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How to create a basic slide show

Step 1: Get some images!

The first step, needless to say, is to first fetch the images you want to include in the
slideshow. For this tutorial, we'll be using these three images:




          "firstcar.gif"                "secondcar.gif"                   "thirdcar.gif"

Imagine yourself as a car salesmen, and these three cars are the ones you are selling!

Step 2: Preload the images using JavaScript.

The term "preload" in JavaScript refers to the loading of images into cache prior to
displaying them. Preloading images is "necessary" in a slide show, since the switching
between images have to be instantaneous, without any delay:

<head>
<script type="text/javascript">
<!--
var image1=new Image()
image1.src="firstcar.gif"
var image2=new Image()
image2.src="secondcar"
var image3=new Image()
image3.src="thirdcar.gif"
//-->
</script>
</head>

We've created three instances of the image object, each referring to one of the images that
make up the slide show. By doing so, the images are loaded into cache, standing by for us
to display at anytime. Notice that the entire code is inserted in the <head> section of the
page (Detailed discussion of preloading images can be foundhere).

Step 3: Add in the html codes necessary to display the first image of the slide show.

<body>
<imgsrc="firstcar.gif" name="slide" width=100 height=56>
</body>

All we've done above is insert the first image of the slide show using HTML. Notice how we
gave the image a "name" attribute. By naming the image with an arbitrary name, it enables
JavaScript to access and manipulate the image, which we will see next.

Step 4: With everything in place, all we need now is a script that accesses the above image
and changes the src of the image periodically, creating a slide show. The below lists the
complete script:

<script type="text/javascript">
<!--
//variable that will increment through the images
var step=1
function slideit(){
//if browser does not support the image object, exit.
if (!document.images)
return
document.images.slide.src=eval("image"+step+".src")
if (step<3)
step++
else
step=1
//call function "slideit()" every 2.5 seconds
setTimeout("slideit()",2500)
}
slideit()
//-->
</script>

The core of this script is the part in red:

document.images.slide.src=eval("image"+step+".src")

The left handside accesses the path of image "slide" using the image object, then the name
of the image, then the keyword "src". The path of any image in a html document can be
accessed this way. The right handside dynamically assigns a new src (path) to the image,
thus changing the image. The three possible paths the image may receive are:

image1.src       //"firstcar.gif"
image2.src       //"secondcar.gif"
image3.src       //"thirdcar.gif"

in that order.

Step 5: Putting it all together.

We've preloaded the images, inserted the first image of the slideshow, and created the
function necessary to change the path associated with the image every few seconds. All we
have to do now is put it all together into one page, and we've got ourselves a slideshow:

<html>
<head>
<script type="text/javascript">
<!--
var image1=new Image()
image1.src="firstcar.gif"
var image2=new Image()
image2.src="secondcar"
var image3=new Image()
image3.src="thirdcar.gif"
//-->
</script>
</head>
<body>
<imgsrc="firstcar.gif" name="slide" width="100" height="56" />
<script>
<!--
//variable that will increment through the images
var step=1
function slideit(){
//if browser does not support the image object, exit.
if (!document.images)
return
document.images.slide.src=eval("image"+step+".src")
if (step<3)
step++
else
step=1
//call function "slideit()" every 2.5 seconds
setTimeout("slideit()",2500)
}
slideit()
//-->
</script>
</body>
</html>

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How to create a basic slide show

  • 1. How to create a basic slide show Step 1: Get some images! The first step, needless to say, is to first fetch the images you want to include in the slideshow. For this tutorial, we'll be using these three images: "firstcar.gif" "secondcar.gif" "thirdcar.gif" Imagine yourself as a car salesmen, and these three cars are the ones you are selling! Step 2: Preload the images using JavaScript. The term "preload" in JavaScript refers to the loading of images into cache prior to displaying them. Preloading images is "necessary" in a slide show, since the switching between images have to be instantaneous, without any delay: <head> <script type="text/javascript"> <!-- var image1=new Image() image1.src="firstcar.gif" var image2=new Image() image2.src="secondcar" var image3=new Image() image3.src="thirdcar.gif" //--> </script> </head> We've created three instances of the image object, each referring to one of the images that make up the slide show. By doing so, the images are loaded into cache, standing by for us to display at anytime. Notice that the entire code is inserted in the <head> section of the page (Detailed discussion of preloading images can be foundhere). Step 3: Add in the html codes necessary to display the first image of the slide show. <body> <imgsrc="firstcar.gif" name="slide" width=100 height=56> </body> All we've done above is insert the first image of the slide show using HTML. Notice how we gave the image a "name" attribute. By naming the image with an arbitrary name, it enables JavaScript to access and manipulate the image, which we will see next. Step 4: With everything in place, all we need now is a script that accesses the above image
  • 2. and changes the src of the image periodically, creating a slide show. The below lists the complete script: <script type="text/javascript"> <!-- //variable that will increment through the images var step=1 function slideit(){ //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<3) step++ else step=1 //call function "slideit()" every 2.5 seconds setTimeout("slideit()",2500) } slideit() //--> </script> The core of this script is the part in red: document.images.slide.src=eval("image"+step+".src") The left handside accesses the path of image "slide" using the image object, then the name of the image, then the keyword "src". The path of any image in a html document can be accessed this way. The right handside dynamically assigns a new src (path) to the image, thus changing the image. The three possible paths the image may receive are: image1.src //"firstcar.gif" image2.src //"secondcar.gif" image3.src //"thirdcar.gif" in that order. Step 5: Putting it all together. We've preloaded the images, inserted the first image of the slideshow, and created the function necessary to change the path associated with the image every few seconds. All we have to do now is put it all together into one page, and we've got ourselves a slideshow: <html> <head> <script type="text/javascript"> <!-- var image1=new Image() image1.src="firstcar.gif" var image2=new Image() image2.src="secondcar" var image3=new Image() image3.src="thirdcar.gif"
  • 3. //--> </script> </head> <body> <imgsrc="firstcar.gif" name="slide" width="100" height="56" /> <script> <!-- //variable that will increment through the images var step=1 function slideit(){ //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<3) step++ else step=1 //call function "slideit()" every 2.5 seconds setTimeout("slideit()",2500) } slideit() //--> </script> </body> </html>