SlideShare une entreprise Scribd logo
1  sur  33
Sylvester Arnab, PhD
Reader in Game Science
Disruptive Media Learning Lab,
Coventry University
s.arnab@coventry.ac.uk
dmll.org.uk
@sarnab75 #gamification #BeaconingEU
Thepowerofplay
inpervasivelearning
http://dmll.org.uk/projects/
#disrupt_le
arn
Moving away from a
linear-broadcast-space
Photo and story
hybrid-space
collaborative-curated
#disrupt_le
arn
Learning is becoming more pervasive
Understanding motivation
Lefunny.net
“Gamification market to grow
at 48% by 2019 worldwide”
RnR Market Research 2015
(Amy Kim Jo)
John Kane, 2005
Game Design Thinking
Adaptable duration
Gamify.org.uk
Amy Jo Kim, MFW15
#GChangers
http://zulama.com/education-trends/games-blooms-taxonomy/
escapED promo - https://t.co/tUyacmmK4B
: with TaleBlazer (MIT)
1
2
3
4
5
6
7
Breaking Educational Barriers with
Contextualised, Pervasive and Gameful
Learning
• Start date: 01-01-2016
• Coordinator: Coventry University,
UK
• 15 partners
• 9 countries: UK, SP, DE, RO, FR,
PT, IT, PO, FR
• Budget: EUR 5,902,772.13
• Duration: 36 months
• H2020 ICT-20-2015: Technologies for
better human learning and teaching
http://Beaconing.eu
Breaking Educational Barriers with Contextualised, Pervasive and
Gameful Learning (BEACONING)
ICT-20-2015
INTEGRATE technologies, pedagogical
and social perspectives of using
pervasive, context-aware and gamified
approaches to engage an inclusive
community of learners in connected and
contextualised learning processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable
platform that leverages cutting-edge
approaches: Future Internet Technology,
mobile, gamification, pervasive gaming,
procedural content generation, game
authoring, human – computer interfaces,
learning analytics and problem based -
learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
www.beaconing.eu
COMPONENTS
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
Holistic and modular
Porto 14-16 June 2016 27
Mission
A
Mission
B
Mission
C
Play-Lesson path
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive
and context-
aware
2
Problem
based
3
Gamified
4
Accessible
5
Analyzable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
• Game science to motivate and
sustain engagement
• Self-regulation, mastery, habits-
using game techniques to foster
positive attitude and habits
• Ethical considerations – design
through to evaluation and
deployment
• Real time DATA? Personalised
support!
• Interdisciplinary
Conclusions
ThankYou!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.wordpress.com/

Contenu connexe

Similaire à Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning

Gamification and pervasive learning
Gamification and pervasive learningGamification and pervasive learning
Gamification and pervasive learningSylvester Arnab
 
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...Margarida Romero
 
STEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamificationSTEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamificationSylvester Arnab
 
The Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeThe Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeHelen Keegan (a.k.a heloukee)
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
A University Imaginarium: are you game?
A University Imaginarium: are you game?A University Imaginarium: are you game?
A University Imaginarium: are you game?Jonathan Shaw
 
Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)Wesley Fryer
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmetsifi8106tlu
 
PE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing EngineersPE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing EngineersMatthew McLaughlin
 
Fetc summary slide engaging technology in our classrooms t.sterk
Fetc summary slide   engaging technology in our classrooms t.sterkFetc summary slide   engaging technology in our classrooms t.sterk
Fetc summary slide engaging technology in our classrooms t.sterktreenasterk
 
#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...Mark S. Steed
 
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014Andrew Smyk
 
Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations. Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations. debbieholley1
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneCynthia Calongne
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCBarbara Truman
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 pptkayreentat
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final projectRobin Lemire
 

Similaire à Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (20)

Gamification and pervasive learning
Gamification and pervasive learningGamification and pervasive learning
Gamification and pervasive learning
 
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
 
STEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamificationSTEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamification
 
The Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeThe Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam free
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
8 gamification1
8 gamification18 gamification1
8 gamification1
 
A University Imaginarium: are you game?
A University Imaginarium: are you game?A University Imaginarium: are you game?
A University Imaginarium: are you game?
 
Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
 
PE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing EngineersPE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing Engineers
 
Fetc summary slide engaging technology in our classrooms t.sterk
Fetc summary slide   engaging technology in our classrooms t.sterkFetc summary slide   engaging technology in our classrooms t.sterk
Fetc summary slide engaging technology in our classrooms t.sterk
 
#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...
 
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
 
Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations. Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations.
 
Nacol Day 1
Nacol Day 1Nacol Day 1
Nacol Day 1
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongne
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYC
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final project
 

Plus de Sylvester Arnab

GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameSylvester Arnab
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collectionSylvester Arnab
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offSylvester Arnab
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projectsSylvester Arnab
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Sylvester Arnab
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farSylvester Arnab
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaSylvester Arnab
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onSylvester Arnab
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteSylvester Arnab
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Sylvester Arnab
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsSylvester Arnab
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EUSylvester Arnab
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention designSylvester Arnab
 
Introduction to the Beaconing project
Introduction to the Beaconing projectIntroduction to the Beaconing project
Introduction to the Beaconing projectSylvester Arnab
 
Beaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUXBeaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUXSylvester Arnab
 

Plus de Sylvester Arnab (20)

GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash Game
 
Remix Play - Flash Game
Remix Play - Flash GameRemix Play - Flash Game
Remix Play - Flash Game
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collection
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick off
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projects
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so far
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in Malaysia
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands on
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynote
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roads
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EU
 
Keynote at GamiFIN 2017
Keynote at GamiFIN 2017Keynote at GamiFIN 2017
Keynote at GamiFIN 2017
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention design
 
Beaconing lesson path
Beaconing lesson pathBeaconing lesson path
Beaconing lesson path
 
Introduction to the Beaconing project
Introduction to the Beaconing projectIntroduction to the Beaconing project
Introduction to the Beaconing project
 
Beaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUXBeaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUX
 

Dernier

Mental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsMental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsPooky Knightsmith
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvRicaMaeCastro1
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataBabyAnnMotar
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxMichelleTuguinay1
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptxmary850239
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseCeline George
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 

Dernier (20)

Mental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young mindsMental Health Awareness - a toolkit for supporting young minds
Mental Health Awareness - a toolkit for supporting young minds
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped data
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 Database
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning

Notes de l'éditeur

  1. Both
  2. Our learning space is getting more hybrid, where the boundaries between digital and physical contexts and spaces are blurring. Experience is more mobile!
  3. SH Our learning space don’t seek to distinguish between physical and digital, instead we can engage students in active learning and PRODUCTION wherever they are.
  4. Pervasive learning Blending spaces Blending context Seamless learning Flipped spaces Flipped assessment? Challenges Coventry university – looking at four projects
  5. Gamification ranging from simple point badges and leaderboards in four square and linked in to something which is more intricsic in fitbit, zombierun and Foldit – crowd science- solving scientific problems using game-based approaches… Gamification is about designing and harnesing from experience. Experience is as if not more important than knowledge itself. It's the relatedness (RAMP). PERMA
  6. Should we only be a player or also as the co-designer of the experience? This is what borderless learning is all about. Crossing spaces, contexts and mindsets. Know the game in order to play it and to play it well. Get involved in gamification for learning as it is a tool that will turn education on its head.   It is time to exploit ‘Game Science’, turning learning into a game; a journey without borders - a journey where anything is “achievable”.
  7. How to empower learners to be designers of experience? The talk will also emphasise on the Game Changers programme, where Game design thinking is key to creative problem solving opening up opportunities for learners to design their own learning experience. Eric zimmerman’s gaming literacy!
  8. The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.
  9. An ethically questionable example of gamification would be McDonalds Pick & Play which essentially encourages consumers to eat a poor diet and lots of it Unintended consequences: When you engineer behaviors you may make mistakes that leads to unforeseen results. Undermining intrinsic values: By providing external rewards for something that should be intrinsic you risk undermining inner drive.
  10. Tailblazer- catch up – on aris as well.