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Gaming & your Library
                                  Scott Kehoe, Advisor - Technology Specialist
                             Massachusetts Library System (MLS), Marlborough, Mass.
                    866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org
                                           IM me on AIM - scottatmls




revised: 01/11/12                                   1
                                                                                          1
Gaming
                       not just for kids!
•   increased popularity across all ages

•   gaming generation is in the work force! ...and librarians

•   libraries circulating games, check WorldCat.org!

•   explosion of Mobile / Casual gaming = Angry Birds




                                              2
                                                                2
42% of all adults
 own a console

Almost 2/3 of adults
18-46 own a console


        Data from:
  Pew Research Center -
 Internet & American Life
    Project, Feb. 2011


                            3
Who’s got Game?
               Pew Internet & American Life Surveys
             Report, Sept. 2008 & Data Memo, December 2008



•   Gamer Profile:
    55% male
    56% urbanites
    57% college educated
    62% annual income $50,000+
    no significant ethnic differences among game players

•   53% of all American adults play video games

    •    81% of 18-29 year olds play video games

•   21% adult gamers play every day

    •    36% of age 65+ gamers play everyday

•   76% teens play online games

•   66% of parents with children under 18 play games

•   2% of gamers overall / 11% teens visit virtual worlds             (e.g. Second Life)


•   9% of gamers overall / 21% teens play MMOGs
                                              4
    (Massive Multiplayer Online Games: World of Warcraft, Lord of the Rings, Star Wars)

                                                                                           4
Who’s got Game?
                                               The Gaming Industry Story
                                  Entertainment Software Assoc. (ESA) - http://www.theesa.com/




•   2010, 26% over 50 play video games, an increase from 9% in 1999

•   67% of U.S. households play computer/video games

•   Average age of gamers = 34   (26% over 50 / 49% 18-49)


•   64% gamers play with others in person

•   42% gamers play on wireless devices (smart/cell phones, iPads)

•   48% of parents play video games w/ kids weekly

•   73% of parent-gamers are regular voters

•   93% of gamers read books or newspapers on a daily basis




                                                              5
                                                                                                 5
Gaming Industry
                              fun facts

•   U.S. computer and video game sales generated $15.9 billion in 2010

•   Over 273 million video games sold in U.S. for 2009

•   Average salary for gaming employees is $90,000 (2010)

•   Massachusetts = top 5 states for employment in video game industry (4,600+)




                                                              figures above taken from ESA Essential Facts 2010


                                            6
                                                                                                                 6
$equel = $$$
★   FPS - First Person Shooters & RPG - Role Playing Games

    ★   Call of Duty / Halo / Battlefield / Half-Life / Dragon Age / Sims
        Grand Theft Auto / Portal / Gears of War / Crysis / Mass Effect

★   Exclusive Platform Franchises

    ★   Wii - Mario games

    ★   XBox - Halo

    ★   PC - WoW

★   World of Warcraft
    (MMORPG = massively multiplayer online role-playing game)

    ★   World’s biggest MMORPG -12 million subscribers

    ★   ...after buying the game ($20+), monthly fee to play, $13-$15 per
        month + in-game upgrades /add-ons




                                                                            7
CALL OF $$$
★   Call of Duty franchise - Activision / Infinity Ward

    ★   Modern Warfare 3 = 6.5 million copies sold in first 24 hours grossing $400 million (Oct. 2011)

        ★   MW3 grossed $1 billion throughout the world in 16 days of availability, beating Avatar’s
            record of 17 days.

    ★   Black Ops = 5.6 million copies sold in first 24 hours (Nov. 2010) / $1 billion by mid-Dec.'2010 /
        25 million sold (Aug‘2011)

        ★   Black Ops earns $360 million in first 24 hours (Harry Potter & the Deathly Hallows $154 million
            opening weekend)

    ★   Predecessor, Modern Warfare 2, Generates $1 Billion in 2 months
        (Academy Award winning Titanic generates $1 billion in 3 months)

    ★   MW2 = “largest 'army' of players in the world” 8 million players in first 5 days / 25 million+
        currently




                                                                                                             8
"Ca$ual" gaming




•   FarmVille & CityVille = Facebook = breakout hits!

