radar System Light Beams Video Cameras FollowBall (TV Display) Electronic Grid Camera Grid Mylar Course Pressure Sensitive Ground Add Plexiglass or Nets to Sides of Fairways Funnel Shape to Course Change Course Colors
  • 148. Ideation Exercise • In teams of 4-5 persons, generate as many solutions as possible to the “Prevent Pest in Home” problem • Utilize Brainstorming with Mindmapping • Time Limit: 15 minutes • Share the ideas with the class
  • 150. 155 A Sticky Note Mind Map
  • 151. 156 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting technique)
  • 152. 157 Morph Matrix Functions Current Solution Apply finger force shaped top, bent bottom Convert to large force pivot Move file into place pivot out file Stop motion teeth hit Release force spring of bent body
  • 153. 158 Morph Matrix Functions Current Solution New Solution 1 New Solution 2 Apply finger force shaped top, bent bottom shaped top and bottom Convert to large force pivot linkage Move file into place pivot out file file on arm slide arm out Stop motion teeth hit mechanical stop Release force spring of bent body
  • 154. 159 Morph Matrix Functions Current Solution New Solution 1 New Solution 2 Hydraulic Solution Electrical / Magnetic Apply finger force shaped top, bent bottom shaped top and bottom Convert to large force pivot linkage Move file into place pivot out file file on arm slide arm out Stop motion teeth hit mechanical stop Release force spring of bent body piston magnet
  • 156. 161 Morph Matrix Example: Ways to Store Energy
  • 157. 162 Remove Bilge Water water, impurities water, impurities natural energy, shock, wave action noise, vibration (?) secured? ”primed?", clogged monitor water level Morph Matrix Example: Bilge Water Removal System
  • 158. 163 Natural Energy Water, Debris Impurities Clogged? Water Debris, Impurities Noise?, Vibrations Energy Type Motion? Fluid Motion Air, Water "Purified Water" Primed? Solids/ Solutions Water, Air Chemical Energy Chem. Energy Collect debris/ impurities Transform energy Store or retain energy Energize water Capture or collect energy Eject waterPrevent entrance of debris Prevent Impurities Inhibit backflow Channel water Channel water Permit debris/impurities removal Import water Provide corrosion and UV protection Morph Matrix Example: Bilge Water Removal System
  • 159. 164 Sub-functions Mechanical Fluid Electrical Principles Principles Capture Energy Transform Energy Import Water Transport Water PrinciplesPrinciples Principles Energy Misc. Principles Wave - Spring Wave - Pendulum Wind - Vanes Wind - Cups Float - Dock Multiple Floats Solar PanelsBatteries Salt-Water Concentration Reactive Compounds Salter DuckWave - Elastic Reservoir - Rain Ocean - Pressure Wave - Bladder Boat Movement Suction Flowing Water Moving Column Delta Temperature Capacitor Four Bar Pendulum Cam Universal Joint Bevel Gear Spur Gears Wind Mill Belts-Sprokets Crank-Shaft Rack-n-Pinion Vaporize Atomize Lift Ferris Wheel Archimedes Screw Shovel Syphon Solidify-Freeze Absorb-Sponge Absorb-Chemical Ferris Wheel Archimedes Screw Piston Tube Pressure Pressure Head Steam Atomizer Mass-Spring Spin-Centrifugal Funnel Water-Column Carousel Channel Weir Inhibit Backflow Ball Valve Butterfly Valve Flapper Valve Water Column Water Piston Fountain One-Way Resistance Actuated Valve Solenoid Prevent Debris/ Impurities Screen Permeable Membrane Absorb-Sponge Chemical Bond Oil Eaters Skimmer PropellerTorsional Spring Squeeze Bladder Morph Matrix Example: Bilge Water Removal System
  • 163. 168 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting technique)
  • 164. 169 External Search: Information Sources Published Media People Worldwide Web Analogies Benchmarking Nature Product Function Product Architecture Patents Journals Product Information Textbooks Consumer Product Periodicals Government Reports Customers Experts Professionals in Field Trade Summaries Mfgs. Listings Information Research Services
  • 165. 170 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting technique)
  • 166. 171 Bio-Inspired Design-by-Analogy Example “Wings Take to the Water,” 2000, BBC News Reed, 2006, “The Future of Shipping”, Popular Science Collapsible Sail
  • 167. 172 Example of Analogy: Same domain analogy Liquid measuring device with convenient to read measurement scales New Measuring Cup Historical Patent for this problem Problem Description Analogy Concept
  • 168. 173 Distance Design Analogy Example: Analogy between two devices (Distant domain) Vegetable Peeler Pick-up winder to create coiled wire pick-ups for an electric guitar
  • 169. 174  The mapping of features of one thing to a design problem you are trying to solve  Anytime you take information from an example you have seen before  Can be same domain or distant domain What is a Design Analogy?
  • 170. Design by Analogy (DbA): Word Tree Method 175
  • 171. What is Design by Analogy? Leonardo’s drawings for flying machines/devices based on the analogy of bat wings
  • 172. Semantic Retrieval Consider a nuclear chain reaction based on physics concepts… Similar concepts exist in how we store an retrieve information in our brain… One concept activates others… Thus, we need a method/technique to enhance our creativity and assist us in retrieving analogous ideas based on concepts and experiences stored in our memories… A tremendously helpful technique utilizes the tool known as VisualThesaurus™
  • 174.  Interactive dictionary and thesaurus which creates word maps What is the Visual Thesaurus? Example: Sleep
  • 176. A Design Problem… How to acquire, listen, organize, access and share music The CD was the solution!! But if you want to listen to different artists, you have to carry several CDs and constantly recharge your CD player
  • 177. • To solve the transactional design problem, we seek to generate re- representations of the problem, memory retrieval mechanisms for analogous ideas, and actual analogous solutions. Keywords Trees Blackbox 1. Functional Requirements 2. Customer Requirements 3. Statement Keywords How to acquire, listen, organize, access and share music Access Acquire Listen Organize Arrange Store Keywords Design Problem…
  • 178.
  • 180. Design Problem… Using different levels of VisualThesaurus
  • 181. Solutions From VisualThesaurus… To This…. Or even this…. From This…
  • 182. WordTree Analogy Method Overview Problem Descriptors (problem statement / mission statement, CNs, functions) Create Multiple Problem Statements Rotational Brainwritng: Search for Analogies and Solutions Round 1:Problem Statements R2: Single Words from Tree R3: Patent Results and Researched Analogies(Google) Continue with Design Process Identify Potential Analogies Create WordTrees (Re-represent the problem) 1. Team Generates Using Sticky Note WordTrees by Rotational Brainwriting 2. WordNet results 3. Combine Team results with WordNet results Identify Analogous Domains Patent Search Analogous Domain Research Analogies Functional Model
  • 183. Finished Sticky Note WordTree
  • 185. Analogies for a Towel Folder • cogging • douse (douse a sail) • raking • sandblasting • stickle • sheet metal design (metal folding) • napkin folding • origami
  • 186. Automated Design for a Towel Folder
  • 187. WordTree Analogy Method Overview Problem Descriptors (problem statement / mission statement, CNs, functions) Create Multiple Problem Statements Rotational Brainwritng: Search for Analogies and Solutions Round 1:Problem Statements R2: Single Words from Tree R3: Patent Results and Researched Analogies(Google) Continue with Design Process Identify Potential Analogies Create WordTrees (Re-represent the problem) 1. Team Generates Using Sticky Note WordTrees by Rotational Brainwriting 2. WordNet results 3. Combine Team results with WordNet results Identify Analogous Domains Patent Search Analogous Domain Research Analogies Functional Model
  • 188. 194 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting, brainsketching technique)
  • 189. SCAMPER Method Substitute Combine Adapt Modify / Distort Put to other use Eliminate Rearrange/ Reverse
  • 190. SCAMPER Questions… Substitute Adapt • What can be substitute? • Can the rules be changed? • Other process or procedure? • Other place? • Other approach? • What else instead? • What else is like this? • What other idea does this suggest? • What other part can be changed? And exchanged for what? • Change characteristics of a component? • Who could we emulate?
  • 191. SCAMPER Questions… Modify / Distort • What we can be magnified, made larger, or extended? • What can be exaggerated? Overstated? • How about greater frequency? • How can this be altered for the better? • Change meaning, color, motion, sound, odor, form, or shape? Change the name? • What changes can be made in the plans? In the process? In the marketing? Rearrange/ Reverse • What other arrangements might be better? • Interchange components? Other pattern? Other layout? Other sequence? Change the order? • Change pace or schedule? • What are the opposites? What are the negatives? • Should I turn it around? Up instead of down? Consider it backwards? • Reverse roles? Do the unexpected?
