10. SONORB
Function Best Practices:
* Visual examples
* Excellent e-culture
project/products
* Communicate
This is e-culture!
Best Practise – SonorB
11. ONE FRAME OF FAME
E-culture =
Electronic culture =
Cultural and artistic developments
within the cultural domain
through the influence of new media and ICT
with a clear social impact
Best Practise – One Frame of Fame
14. THE WATCHERS
Changing definition
1996: E-culture is the end of the divide between
high culture and low culture
1999: E-culture is the opposite of e-commerce
2002: E-culture comes after visual culture and print culture
2003: E-culture is not digitalization;
e-culture is online culture
2007: E-culture is an engine of innovation
2008: E-culture is a fully accepted word, like e-mail
Mapping, Navigating & Walled Garden (2009)
Best Practise – The Watchers
16. KOPPELKIEK
Briefing:
* Generate a toolkit
* With clear criteria
* To evaluate value
* Of e-culture projects/products
Best Practise – Koppelkiek
17. BIJLMEREURO
Central Question:
How to create this toolkit while
taking in account the special
character of the e-culture sector?
Best Practise - Bijlmereuro