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Design and Development  of E-Learning Contents  and Online Activities By: Dr Muhammad Sabri Sahrir  (Ex-CELPAD, DALL, KIRKHS, IIUM) Workshop material for CELPAD E-Learning Course 11 th  NOVEMBER 2011
INTRODUCTION ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Definitions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits and Design Models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Instructional Design 1- It is a representation of a view on how people learn. It is also the guideline by which an instructional designer creates instruction. Models help us conceptualize a process or system. They simplify the complexities of real situations into sets of generic steps that can be applied in many contexts (Gustafson and  Branch, 2001). 2- It is considered to be both a science and an art. A science because it is rooted in learning theories. and an art because the designing of instructional materials is a highly creative process.  (Moore, Bates & Grundling, 2002, p.71). 3- It synthesizes instructional practice, research, and theory into a methodology for learning development that is systematic (inputs produce outputs which, in turn, become inputs) and systemic since the components have a symbiotic relationship (Edmonds, Branch, and Mukherjee, 1994, p.56).
Instructional Design Models 1- Morrison, Ross, and Kemp Model (Classroom-oriented) – Kemp, 1985
Instructional Design Models 2- Seels and Glasgow Model (Product-oriented) – Seels & Glasgow, 1990
Instructional Design Models 3- Dick and Carey Model (Systems-oriented) – Dick & Carey, 1990 This model is perhaps the most well known of the systematic design models and is the standard to which all other ID model (and alternative approaches to design and development of instruction) are compared. (Gustafson and Branch, 2002)
Instructional Design Models 4- ADDIE model – Generic ID Model  ADDIE is an acronym for Analysis, Design, Development, Implementation, and Evaluation standing for a systematic approach to instructional development synonymous to  instructional systems development (ISD) (Molenda, 2003). Dick and Carey (1996) are  widely referred as the torchbearers of the ADDIE methodology through  their book  The Systematic Design of Instruction (Kruse, 2004).
Comparing Instructional  Design Models 5- Other ID models : a) ASSURE model (Classroom Orientation) b) Smith & Ragan (System Orientation) c) Developing A CurriculUM (DACUM model) d) Delphi Technique e) Rapid Prototyping model 6- Elements of ID models : a) Classroom Orientation b) Product Orientation c) System Orientation Further details :  http:// www.slideshare.net/msquareg/comparing-instructional-design-models
ID models vs ISD models ? 1-  Instructional Design (ID) models differ from Instructional System Design (ISD) models in that ISD models have a broad scope and typically divide the instruction design process into five phases (van Merriënboer, 1997, pp 2-3):  ANALYSIS – DESIGN – DEVELOPMENT- IMPLEMENTATION - EVALUATION 2-  In addition, ISD models uses formative evaluations in all the phases and a summative evaluation at the end of the process. ADDIE Timeline :  http ://www.nwlink.com/~ donclark/hrd/learning/development.html 3-  Some researchers are not differentiating between ID and ISD. In general, all ID and ISD models consist of these 5 main phases of ADDIE. For example, Seels & Glasgow (1998) define Instructional Design (ID) or Instructional Systems Design (ISD) as “Models of visual or verbal representations of the instructional design process that are used to guide and complete design in many training and educational settings”. This model is perhaps the most well known of the systematic design models and is the standard to which all other ID model (and alternative approaches to design and development of instruction) are compared. (Gustafson and Branch, 2002)
Issues in E-Learning Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online Learning Activities ,[object Object],[object Object],[object Object]
Planning Learning Activities (Issues to be considered) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Blended Learning Framework A blended learning model for an English Public Speaking course http://www.ascilite.org.au/ajet/ajet26/shih.html
Blended Learning Framework A blended learning model adult learning http://www.teamcoach.com.my/images/method.html
Blended Learning Framework A framework of blended learning or hybrid learning  http://www.cognitivedesignsolutions.com/ELearning/BlendedLearning.htm
A model of D&D for the prototype  in an online Arabic learning game ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
RESEARCH FRAMEWORK Vocabulary Learning Theory (Nation, 2001) Digital Game-Based Learning Theory (Prensky, 2001) Multimedia Learning Theory (Mayer, 2001) Online Vocabulary Digital Games Learning Theory Raptivity E-Learning Software Recheck E-Games  Prototype 1 E-Games  Prototype 2 Evaluation Implementation ANALYSIS DESIGN DEVELOPMENT EVALUATION IMPLEMENTATION INPUT PROCESS OUTPUT
