SlideShare une entreprise Scribd logo
1  sur  3
1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
Start date Tuesday 06/05/2014
Deadline Friday 06/06/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG3 – PROGRAMMING SOUND ASSETS TO A GAME
The purpose of this assignment is to:
Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice
Scenario
Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for
PlayStation Network and is hiring sound designers to programme sound track assets into game content.
You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive
experience of sound asset production will equip you with the access to appropriate sound effects and music libraries.
Good luck.
2
Tasks Grading Criteria Mapping
1.
Select sound effects and music that you have produced which you will programme into a game you
have produced as part of your Unit 70 Computer Game Engines unit.
Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each
uploaded sound must be accompanied by a short explanation that describes what the sound will be
used for within your game i.e. an explosion.
For this blog post you must use the title Sounds I will Programme Into my Game.
Unit 73 P4/M4/D4
2.
You must produce a series of annotated print screens that clearly describe the process you have
followed to program sounds that you have produced into your computer game via either Unity or
Game Maker.
Your annotated process of programming sounds to your game must be uploaded to your Slide
Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming
My Sounds Into my Game.
Unit 73 P4/M4/D4
3.
You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your
produced game. This clip must include a clear, good quality soundtrack comprising of music and
sound effects that you have produced and programmed into your game.
Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded
to a blog post using the title Gameplay Footage of my Game with Soundtrack.
Unit 73 P4/M4/D4
Sources of information
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date
Internal verifier
Signature Date
3
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a computer
game following industry practice,
working within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a computer
game working to a good technical
standard following industry practice,
showing some imagination and with
only occasional assistance.
D4 apply sound assets to a computer
game working to a technical quality
that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to professional
expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

Contenu connexe

Tendances

Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2Toby_Turner_ecc
 
_ ig2 game audio cut sequence production_2014 to 2015
    _ ig2 game audio cut sequence production_2014 to 2015    _ ig2 game audio cut sequence production_2014 to 2015
_ ig2 game audio cut sequence production_2014 to 2015PhillipWynne12281991
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2JordanSmith96
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2James-003
 
submission declaration
submission declarationsubmission declaration
submission declarationwdhanuka
 
Sound designer
Sound designerSound designer
Sound designerwdhanuka
 

Tendances (6)

Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2
 
_ ig2 game audio cut sequence production_2014 to 2015
    _ ig2 game audio cut sequence production_2014 to 2015    _ ig2 game audio cut sequence production_2014 to 2015
_ ig2 game audio cut sequence production_2014 to 2015
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
submission declaration
submission declarationsubmission declaration
submission declaration
 
Sound designer
Sound designerSound designer
Sound designer
 

En vedette

Note d'analyse - Les leviers d'une stratégie européenne d'investissement
Note d'analyse - Les leviers d'une stratégie européenne d'investissementNote d'analyse - Les leviers d'une stratégie européenne d'investissement
Note d'analyse - Les leviers d'une stratégie européenne d'investissementFrance Stratégie
 
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...France Stratégie
 
Comment se comparent les salaires entre la France et l'Allemagne ?
Comment se comparent les salaires entre la France et l'Allemagne ?Comment se comparent les salaires entre la France et l'Allemagne ?
Comment se comparent les salaires entre la France et l'Allemagne ?France Stratégie
 
Openfisca, un logiciel libre pour simuler des réformes fiscales et sociales
Openfisca, un logiciel libre pour simuler des réformes fiscales et socialesOpenfisca, un logiciel libre pour simuler des réformes fiscales et sociales
Openfisca, un logiciel libre pour simuler des réformes fiscales et socialesFrance Stratégie
 
Réduire le déficit des échanges extérieurs de la France
Réduire le déficit des échanges extérieurs de la FranceRéduire le déficit des échanges extérieurs de la France
Réduire le déficit des échanges extérieurs de la FranceFrance Stratégie
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2ryan_edge
 