  • 192. 198
  • 193. How to acquire, listen, organize, access and share music A Design Problem… The CD was the solution!! But if you want to listen to different artists, you have to carry several CDs and constantly recharge your CD player
  • 194. Generating Solutions… Adapt • What else is like this? • What other part can be changed? • Who could we emulate? … Who else organize, allow access and share things?.... A LIBRARY!
  • 195. Solutions From scAmper, using “Library”… From this…. To This…. Or even this….
  • 196. Ideation Activity • Phase II of Design with Transactional Problems – Phase II Problem and SCAMPER Information – Survey
  • 197. 204 Agenda for Our Study  Classical Brainstorming: Guidelines for Idea Generation  Brainstorming with Mind Maps  Morphological Analysis  External Search  Design by Analogy (DbA)  SCAMPER: Idea Generators for Intuitive Concept Generation  6-3-5 / CSketch (a brainwriting, brainsketching technique)
  • 198. 205 6-3-5 / Csketch Method (Brainwriting) • Procedure (Mode of Communication: graphical): 6 – group members 3 – ideas (sketches & keywords) per paper (sub-round #1, 15 minutes) 5 – complete rounds of exchanging papers (5-10 min/exchange*6 people*5 round =2.5-5 hours for 5 rounds)
  • 199. 206 6-3-5 / Sketch Method Guidelines • Each rotation allows adding to and synthesizing (combining) ideas • Avoid negative written comments • No talking! (Emphasizes sketching) • Sketches with brief keywords
  • 201. 208 6-3-5 / CSketch Case Study: Power ScrewDriver
  • 202. 209 6-3-5 / CSketch Case Study: Power ScrewDriver
  • 203. 210 6-3-5 / CSketch Case Study: Power Driver Primary Functions from the Functional Model • Convert EE  torque • Import hand • Increase torque • Actuate electricity • Change torque • Couple Bit
  • 204. 211 6-3-5 / Csketch Sub-Round 1 Motor Epicyclic Motor Actuator Switch Actuator Switch Actuator Switch Battery Battery Battery Bit Storage Bit Bit Bit Storage Hand Grip Hand Grip Hand Grip Screw Chuck Spring Chuck Spring Chuck Worm Drive Battery Cavity/Latch
  • 206. 213 Design Problem Design a d evice to q u ickly sh ell p ean u ts in p laces like Haiti an d West Afr ican Custom er Needs 1 .Low cost 2 .Easy to m an u factu r e 3 .Qu ickly sh ellin g of a lar ge q u an tity of 4 .Rem ove th e sh ell with m in im al d am age p ean u ts Functions 1 .Im p or t en er gy 2 .Br eak th e sh ell 3 .Sep ar ate th e p ean u t fr om th e sh ell Peanut Sheller Product Development
  • 207. 214 Water Mill by a Waterfall Cam Grate Hopper Graduated Concentric Crushing Surfaces Conveyor Collection Bin Hand Crank Vertical Crushing Plate Water Mill by a Waterfall Cam Grate Hopper Graduated Concentric Crushing Surfaces Conveyor Collection Bin Hand Crank Vertical Crushing Plate
  • 208. 215 Boiling Water Water Mill by a Waterfall Cam Vertical Crushing Plate Grate Hopper Graduated Concentric Crushing Surfaces Conveyor Collection Bin Hand Crank Conveyor Drive Grate Fire Water Inlet Hopper Vertical Crushing Plate Hopper Boiling Water Water Mill by a Waterfall Cam Vertical Crushing Plate Grate Hopper Graduated Concentric Crushing Surfaces Conveyor Collection Bin Hand Crank Conveyor Drive Grate Fire Water Inlet Hopper Vertical Crushing Plate Hopper
  • 209. Ideation Activity • C-Sketch – In groups of 4-5 persons, discuss and review the design problem – First five (5) minutes: Mindmap as many solutions as possible – Next five (5) minutes: sketch three (3) diverse ideas on a sheet of paper. – Rotate paper to your right. – Next five (5) minutes: modify and evolve ideas on the rotated paper OR add an entirely new idea inspired by the ideas drawn on the page – Rotate and repeat… – Design Problems: • “Incentivize sustainable home or office energy use, including the layout and implement of smart grid systems”
  • 210. 217 1. Choose top priority functions 2. Brainstorm / Mind Map intuitive ideas 3. External Search for additional ideas 4. Create morph matrix of combined results 5. Perform 6-3-5 / CSketch by seeding with morph matrix Overall Ideation Methodology
  • 211. Theory of Inventive Problem Solving: TIPS / TRIZ • History: – Creator: Genrich S. Altshuller (pen name Altov) • First Invention: Scuba Diving Equipment When 14 Years of Age • Soviet Navy Officer and Patent Expert • 1940’s, Post World War II – Russian Jew; placed in intellectual camp to Stalin – Camp composed of engineers and cognitive psychologists – Developed Science of Design based on study of patents (>200,000 patents; >300 person years) – Theory based on the concept of contradictions, conflicts, and negative correlations as inventive problems
  • 212. Theory of Inventive Problem Solving: TIPS / TRIZ • Types / Levels of Patents: – Level 1: Routine design problems solved by methods well known within the specialty. No invention needed. About 32% of the solutions fell into this level. – Level 2: Minor improvements to an existing system, by methods known within the industry. Usually with some compromise. About 45% of the solutions fell into this level. – Level 3: Fundamental improvement to an existing system, by methods known outside the industry. Contradictions resolved. About 18% of the solutions fell into this category. – Level 4: A new generation that uses a new principle to perform the primary functions of the system. Solution found more in science than in technology. About 4% of the solutions fell into this category. – Level 5: A rare scientific discovery or pioneering invention of essentially a new system. About 1% of the solutions fell into this category.
  • 213. Theory of Inventive Problem Solving: TIPS / TRIZ • Main Elements: – Laws of System Evolution (8) – Generalized Engineering Parameters (39) – Design Principles (40) – TIPS Parameter Matrix – Physical Effects (>1000) – S-Fields – Systematic Methodology
  • 214. Generalized engineering parameters for describing product metrics. 1 Weight of moving object 21 Power 2 Weight of stationary object 22 Energy loss 3 Length of moving object 23 Substance loss 4 Length of stationary object 24 Information loss 5 Area of moving object 25 Waste of time 6 Area of stationary object 26 Quantity of a substance 7 Volume of moving object 27 Reliability 8 Volume of stationary object 28 Accuracy of measurement 9 Velocity 29 Manufacturing precision 10 Force 30 Harmful actions affecting the design object 11 Stress or pressure 31 Harmful actions generated by the design object 12 Shape 32 Manufacturability 13 Stability of object's composition 33 User friendliness 14 Strength 34 Repairability 15 Duration of action generalized by moving object 35 Flexibility 16 Duration of action generalized by stationary object 36 Complexity of design object 17 Temperature 37 Difficulty to control or measure 18 Brightness 38 Level of automation 19 Energy consumed by moving object 39 Productivity 20 Energy consumed by stationary object
  • 215. TIPS’ Design Principles (1-20) to solve engineering conflicts. 1 Principle of segmentation Divide the object into independent parts that are easy to disassemble, increase the degree of segmentation as much as possible 2 Principle of removal Remove either the disturbing part or the necessary part from the object 3 Principle of local quality Change the object's or environment's structure from homogeneous to non-homogeneous. Let different parts of the object carry different functions. 4 Principle of asymmetry Make object asymmetrical, or increase asymmetry 5 Principle of joining Merge homogeneous objects or those intended for contiguous operations. 6 Principle of universality Let one object perform several different functions. Remove redundant objects. 7 The nesting principle Place one object inside another, which in turn is placed in a third, etc., or, let an object pass through a cavity into another 8 Principle of counterweight Attach an object with lifting power or use the interactions with the environment, e.g., aerodynamic lift. 9 Principle of preliminary counteraction Perform a counter-action to the desired action before the desired action is performed 10 Principle of preliminary action Perform the required action before it is needed, or set up the objects such that they can perform their action immediately when required 11 Principle of introducing protection in advance Compensate for the low reliability of an object by introducing protections against accidents before the action is performed 12 Principle of equipotentiality Change the conditions such that the object does not need to be moved up or down in the potential field 13 Principle of opposite solution Implement the opposite action of what is specified. make a moving part fixed and the fixed part mobile. Turn the object upside down. 14 Principle of spheroidality Switch from linear to curvilinear paths, from flat to spherical surfaces, etc. Make use of rollers, ball bearings, spirals. Switch from direct to rotating motion. Use centrifugal force. 15 Principle of dynamism Make the object or environment able to change to become optimal at any stage of work. Make the object consist of parts that can move relative to each other. If the object is fixed, make it movable. 16 Principle of partial or excessive action If 100% is unobtainable, try for slightly less or slightly more. 17 Principle of moving into a new dimension Increase the object's degree of freedom. Use a multi-layered assembly instead of a single layer. Incline the object or turn it on its side. Use the other side of an area. 18 Use of mechanical vibrations Make the object vibrate. Increase the frequency of vibration. Use resonance, piezovibrations, ultrasonic, or electomagnetic vibrations. 19 Principle of periodic action Use periodic or pulsed actions, change periodicity. Use pauses between impulses to change the effect. 20 Principle of uninterrupted useful effect Keep all parts of the object constantly operating at full power. Remove test or set-up runs.