•   Monthly users =147+ million

•   Words with Friends - smartphone app = iPhone & Android

•   John Mayer tweets on October 5 2009 that Words With Friends “is the new
    Twitter”

•   10 million downloads to date (Aug. 2011)



                                                                              9
$how me the "bird$"

•   Angry Birds - Rovio

      •Released Dec'09 for iOS only (iPhone / iPod Touch)
       • sales 1st yr = 50mil / 12mil iOS / 10mil Android
       • worldwide downloads = 500 million         (Nov. 2011)



       • 125 active players monthly  (Aug. 2011)



       • sell 1 million plush toys per month at $13+ each        (Aug. 2011)




                                                                               10
Video Game Ratings!?
                                 Schwarze ne gger v.
                                                                    ti on
                  En te rt ai nmen t Merch an ts Ass oc ia
                         U.S. Su preme Co urt, Fa ll 2010
                                            ---
                                                                      st ores
              Th  e law wou ld im po se $1,000 fi ne s on          N        r
               th at se  ll vi olen t vide o games to pe1op le un de
                                                            W
                  18. It de fi
                                                     D    O
                                 ne d vi olen t games Nas0 th os e “i n
                                                            E
                                                              2
                                                                1

                                                          U ai la bl e to a
                                                          av
                  w hich th e ra nge of op ti onRs, J
              pl
                                   C K                U
                                                        T

                 ayer in cl udes ki lli ng , m aiCO ing, di sm
                                                     m             em be ri ng
                                                 EM im ag e of a hu m an
                                                   E
                 or se xu al ly as saul ti ngRan
                                  U          SU “p at en tl y of fe ns iv e,”
                                               P
                be ing” in a way thU.S. is
                                R          at
                     ap pe al s to mTin ors’ “dev ia nt or mor bid
                               T        H
                                         E


               in            S
                  te re st s” an d lack s “s er io us literar y,
                                     BY                              arti st ic,
                            po lit ic al or sc ie nt if ic va lue.”
                                 [Adam Lip tak , N.Y. Times 11/2/10]




         Schwarzenegger v. Entertainment Merchants Association
         U.S. Supreme Court, argued Nov. 2010, ruling June 2011.
         wikipedia.org/wiki/Schwarzenegger_v._Entertainment_Merchants_Association




         11
                                                                                    11
Gaming consoles
get your exercise!
➡ Nintendo Wii

➡ Microsoft XBox 360

➡ Sony PlayStation 3 / PlayStation 2

➡ Library games

  ➡ Dance, Dance, Revolution

  ➡ Guitar Hero

  ➡ Wii Sports


                  12
                                       12
Nintendo DS Lite - DSi - DS-XL - 3DS
•   Sales: U.S.= 49+ million / Worldwide= 136+ million / 400,000+ 3DS in first week April 2011

•    WiFi

•    touch-screen

•    built-in microphone

•    games for all ages

    •    memory building games for grown-ups (Big Brain Academy & Brian Age)

•    relatively affordable device & games

    •    shop for used!

•    Library Programming:

    •    Nintendogs

    •    Super Mario Brothers

    •    MarioKarts

                                                         13
                                                                                                13
Nintendo Wii
•   WiFi

•   wireless controllers / wired(!) sensor bar

•   games for all ages & interests

•   getting cheaper, new model in late 2011?

•   Library Programing:

    •   WiiSports (golf, bowling, tennis, baseball)

    •   MarioKarts team racing




                     14
                                                      14
SITES FOR MORE INFO
Library Success Wiki - libraries share ideas that work!
http://www.libsuccess.org/index.php?title=Gaming



Pew Internet & American Life Project - non-partisan research foundation
http://pewinternet.org/topics/Gaming.aspx



Machinima - 3rd largest web channel on YouTube (after Vevo & WB music videos):
17 million uniques visitors / month, equivalent to number of Pandora users (WSJ, 8/29/11)



ESA - Gaming Industry - http://www.theesa.com/



ESRB - Ratings - http://www.esrb.org/



Board Game Geeks - everything about every board game ever:
http://www.boardgamegeek.com



MLS links for this workshop and more @: delicious.com/bibliotechy/gaming




                                                                 15
                                                                                            15

