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Move from Delivering Advertising Impressions
           to Consumer Connections




Profiting from Transmedia Branded Entertainment
                         Evergreen Branded Media
THIS PRESENTATION WILL COVER...
- What is Transmedia Branded Entertainment and
why brands should include it into their annual
marketing mix?

* TV series LOST is used throughout as a
successful example of what is possible when a
story is expanded through Transmedia activation
A Major Marketing Disruption
Entertainment is one of the most
    talked about and shared social
        media activity globally

• 30 billion – Pieces of content (comments,
  votes, photos, etc.) shared on Facebook per
  month.

• 34 Billion - number of monthly video
  streams (USA)

• 152 million – The number of blogs on the
  Internet

• 25 billion – Number of sent tweets on
  Twitter in 2010

• 100 million – New accounts added on
  Twitter in 2010

• 175 million – People on Twitter as of
  September 2010

• 39 million – People following lady Gaga on
  facebook and Twitter.

• 250 million – New people on Facebook in
  2010. Now 600 million

• 70% – Share of Facebook’s user base located
  outside the USA.

• 20 million – The number of Facebook apps
  installed each day.
Video Snacking is Now an all Day Media Habit
               TV           Print      Outdoor      Radio        Online / Mobile

                            Morning    Journey to
7:00 AM     Breakfast        Paper                  Morning           Email /Video
                                         Work
              News                                   Show             Social/News
9:00 AM
                                                                     Search/Blogs
11:00 AM
                            Paper
                                         Lunch      Drive Time
                           Magazines                                     Video
1:00 PM                                                                 Snacking

3:00 PM
                                                                     Search/Blogs
5:00 PM                                 Journey       Drive
                            Leisure      Home         Time
                           Magazines
7:00 PM
              News
                                        Out to
                                        Dinner                         Multitasking
              Sports
9:00 PM                                                          (TV, Video, Social, Mail,
           Entertainment                                            Blogs, Podcasts)

11:00 PM




           Reaching Consumers Throughout Their Media Day
The result is a big
opportunity for brands to
   partner with content
     creators to create
TRANSMEDIA BRANDED
    ENTERTAINMENT
  content that consumers
choose to engage with and
  share with their friends
 across multiple platforms
What is Transmedia?
“Transmedia is storytelling across
multiple forms of media with each
element making distinctive contributions
to a viewer/user/player's understanding
of the story world. By using different
media formats, it creates "entry-points"
through which consumers can become
immersed in a story world”. Henry Jenkins


                 Social                          Mobile
                                  Gaming
  TV Show        Media                           Apps
 Web Series
   Print                  Music
                                           UGC
                           DL


               Storytelling with new tools
Integrating brand messaging into digital short-form content:
Entertain first, advertise second… it’s all about a quality storytelling experience. Brands have
the opportunity to ORGANICALLY integrate their messaging across multiple dimensions of a story or reality
format. Viewers should feel rewarded for their selection, attention and advocacy.




                   Brand as                                                 Brand as
                   Scenery                                                   Story




                    Brand as                                              Brand as
                  Conversation                                            Character
                                                 Brand as
                                                  Utility
Design Transmedia content
    for the 1% heavy users
In most online communities, 90% of
users are lurkers who never
contribute, 9% of users contribute
a little, and 1% of users account for
almost all the action. Give
immersed users a platform
to entertain the lurkers
Brands can organically integrate messaging into a variety of
         consumer video viewing needs


Helpful video                                                           Entertaining video
                                                            Let me
                                      Provide me with
         Connect me     Help me find                       experience         Give me a
                                         utility and
        to community     cool stuff                     something new      chance to win
                                        convenience




         Help me fit                       Let me          Let me
                        Show me how                                       Make me smile,
        your product                    experience        express
                          it works                                         laugh or cry
         into my life                 something new        myself




         Brand / Consumer Video Engagement Opportunities
Advertisers can use Transmedia Branded Entertainment to
better Target & Engage new profitable consumer segments
                                     (at a lower cost)



                                           Teen girls                     Women 21 +
                                           interested in                  into yoga
                                           art                  Men 18+
                                                                Sports
                                             Teen boys who      geeks
 Traditional Media




                                             play Lacrosse            New Brides 22+

                     Primary Brand
                      Proposition
                                        Secondary / Tertiary
                                         Brand Proposition

                                                             Unlimited Digital Media Shelf Space


                     TransMedia: The Long Tail Of Brand Image
Transmedia Activation Drives Significant Consumer
Engagement (ratings)


                                CPR    Nielsen
                                Rank    Rank



   Lost:                        2      34

   Gossip Girl:                 14      125
   (Originally a Web Series)




   Chuck:                       25      57
   (Subway Brand sponsorship)



CPR: Content Power Rating - combines TV and
online social media metrics to measure full consumer
engagement (Optimedia / Nielsen USA 2010)
Brand Advertisers benefit from Transmedia Branded Entertainment because
consumers CHOOSE to ENGAGE with and SHARE the content across
multiple platforms, leading to more time spent with Brand messaging.