THEORIES UNDERLYING THE DESIGN
Design and Development Process :  Front End Analysis (Adapted from Dabbagh, 2006)
ID Model for DGBL 1-  ‘Fuzzified Instructional Design Development of Game-like Environments’ or FID 2 GE model (Akilli, 2004) 2- Several frameworks and models have been proposed by researchers in the field of game design (Tan, Ling & Ting, 2007). 3- This Arabic online vocabulary games were built based on 5 levels of games learning which Prensky (2001) refers to as: ” “How,” “What,”“Why,” “Where,” and “When/ Whether”  levels at which video and computer games learning occurs (Pivec, Koubek & Dondi, 2004)
Arabic DGBL ID Model (Muhammad Sabri, 2011)
2 types of DR (Type 1 was selected) (Richey, Klein & Nelson, 2004) Product & Tool Research Or TYPE 1 of DR Model Research Or TYPE 2 of DR Emphasis Study of specific product or program design, development, &/or evaluation project Study of design, development, or evaluation processes, tools, or models Product Lessons learned from developing specific products and analyzing the conditions that facilitate their use New design, development, and evaluation procedures &/or models and conditions that facilitate their use CONTEXT-SPECIFIC CONCLUSION GENERALIZED  CONCLUSIONS
Formulation of Design Principles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Formative Evaluation Framework (Adapted from Tessmer, 1993)
Characteristics of this  Online Game Prototype ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ITERATIVE FORMATIVE EVALUATION  (DIFFERENT SESSIONS DURING D&D) SMALL GROUP EVALUATION FIELD TEST EVALUATION 1 FIELD TEST EVALUATION 2
Screenshot 1 LINK : www.arabic-games-iium.net
Screenshot 2 LINK : www.arabic-games-iium.net
Awards and Recognitions ,[object Object]
Awards and Recognitions ,[object Object],[object Object]
Awards and Recognitions ,[object Object],[object Object]
1- Muhammad Sabri, Sahrir & Mohd Feham, Md Ghalib, (2009).  Employing a Developmental research approach in the design and development of an online Arabic vocabulary games learning prototype in IIUM.   The 2nd International Conference of Arabic Language and Literature, hosted by Department of Arabic Language and Literature, KIRKHS, International Islamic University Malaysia (IIUM), Kuala Lumpur, 21-23 December.   2- Muhammad Sabri, Sahrir & Nor Aziah, Alias (2009).  A design and development approach to researching online Arabic vocabulary games learning in IIUM .   In Posiah Mohd Isa, et. al. (Eds.), 2009. International Conference on e-Learning 2009 e-Proceedings/ i-Learn Centre, UiTM. Electronic Form : 310 pages. Joint publisher : i-Learn Centre with University Publication Centre, UiTM. ISBN : 9789673054763.   3- Muhammad Sabri, Sahrir & Hussein, Mohd Gameil Ali (2011).  Employing online games in the teaching and learning Arabic language to non-Native speakers - A case study among elementary learners in International Islamic University Malaysia (In Arabic).   International Conference On Arabic Studies 2011, hosted by Faculty of Arabic Language and Islamic Civilization, Universiti Islam Sultan Sharif Ali (UNISSA), Brunei Darussalam, 9-10 March. ISBN 99917-1-919-9   International Conferences
1- Muhammad Sabri, Sahrir (2011).  Formative evaluation of an Arabic online vocabulary learning games prototype : Lessons from a Malaysian hgher learning  institution experience.   In Alias, N. & Hashim, S.  (Eds.). INSTRUCTIONAL TECHNOLOGY RESEARCH, DESIGN AND DEVELOPMENT: LESSONS FROM THE FIELD.  IGI Global, Hershey, PA, United States. ISBN 9781613501986 (In Press by November 2011, indexed in IDEA Group). 2- Muhammad Sabri, Sahrir  & Nor Aziah, Alias (2011).  A study on Malaysian language learners’ perception towards learning Arabic via online games .  GEMA Online Journal  of Language Studies, volume 11(3), pp. 129-145, September 2011 (Indexed in SCOPUS) 3- Muhammad Sabri, Sahrir (2011).  Analysis, design and development of an online vocabulary game for  Arabic elementary learners . Unpublished PhD thesis, Faculty of Education, Universiti Teknologi MARA (UiTM), Shah Alam, Selangor, Malaysia. Publications : Article and chapter
1-  IIUM Research, Invention and Innovation Exhibition  - IRIIE (IRIIE 2010) 2-   IIUM Research, Invention and Innovation Exhibition  - IRIIE (IRIIE 2011) 3–  Karnival Inovasi Islam 2010 , Putrajaya 4 -  Invention, Innovation and Design – Special Edition  (IID-SE, 2010), UiTM 5  –  Catalogued  in the  National Grassroot Innovation Databank of Yayasan Inovasi Malaysia  (No. 94) 6-  Islamic Innovation Expo (I-INOVA 2011),  organised by USIM nd MOHE. Research Exhibitions
Conclusions, Discussions & Suggestions COLLABORATIVE RESEARCH IIUM TOWARDS RESEARCH UNIVERSITY STATUS
End of Presentation ,[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Design and development of e learning contents and online activities

  • 1. Design and Development of E-Learning Contents and Online Activities By: Dr Muhammad Sabri Sahrir (Ex-CELPAD, DALL, KIRKHS, IIUM) Workshop material for CELPAD E-Learning Course 11 th NOVEMBER 2011
  • 2.