  • 216. TIPS’ Design Principles (21-40) to solve engineering conflicts. 21 Principle of rushing through Carry out a process or individual stages of a process at high speed. 22 Principle of turning harm into good Use harmful factor to obtain a positive effect. Remove a harmful factor by combining it with other harmful factors. Strengthen a harmful factor to the extent where it ceases to be harmful. 23 The feedback principle Introduce feedback. If there already is feedback, change it. 24 The go between principle Use an intermediary object to transfer or transmit the action. Merge the object temporarily with another object that can be easily taken away. 25 The self service principle The object should service and repair itself. Use waste products from the object to produce the desired actions. 26 The copying principle Instead of unavailable. complicated or fragile objects, use a simplified cheap copy. Replace an object by its optical copy, make use of scale effects. If visible copies are used, switch to infra-red or ultra-violet copies. 27 Cheap short life instead of expensive longevity Replace an expensive object that has long life with many cheap objects having shorter life. 28 Replacement of a mechanical pattern Replace a mechanical pattern by an optical, acoustical or odor pattern. Use electrical, magnetic or electromagnetic fields to interact with the object. Switch from fixed to movable fields changing over time. Go from unstructured to structured fields. 29 Use of pneumatic or hydraulic solutions Use gaseous or liquid parts of an object instead of solid parts. 30 Using flexible membranes and fine membranes Replace traditional constructions with those made from flexible membranes or thin film. Isolate an object from its environment using flexible membranes or thin film 31 Using porous materials Make the object porous or use porous elements, e.g., inserts, covers, etc. If the object is already porous, fill the pores in advance with some useful substance. 32 The principle of using color Change the color or translucency of an object or its surroundings. Use colored additives to observe certain objects or processes. If such additives are already used, employ luminescence traces. 33 The principle of homogeneity Interacting objects should be made of the same material, or material with identical properties. 34 The principle of discarding and regenerating parts Once a part has fulfilled its purpose and is no longer necessary, it should automatically be discarded or disappear, e.g., evaporate, or change its shape. Parts that become useful after a while should be automatically generated. 35 Changing the aggregate state of an object Change state, e.g., solid to liquid. Use pseudostates and intermediary states, e.g., elastic solid bodies. 36 The use of phase changes Use phenomena occurring in phase changes, e.g., use of volume changes, heat dissipation, etc. 37 Application of thermal expansion Use expansion or contraction of materials by heat. Use materials with different thermal expansion coefficients. 38 Using strong oxidation agents Replace air with enriched air or replace enriched air with oxygen. Treat the air or oxygen with ionizing radiation. Use ionized oxygen. Use ozone. 39 Using an inert atmosphere Replace the normal environment with an inert one or a vacuum. 40 Using composite materials Switch from homogeneous materials to composites.
  • 217. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1 15. 8. 29. 34 29. 17. 38. 34 29. 2. 40. 28 2. 8. 15. 38 8. 10. 18. 37 10. 36. 37. 40 10. 14. 35. 40 1. 35. 19. 39 28. 27. 18. 40 5. 34. 31. 35 6. 29. 4. 38 19. 1. 32 35. 12. 34. 31 12. 36. 18. 31 6. 2. 34. 19 5. 35. 3. 31 10. 24. 35 10. 35. 20. 28 3. 26. 18. 31 3. 11. 1. 27 28. 27. 35. 26 28. 35. 26. 18 2 10. 1. 29. 35 35. 30. 13. 2 5. 35. 14. 2 8. 10. 19. 35 13. 29. 10. 18 13. 10. 29. 14 26. 39. 1. 40 28. 2. 10. 27 2. 27. 19. 6 28. 19. 32. 22 35. 19. 32 18. 19. 28. 1 15. 19. 18. 22 18. 19. 28. 15 5. 8. 13. 30 10. 15. 35 10. 20. 35. 26 19. 6. 18. 26 10. 28. 8. 3 18. 26. 28 10. 1. 35. 17 3 15. 8. 29. 34 15. 17. 4 7. 17. 4. 35 13. 4. 8 17. 10. 4 1. 8. 35 1. 8. 10. 29 1. 8. 15. 34 8. 35. 29. 34 19 10. 15. 19 32 8. 35. 24 1. 35 7. 2. 35. 39 4. 29. 23. 10 1. 24 15. 2. 29 29. 35 10. 14. 29. 40 28. 32. 4 10. 28. 29. 37 4 35. 28. 40. 29 17. 7. 10. 40 35. 8. 2. 14 28. 1 1. 14. 35 13. 14. 15. 7 39. 37. 35 15. 14. 28. 26 1. 40. 35 3. 35. 38. 18 3. 25 12. 8 6. 28 10. 28. 24. 35 24. 26 30. 29. 14 15. 29. 28 32. 28. 3 2. 32. 10 5 2. 17. 29. 4 14. 15. 18. 4 7. 14. 17. 4 29. 30. 4. 34 19. 30. 35. 2 10. 15. 36. 28 5. 34. 29. 4 11. 2. 13. 39 3. 15. 40. 14 6. 3 2. 15. 16 15. 32. 19. 13 19. 32 19. 10. 32. 18 15. 17. 30. 26 10. 35. 2. 39 30. 26 26. 4 29. 30. 6. 13 29. 9 26. 28. 32. 3 2. 32 6 30. 2. 14. 18 26. 7. 9. 39 1. 18. 35. 36 10. 15. 36. 37 2. 38 40 2. 10. 19. 30 35. 39. 38 17. 32 17. 7. 30 10. 14. 18. 39 30. 16 10. 35. 4. 18 2. 18. 40. 4 32. 35. 40. 4 26. 28. 32. 3 2. 29. 18. 36 7 2. 26. 29. 40 1. 7. 35. 4 1. 7. 4. 17 29. 4. 38. 34 15. 35. 36. 37 6. 35. 36. 37 1. 15. 29. 4 28. 10. 1. 39 9. 14. 15. 7 6. 35. 4 34. 39. 