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Gaming and Your Library

  • 1. Gaming & your Library Scott Kehoe, Advisor - Technology Specialist Massachusetts Library System (MLS), Marlborough, Mass. 866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org IM me on AIM - scottatmls revised: 01/11/12 1 1
  • 2. Gaming not just for kids! • increased popularity across all ages • gaming generation is in the work force! ...and librarians • libraries circulating games, check WorldCat.org! • explosion of Mobile / Casual gaming = Angry Birds 2 2
  • 3. 42% of all adults own a console Almost 2/3 of adults 18-46 own a console Data from: Pew Research Center - Internet & American Life Project, Feb. 2011 3
  • 4. Who’s got Game? Pew Internet & American Life Surveys Report, Sept. 2008 & Data Memo, December 2008 • Gamer Profile: 55% male 56% urbanites 57% college educated 62% annual income $50,000+ no significant ethnic differences among game players • 53% of all American adults play video games • 81% of 18-29 year olds play video games • 21% adult gamers play every day • 36% of age 65+ gamers play everyday • 76% teens play online games • 66% of parents with children under 18 play games • 2% of gamers overall / 11% teens visit virtual worlds (e.g. Second Life) • 9% of gamers overall / 21% teens play MMOGs 4 (Massive Multiplayer Online Games: World of Warcraft, Lord of the Rings, Star Wars) 4
  • 5. Who’s got Game? The Gaming Industry Story Entertainment Software Assoc. (ESA) - http://www.theesa.com/ • 2010, 26% over 50 play video games, an increase from 9% in 1999 • 67% of U.S. households play computer/video games • Average age of gamers = 34 (26% over 50 / 49% 18-49) • 64% gamers play with others in person • 42% gamers play on wireless devices (smart/cell phones, iPads) • 48% of parents play video games w/ kids weekly • 73% of parent-gamers are regular voters • 93% of gamers read books or newspapers on a daily basis 5 5
  • 6. Gaming Industry fun facts • U.S. computer and video game sales generated $15.9 billion in 2010 • Over 273 million video games sold in U.S. for 2009 • Average salary for gaming employees is $90,000 (2010) • Massachusetts = top 5 states for employment in video game industry (4,600+) figures above taken from ESA Essential Facts 2010 6 6
  • 7. $equel = $$$ ★ FPS - First Person Shooters & RPG - Role Playing Games ★ Call of Duty / Halo / Battlefield / Half-Life / Dragon Age / Sims Grand Theft Auto / Portal / Gears of War / Crysis / Mass Effect ★ Exclusive Platform Franchises ★ Wii - Mario games ★ XBox - Halo ★ PC - WoW ★ World of Warcraft (MMORPG = massively multiplayer online role-playing game) ★ World’s biggest MMORPG -12 million subscribers ★ ...after buying the game ($20+), monthly fee to play, $13-$15 per month + in-game upgrades /add-ons 7
  • 8. CALL OF $$$ ★ Call of Duty franchise - Activision / Infinity Ward ★ Modern Warfare 3 = 6.5 million copies sold in first 24 hours grossing $400 million (Oct. 2011) ★ MW3 grossed $1 billion throughout the world in 16 days of availability, beating Avatar’s record of 17 days. ★ Black Ops = 5.6 million copies sold in first 24 hours (Nov. 2010) / $1 billion by mid-Dec.'2010 / 25 million sold (Aug‘2011) ★ Black Ops earns $360 million in first 24 hours (Harry Potter & the Deathly Hallows $154 million opening weekend) ★ Predecessor, Modern Warfare 2, Generates $1 Billion in 2 months (Academy Award winning Titanic generates $1 billion in 3 months) ★ MW2 = “largest 'army' of players in the world” 8 million players in first 5 days / 25 million+ currently 8
  • 9. "Ca$ual" gaming • FarmVille & CityVille = Facebook = breakout hits! • Monthly users =147+ million • Words with Friends - smartphone app = iPhone & Android • John Mayer tweets on October 5 2009 that Words With Friends “is the new Twitter” • 10 million downloads to date (Aug. 2011) 9