  • 3.
  • 4.
  • 5. Instructional Design 1- It is a representation of a view on how people learn. It is also the guideline by which an instructional designer creates instruction. Models help us conceptualize a process or system. They simplify the complexities of real situations into sets of generic steps that can be applied in many contexts (Gustafson and Branch, 2001). 2- It is considered to be both a science and an art. A science because it is rooted in learning theories. and an art because the designing of instructional materials is a highly creative process. (Moore, Bates & Grundling, 2002, p.71). 3- It synthesizes instructional practice, research, and theory into a methodology for learning development that is systematic (inputs produce outputs which, in turn, become inputs) and systemic since the components have a symbiotic relationship (Edmonds, Branch, and Mukherjee, 1994, p.56).
  • 6. Instructional Design Models 1- Morrison, Ross, and Kemp Model (Classroom-oriented) – Kemp, 1985
  • 7. Instructional Design Models 2- Seels and Glasgow Model (Product-oriented) – Seels & Glasgow, 1990
  • 8. Instructional Design Models 3- Dick and Carey Model (Systems-oriented) – Dick & Carey, 1990 This model is perhaps the most well known of the systematic design models and is the standard to which all other ID model (and alternative approaches to design and development of instruction) are compared. (Gustafson and Branch, 2002)
  • 9. Instructional Design Models 4- ADDIE model – Generic ID Model ADDIE is an acronym for Analysis, Design, Development, Implementation, and Evaluation standing for a systematic approach to instructional development synonymous to instructional systems development (ISD) (Molenda, 2003). Dick and Carey (1996) are widely referred as the torchbearers of the ADDIE methodology through their book The Systematic Design of Instruction (Kruse, 2004).
  • 10. Comparing Instructional Design Models 5- Other ID models : a) ASSURE model (Classroom Orientation) b) Smith & Ragan (System Orientation) c) Developing A CurriculUM (DACUM model) d) Delphi Technique e) Rapid Prototyping model 6- Elements of ID models : a) Classroom Orientation b) Product Orientation c) System Orientation Further details : http:// www.slideshare.net/msquareg/comparing-instructional-design-models
  • 11. ID models vs ISD models ? 1- Instructional Design (ID) models differ from Instructional System Design (ISD) models in that ISD models have a broad scope and typically divide the instruction design process into five phases (van Merriënboer, 1997, pp 2-3): ANALYSIS – DESIGN – DEVELOPMENT- IMPLEMENTATION - EVALUATION 2- In addition, ISD models uses formative evaluations in all the phases and a summative evaluation at the end of the process. ADDIE Timeline : http ://www.nwlink.com/~ donclark/hrd/learning/development.html 3- Some researchers are not differentiating between ID and ISD. In general, all ID and ISD models consist of these 5 main phases of ADDIE. For example, Seels & Glasgow (1998) define Instructional Design (ID) or Instructional Systems Design (ISD) as “Models of visual or verbal representations of the instructional design process that are used to guide and complete design in many training and educational settings”. This model is perhaps the most well known of the systematic design models and is the standard to which all other ID model (and alternative approaches to design and development of instruction) are compared. (Gustafson and Branch, 2002)
  • 12.
  • 13.
  • 14.
  • 15. Blended Learning Framework A blended learning model for an English Public Speaking course http://www.ascilite.org.au/ajet/ajet26/shih.html
  • 16. Blended Learning Framework A blended learning model adult learning http://www.teamcoach.com.my/images/method.html
  • 17. Blended Learning Framework A framework of blended learning or hybrid learning http://www.cognitivedesignsolutions.com/ELearning/BlendedLearning.htm
  • 18.