10. 18 10. 13. 2 35 35. 6. 13. 18 7. 15. 13. 16 36. 39. 34. 10 2. 22 2. 6. 34. 10 29. 30. 7 14. 1. 40. 11 25. 26. 28 25. 28. 2. 16 8 35. 10. 19. 14 19. 14 35. 8. 2. 14 2. 18. 37 24. 35 7. 2. 35 34. 28. 35. 40 9. 14. 17. 15 35. 34. 38 35. 6. 4 30. 6 10. 39. 35. 34 35. 16. 32. 18 35. 3 2. 35. 16 35. 10. 25 9 2. 28. 13. 38 13. 14. 8 29. 30. 34 7. 29. 34 13. 28. 15. 19 6. 18. 38. 40 35. 15. 18. 34 28. 33. 1. 18 8. 3. 26. 14 3. 19. 35. 5 28. 30. 36. 2 10. 13. 19 8. 15. 35. 38 19. 35. 38. 2 14. 20. 19. 35 10. 13. 28. 38 13. 26 10. 19. 29. 38 11. 35. 27. 28 28. 32. 1. 24 10. 28. 32. 25 10 8. 1. 37. 18 18. 13. 1. 28 17. 19. 9. 36 28. 1 19. 10. 15 1. 18. 36. 37 15. 9. 12. 37 2. 36. 18. 37 13. 28. 15. 12 18. 21. 11 10. 35. 40. 34 35. 10. 21 35. 10. 14. 27 19. 2 35. 10. 21 19. 17. 10 1. 16. 36. 37 19. 35. 18. 37 14. 15 8. 35. 40. 5 10. 37. 36 14. 29. 18. 36 3. 35. 13. 21 35. 10. 23. 24 28. 29. 37. 36 11 10. 36. 37. 40 13. 29. 10. 18 35. 10. 36 35. 1. 14. 16 10. 15. 36. 28 10. 15. 36. 37 6. 35. 10 35. 34 6. 35. 36 36. 35. 21 35. 4. 15. 10 35. 33. 2. 40 9. 18. 3. 40 19. 3. 27 35. 39. 19. 2 14. 24. 10. 37 10. 35. 14 2. 36. 25 10. 36. 37 37. 36. 4 10. 14. 36 10. 13. 19. 35 6. 28. 25 3. 35 12 8. 10. 29. 40 15. 10. 26. 3 29. 34. 5. 4 13. 14. 10. 7 5. 34. 4. 10 14. 4. 15. 22 7. 2. 35 35. 15. 34. 18 35. 10. 37. 40 34. 15. 10. 14 33. 1. 18. 4 30. 14. 10. 40 14. 26. 9. 25 22. 14. 19. 32 13. 15. 32 2. 6. 34. 14 4. 6. 2 14 35. 29. 3. 5 14. 10. 34. 17 36. 22 10. 40. 16 28. 32. 1 32. 30. 40 13 21. 35. 2. 39 26. 39. 1. 40 13. 15. 1. 28 37 2. 11. 13 39 28. 10. 19. 39 34. 28. 35. 40 33. 15. 28. 18 10. 35. 21. 16 2. 35. 40 22. 1. 18. 4 17. 9. 15 13. 27. 10. 35 39. 3. 35. 23 35. 1. 32 32. 3. 27. 15 13. 19 27. 4. 29. 18 32. 35. 27. 31 14. 2. 39. 6 2. 14. 30. 40 35. 27 15. 32. 35 13 18 14 1. 8. 40. 15 40. 26. 27. 1 1. 15. 8. 35 15. 14. 28. 26 3. 34. 40. 29 9. 40. 28 10. 15. 14. 7 9. 14. 17. 15 8. 13. 26. 14 10. 18. 3. 14 10. 3. 18. 40 10. 30. 35. 40 13. 17. 35 27. 3. 26 30. 10. 40 35. 19 19. 35. 10 35 10. 26. 35. 28 35 35. 28. 31. 40 29. 3. 28. 10 29. 10. 27 11. 3 3. 27. 16 3. 27 15 19. 5. 34. 31 2. 19. 9 3. 17. 19 10. 2. 19. 30 3. 35. 5 19. 2. 16 19. 3. 27 14. 26. 28. 25 13. 3. 35 27. 3. 10 19. 35. 39 2. 19. 4. 35 28. 6. 35. 18 19. 10. 35. 38 28. 27. 3. 18 10 20. 10. 28. 18 3. 35. 10. 40 11. 2. 13 3 3. 27. 16. 40 16 6. 27. 19. 16 1. 40. 35 35. 34. 38 39. 3. 35. 23 19. 18. 36. 40 16 27. 16. 18. 38 10 28. 20. 10. 16 3. 35. 31 34. 27. 6. 40 10. 26. 24 17 36. 22. 6. 38 22. 35. 32 15. 19. 9 15. 19. 9 3. 35. 39. 18 35. 38 34. 39. 40. 18 35. 6. 4 2. 28. 36. 30 35. 10. 3. 21 35. 39. 19. 2 14. 22. 19. 32 1. 35. 32 10. 30. 22. 40 19. 13. 39 19. 18. 36. 40 32. 30. 21. 16 19. 15. 3. 17 2. 14. 17. 25 21. 17. 35. 38 21. 36. 29. 31 35. 28. 21. 18 3. 17. 30. 39 19. 35. 3. 10 32. 19. 24 24 18 19. 1. 32 2. 35. 32 19. 32. 16 19. 32. 26 2. 13. 10 10. 13. 19 26. 19. 6 32. 30 32. 3. 27 35. 19 2. 19. 6 32. 35. 19 32. 1. 19 32. 35. 1. 15 32 19. 16. 1. 6 13. 1 1. 6 19. 1. 26. 17 1. 19 11. 15. 32 3. 32 19 12. 18. 28. 31 12. 28 15. 19. 25 35. 13. 18 8. 15. 35 16. 26. 21. 2 23. 14. 25 12. 2. 29 19. 13. 17. 24 5. 19. 9. 35 28. 35. 6. 18 19. 24. 3. 14 2. 15. 19 6. 19. 37. 18 12. 22. 15. 24 35. 24. 18. 5 35. 38. 19. 18 34. 23. 16. 18 19. 21. 11. 27 3. 1. 32 20 19. 9. 6. 27 36. 37 27. 4. 29. 18 35 19. 2. 35. 32 28. 27. 18. 31 3. 35. 31 10. 36. 23 21 8. 36. 38. 31 19. 26. 17. 27 1. 10. 35. 37 19. 38 17. 32. 13. 38 35. 6. 38 30. 6. 25 15. 35. 2 26. 2. 36. 35 22. 10. 35 29. 14. 2. 40 35. 32. 15. 31 26. 10. 28 19. 35. 10. 38 16 2. 14. 17. 25 16. 6. 19 16. 6. 19. 37 10. 35. 38 28. 27. 18. 38 10. 19 35. 20. 10. 6 4. 34. 19 19. 24. 26. 31 32. 15. 2 32. 2 22 15. 6. 19. 28 19. 6. 18. 9 7. 2. 6. 13 6. 38. 7 15. 26. 17. 30 17. 7. 30. 18 7. 18. 23 7 16. 35. 38 36. 38 14. 2. 39. 6 26 19. 38. 7 1. 13. 32. 15 3. 38 35. 27. 2. 37 19. 10 10. 18. 32. 7 7. 18. 25 11. 10. 35 32 23 35. 6. 23. 40 35. 6. 22. 32 14. 29. 10. 39 10. 28. 24 35. 2. 10. 31 10. 18. 39. 31 1. 29. 30. 36 3. 39. 18. 31 10. 13. 28. 38 14. 15. 18. 40 3. 36. 37. 10 29. 35. 3. 5 2. 14. 30. 40 35. 28. 31. 40 28. 27. 3. 18 27. 16. 18. 38 21. 36. 39. 31 1. 6. 13 35. 18. 24. 5 28. 27. 12. 31 28. 27. 18. 38 35. 27. 2. 31 15. 18. 35. 10 6. 3. 10. 24 10. 29. 39. 35 16. 34. 31. 28 35. 10. 24. 31 24 10. 24. 35 10. 35. 5 1. 26 26 30. 26 30. 16 2. 22 26. 32 10 10 19 10. 19 19. 10 24. 26. 28. 32 24. 28. 35 10. 28. 23 25 10. 20. 37. 35 10. 20. 26. 5 15. 2. 29 30. 24. 14. 5 26. 4. 5. 16 10. 35. 17. 4 2. 5. 34. 10 35. 16. 32. 18 10. 37. 36. 5 37. 36. 4 4. 10. 34. 17 35. 3. 22. 5 29. 3. 28. 18 20. 10. 28. 18 28. 20. 10. 16 35. 29. 21. 18 1. 19. 21. 17 35. 38. 19. 18 1 35. 20. 10. 6 10. 5. 18. 32 35. 18. 10. 39 24. 26. 28. 32 35. 38. 18. 16 10. 30. 4 24. 34. 28. 32 24. 26. 28. 18 26 35. 6. 18. 31 27. 26. 18. 35 29. 14. 35. 18 15. 14. 29 2. 18. 40. 4 15. 20. 29 35. 29. 34. 28 35. 14. 3 10. 36. 14. 3 35. 14 15. 2. 17. 40 14. 35. 34. 10 3. 35. 10. 40 3. 35. 31 3. 17. 39 34. 29. 16. 18 3. 35. 31 35 7. 18. 25 6. 3. 10. 24 24. 28. 35 35. 38. 18316 18. 3. 28. 40 3. 2. 28 33. 30 27 3. 8. 10. 40 3. 10. 8. 28 15. 9. 14. 4 15. 29. 28. 11 17. 