Social Media in the Classroom: Learning Design and Web 2.0 Project Ideas
1. Learning Design: Social Media in the Classroom
Polls
Blogs Facebook
Wikis
Pinterest
Twitter
GoogleApps
Dr. Nancy Rubin
@nancyrubin
http://nancy-rubin.com/
6. Learning Theories
• Constructivism - involves active techniques such as
experiments and real-world problem solving.
• Connectivism - Learning is a process of connecting
specialized nodes or information sources. A learner can
exponentially improve their own learning by plugging
into an existing network.
The Networked Student
http://www.youtube.com/watch?v=XwM4ieFOotA
7. Active Learning
• Students engage in activities
such as problem solving that
promote analysis, synthesis,
and evaluation of class content.
• Cooperative learning, problem-
based learning, and the use of
case methods and simulations
are some approaches that
promote active learning.
8. Social Applications are linking people not just information. We
are using and sharing information in new ways:
– User-generated content
– User-generated filtering
– User-generated organization
– User-generated distribution
9. Web 2.0 Project Ideas for Your Classroom
• Class Commons - No matter the size of your class, having all the
students in a social learning space brings them all together.
• Course Blog - Create a class blog and share it publicly to let others
know what your class is learning and doing. Add an RSS feed so
students can subscribe to the blog and get updates on the go.
• Individual Student Blogs - Enable students to blog on their own to
learn how to share their work with others. Use Private Journals for
critical reflections.
• Post homework, notes, and lectures - provide easy access for
students.
• Share materials, news, current events, changes to syllabus or class
schedule.
• Brainstorm - Encouraging students to brainstorm on class topics
outside class time provides more opportunities for sharing great
thoughts.
10. Web 2.0 Project Ideas for Your Classroom
• Book reviews. Students can post their book reviews for
the instructor to grade and other students to read.
• Use polls as an interactive teaching tool in class.
• Use a wiki to showcase student projects
• Author visits. Use Invite by Email feature to invite
authors (or guest lecturers) and allow students to
interact with the visitor.
• Use comments and feedback to extend the
conversation beyond just posting to wikis and blogs.
• Include students who may have to be absent and
engage them with buddies to help them get their
work.
11. Collaborative Math Projects
• Show Your Work: Students show detailed steps about how
to solve a math problem.
• Problem Solving : Students work together to solve a word
problem provided by the teacher.
• Famous Mathematicians: Students research a famous
mathematician and create wiki with the findings.
12. Collaborative Science Projects
• Body Systems: Students create wiki pages on
the different organ systems in the body.
• Planets: Groups work to research a planet and
post findings and pictures on a wiki.
• Animal Classification: Groups choose to
research animals and create a wiki of research
findings.
13. Collaborative Document and
Project Resources
• Titan Pad – Collaborative Documents
• Wallwisher - Collaborative Notice Board
• Google Apps for Education
• Quick Screenshare
• Virtual Post-Its
15. Resources
• The Amazing Web 2.0 Projects book
• 100 Inspiring Ways to Use Social Media In the
Classroom
• http://nancy-
rubin.com/2012/02/24/collaborative/
Notes de l'éditeur
Hello Everyone! Welcome to our session – Learning Design: Social Media in the ClassroomPoll 1 – Are you using social media to communicate with your students?
I am currently the Dean of Online Learning at Briarcliffe College (in New York). I have been involved in the field of online learning for 15 years. This is my Wordle which was created from the topics of my blog posts.
The question most educators seem to ask about social media and Web 2.0 applications is, "What can I do with them in my classroom?“ That is the question we are going to answer today!
In 1950, Benjamin Bloom developed a taxonomy of cognitive objectives to categorize and order thinking skills. In 1990, a student of Bloom’s revised the taxonomy to reflect relevance to 21st century work. Note the change from nouns to verbs associated with each level. (Action Oriented!)
The above image is an easy visual overview of Web 2.0 tools and how they fit into Blooms Taxonomy. It was designed by Mike Fisher. The choice of what level to use any Web 2.0 is up to the teacher. At what level do you use each Web 2.0 tools?
We need to organize learning environments and activities that include opportunities for acquiring basic skills, knowledge, and conceptual understanding, not as isolated events but as contributions to students development of strong identities as individual learners and as more effective participants in meaningful social practices of their learning communities!
The most significant effect of integrating social media into teaching and learning is that it fosters Active Learning by students. Active Learning means different thing to different people. Active learning is different than traditional instruction in which teachers do most of the talking and students are passive. here are four broad categories of learning strategies that one might use in an active learning classroom:individual activities,paired activities,informal small groups and cooperative student projects
Literacies in today's world include connecting, organizing, sharing, collaborating. It is important to understand how to use the tools and software available to us, but we also need to recognize how the tools are using (and changing) us.Media are not just tools, not just a means of communication; media is shaping many aspects of our lives and how we connect with one another. As Media changes, our relationships change, and, our culture changes. Students today need to have different literacies than they did in the past; skills on how to find content, sort it, organize it, and criticize it. They need to be taught how to be critical thinkers!