This document provides guidance on answering a question about how personal experiences with media consumption illustrate wider industry patterns and trends. It advises the writer to introduce the video game industry and case study being discussed, then describe over several paragraphs how trends like increased violence and demands for realistic graphics seen across games are also reflected in the writer's own gameplay experiences like with Dead Island. The writer should analyze both trends and recurring patterns they notice to demonstrate how the industry and their personal consumption are linked.