10. 14. 16 32. 35. 40. 4 3. 10. 14. 24 2. 35. 24 21. 35. 11. 28 8. 28. 10. 3 10. 24. 35. 19 35. 1. 16. 11 11. 28 2. 35. 3. 25 34. 27. 6. 40 3. 35. 10 11. 32. 13 21. 11. 27. 19 36. 23 21. 11. 26. 31 10. 11. 35 10. 35. 29. 39 10. 28 10. 30. 4 21. 28. 40. 3 32. 3. 11. 23 11. 32. 1 28 32. 35. 26. 28 28. 35. 25. 26 28. 26. 5. 16 32. 28. 3. 16 26. 28. 32. 3 26. 28. 32. 3 32. 13. 6 28. 13. 32. 24 32. 2 6. 28. 32 6. 28. 32 32. 35. 13 28. 6. 32 28. 6. 32 10. 26. 24 6. 19. 28. 24 6. 1. 32 3. 6. 32 3. 6. 32 26. 32. 27 10. 16. 31. 28 24. 34. 28. 32 2. 6. 32 5. 11. 1. 23 29 28. 32. 13. 18 28. 35. 27. 9 10. 28. 29. 37 2. 32. 10 28. 33. 29. 32 2. 29. 18. 36 32. 28. 2 25. 10. 35 10. 28. 32 28. 19. 34. 36 3. 35 32. 30. 40 30. 18 3. 27 3. 27. 40 19. 26 3. 32 32. 2 32. 2 13. 32. 2 35. 31. 10. 24 32. 26. 28. 18 32. 30 11. 32. 1 30 22. 21. 27. 39 2. 22. 13. 24 17. 1. 39. 4 1. 18 22. 1. 33. 28 27. 2. 39. 35 22. 23. 37. 35 34. 39. 19. 27 21. 22. 35. 28 13. 35. 39. 18 22. 2. 37 22. 1. 3. 35 35. 24. 30. 18 18. 35. 37. 1 22. 15. 33. 28 17. 1. 40. 33 22. 33. 35. 2 1. 19. 32. 13 1. 24. 6. 27 10. 2. 22. 37 19. 22. 31. 2 21. 22. 35. 2 33. 22. 19. 40 22. 10. 2 35. 18. 34 35. 33. 29. 31 27. 24. 2. 40 28. 33. 23. 26 26. 28. 10. 18 31 19. 22. 15. 39 35. 22. 1. 39 17. 15. 16. 22 17. 2. 18. 39 22. 1. 40 17. 2. 40 30. 18. 35. 4 35. 28. 3. 23 35. 28. 1. 40 2. 33. 27. 18 35. 1 35. 40. 27. 39 15. 35. 22. 2 15. 22. 33. 31 21. 39. 16. 22 22. 35. 2. 24 19. 24. 39. 32 2. 35. 6 19. 22. 18 2. 35. 18 21. 35. 22. 2 10. 1. 34 10. 21. 29 1. 22 3. 24. 39. 1 24. 2. 40. 39 3. 33. 26 4. 17. 34. 26 32 28. 29. 15. 16 1. 27. 36. 13 1. 29. 13. 17 15. 17. 27 13. 1. 26. 12 16. 4 13. 29. 1. 40 35 35. 13. 8. 1 35. 12 35. 19. 1. 37 1. 28. 13. 27 11. 13. 1 1. 3. 10. 32 27. 1. 4 35. 16 27. 26. 18 28. 24. 27. 1 28. 26. 27. 1 1. 4 27. 1. 12. 24 19. 35 15. 34. 33 32. 24. 18. 16 35. 28. 34. 4 35. 23. 1. 24 1. 35. 12. 18 33 25. 2. 13. 15 6. 13. 1. 25 1. 17. 13. 12 1. 17. 13. 16 18. 16. 15. 39 1. 16. 35. 15 4. 18. 31. 39 18. 13. 34 28. 13. 35 2. 32. 12 15. 34. 29. 28 32. 35. 30 32. 40. 3. 28 29. 3. 8. 25 1. 16. 25 26327. 13 13. 17. 1. 24 1. 13. 24 35. 34. 2. 10 2. 19. 13 28. 32. 2. 24 4. 10. 27. 22 4. 28. 10. 34 12. 35 17. 27. 8. 40 25. 13. 2. 34 1. 32. 35. 23 34 2. 27. 35. 11 2. 27. 35. 11 1. 28. 10. 25 3. 18. 31 15. 32. 13 16. 25 25. 2. 35. 11 1 34. 9 1. 11. 10 13 1. 13. 2. 4 2. 35 1. 11. 2. 9 11. 29. 28. 27 1 4. 10 15. 1. 13 15. 1. 28. 16 15. 10. 32. 2 15. 1. 32. 19 2. 35. 34. 27 32. 1. 10. 25 2. 28. 10. 25 11. 10. 1. 16 10. 2. 13 25. 10 35 1. 6. 15. 8 19. 15. 29. 16 35. 1. 29. 2 1. 35. 16 35. 30. 29. 7 15. 16 15. 35. 29 35. 10. 14 15. 17. 20 35. 16 15. 37. 1. 8 35. 30. 14 35. 3. 32. 6 13. 1. 35 2. 16 27. 2. 3. 35 6. 22. 26. 1 19. 35. 29. 13 19. 1. 29 18. 15. 1 15. 10. 2. 13 35. 28 3. 35. 15 35. 13. 8. 24 35. 5. 1. 10 36 26. 30. 34. 36 2. 26. 35. 39 1. 19. 26. 24 26 14. 1. 13. 16 6. 36 34. 26. 6 1. 16 34. 10. 28 26. 16 19. 1. 35 29. 13. 28. 15 2. 22. 17. 19 2. 13. 28 10. 4. 28. 15 2. 17. 13 24. 17. 13 27. 2. 29. 28 20. 19. 30. 34 10. 35. 13. 2 35. 10. 28. 29 6. 29 13. 3. 27. 10 13. 35. 1 2. 26. 10. 34 26. 24. 32 37 27. 26. 28. 13 6. 13. 28. 1 16. 17. 26. 24 26 2. 13. 18. 17 2. 39. 30. 16 29. 1. 4. 16 2. 18. 26. 31 3. 4. 16. 35 36. 28. 40. 19 35. 36. 37. 32 27. 13. 1. 39 11. 22. 39. 30 27. 3. 15. 28 19. 29. 25. 39 25. 34. 6. 35 3. 27. 35. 16 2. 24. 26 35. 38 19. 35. 16 19. 1. 16. 10 35. 3. 15. 19 1. 18. 10. 24 35. 33. 27. 22 18. 28. 32. 9 3. 27. 29. 18 27. 40. 28. 8 26. 24. 32. 28 38 28. 26. 18. 35 28. 26. 35. 10 14. 13. 28. 17 23 17. 14. 13 35. 13. 16 28. 10 2. 35 13. 35 15. 32. 1. 13 18. 1 25. 13 6. 9 26. 2. 19 8. 32. 19 2. 32. 13 28. 2. 27 23. 28 35. 10. 18. 5 35. 33 24. 28. 35. 30 35. 13 11. 27. 32 28. 26. 10. 34 28. 26. 18. 23 39 35. 26. 24. 37 28. 27. 15. 3 18. 4. 28. 38 30. 7. 14. 26 10. 26. 34. 31 10. 35. 17. 7 2. 6. 34. 10 35. 37. 10. 2 28. 15. 10. 36 10. 37. 14 14. 10. 34. 40 35. 3. 22. 39 29. 28. 10. 18 35. 10. 2. 18 20. 10. 16. 38 35. 21. 28. 10 26. 17. 19. 1 35. 10. 38. 19 1 35. 20. 10 28. 10. 29. 35 28. 10. 35. 23 13. 15. 23 35. 38 1. 35. 10. 38 1. 10. 34. 28 32. 1. 18. 10 TIPSParameterMatrix The rows of the matrix represent “What should be improved” versus the columns that represent “What deteriorates”
  • 218. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1 15. 8. 29. 34 29. 17. 38. 34 29. 2. 40. 28 2. 8. 15. 38 8. 10. 18. 37 10. 36. 37. 40 10. 14. 35. 40 1. 35. 19. 39 28. 27. 18. 40 5. 34. 31. 35 6. 29. 4. 38 19. 1. 32 35. 12. 34. 31 12. 36. 18. 31 6. 2. 34. 19 5. 35. 3. 31 10. 24. 35 10. 35. 20. 28 3. 26. 18. 31 3. 11. 1. 27 28. 27. 35. 26 28. 35. 26. 18 2 10. 1. 29. 35 35. 30. 13. 2 5. 35. 14. 2 8. 10. 19. 35 13. 29. 10. 18 13. 10. 29. 14 26. 39. 1. 40 28. 2. 10. 27 2. 27. 19. 6 28. 19. 32. 22 35. 19. 32 18. 19. 28. 1 15. 19. 18. 22 18. 19. 28. 15 5. 8. 13. 30 10. 15. 35 10. 20. 35. 26 19. 6. 18. 26 10. 28. 8. 3 18. 26. 28 10. 1. 35. 17 3 15. 8. 29. 34 15. 17. 4 7. 17. 4. 35 13. 4. 8 17. 10. 4 1. 8. 35 1. 8. 10. 29 1. 8. 15. 34 8. 35. 29. 34 19 10. 15. 19 32 8. 35. 24 1. 35 7. 2. 35. 39 4. 29. 23. 10 1. 24 15. 2. 29 29. 35 10. 14. 29. 40 28. 