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Ubiquitous Computing
              ……Providing computations and
              communications everywhere !!




                 February 2012
       Presenter : 09BCE035 Arpan Patel
            Guide: Dr. S.N. Pradhan
        Nirma University of Technology
Yesterday's Computers Filled Rooms …
… So Will Tomorrow’s
Computing Evolution
The Trends in Computing Technology


1970s


1990s


Late 1990s


Now and Tomorrow ?
Computers: Size + Number
                                             size                                            number

                                                     One Computer
                                                     for many people

                                          Le Grand
                                          Napoleon
                                                                       One Computer
                                                                       for everyone
adapted from: F. Mattern, Dagstuhl 2002




                                                                                      Many Computers
                                                                                      for everyone
Types of Computing

1.   Mainframe era (many people, one computer)
2.   PC era (one person, one computer)
        transition phase ( the internet, mobile
         computing, distributed data processing &
         storing , social changes , towards
         Information Society)
3.   Ubiquitous Computing (one person, many
     computers & many people, many computers)
Reference: Alan Daniel, Georgia Institute of Technology.
http://www.cc.gatech.edu/classes/cs6751_97_fall/projects/gacha/daniels_essay.html
Related Topics:
   Several terms that share a common vision:

     Ubiquitous   Computing/Pervasive Computing
     Ambient Intelligence
     Human Computer Interaction
     Context Awareness (Context-Aware Pervasive Systems)
     Wearable Computing
     Intelligent environments
     Augmented reality
     Sentient computing
What makes this possible ?
   Processing
       cheaper, faster, smaller, more energy efficient
   Storage
       Big, fast and small in size.
   Networking                                              1GB in Flashcard format

       global, local, ad-hoc, low-power, high bandwidth, low
        latencies
   Displays
       projection, flexible materials, power consumption
Video

 http://www.youtube.com/watch?v=6Cf7IL_
  eZ38
 http://www.youtube.com/watch?v=jZkHpN
  nXLB0
 http://www.youtube.com/watch?v=X-
  GXO_urMow


                  To be continued…
The Ubiquitous Computing Vision

   Mark Weiser (July 23, 1952 - April 27, 1999)
   Chief scientist of Xerox PARC
   During one of his talks, Weiser outlined a set of
    principles describing ubiquitous computing:
       The purpose of a computer is to help you do something else.
       The best computer is a quiet, invisible servant.
       The more you can do by intuition the smarter you are; the
        computer should extend your unconscious.
Pervasive (Ubiquitous)
            Computing Vision
                “In the 21st century the technology
                   revolution will move into the everyday,
                   the small and the invisible…”
                “The most profound technologies are those
                   that disappear. They weave themselves
                   into the fabrics of everyday life until they
                   are indistinguishable from it.”
                Mark Weiser (1952 –1999), XEROX PARC
   Small, cheap, mobile processors and sensors
      in almost all everyday objects
      on your body (“wearable computing”)
      embedded in environment (“ambient intelligence”)
Ubiquitous Computing
 • “Ubiquitous computing enhances computer use by making many
   computers available throughout the physical environment, but
   making them effectively invisible to the user.”
 • Computing capabilities, any time, any place
 • Machines sense users’ presence and act accordingly
 • Devices mostly have low power and short-range wireless
   communication capabilities.
 • Ubiquitous computing (ubicomp) integrates computation into the
   environment, rather than having computers which are distinct
   objects.
 • The idea of ubicomp enable people to interact with information-
   processing devices more naturally and casually, and in ways that
   suit whatever location or context they find themselves in.
                                                            ~from Wiki

Source: Weiser, 1993a
   Ubiquitous computing, pervasive computing, calm
    technology

   Weiser:
       Available everywhere
       Everything connected
       which ideally “weave themselves into the fabric of everyday life until
        they are indistinguishable from it”
             “The computer of the 21st century.”, Scientific American, 1991.
       “…highest ideal is to make a computer so embedded , so fitting, so
        natural, that we use it without even thinking about it.”

   In Designing Calm Technology, Weiser and John Brown
    describe calm technology as "that which informs but doesn't
    demand our focus or attention".
Goals of Pervasive (Ubiquitous)
            Computing
• Ultimate goal:
  – Invisible technology
  – Integration of virtual and physical worlds
  – Throughout desks, rooms, buildings, and life
  – Take the data out of environment, leaving
    behind just an enhanced ability to act
Advantages of Pervasive Computing:

   Quick,efficient and effortless.

   It supports a new class of intelligent and
    portable appliances or "smart devices" .

   It gives people convenient access to relevant
    information .

   It removes the complexity of new technologies.
Applications:
   Remote computers will monitor our heath
    statistics
   Cars will use the Internet to find an open
    parking space or the nearest vegetarian
    restaurant for their owners
   Used in Digi-tickers or implanted heart
    monitors
   In development of Smart Clothes.
Where do we currently stand?

   Ubiquitous    devices (always “at hand”):
       Mobile phones, Personal Digital Assistants,
        Laptops, etc.
   Ubiquitous    networks (always available):
     (W)LAN/MAN (Ethernet & IEEE 802.11)
     GSM/GPRS/3G

     PANs (Bluetooth, IrDA, AudioNet etc.)