  • 19. RESEARCH FRAMEWORK Vocabulary Learning Theory (Nation, 2001) Digital Game-Based Learning Theory (Prensky, 2001) Multimedia Learning Theory (Mayer, 2001) Online Vocabulary Digital Games Learning Theory Raptivity E-Learning Software Recheck E-Games Prototype 1 E-Games Prototype 2 Evaluation Implementation ANALYSIS DESIGN DEVELOPMENT EVALUATION IMPLEMENTATION INPUT PROCESS OUTPUT
  • 21. Design and Development Process : Front End Analysis (Adapted from Dabbagh, 2006)
  • 22. ID Model for DGBL 1- ‘Fuzzified Instructional Design Development of Game-like Environments’ or FID 2 GE model (Akilli, 2004) 2- Several frameworks and models have been proposed by researchers in the field of game design (Tan, Ling & Ting, 2007). 3- This Arabic online vocabulary games were built based on 5 levels of games learning which Prensky (2001) refers to as: ” “How,” “What,”“Why,” “Where,” and “When/ Whether” levels at which video and computer games learning occurs (Pivec, Koubek & Dondi, 2004)
  • 23. Arabic DGBL ID Model (Muhammad Sabri, 2011)
  • 24. 2 types of DR (Type 1 was selected) (Richey, Klein & Nelson, 2004) Product & Tool Research Or TYPE 1 of DR Model Research Or TYPE 2 of DR Emphasis Study of specific product or program design, development, &/or evaluation project Study of design, development, or evaluation processes, tools, or models Product Lessons learned from developing specific products and analyzing the conditions that facilitate their use New design, development, and evaluation procedures &/or models and conditions that facilitate their use CONTEXT-SPECIFIC CONCLUSION GENERALIZED CONCLUSIONS
  • 25.
  • 26. Formative Evaluation Framework (Adapted from Tessmer, 1993)
  • 27.
  • 28. ITERATIVE FORMATIVE EVALUATION (DIFFERENT SESSIONS DURING D&D) SMALL GROUP EVALUATION FIELD TEST EVALUATION 1 FIELD TEST EVALUATION 2
  • 29. Screenshot 1 LINK : www.arabic-games-iium.net
  • 30. Screenshot 2 LINK : www.arabic-games-iium.net
  • 31.
  • 32.
  • 33.
  • 34. 1- Muhammad Sabri, Sahrir & Mohd Feham, Md Ghalib, (2009). Employing a Developmental research approach in the design and development of an online Arabic vocabulary games learning prototype in IIUM. The 2nd International Conference of Arabic Language and Literature, hosted by Department of Arabic Language and Literature, KIRKHS, International Islamic University Malaysia (IIUM), Kuala Lumpur, 21-23 December.   2- Muhammad Sabri, Sahrir & Nor Aziah, Alias (2009). A design and development approach to researching online Arabic vocabulary games learning in IIUM . In Posiah Mohd Isa, et. al. (Eds.), 2009. International Conference on e-Learning 2009 e-Proceedings/ i-Learn Centre, UiTM. Electronic Form : 310 pages. Joint publisher : i-Learn Centre with University Publication Centre, UiTM. ISBN : 9789673054763.   3- Muhammad Sabri, Sahrir & Hussein, Mohd Gameil Ali (2011). Employing online games in the teaching and learning Arabic language to non-Native speakers - A case study among elementary learners in International Islamic University Malaysia (In Arabic). International Conference On Arabic Studies 2011, hosted by Faculty of Arabic Language and Islamic Civilization, Universiti Islam Sultan Sharif Ali (UNISSA), Brunei Darussalam, 9-10 March. ISBN 99917-1-919-9   International Conferences
  • 35. 1- Muhammad Sabri, Sahrir (2011). Formative evaluation of an Arabic online vocabulary learning games prototype : Lessons from a Malaysian hgher learning institution experience. In Alias, N. & Hashim, S. (Eds.). INSTRUCTIONAL TECHNOLOGY RESEARCH, DESIGN AND DEVELOPMENT: LESSONS FROM THE FIELD. IGI Global, Hershey, PA, United States. ISBN 9781613501986 (In Press by November 2011, indexed in IDEA Group). 2- Muhammad Sabri, Sahrir & Nor Aziah, Alias (2011). A study on Malaysian language learners’ perception towards learning Arabic via online games . GEMA Online Journal of Language Studies, volume 11(3), pp. 129-145, September 2011 (Indexed in SCOPUS) 3- Muhammad Sabri, Sahrir (2011). Analysis, design and development of an online vocabulary game for Arabic elementary learners . Unpublished PhD thesis, Faculty of Education, Universiti Teknologi MARA (UiTM), Shah Alam, Selangor, Malaysia. Publications : Article and chapter
  • 36. 1- IIUM Research, Invention and Innovation Exhibition - IRIIE (IRIIE 2010) 2- IIUM Research, Invention and Innovation Exhibition - IRIIE (IRIIE 2011) 3– Karnival Inovasi Islam 2010 , Putrajaya 4 - Invention, Innovation and Design – Special Edition (IID-SE, 2010), UiTM 5 – Catalogued in the National Grassroot Innovation Databank of Yayasan Inovasi Malaysia (No. 94) 6- Islamic Innovation Expo (I-INOVA 2011), organised by USIM nd MOHE. Research Exhibitions
  • 37. Conclusions, Discussions & Suggestions COLLABORATIVE RESEARCH IIUM TOWARDS RESEARCH UNIVERSITY STATUS
  • 38.
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  • 40.
  • 41.