4.16.24 21st Century Movements for Black Lives.pptx
Using Web 2.0 in Your Library
1. Using Web 2.0 in Your Library
Steve C. Yuen, Ph.D.
Professor
The University of Southern Mississippi
Steve.Yuen@usm.edu
and
Patrivan K. Yuen
Technical Services/Systems Librarian
William Carey University
pyuen@wmcarey.edu
Mississippi Library Association 2008 Annual Conference
Natchez, Mississippi, October 24, 2008
2. The world is changing
Analog Digital
Tethered Mobile
Isolated Connected
Generic Personal
Consuming Creating
Closed Open
Wiley, D. (2007). Technology and creative teaching. THE Forum.
3. Your students
There always been MTV
Michael Jackson has always been white
Popcorn has always been cooked in the
microwave
Gas has always been unleaded
Caller ID has always been available on phones
They cannot fathom not having a remote control
They think every commercial on TV has a Web
site at the bottom of the screen
Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
4. Your students
They have never owned a record player
They have likely never play Pac Man and have
never heard of Pong
They have never heard of an 8 track. They have
grown up with CDs and DVDs.
Most have never seen a TV set with only 13
channels, nor have they seen a black and white
TV
WWW have never stood for World Wide
Wrestling
They have always had cable.
Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
5. Your students
CTRL + ALT + Del is as basic as ABC
The Web has always been an online tool
Virtual reality has always been available
when the real thing failed
They often email or text their friends
They often update their autobiographies on
“Facebook” or “MySpace”
They listen to their iPods while doing their
research on Wikipedia
Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
6. Digital Shift
“Our students have changed
radically. Today’s students are no
longer the people our educational
system was designed to teach .”
Marc Prensky
Prensky, M. (2001). Digital Natives, Digital Immigrants.
7. The Digital Natives
‘Digital Natives’ = ‘Net Generation’
= ‘Y Generation’ = ‘Millennials’
= ‘Echo Boomers’ = ‘Boomlets’
Born after 1980
Racially and ethically diverse
Highly connected and technological
savvy
See technology as an essential part of
their lives
9. A Media-Centric Generation
By age 21, the average Net Geners will have
spent:
10,000 hours on cell phones
10,000 hours playing video games
over 20,000 hours watching TV
over 250,000 sending/receiving emails and IMs
watched over 500,000 TV commercials
less than 5,000 hours reading
Computer games, email, the Internet, cell phones,
mp3, flickr, Facebook, YouTube are integral parts
of their lives.
Prensky, M. (2001). Digital Natives, Digital Immigrants.
10. Pew Internet & American Life Project
2007 National Study
55% all online American Youth between the
age of 12 and 17 use social networking sites
for communication.
12. The Digital Natives
Prefer multi-tasking and quick, non-linear access to
information
Are visually-oriented
Are highly networked, interactive, and social
Increasing mobile
Have a low tolerance for lectures
Prefer active learning rather than passive learning
Rely heavily on communications technologies to
access information and to carry out social and
professional interactions.
(Prensky 2001a, 2001b; Oblinger, 2003; Gros, 2003; Frand, 2000)
13. The Digital Natives
1st generation to be producers of content, not just
consumers
Pick their classes on ratemyprofessor.com or
pickaprof.com
Get to know their classmates through
www.facebook.com
Share their lives with others on myspace.com
Share their videos with others on
www.youtube.com
Share their photos with other on flickr.com
14. Net Gen Digital Tools
Email, IM, Chat rooms, Cell phones, Blogs,
Webcams, Camera phones, TV, Internet,
mp3, Podcasts, Vodcasts, Wikis, Digital video
cams, Gaming consoles, Digital music, PDAs,
Online gaming, Digital photos, Simulations,
Massive multiplayer games, Online reputation
and rating systems, Virtual worlds,
Multimedia, Smart phones, Moblogs, SMS,
Avatars, File sharing, Streaming media, Tablet
PCs, Virtual communities…
15.
16. Web 1.0 Web 2.0
Student as Consumer Two Way Web
Student as a contributor
Sharing and collaborating
17. The new Web has opened almost limitless
possibilities for
contributing, collaborating, & connecting
Read/Write Web
22. Libraries at a Crossroad
Numbers of lending going down
Public service crisis
Changed relation to the book
Use of digital media
Harnesk, J. (2007). Library 2.0: why not let the users run the library?
23. Library 2.0
Represent a significant paradigm shift in the way
we view library services
Not all about technology
Not just provide access to books, databases, and
information
Encourage users to share ideas through writing,
rating, and commenting on everything in the
library’s collection
Attempt to bring libraries’ electronic services up to
par with what people expect in a Web 2.0
environment
25. Library 1.0 Library 2.0
Cataloging Metadata
Classification Folksonomy
Reference Links to resources
User instruction Moderate chat rooms
Working space 24 hour wired campus
Text-based Streaming media
tutorials tutorials
Oliver, A. (2008) The Library 2.0 Challenges: Are You Ready?
26. Academic Library 2.0 Model
Habib, M. (2006) Toward Academic Library 2.0: Development and Application of a Library 2.0 Methodology.
Master’s Thesis, University of North Carolina in Chapel Hill.
27. Great Web 2.0 Tools
for Libraries
Blogs (Blogger, Wordpress)
Collaborative Tool (Google Docs &
Spreadsheet, Zoho)
Content syndication, RSS (Bloglines,
FeedBurner)
Online slideshows (Myplick, SlideShare)
Podcasting (PodOmatic, Gabcast)
Photo sharing (Flickr, Photobucket)
Video (YouTube, TeacherTube)
28. Great Web 2.0 Tools
for Libraries
Social bookmarking (del.icio.us, Furl)
Social bookshelf (Delicious Library,
LibraryThing, and Shelfari)
Social network (Facebook, Ning, LinkedIn)
LinkedIn
Thinking tools (Bubbl.us, Gliffy, Zoho)
Gliffy
Virtual World (Second Life)
Wikis (pbwiki, Wetpaint, Wikispaces)
51. Impact of Web 2.0 on Libraries
Call for libraries to encourage user participation and
feedback in the development and maintaining of library
services
Become a push model of library (acquire, store, broadcast,
and converse) instead of a lend model (acquire, store,
lend, and find)
Rethink digital library services
Go where the digital natives are (Wikipedia, Second Life,
Blogger, YouTube, and del.icio.us)
Share content and metadata
Create library websites that are interactive and user-
centered
Allow user-contributed content and media-rich information
such as email alerts, blogs, social networks, virtual
communities, and wikis