Contrat de travail les réformes italiennes
Contrat de travail les réformes italiennesContrat de travail les réformes italiennes
Contrat de travail les réformes italiennesFrance Stratégie
 
Le compte personnel d'activité, de l'utopie au concret
Le compte personnel d'activité, de l'utopie au concretLe compte personnel d'activité, de l'utopie au concret
Le compte personnel d'activité, de l'utopie au concretFrance Stratégie
 
Rapport CPA, contribution de Bernard Gazier
Rapport CPA, contribution de Bernard GazierRapport CPA, contribution de Bernard Gazier
Rapport CPA, contribution de Bernard GazierFrance Stratégie
 
Pitch presentation for game story
Pitch presentation for game storyPitch presentation for game story
Pitch presentation for game storyryan_edge
 
Gta 5 script
Gta 5 scriptGta 5 script
Gta 5 scriptryan_edge
 
Robot mood board, task 3
Robot mood board, task 3Robot mood board, task 3
Robot mood board, task 3ryan_edge
 
Character design
Character designCharacter design
Character designryan_edge
 
Creature mood board
Creature mood boardCreature mood board
Creature mood boardryan_edge
 
Pitch presentation
Pitch presentationPitch presentation
Pitch presentationryan_edge
 

En vedette (20)

jidelni_listek_chn_2015
jidelni_listek_chn_2015jidelni_listek_chn_2015
jidelni_listek_chn_2015
 
Note d'analyse - Les leviers d'une stratégie européenne d'investissement
Note d'analyse - Les leviers d'une stratégie européenne d'investissementNote d'analyse - Les leviers d'une stratégie européenne d'investissement
Note d'analyse - Les leviers d'une stratégie européenne d'investissement
 
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...
Rapport 2015 du comité de suivi du Crédit d'impôt pour la compétitivité et l'...
 
Comment se comparent les salaires entre la France et l'Allemagne ?
Comment se comparent les salaires entre la France et l'Allemagne ?Comment se comparent les salaires entre la France et l'Allemagne ?
Comment se comparent les salaires entre la France et l'Allemagne ?
 
Openfisca, un logiciel libre pour simuler des réformes fiscales et sociales
Openfisca, un logiciel libre pour simuler des réformes fiscales et socialesOpenfisca, un logiciel libre pour simuler des réformes fiscales et sociales
Openfisca, un logiciel libre pour simuler des réformes fiscales et sociales
 
Réduire le déficit des échanges extérieurs de la France
Réduire le déficit des échanges extérieurs de la FranceRéduire le déficit des échanges extérieurs de la France
Réduire le déficit des échanges extérieurs de la France
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Contrat de travail les réformes italiennes
Contrat de travail les réformes italiennesContrat de travail les réformes italiennes
Contrat de travail les réformes italiennes
 
Jidelni listek - BridgeRestaurant.cz
Jidelni listek - BridgeRestaurant.czJidelni listek - BridgeRestaurant.cz
Jidelni listek - BridgeRestaurant.cz
 
jidelni_listek_cz_2015
jidelni_listek_cz_2015jidelni_listek_cz_2015
jidelni_listek_cz_2015
 
Le compte personnel d'activité, de l'utopie au concret
Le compte personnel d'activité, de l'utopie au concretLe compte personnel d'activité, de l'utopie au concret
Le compte personnel d'activité, de l'utopie au concret
 
Rapport CPA, contribution de Bernard Gazier
Rapport CPA, contribution de Bernard GazierRapport CPA, contribution de Bernard Gazier
Rapport CPA, contribution de Bernard Gazier
 
Pitch presentation for game story
Pitch presentation for game storyPitch presentation for game story
Pitch presentation for game story
 
Gta 5 script
Gta 5 scriptGta 5 script
Gta 5 script
 
Robot mood board, task 3
Robot mood board, task 3Robot mood board, task 3
Robot mood board, task 3
 
