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EXPERIENTIAL
LEARNING
PETER DEPIETRO
WITH GAMES AND
SOCIAL MEDIA
WHAT IS A
?GAME
?COMMUNICATIONS
MEDIUM
?EDUCATIONAL
TOOL
?WAYTO
MOTIVATE
YES
ENGAGE THE
PLAYER !
KEY
ELEMENTS
GAME
DESIGN
CORE MECHANICS
INTERACTIVITY
STORYTELLING
KEY ELEMENTS
1CORE MECHANICS
HOW?
THE POWER
OF GAMES
CHOOSERS AND
CHOOSEES
CASE STUDY:
LEARNING BY
PLAYING GAMES
2INTERACTIVITY
WHY?
ACTIVITY
THEORY
EMOTIONAL
BENEFIT
PRACTICAL
BENEFIT
BALANCE
EMOTIONALPRACTICAL
FAIR
GAME BALANCE
RESULTS
LEARNING BY
PLAYING
WHAT IS
SOCIAL
?MEDIA
?COMMUNICATIONS
MEDIUM
?EDUCATIONAL
TOOL
?WAYTO
MOTIVATE
YES
SOCIAL MEDIA
AND	
  
COLLABORATIVE
LEARNING
CASE STUDY:
INTERACTING WITH
LITERATURE ON
FACEBOOK
LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY	
  
SOCIAL MEDIA
EXPERIENTIAL
LEARNING
ENGAGE THE
STUDENT !
READ BLINK
PONDER THE TEXT
TAKE EXAM ON FACEBOOK
KEY ELEMENTS
CREATE A UNIQUE ACCOUNT
FRIEND THE PROFESSOR
POST A REPRESENTATIVE PHOTO
BRING REQUIRED LAPTOP
EXAM SETUP
15 (OF 30) STUDENTS
3 STUDENTS ANSWER
QUESTION BY POSTING ON
PROFESSOR’S FACEBOOK WALL
EXAM PHASE I
CONT.	
  
3 ADDITIONAL STUDENTS LIKE
THE ANSWERS THEY BELIEVE TO
BE CORRECT AND ADD
COMMENT
EXAM PHASE I
15 (OF 30) STUDENTS
1 STUDENT ANSWERS QUESTION
BY POSTING TO WALL
14 STUDENTS LIKE THE ANSWER
IF CORRECT
EXAM PHASE II
RESULTS
LEARNING BY
INTERACTING
MOVING FORWARD
EXPERIENTIAL
LEARNING
PUSH
BOUNDARIES OF
TECHNOLOGY IN
EDUCATION
INVENT
NEW TEACHING
PROCESSES
`	
  
INTEGRATE
TECHNOLOGY WITH
PROCESSES
`	
  
PRODUCE
MEANINGFUL,
CONSEQUENTIAL,
INNOVATIVE...
EXPERIENTIAL
LEARNING
EXPERIENTIAL
LEARNING
PETER DEPIETRO
WITH GAMES AND
SOCIAL MEDIA

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