  • 10. $how me the "bird$" • Angry Birds - Rovio •Released Dec'09 for iOS only (iPhone / iPod Touch) • sales 1st yr = 50mil / 12mil iOS / 10mil Android • worldwide downloads = 500 million (Nov. 2011) • 125 active players monthly (Aug. 2011) • sell 1 million plush toys per month at $13+ each (Aug. 2011) 10
  • 11. Video Game Ratings!? Schwarze ne gger v. ti on En te rt ai nmen t Merch an ts Ass oc ia U.S. Su preme Co urt, Fa ll 2010 --- st ores Th e law wou ld im po se $1,000 fi ne s on N r th at se ll vi olen t vide o games to pe1op le un de W 18. It de fi D O ne d vi olen t games Nas0 th os e “i n E 2 1 U ai la bl e to a av w hich th e ra nge of op ti onRs, J pl C K U T ayer in cl udes ki lli ng , m aiCO ing, di sm m em be ri ng EM im ag e of a hu m an E or se xu al ly as saul ti ngRan U SU “p at en tl y of fe ns iv e,” P be ing” in a way thU.S. is R at ap pe al s to mTin ors’ “dev ia nt or mor bid T H E in S te re st s” an d lack s “s er io us literar y, BY arti st ic, po lit ic al or sc ie nt if ic va lue.” [Adam Lip tak , N.Y. Times 11/2/10] Schwarzenegger v. Entertainment Merchants Association U.S. Supreme Court, argued Nov. 2010, ruling June 2011. wikipedia.org/wiki/Schwarzenegger_v._Entertainment_Merchants_Association 11 11
  • 12. Gaming consoles get your exercise! ➡ Nintendo Wii ➡ Microsoft XBox 360 ➡ Sony PlayStation 3 / PlayStation 2 ➡ Library games ➡ Dance, Dance, Revolution ➡ Guitar Hero ➡ Wii Sports 12 12
  • 13. Nintendo DS Lite - DSi - DS-XL - 3DS • Sales: U.S.= 49+ million / Worldwide= 136+ million / 400,000+ 3DS in first week April 2011 • WiFi • touch-screen • built-in microphone • games for all ages • memory building games for grown-ups (Big Brain Academy & Brian Age) • relatively affordable device & games • shop for used! • Library Programming: • Nintendogs • Super Mario Brothers • MarioKarts 13 13
  • 14. Nintendo Wii • WiFi • wireless controllers / wired(!) sensor bar • games for all ages & interests • getting cheaper, new model in late 2011? • Library Programing: • WiiSports (golf, bowling, tennis, baseball) • MarioKarts team racing 14 14
  • 15. SITES FOR MORE INFO Library Success Wiki - libraries share ideas that work! http://www.libsuccess.org/index.php?title=Gaming Pew Internet & American Life Project - non-partisan research foundation http://pewinternet.org/topics/Gaming.aspx Machinima - 3rd largest web channel on YouTube (after Vevo & WB music videos): 17 million uniques visitors / month, equivalent to number of Pandora users (WSJ, 8/29/11) ESA - Gaming Industry - http://www.theesa.com/ ESRB - Ratings - http://www.esrb.org/ Board Game Geeks - everything about every board game ever: http://www.boardgamegeek.com MLS links for this workshop and more @: delicious.com/bibliotechy/gaming 15 15

Notes de l'éditeur

  1. show current Steam activitywww.steampowered.com\n\n\n
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  4. Video games good for girls / WSJ (Feb '11)\nhttp://blogs.wsj.com/juggle/2011/02/01/why-videogames-are-good-for-girls/#\n\n"The research found that girls ages 11 to 16 years old who played videogames with a parent behaved better, felt more connected to their families and had better mental health than girls who played with friends or on their own."\n
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  6. Guitar Hero (Activision) - no longer being developed\n
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  21. \nRise of "Casual" games - Facebook & smart phones \n-Zynga - FarmVille / CityVille\n-Rovio Mobile - Angry Birds - Released Dec'09 (iOS)\n--sales 1st yr = 50mill / 12mill iOS / 10mill Android\n\n
  22. show Angry Birds on Chrome \nhttp://chrome.angrybirds.com/\n\nit’s all about the merch = merchandise\n
  23. half dozen other states have bills pending in state legislature\n\n
  24. half dozen other states have bills pending in state legislature\n\n
  25. half dozen other states have bills pending in state legislature\n\n
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