Steam punk
Steam punkSteam punk
Steam punk
 
Task 3
Task 3Task 3
Task 3
 
Character design
Character designCharacter design
Character design
 
Creature mood board
Creature mood boardCreature mood board
Creature mood board
 
Pitch presentation
Pitch presentationPitch presentation
Pitch presentation
 

Similaire à Unit 73 ig3 assignment programming sound assets to a game 2013_y2

Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2halo4robo
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Collegeemailbrandon
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1bowes96123
 
IG3 Assignment Brief
IG3 Assignment BriefIG3 Assignment Brief
IG3 Assignment BriefRyanHayden521
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 DarylBatesGames
 
Unit 73 IG3 Assignment Brief
Unit 73 IG3 Assignment BriefUnit 73 IG3 Assignment Brief
Unit 73 IG3 Assignment BriefSamDuxburyGDS
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Kalen612
 
Unit 73 IG3 assignment programming sound assets to a game
Unit 73 IG3 assignment programming sound assets to a gameUnit 73 IG3 assignment programming sound assets to a game
Unit 73 IG3 assignment programming sound assets to a gameStuart_Preston
 
Ig3 Assignment Brief
Ig3 Assignment BriefIg3 Assignment Brief
Ig3 Assignment Briefwallinplanet
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1terry96
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Kalen612
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1hajohnson90
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Deightonater
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1JoshCollege
 
Unit 73 ig3 assignment programming sound assets to a game 2013
Unit 73 ig3 assignment programming sound assets to a game 2013Unit 73 ig3 assignment programming sound assets to a game 2013
Unit 73 ig3 assignment programming sound assets to a game 2013Jordanianmc
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1crookedpug
 

Similaire à Unit 73 ig3 assignment programming sound assets to a game 2013_y2 (16)

Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2Unit 73 ig3 assignment programming sound assets to a game 2013_y2
Unit 73 ig3 assignment programming sound assets to a game 2013_y2
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
IG3 Assignment Brief
IG3 Assignment BriefIG3 Assignment Brief
IG3 Assignment Brief
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 IG3 Assignment Brief
Unit 73 IG3 Assignment BriefUnit 73 IG3 Assignment Brief
Unit 73 IG3 Assignment Brief
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 IG3 assignment programming sound assets to a game
Unit 73 IG3 assignment programming sound assets to a gameUnit 73 IG3 assignment programming sound assets to a game
Unit 73 IG3 assignment programming sound assets to a game
 
Ig3 Assignment Brief
Ig3 Assignment BriefIg3 Assignment Brief
Ig3 Assignment Brief
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013
Unit 73 ig3 assignment programming sound assets to a game 2013Unit 73 ig3 assignment programming sound assets to a game 2013
Unit 73 ig3 assignment programming sound assets to a game 2013
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 

Plus de ryan_edge

Ideas generation
Ideas generationIdeas generation
Ideas generationryan_edge
 
Gantt chart 2
Gantt chart 2Gantt chart 2
Gantt chart 2ryan_edge
 
Gantt chart 1
Gantt chart 1Gantt chart 1
Gantt chart 1ryan_edge
 
Game maker screen shots
Game maker screen shotsGame maker screen shots
Game maker screen shotsryan_edge
 
Fmp production log_280114
Fmp production log_280114Fmp production log_280114
Fmp production log_280114ryan_edge
 
FMP ideas generation
FMP ideas generationFMP ideas generation
FMP ideas generationryan_edge
 
Game concept idea
Game concept ideaGame concept idea
Game concept idearyan_edge
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2ryan_edge
 
Multitrack annotations and printscreens
Multitrack annotations and printscreensMultitrack annotations and printscreens
Multitrack annotations and printscreensryan_edge
 
Wings of morpheus evaluation
Wings of morpheus evaluationWings of morpheus evaluation
Wings of morpheus evaluationryan_edge
 
I researched steampunk and steampunk fashion
I researched steampunk and steampunk fashionI researched steampunk and steampunk fashion
I researched steampunk and steampunk fashionryan_edge
 
Skillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehSkillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehryan_edge
 
Project list and ideas
Project list and ideasProject list and ideas
Project list and ideasryan_edge
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryryan_edge
 
Screenshot of morpheus 2
Screenshot of morpheus 2Screenshot of morpheus 2
Screenshot of morpheus 2ryan_edge
 
Screenshot of morpheus
Screenshot of morpheusScreenshot of morpheus
Screenshot of morpheusryan_edge
 
Photorealism
PhotorealismPhotorealism
Photorealismryan_edge
 

Plus de ryan_edge (20)

Ideas generation
Ideas generationIdeas generation
Ideas generation
 
Gantt chart 2
Gantt chart 2Gantt chart 2
Gantt chart 2
 
Gantt chart 1
Gantt chart 1Gantt chart 1
Gantt chart 1
 
Game maker screen shots
Game maker screen shotsGame maker screen shots
Game maker screen shots
 
Fmp production log_280114
Fmp production log_280114Fmp production log_280114
Fmp production log_280114
 
FMP ideas generation
FMP ideas generationFMP ideas generation
FMP ideas generation
 
Game concept idea
Game concept ideaGame concept idea
Game concept idea
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Multitrack annotations and printscreens
Multitrack annotations and printscreensMultitrack annotations and printscreens
Multitrack annotations and printscreens
 
Wings of morpheus evaluation
Wings of morpheus evaluationWings of morpheus evaluation
Wings of morpheus evaluation
 
I researched steampunk and steampunk fashion
I researched steampunk and steampunk fashionI researched steampunk and steampunk fashion
I researched steampunk and steampunk fashion
 
Task 3
Task 3Task 3
Task 3
 
Skillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehSkillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heueh
 
Project list and ideas
Project list and ideasProject list and ideas
Project list and ideas
 
Task 1
Task 1Task 1
Task 1
 
Task 5
Task 5Task 5
Task 5
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Screenshot of morpheus 2
Screenshot of morpheus 2Screenshot of morpheus 2
Screenshot of morpheus 2
 
Screenshot of morpheus
Screenshot of morpheusScreenshot of morpheus
Screenshot of morpheus
 
Photorealism
PhotorealismPhotorealism
Photorealism
 

Unit 73 ig3 assignment programming sound assets to a game 2013_y2

  • 1. 1 Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2 Unit number and title L3 Unit 73 Sound for Computer Games – Partial Start date Tuesday 06/05/2014 Deadline Friday 06/06/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG3 – PROGRAMMING SOUND ASSETS TO A GAME The purpose of this assignment is to: Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice Scenario Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for PlayStation Network and is hiring sound designers to programme sound track assets into game content. You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive experience of sound asset production will equip you with the access to appropriate sound effects and music libraries. Good luck.
  • 2. 2 Tasks Grading Criteria Mapping 1. Select sound effects and music that you have produced which you will programme into a game you have produced as part of your Unit 70 Computer Game Engines unit. Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each uploaded sound must be accompanied by a short explanation that describes what the sound will be used for within your game i.e. an explosion. For this blog post you must use the title Sounds I will Programme Into my Game. Unit 73 P4/M4/D4 2. You must produce a series of annotated print screens that clearly describe the process you have followed to program sounds that you have produced into your computer game via either Unity or Game Maker. Your annotated process of programming sounds to your game must be uploaded to your Slide Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My Sounds Into my Game. Unit 73 P4/M4/D4 3. You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your produced game. This clip must include a clear, good quality soundtrack comprising of music and sound effects that you have produced and programmed into your game. Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded to a blog post using the title Gameplay Footage of my Game with Soundtrack. Unit 73 P4/M4/D4 Sources of information This brief has been verified as being fit for purpose Assessor Iain Goodyear Signature Date Internal verifier Signature Date
  • 3. 3 Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly P2 describe methods and principles of sound design and production using some subject terminology appropriately M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.