32. 4 10. 28. 29. 37 4 35. 28. 40. 29 17. 7. 10. 40 35. 8. 2. 14 28. 1 1. 14. 35 13. 14. 15. 7 39. 37. 35 15. 14. 28. 26 1. 40. 35 3. 35. 38. 18 3. 25 12. 8 6. 28 10. 28. 24. 35 24. 26 30. 29. 14 15. 29. 28 32. 28. 3 2. 32. 10 5 2. 17. 29. 4 14. 15. 18. 4 7. 14. 17. 4 29. 30. 4. 34 19. 30. 35. 2 10. 15. 36. 28 5. 34. 29. 4 11. 2. 13. 39 3. 15. 40. 14 6. 3 2. 15. 16 15. 32. 19. 13 19. 32 19. 10. 32. 18 15. 17. 30. 26 10. 35. 2. 39 30. 26 26. 4 29. 30. 6. 13 29. 9 26. 28. 32. 3 2. 32 6 30. 2. 14. 18 26. 7. 9. 39 1. 18. 35. 36 10. 15. 36. 37 2. 38 40 2. 10. 19. 30 35. 39. 38 17. 32 17. 7. 30 10. 14. 18. 39 30. 16 10. 35. 4. 18 2. 18. 40. 4 32. 35. 40. 4 26. 28. 32. 3 2. 29. 18. 36 7 2. 26. 29. 40 1. 7. 35. 4 1. 7. 4. 17 29. 4. 38. 34 15. 35. 36. 37 6. 35. 36. 37 1. 15. 29. 4 28. 10. 1. 39 9. 14. 15. 7 6. 35. 4 34. 39. 10. 18 10. 13. 2 35 35. 6. 13. 18 7. 15. 13. 16 36. 39. 34. 10 2. 22 2. 6. 34. 10 29. 30. 7 14. 1. 40. 11 25. 26. 28 25. 28. 2. 16 8 35. 10. 19. 14 19. 14 35. 8. 2. 14 2. 18. 37 24. 35 7. 2. 35 34. 28. 35. 40 9. 14. 17. 15 35. 34. 38 35. 6. 4 30. 6 10. 39. 35. 34 35. 16. 32. 18 35. 3 2. 35. 16 35. 10. 25 9 2. 28. 13. 38 13. 14. 8 29. 30. 34 7. 29. 34 13. 28. 15. 19 6. 18. 38. 40 35. 15. 18. 34 28. 33. 1. 18 8. 3. 26. 14 3. 19. 35. 5 28. 30. 36. 2 10. 13. 19 8. 15. 35. 38 19. 35. 38. 2 14. 20. 19. 35 10. 13. 28. 38 13. 26 10. 19. 29. 38 11. 35. 27. 28 28. 32. 1. 24 10. 28. 32. 25 10 8. 1. 37. 18 18. 13. 1. 28 17. 19. 9. 36 28. 1 19. 10. 15 1. 18. 36. 37 15. 9. 12. 37 2. 36. 18. 37 13. 28. 15. 12 18. 21. 11 10. 35. 40. 34 35. 10. 21 35. 10. 14. 27 19. 2 35. 10. 21 19. 17. 10 1. 16. 36. 37 19. 35. 18. 37 14. 15 8. 35. 40. 5 10. 37. 36 14. 29. 18. 36 3. 35. 13. 21 35. 10. 23. 24 28. 29. 37. 36 11 10. 36. 37. 40 13. 29. 10. 18 35. 10. 36 35. 1. 14. 16 10. 15. 36. 28 10. 15. 36. 37 6. 35. 10 35. 34 6. 35. 36 36. 35. 21 35. 4. 15. 10 35. 33. 2. 40 9. 18. 3. 40 19. 3. 27 35. 39. 19. 2 14. 24. 10. 37 10. 35. 14 2. 36. 25 10. 36. 37 37. 36. 4 10. 14. 36 10. 13. 19. 35 6. 28. 25 3. 35 12 8. 10. 29. 40 15. 10. 26. 3 29. 34. 5. 4 13. 14. 10. 7 5. 34. 4. 10 14. 4. 15. 22 7. 2. 35 35. 15. 34. 18 35. 10. 37. 40 34. 15. 10. 14 33. 1. 18. 4 30. 14. 10. 40 14. 26. 9. 25 22. 14. 19. 32 13. 15. 32 2. 6. 34. 14 4. 6. 2 14 35. 29. 3. 5 14. 10. 34. 17 36. 22 10. 40. 16 28. 32. 1 32. 30. 40 13 21. 35. 2. 39 26. 39. 1. 40 13. 15. 1. 28 37 2. 11. 13 39 28. 10. 19. 39 34. 28. 35. 40 33. 15. 28. 18 10. 35. 21. 16 2. 35. 40 22. 1. 18. 4 17. 9. 15 13. 27. 10. 35 39. 3. 35. 23 35. 1. 32 32. 3. 27. 15 13. 19 27. 4. 29. 18 32. 35. 27. 31 14. 2. 39. 6 2. 14. 30. 40 35. 27 15. 32. 35 13 18 14 1. 8. 40. 15 40. 26. 27. 1 1. 15. 8. 35 15. 14. 28. 26 3. 34. 40. 29 9. 40. 28 10. 15. 14. 7 9. 14. 17. 15 8. 13. 26. 14 10. 18. 3. 14 10. 3. 18. 40 10. 30. 35. 40 13. 17. 35 27. 3. 26 30. 10. 40 35. 19 19. 35. 10 35 10. 26. 35. 28 35 35. 28. 31. 40 29. 3. 28. 10 29. 10. 27 11. 3 3. 27. 16 3. 27 15 19. 5. 34. 31 2. 19. 9 3. 17. 19 10. 2. 19. 30 3. 35. 5 19. 2. 16 19. 3. 27 14. 26. 28. 25 13. 3. 35 27. 3. 10 19. 35. 39 2. 19. 4. 35 28. 6. 35. 18 19. 10. 35. 38 28. 27. 3. 18 10 20. 10. 28. 18 3. 35. 10. 40 11. 2. 13 3 3. 27. 16. 40 16 6. 27. 19. 16 1. 40. 35 35. 34. 38 39. 3. 35. 23 19. 18. 36. 40 16 27. 16. 18. 38 10 28. 20. 10. 16 3. 35. 31 34. 27. 6. 40 10. 26. 24 17 36. 22. 6. 38 22. 35. 32 15. 19. 9 15. 19. 9 3. 35. 39. 18 35. 38 34. 39. 40. 18 35. 6. 4 2. 28. 36. 30 35. 10. 3. 21 35. 39. 19. 2 14. 22. 19. 32 1. 35. 32 10. 30. 22. 40 19. 13. 39 19. 18. 36. 40 32. 30. 21. 16 19. 15. 3. 17 2. 14. 17. 25 21. 17. 35. 38 21. 36. 29. 31 35. 28. 21. 18 3. 17. 30. 39 19. 35. 3. 10 32. 19. 24 24 18 19. 1. 32 2. 35. 32 19. 32. 16 19. 32. 26 2. 13. 10 10. 13. 19 26. 19. 6 32. 30 32. 3. 27 35. 19 2. 19. 6 32. 35. 19 32. 1. 19 32. 35. 1. 15 32 19. 16. 1. 6 13. 1 1. 6 19. 1. 26. 17 1. 19 11. 15. 32 3. 32 19 12. 18. 28. 31 12. 28 15. 19. 25 35. 13. 18 8. 15. 35 16. 26. 21. 2 23. 14. 25 12. 2. 29 19. 13. 17. 24 5. 19. 9. 35 28. 35. 6. 18 19. 24. 3. 14 2. 15. 19 6. 19. 37. 18 12. 22. 15. 24 35. 24. 18. 5 35. 38. 19. 18 34. 23. 16. 18 19. 21. 11. 27 3. 1. 32 20 19. 9. 6. 27 36. 37 27. 4. 29. 18 35 19. 2. 35. 32 28. 27. 18. 31 3. 35. 31 10. 36. 23 21 8. 36. 38. 31 19. 26. 17. 27 1. 10. 35. 37 19. 38 17. 32. 13. 38 35. 6. 38 30. 6. 25 15. 35. 2 26. 2. 36. 35 22. 10. 35 29. 14. 2. 40 35. 32. 15. 31 26. 10. 28 19. 35. 10. 38 16 2. 14. 17. 25 16. 6. 19 16. 6. 19. 37 10. 35. 38 28. 27. 18. 38 10. 19 35. 20. 10. 6 4. 34. 19 19. 24. 26. 31 32. 15. 2 32. 2 22 15. 6. 19. 28 19. 6. 18. 9 7. 2. 6. 13 6. 38. 7 15. 26. 17. 30 17. 7. 30. 18 7. 18. 23 7 16. 35. 38 36. 38 14. 2. 39. 6 26 19. 38. 7 1. 13. 32. 15 3. 38 35. 27. 2. 37 19. 10 10. 18. 32. 7 7. 18. 25 11. 10. 35 32 23 35. 6. 23. 40 35. 6. 22. 32 14. 29. 10. 39 10. 28. 24 35. 2. 10. 31 10. 18. 39. 31 1. 29. 30. 36 3. 39. 18. 31 10. 13. 28. 38 14. 15. 18. 40 3. 36. 37. 10 29. 35. 3. 5 2. 14. 30. 40 35. 28. 31. 40 28. 27. 3. 18 27. 16. 18. 38 21. 36. 39. 31 1. 6. 13 35. 18. 24. 5 28. 27. 12. 31 28. 27. 18. 38 35. 27. 2. 31 15. 18. 35. 10 6. 3. 10. 24 10. 29. 39. 35 16. 34. 31. 28 35. 10. 24. 31 24 10. 24. 