Topic: An Overview of Mobile Technologies
Speaker: Michael Wakahe, Director, Shujaa Solutions Ltd
Date: Dec 1st - 2nd, 2011
Venue: Nzoia, Western Province, Kenya
Audience: Board of directors and senior management of Nzoia Sugar Company
1. An Overview of Mobile Technologies
Michael Wakahe on behalf of Computer
Society of Kenya (CSK)
ICT Training
Nzoia Sugar Company
Dec 2011
2. Table of Contents
• Definition of Mobile
• SMS
• USSD
• Mobile Applications
• Mobile Websites
• Other Mobile Technologies
3. Definition of Mobile
• User and not necessarily technology is mobile
• User is mobile - on the move
• User is interruptible and easily distracted
• Use of mobile service is contextual
4. SMS
• Definition: Short Message Service
• GSM standard
• Person-to-Person, Person-to-System, System-
to-Person
• Examples of Person-to-System & System-to-
Person: Bulk SMS & Short Code
5. SMS
• Short Code & Bulk SMS require access to operator
SMS gateway
• Bulk SMS are prepaid while short codes charge
subscriber
• Modems can be attached to a computer &
programmed
• Many low level technologies involved in successful
delivery of SMS
6. USSD
• Unstructured Supplementary Service Data
• Suitable for session based interaction
• Examples of applications include airtime top
up, mobile banking, Mpesa, network operator
service selection
7. USSD
• Service provider has to connect to operator
USSD gateway
• Interactivity with USSD gateways is not yet
standardized
• Billing is session based
• Service provider hosts interaction logic in
software - similar to short codes
8. Mobile Applications
• Different frameworks and OS running on
phones
• Apps are installable software
• Programmable with developer toolkits
• Utilize Internet capabilities of handset (GPRS)
10. Mobile Applications
• Provisioning: WAP download, SMS Push,
Bluetooth, pre-installed
• App Store as a market place
• Examples: Nokia Ovi, Google Android Market
Place, Apple App Store
11. Mobile Websites
• Device capabilities are fragmented
• Therefore different interaction with Internet
• Mobile websites have device awareness &
content adaptation
• Adapt to context of handset
12. Mobile Websites
• Many standards involved including WML,
XHTML, HTML5
• Reuse of traditional desktop standards
• Content adaptation example: replace Flash
with static images
• Best practices e.g. multiple navigation bars,
terse information, shallow click stream