   Share of     Share of
    Time         Mind



          Share of
                           = Share of MARKET
        Conversation




                                  iLost. 4 8 15 16 23 42
Transmedia: A Win Win Win Result
Brand Advertisers:
- ENTERTAIN TO ENGAGE: Brand message integration into entertainment based
content creates stronger emotional appeal and connection with consumers
- Stays connected with consumers throughout their media day

Consumers:
- More interesting content that is targeted to their tastes / lifestyle and how they consume
media
- More FREE content to engage with and share with their friends

Content Creators:
- New revenue streams
Scott Hicks - Partner
scott@evergreenbrandedmedia.com
Office: 503-224-4087
Cell: 503-702-0759
2580 NW Upshur Street
Portland, OR 97210

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Profiting From Transmedia Branded Entertainment

  • 1. Move from Delivering Advertising Impressions to Consumer Connections Profiting from Transmedia Branded Entertainment Evergreen Branded Media
  • 2. THIS PRESENTATION WILL COVER... - What is Transmedia Branded Entertainment and why brands should include it into their annual marketing mix? * TV series LOST is used throughout as a successful example of what is possible when a story is expanded through Transmedia activation
  • 3. A Major Marketing Disruption
  • 4. Entertainment is one of the most talked about and shared social media activity globally • 30 billion – Pieces of content (comments, votes, photos, etc.) shared on Facebook per month. • 34 Billion - number of monthly video streams (USA) • 152 million – The number of blogs on the Internet • 25 billion – Number of sent tweets on Twitter in 2010 • 100 million – New accounts added on Twitter in 2010 • 175 million – People on Twitter as of September 2010 • 39 million – People following lady Gaga on facebook and Twitter. • 250 million – New people on Facebook in 2010. Now 600 million • 70% – Share of Facebook’s user base located outside the USA. • 20 million – The number of Facebook apps installed each day.
  • 5. Video Snacking is Now an all Day Media Habit TV Print Outdoor Radio Online / Mobile Morning Journey to 7:00 AM Breakfast Paper Morning Email /Video Work News Show Social/News 9:00 AM Search/Blogs 11:00 AM Paper Lunch Drive Time Magazines Video 1:00 PM Snacking 3:00 PM Search/Blogs 5:00 PM Journey Drive Leisure Home Time Magazines 7:00 PM News Out to Dinner Multitasking Sports 9:00 PM (TV, Video, Social, Mail, Entertainment Blogs, Podcasts) 11:00 PM Reaching Consumers Throughout Their Media Day
  • 6. The result is a big opportunity for brands to partner with content creators to create TRANSMEDIA BRANDED ENTERTAINMENT content that consumers choose to engage with and share with their friends across multiple platforms
  • 7. What is Transmedia? “Transmedia is storytelling across multiple forms of media with each element making distinctive contributions to a viewer/user/player's understanding of the story world. By using different media formats, it creates "entry-points" through which consumers can become immersed in a story world”. Henry Jenkins Social Mobile Gaming TV Show Media Apps Web Series Print Music UGC DL Storytelling with new tools
  • 8. Integrating brand messaging into digital short-form content: Entertain first, advertise second… it’s all about a quality storytelling experience. Brands have the opportunity to ORGANICALLY integrate their messaging across multiple dimensions of a story or reality format. Viewers should feel rewarded for their selection, attention and advocacy. Brand as Brand as Scenery Story Brand as Brand as Conversation Character Brand as Utility
  • 9. Design Transmedia content for the 1% heavy users In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action. Give immersed users a platform to entertain the lurkers
  • 10. Brands can organically integrate messaging into a variety of consumer video viewing needs Helpful video Entertaining video Let me Provide me with Connect me Help me find experience Give me a utility and to community cool stuff something new chance to win convenience Help me fit Let me Let me Show me how Make me smile, your product experience express it works laugh or cry into my life something new myself Brand / Consumer Video Engagement Opportunities
  • 11. Advertisers can use Transmedia Branded Entertainment to better Target & Engage new profitable consumer segments (at a lower cost) Teen girls Women 21 + interested in into yoga art Men 18+ Sports Teen boys who geeks Traditional Media play Lacrosse New Brides 22+ Primary Brand Proposition Secondary / Tertiary Brand Proposition Unlimited Digital Media Shelf Space TransMedia: The Long Tail Of Brand Image
  • 12. Transmedia Activation Drives Significant Consumer Engagement (ratings) CPR Nielsen Rank Rank Lost: 2 34 Gossip Girl: 14 125 (Originally a Web Series) Chuck: 25 57 (Subway Brand sponsorship) CPR: Content Power Rating - combines TV and online social media metrics to measure full consumer engagement (Optimedia / Nielsen USA 2010)
  • 13. Brand Advertisers benefit from Transmedia Branded Entertainment because consumers CHOOSE to ENGAGE with and SHARE the content across multiple platforms, leading to more time spent with Brand messaging. Share of Share of Time Mind Share of = Share of MARKET Conversation iLost. 4 8 15 16 23 42
  • 14. Transmedia: A Win Win Win Result Brand Advertisers: - ENTERTAIN TO ENGAGE: Brand message integration into entertainment based content creates stronger emotional appeal and connection with consumers - Stays connected with consumers throughout their media day Consumers: - More interesting content that is targeted to their tastes / lifestyle and how they consume media - More FREE content to engage with and share with their friends Content Creators: - New revenue streams
  • 15. Scott Hicks - Partner scott@evergreenbrandedmedia.com Office: 503-224-4087 Cell: 503-702-0759 2580 NW Upshur Street Portland, OR 97210