35 10. 35. 5 1. 26 26 30. 26 30. 16 2. 22 26. 32 10 10 19 10. 19 19. 10 24. 26. 28. 32 24. 28. 35 10. 28. 23 25 10. 20. 37. 35 10. 20. 26. 5 15. 2. 29 30. 24. 14. 5 26. 4. 5. 16 10. 35. 17. 4 2. 5. 34. 10 35. 16. 32. 18 10. 37. 36. 5 37. 36. 4 4. 10. 34. 17 35. 3. 22. 5 29. 3. 28. 18 20. 10. 28. 18 28. 20. 10. 16 35. 29. 21. 18 1. 19. 21. 17 35. 38. 19. 18 1 35. 20. 10. 6 10. 5. 18. 32 35. 18. 10. 39 24. 26. 28. 32 35. 38. 18. 16 10. 30. 4 24. 34. 28. 32 24. 26. 28. 18 26 35. 6. 18. 31 27. 26. 18. 35 29. 14. 35. 18 15. 14. 29 2. 18. 40. 4 15. 20. 29 35. 29. 34. 28 35. 14. 3 10. 36. 14. 3 35. 14 15. 2. 17. 40 14. 35. 34. 10 3. 35. 10. 40 3. 35. 31 3. 17. 39 34. 29. 16. 18 3. 35. 31 35 7. 18. 25 6. 3. 10. 24 24. 28. 35 35. 38. 18316 18. 3. 28. 40 3. 2. 28 33. 30 27 3. 8. 10. 40 3. 10. 8. 28 15. 9. 14. 4 15. 29. 28. 11 17. 10. 14. 16 32. 35. 40. 4 3. 10. 14. 24 2. 35. 24 21. 35. 11. 28 8. 28. 10. 3 10. 24. 35. 19 35. 1. 16. 11 11. 28 2. 35. 3. 25 34. 27. 6. 40 3. 35. 10 11. 32. 13 21. 11. 27. 19 36. 23 21. 11. 26. 31 10. 11. 35 10. 35. 29. 39 10. 28 10. 30. 4 21. 28. 40. 3 32. 3. 11. 23 11. 32. 1 28 32. 35. 26. 28 28. 35. 25. 26 28. 26. 5. 16 32. 28. 3. 16 26. 28. 32. 3 26. 28. 32. 3 32. 13. 6 28. 13. 32. 24 32. 2 6. 28. 32 6. 28. 32 32. 35. 13 28. 6. 32 28. 6. 32 10. 26. 24 6. 19. 28. 24 6. 1. 32 3. 6. 32 3. 6. 32 26. 32. 27 10. 16. 31. 28 24. 34. 28. 32 2. 6. 32 5. 11. 1. 23 29 28. 32. 13. 18 28. 35. 27. 9 10. 28. 29. 37 2. 32. 10 28. 33. 29. 32 2. 29. 18. 36 32. 28. 2 25. 10. 35 10. 28. 32 28. 19. 34. 36 3. 35 32. 30. 40 30. 18 3. 27 3. 27. 40 19. 26 3. 32 32. 2 32. 2 13. 32. 2 35. 31. 10. 24 32. 26. 28. 18 32. 30 11. 32. 1 30 22. 21. 27. 39 2. 22. 13. 24 17. 1. 39. 4 1. 18 22. 1. 33. 28 27. 2. 39. 35 22. 23. 37. 35 34. 39. 19. 27 21. 22. 35. 28 13. 35. 39. 18 22. 2. 37 22. 1. 3. 35 35. 24. 30. 18 18. 35. 37. 1 22. 15. 33. 28 17. 1. 40. 33 22. 33. 35. 2 1. 19. 32. 13 1. 24. 6. 27 10. 2. 22. 37 19. 22. 31. 2 21. 22. 35. 2 33. 22. 19. 40 22. 10. 2 35. 18. 34 35. 33. 29. 31 27. 24. 2. 40 28. 33. 23. 26 26. 28. 10. 18 31 19. 22. 15. 39 35. 22. 1. 39 17. 15. 16. 22 17. 2. 18. 39 22. 1. 40 17. 2. 40 30. 18. 35. 4 35. 28. 3. 23 35. 28. 1. 40 2. 33. 27. 18 35. 1 35. 40. 27. 39 15. 35. 22. 2 15. 22. 33. 31 21. 39. 16. 22 22. 35. 2. 24 19. 24. 39. 32 2. 35. 6 19. 22. 18 2. 35. 18 21. 35. 22. 2 10. 1. 34 10. 21. 29 1. 22 3. 24. 39. 1 24. 2. 40. 39 3. 33. 26 4. 17. 34. 26 32 28. 29. 15. 16 1. 27. 36. 13 1. 29. 13. 17 15. 17. 27 13. 1. 26. 12 16. 4 13. 29. 1. 40 35 35. 13. 8. 1 35. 12 35. 19. 1. 37 1. 28. 13. 27 11. 13. 1 1. 3. 10. 32 27. 1. 4 35. 16 27. 26. 18 28. 24. 27. 1 28. 26. 27. 1 1. 4 27. 1. 12. 24 19. 35 15. 34. 33 32. 24. 18. 16 35. 28. 34. 4 35. 23. 1. 24 1. 35. 12. 18 33 25. 2. 13. 15 6. 13. 1. 25 1. 17. 13. 12 1. 17. 13. 16 18. 16. 15. 39 1. 16. 35. 15 4. 18. 31. 39 18. 13. 34 28. 13. 35 2. 32. 12 15. 34. 29. 28 32. 35. 30 32. 40. 3. 28 29. 3. 8. 25 1. 16. 25 26327. 13 13. 17. 1. 24 1. 13. 24 35. 34. 2. 10 2. 19. 13 28. 32. 2. 24 4. 10. 27. 22 4. 28. 10. 34 12. 35 17. 27. 8. 40 25. 13. 2. 34 1. 32. 35. 23 34 2. 27. 35. 11 2. 27. 35. 11 1. 28. 10. 25 3. 18. 31 15. 32. 13 16. 25 25. 2. 35. 11 1 34. 9 1. 11. 10 13 1. 13. 2. 4 2. 35 1. 11. 2. 9 11. 29. 28. 27 1 4. 10 15. 1. 13 15. 1. 28. 16 15. 10. 32. 2 15. 1. 32. 19 2. 35. 34. 27 32. 1. 10. 25 2. 28. 10. 25 11. 10. 1. 16 10. 2. 13 25. 10 35 1. 6. 15. 8 19. 15. 29. 16 35. 1. 29. 2 1. 35. 16 35. 30. 29. 7 15. 16 15. 35. 29 35. 10. 14 15. 17. 20 35. 16 15. 37. 1. 8 35. 30. 14 35. 3. 32. 6 13. 1. 35 2. 16 27. 2. 3. 35 6. 22. 26. 1 19. 35. 29. 13 19. 1. 29 18. 15. 1 15. 10. 2. 13 35. 28 3. 35. 15 35. 13. 8. 24 35. 5. 1. 10 36 26. 30. 34. 36 2. 26. 35. 39 1. 19. 26. 24 26 14. 1. 13. 16 6. 36 34. 26. 6 1. 16 34. 10. 28 26. 16 19. 1. 35 29. 13. 28. 15 2. 22. 17. 19 2. 13. 28 10. 4. 28. 15 2. 17. 13 24. 17. 13 27. 2. 29. 28 20. 19. 30. 34 10. 35. 13. 2 35. 10. 28. 29 6. 29 13. 3. 27. 10 13. 35. 1 2. 26. 10. 34 26. 24. 32 37 27. 26. 28. 13 6. 13. 28. 1 16. 17. 26. 24 26 2. 13. 18. 17 2. 39. 30. 16 29. 1. 4. 16 2. 18. 26. 31 3. 4. 16. 35 36. 28. 40. 19 35. 36. 37. 32 27. 13. 1. 39 11. 22. 39. 30 27. 3. 15. 28 19. 29. 25. 39 25. 34. 6. 35 3. 27. 35. 16 2. 24. 26 35. 38 19. 35. 16 19. 1. 16. 10 35. 3. 15. 19 1. 18. 10. 24 35. 33. 27. 22 18. 28. 32. 9 3. 27. 29. 18 27. 40. 28. 8 26. 24. 32. 28 38 28. 26. 18. 35 28. 26. 35. 10 14. 13. 28. 17 23 17. 14. 13 35. 13. 16 28. 10 2. 35 13. 35 15. 32. 1. 13 18. 1 25. 13 6. 9 26. 2. 19 8. 32. 19 2. 32. 13 28. 2. 27 23. 28 35. 10. 18. 5 35. 33 24. 28. 35. 30 35. 13 11. 27. 32 28. 26. 10. 34 28. 26. 18. 23 39 35. 26. 24. 37 28. 27. 15. 3 18. 4. 28. 38 30. 7. 14. 26 10. 26. 34. 31 10. 35. 17. 7 2. 6. 34. 10 35. 37. 10. 2 28. 15. 10. 36 10. 37. 14 14. 10. 34. 40 35. 3. 22. 39 29. 28. 10. 18 35. 10. 2. 18 20. 10. 16. 38 35. 21. 28. 10 26. 17. 19. 1 35. 10. 38. 19 1 35. 20. 10 28. 10. 29. 35 28. 10. 35. 23 13. 15. 23 35. 38 1. 35. 10. 38 1. 10. 34. 28 32. 1. 18. 10 TIPSParameterMatrix The rows of the matrix represent “What should be improved” versus the columns that represent “What deteriorates” 1 2 3 4 5 6 7 8 9 10 1 1 15. 8. 29. 