   Ubiquitous    services
       Currently mostly “location-based”
Related areas

  Wearable computing
  Intelligent environments
  Augmented reality


    All will be referred to by umbrella term
     of Ubiquitous Computing (ubicomp)
General Ubicomp Features (GUF)
    There are three general features that are
     shared across a wide variety of ubicomp
     applications.
    These features are :
    1.   the ability to provide transparent interfaces
    2.   the ability to automatically adapt the behavior of a
         program based on knowledge of the context of its
         use,
    3.   the ability to automate the capture of live
         experiences for later recall.
GUF - (1) TRANSPARENT INTERFACES

   Unicom Vision: “pervasive computation
    without intrusion.”
   Remove the physical barrier between user
    and computational device
   Keyboard and mouse are still the most
    commonly used interfaces !!
   Need:
        flexible interfaces
        Varied interfaces that can provide similar functionality
GUF - (2) CONTEXT AWARENESS
   Context – information about the environment in which
    the application operates and reacts accordingly.
   LOCATION and TIME are simple examples of context !
   Context aware application:
      is one which can capture the context
      assign meaning to it
      change behavior accordingly
   Need:
      Applications that are context aware and allow rapid
       personalization of their services.
GUF - (3) AUTOMATED CAPTURE
   Capture everyday experiences and make the
    records available for later use.
   Constraints:
     Multiple  streams of information
      Their time synchronization
      Their correlation and integration
   Need:
      Automated tools that support capture, integration and
       future access of info.
   Pervasive computing provides an attractive vision for the
    future of computing

   Computational power will be available everywhere through
    mobile and stationary devices

   Three key features for Ubiquitous Computing
    1. Transparent Interface
    2. Context Awareness
    3. Automated Capture

   When Edison finally found a filament that would burn, did he
    see the possibility of silent but pervasive electrical current
    flowing throughout our homes, cars and communities?
References
   Grand Challenges http://www-se.doc.ic.ac.uk/Projects/UbiNet/GC/index.html
   http://indus.wikia.com/wiki/Main_Page
   http://www.cc.gatech.edu/fce/pubs/icse99/final.html
   Mark Weiser. "The world is not a desktop". Interactions; January 1997; pp. 7-8.
   Mark Weiser, "Hot Topics: Ubiquitous Computing" IEEE Computer, October 1999.
   Mark Weiser, "Some Computer Science Problems in Ubiquitous Computing,"
    Communications of the ACM, July 1997. (reprinted as "Ubiquitous Computing".
    Nikkei Electronics; December 6, 1997; pp. 137-143.)
   Mark Weiser, "The Computer for the Twenty-First Century," Scientific American,
    pp. 94-10, September 1991
Thank You

Questions ?
              Comments ?
                           Experiences?

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Ubiquitous computing presentation 1

