This document discusses the role of multimedia in education. It defines multimedia as communicating in multiple ways using elements like text, audio, video, graphics, animation, and interactivity. Multimedia can enhance teaching by allowing annotations during live lectures, freeing teachers from blackboards, and facilitating collaboration. It also reviews types of multimedia presentations and considers criteria for creating presentations in PowerPoint. The document outlines the four basic functions of the Internet in education: searching for and receiving information, publishing and providing information, communicating, and collaborating. It discusses best practices for multimedia development and the standard phases of multimedia production.
1. CHAPTER 3
THE ROLE OF MULTIMEDIA
IN EDUCATION
TECHNOLOGY IN ELT
MURNI SALINA
B.Sc. Ed (TESL) UTM, Skudai M’sia
2. DEFINITION OF MULTIMEDIA
From the words ‘multi’ and
‘media/medium’
Multi – refers to many or multiple
Media/medium – is a tool, vehicle or agent
to present or convey something
Multimedia is all about communicating in
several ways
3. MULTIMEDIA ELEMENTS
AUDIO
TEXT VIDEO
MULTIMEDIA
SYSTEM
GRAPHIC ANIMATION
INTERACTIVE
4. THE ROLE OF MULTIMEDIA
PRESENTATION IN EDUCATION
Teachers to develop simple effective
presentation for small group, a class or
web-based presentation
Students to develop a presentation based
on a task assigned or research
5. THE ROLE OF MULTIMEDIA
PRESENTATION IN EDUCATION
They can lecture better using slide
presentations.
They can annotate existing files live while
lecturing.
They are freed from physical proximity to
the blackboard.
Technology enhances collaboration
among teachers.
6. WHY USE MULTIMEDIA
TECHNOLOGY?
User friendly interface
Meaningful and ease of use
Interactivity
Self-paced interaction
Cost effectiveness with greater efficiency
9. INTERACTIVITY OF MULTIMEDIA
Linear presentation Non-linear presentation
Main Page
Scene 1 Scene 2 Scene 3 Scene 3
hypertext hypermedia
start continuous end
Home video
10. Types of Multimedia Presentation
3 categories of multimedia presentation :-
linear
Presents information in sequence from the
beginning till the end
Navigation controls allow users to move
forward or to the previous page
11. Types of Multimedia Presentation
Start Scene 1 Scene 2 Scene 3 End
Linear presentation
12. Types of Multimedia Presentation
Non-linear simple
Centralised information presentation
Consists a menu which connects between
information
Navigation controls allow users to reach
information in the first slide, second and so on.
13. Types of Multimedia Presentation
Start
Fourth slide
First slide Main Menu
Third slide
Second slide
Exit
Non-linear simple
14. Types of Multimedia Presentation
Non-linear complex
All slides are connected directly.
Users’ navigations in any slides can be moved
freely.
Each slides has connections directly and are
allowed to return to any slides.
15. Types of Multimedia Presentation
Start
Main Menu
First slide Fourth slide
Second slide Exit Third slide
Non-linear complex
16. Criteria of MS Powerpoint
Create & customize slide master- can edit
slide master such inserting logo,pictures,
etc.
Extract Narration
Create web presentation
"internal hyperlinks" that connect one
slide to another, complete with "action"
and "return" buttons.
17. Criteria of MS Powerpoint
set up "custom shows," - allow to specify
which slides of a presentation should be
shown, and in what order... without having
to "hide" or rearrange slides via slide
sorter view.
set slide timings, create automatically
repeating slide shows, and even record
narration.
18. Criteria of MS Powerpoint
able to "annotate" slides during a
presentation, with electronic "pencils,"
"felt-tipped pens," or "highlighters"... and
save your annotations
19. MEDIUM OF DELIVERY
Standalone Web-based
application application
An application that is An application that is
accessed from storage accessed with a web
devices browser over a network
Such as Such as
Floppy-disk The internet
Hard disk The intranet
CD ROM
DVD ROM
20. WHERE TO USE MULTIMEDIA
SYSTEM?
medical
Business and
home
industries
MULTIMEDIA
others IN VARIOUS entertainment
FIELDS
Education and
communication
training
administration
22. FOUR BASIC FUNCTIONS OF THE
INTERNET
Grey (1999) has identified four ways in
which the internet can function as an
educational tool in the classroom and
these four ways are also applicable in
ESL/EFL classrooms.
23. FOUR BASIC FUNCTIONS OF THE
INTERNET
1. Search for and receive
2. Publish and provide
3. Talk to and reply
4. Collaborate and learn
24. FOUR BASIC FUNCTIONS OF THE
INTERNET
Search for and receive
Comprises activities that are based on
using the internet as a huge virtual
library.
In these activities students search for
and retrieve information from this library.
25. FOUR BASIC FUNCTIONS OF THE
INTERNET
Publish and provide
These activities involve not the retrieval,
but the publication of information.
This publishing is done on web pages,
which are the basic places where
information is stored on the internet.
26. FOUR BASIC FUNCTIONS OF THE
INTERNET
Talk to and reply
These are conversational activities that
take place via the internet through email
correspondence and in ‘chat’ rooms.
This category could also include
internet phone conversations.
27. FOUR BASIC FUNCTIONS OF THE
INTERNET
Collaborate and learn
This category includes joint projects
that involve students in two or more
classrooms that might be thousands of
miles apart.
This fourth way of integrating the
internet usually involves one or more of
the other three ways.
28. MULTIMEDIA DEVELOPMENT
User interface principles
Provide an organize structure
Provide a simple design
Keep the user interface visible
Provide informative feedback
Keep the user interface flexible
Minimize memory load
Provide shortcuts for frequent users
32. 2. PRODUCTION
Material and assets for building the
application is produced and managed
Involves with planning and scheduling the
resources for the application
33. 3. DESIGN
Effort responsible for creating a detailed
blueprint for the multimedia application
Such as conceptual overview, storyboard,
layout, interface design and information
design
34. 4. DEVELOPMENT
All the content is created and processed
All the content and media used in the
application is integrated to become one
complete application
35. 5. TESTING
To ensure the application is free from bug
and will be accepted by the user
Of there a bug, the application should be
revised and be tested again until the
application is free from bug
36. 6. PUBLISHING
Once the application is tested and
revised, it could be burned into a CD-ROM
or published on the internet as a website