34 29. 17. 38. 34 29. 2. 40. 28 2. 8. 15. 38 8. 10. 18. 37 10 37 2 10. 1. 29. 35 35. 30. 13. 2 5. 35. 14. 2 8. 10. 19. 35 13 10 3 15. 8. 29. 34 15. 17. 4 7. 17. 4. 35 13. 4. 8 17. 10. 4 1. 35 4 35. 28. 40. 29 17. 7. 10. 40 35. 8. 2. 14 28. 1 1. 35 5 2. 17. 29. 4 14. 15. 18. 4 7. 14. 17. 4 29. 30. 4. 34 19. 30. 35. 2 10 36 6 30. 2. 14. 18 26. 7. 9. 39 1. 18. 35. 36 10 36 7 2. 26. 29. 40 1. 7. 35. 4 1. 7. 4. 17 29. 4. 38. 34 15. 35. 36. 37 6. 36 8 35. 10. 19. 14 19. 14 35. 8. 2. 14 2. 18. 37 24 9 2. 28. 13. 38 13. 14. 8 29. 30. 34 7. 29. 34 13. 28. 15. 19 6. 38 10 8. 1. 37. 18 18. 13. 1. 28 17. 19. 9. 36 28. 1 19. 10. 15 1. 18. 36. 37 15. 9. 12. 37 2. 36. 18. 37 13. 28. 15. 12 18 11 11 10. 36. 37. 40 13. 29. 10. 18 35. 10. 36 35. 1. 14. 16 10. 15. 36. 28 10. 15. 36. 37 6. 35. 10 35. 34 6. 35. 36 36. 35. 21 12 8. 10. 29. 40 15. 10. 26. 3 29. 34. 5. 4 13. 14. 10. 7 5. 34. 4. 10 14. 4. 15. 22 7. 2. 35 35. 15. 34. 18 35. 10. 37. 40 34 10 13 21. 35. 2. 39 26. 39. 1. 40 13. 15. 1. 28 37 2. 11. 13 39 28. 10. 19. 39 34. 28. 35. 40 33. 15. 28. 18 10. 35. 21. 16 2. 40 14 1. 8. 40. 26. 1. 15. 15. 14. 3. 34. 9. 40. 10. 15. 9. 14. 8. 13. 10. 18. 10
  • 219.
  • 220. Theory of Inventive Problem Solving: TIPS / TRIZ • Basic Methodology: 1. Determine the conflict(s) in the design problem. 2. Formulate as conflicts in generalized engineering parameters (refer to table). 3. Determine the intersections of the TIPS Parameter Matrix for the number indices of the engineering parameters (refer to matrix). 4. Read the principles that apply to help solve the problem (or simply try all 40 design principles (refer to tables). 5. Use the design principles to develop creative solutions to the conflict(s), referring to the examples of the design principles as analogies and by carrying out an extensive search for physical effects (refer to table) that satisfy the design principle. 6. Sketch and refine the idea(s), such as through the 6-3-5 / CSketch Method, so that it may be integrated into the entire product concept.
  • 221. TIPS Application I • Domain: Clothes Iron – Conflict / Contradiction: Heavy weight to remove wrinkles (adhesion of clothing fibers) but desire low human force to operate (ergonomics) – Generalized Parameters: Weight of Moving Object (#1) vs. Force (#10) – TIPS Parameter Matrix Indicates Principles: 8, 10, 18, 37 – Exemplar inventive concepts from principles: segmented iron, counter weighted iron, clam shell iron press, eccentric weight iron with vibration isolation, ultrasonic iron vibrating water molecules, heated iron or steam iron
  • 222. TIPS Application II • Domain: Metal Shot Manufacturing – Conflict / Contradiction: Directing shot versus wear on piping (ducting) and acoustic noise generated – Generalized Parameters: Duration of action generalized by moving object (#15) vs. Energy consumed by moving object (#19) – TIPS Parameter Matrix Indicates Principles: 6, 28 Pipe Shot Figure 10.13. Conflict for a pipe transport system. Pipe Shot MagnetsProtective Shot Layer Figure 10.14. Generated solution to resolve conflict.
  • 223. TIPS Application III • Domain: Fingernail Clipper Product – Conflict / Contradiction: need to import the hand (large dimensions and surface area for comfort and nail access) versus the need for compact storage – Generalized Parameters: User Friendliness (#33) vs. Area of Stationary Object (#6) – TIPS Parameter Matrix Indicates Principles: 15 Figure 10.15. Fingernail clipper concept, with the need for compact stor
  • 224. TIPS Application IV • Domain: Cat Litter Box – Conflict / Contradiction: litter to surround and encapsulate cat waste vs. separate the waste easily from the litter (easy cleaning) – TIPS Parameter Matrix Indicates Principles: 7, 13 Figure 10.16a. Inventive solution to the waste filtration function of a ca product
  • 225. Creativity and Design 4. Creativity in Design • Idea Representation http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
  • 226. 233 Jigsaw Exercise: Activity Diagram Compare & Choose Saw Beginning of Life Cycle Test Trial Saws Purchase Saw Transport Saw Termination of Life Cycle Dispose or Recycle Saw Unpackage Saw Set-Up Saw Stow Saw Maintain Saw Retrieve Blade Stow Blade Insert Blade Stow Battery Load Battery into Charger Retrieve Battery Align Material & Saw Prepare to Cut Cut Material Load Battery Watch Cut Adjust Cut Move Saw Stop Sawing Move Saw Clean Work Area
  • 227. 234 Product Prototype Cases Keurig individual serving coffee brewer
  • 229. 236 Product Prototype Cases Keurig coffee brewer industrial design prototype. The parts are completely non-functional solid blocks, but the prototype conveys the look and feel.
  • 230. 237 Product Prototype Cases 100 dpi Keurig coffee brewer experimental prototype.
  • 231. 238 Product Prototype Cases 100 dpi Keurig coffee brewer alpha prototype.
  • 232. 239 Product Prototype Cases 100 dpi Keurig coffee brewer beta prototype.
  • 233. 240 Idea Representation • Novel Umbrella Concepts:
  • 235. What chapter will you add to your ebook? What story will you tell? How will you design our World?