  • 1. Ubiquitous Computing ……Providing computations and communications everywhere !! February 2012 Presenter : 09BCE035 Arpan Patel Guide: Dr. S.N. Pradhan Nirma University of Technology
  • 3. … So Will Tomorrow’s
  • 5. The Trends in Computing Technology 1970s 1990s Late 1990s Now and Tomorrow ?
  • 6. Computers: Size + Number size number One Computer for many people Le Grand Napoleon One Computer for everyone adapted from: F. Mattern, Dagstuhl 2002 Many Computers for everyone
  • 7. Types of Computing 1. Mainframe era (many people, one computer) 2. PC era (one person, one computer)  transition phase ( the internet, mobile computing, distributed data processing & storing , social changes , towards Information Society) 3. Ubiquitous Computing (one person, many computers & many people, many computers)
  • 8. Reference: Alan Daniel, Georgia Institute of Technology. http://www.cc.gatech.edu/classes/cs6751_97_fall/projects/gacha/daniels_essay.html
  • 9. Related Topics:  Several terms that share a common vision:  Ubiquitous Computing/Pervasive Computing  Ambient Intelligence  Human Computer Interaction  Context Awareness (Context-Aware Pervasive Systems)  Wearable Computing  Intelligent environments  Augmented reality  Sentient computing
  • 10. What makes this possible ?  Processing  cheaper, faster, smaller, more energy efficient  Storage  Big, fast and small in size.  Networking 1GB in Flashcard format  global, local, ad-hoc, low-power, high bandwidth, low latencies  Displays  projection, flexible materials, power consumption
  • 11. Video  http://www.youtube.com/watch?v=6Cf7IL_ eZ38  http://www.youtube.com/watch?v=jZkHpN nXLB0  http://www.youtube.com/watch?v=X- GXO_urMow To be continued…
  • 12. The Ubiquitous Computing Vision  Mark Weiser (July 23, 1952 - April 27, 1999)  Chief scientist of Xerox PARC  During one of his talks, Weiser outlined a set of principles describing ubiquitous computing:  The purpose of a computer is to help you do something else.  The best computer is a quiet, invisible servant.  The more you can do by intuition the smarter you are; the computer should extend your unconscious.
  • 13. Pervasive (Ubiquitous) Computing Vision “In the 21st century the technology revolution will move into the everyday, the small and the invisible…” “The most profound technologies are those that disappear. They weave themselves into the fabrics of everyday life until they are indistinguishable from it.” Mark Weiser (1952 –1999), XEROX PARC  Small, cheap, mobile processors and sensors in almost all everyday objects on your body (“wearable computing”) embedded in environment (“ambient intelligence”)
  • 14. Ubiquitous Computing • “Ubiquitous computing enhances computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user.” • Computing capabilities, any time, any place • Machines sense users’ presence and act accordingly • Devices mostly have low power and short-range wireless communication capabilities. • Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects. • The idea of ubicomp enable people to interact with information- processing devices more naturally and casually, and in ways that suit whatever location or context they find themselves in. ~from Wiki Source: Weiser, 1993a
  • 15. Ubiquitous computing, pervasive computing, calm technology  Weiser:  Available everywhere  Everything connected  which ideally “weave themselves into the fabric of everyday life until they are indistinguishable from it” “The computer of the 21st century.”, Scientific American, 1991.  “…highest ideal is to make a computer so embedded , so fitting, so natural, that we use it without even thinking about it.”  In Designing Calm Technology, Weiser and John Brown describe calm technology as "that which informs but doesn't demand our focus or attention".
  • 16. Goals of Pervasive (Ubiquitous) Computing • Ultimate goal: – Invisible technology – Integration of virtual and physical worlds – Throughout desks, rooms, buildings, and life – Take the data out of environment, leaving behind just an enhanced ability to act
  • 17. Advantages of Pervasive Computing:  Quick,efficient and effortless.  It supports a new class of intelligent and portable appliances or "smart devices" .  It gives people convenient access to relevant information .  It removes the complexity of new technologies.
  • 18. Applications:  Remote computers will monitor our heath statistics  Cars will use the Internet to find an open parking space or the nearest vegetarian restaurant for their owners  Used in Digi-tickers or implanted heart monitors  In development of Smart Clothes.
  • 19. Where do we currently stand?  Ubiquitous devices (always “at hand”):  Mobile phones, Personal Digital Assistants, Laptops, etc.  Ubiquitous networks (always available):  (W)LAN/MAN (Ethernet & IEEE 802.11)  GSM/GPRS/3G  PANs (Bluetooth, IrDA, AudioNet etc.)  Ubiquitous services  Currently mostly “location-based”
  • 20. Related areas  Wearable computing  Intelligent environments  Augmented reality  All will be referred to by umbrella term of Ubiquitous Computing (ubicomp)
  • 21. General Ubicomp Features (GUF)  There are three general features that are shared across a wide variety of ubicomp applications.  These features are : 1. the ability to provide transparent interfaces 2. the ability to automatically adapt the behavior of a program based on knowledge of the context of its use, 3. the ability to automate the capture of live experiences for later recall.
  • 22. GUF - (1) TRANSPARENT INTERFACES  Unicom Vision: “pervasive computation without intrusion.”  Remove the physical barrier between user and computational device  Keyboard and mouse are still the most commonly used interfaces !!  Need:  flexible interfaces  Varied interfaces that can provide similar functionality
  • 23. GUF - (2) CONTEXT AWARENESS  Context – information about the environment in which the application operates and reacts accordingly.  LOCATION and TIME are simple examples of context !  Context aware application:  is one which can capture the context  assign meaning to it  change behavior accordingly  Need:  Applications that are context aware and allow rapid personalization of their services.
  • 24. GUF - (3) AUTOMATED CAPTURE  Capture everyday experiences and make the records available for later use.  Constraints:  Multiple streams of information  Their time synchronization  Their correlation and integration  Need:  Automated tools that support capture, integration and future access of info.
  • 25. Pervasive computing provides an attractive vision for the future of computing  Computational power will be available everywhere through mobile and stationary devices  Three key features for Ubiquitous Computing 1. Transparent Interface 2. Context Awareness 3. Automated Capture  When Edison finally found a filament that would burn, did he see the possibility of silent but pervasive electrical current flowing throughout our homes, cars and communities?
  • 26. References  Grand Challenges http://www-se.doc.ic.ac.uk/Projects/UbiNet/GC/index.html  http://indus.wikia.com/wiki/Main_Page  http://www.cc.gatech.edu/fce/pubs/icse99/final.html  Mark Weiser. "The world is not a desktop". Interactions; January 1997; pp. 7-8.  Mark Weiser, "Hot Topics: Ubiquitous Computing" IEEE Computer, October 1999.  Mark Weiser, "Some Computer Science Problems in Ubiquitous Computing," Communications of the ACM, July 1997. (reprinted as "Ubiquitous Computing". Nikkei Electronics; December 6, 1997; pp. 137-143.)  Mark Weiser, "The Computer for the Twenty-First Century," Scientific American, pp. 94-10, September 1991
  • 27. Thank You Questions ? Comments ? Experiences?