Presentation on the future of retail which I gave at InRetail.
Talking about:
The third industrial revolution:
World of DIY/P2P
World of the Makers
World of Personal Technology
The Internet of Things - Software is eating the world, Industry, and everythi...Martin Spindler
Slides for a talk I gave in Munich on Dec. 2nd, 2016, on invitation of Harvey Nash. Talking about the Impact of Software and the Internet of Things on several industries and some common fallacies when trying to come up with strategies surrounding IoT.
Cloud Computing Stats - The Internet of ThingsRapidScale
The Internet of Things (IoT) is all about connecting devices and objects through the Internet. It’s a giant network of connected “things,” including people, creating relationships between people-to-people, people-to-things, and things-to-things.
Here are some statistics about the Internet of Things.
The smartphone has completely changed how people communicate, collaborate, discover, shop and do all sorts of things. This always-on device is in order of magnitude more powerful than the biggest computers in the 60s and now we carry it with us wherever we go. Smartphones combined with cloud technologies and real-time algorithms, are moving us to a transformation phase as software algorithms will transform traditional businesses be it in retail, banking, construction, education and so on. We are entering times of great disruption.
Presentation at Nýherji's AI conference 18.10.2016
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies. We look at few examples of successful companies that fail to address the chaning times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met.
In this first lecture we set the tone for the course and define the themes that we will be looking at.
Jan Rezab - Future of mobile (Internet Conference)Jan Rezab
The document summarizes the past, present, and future of the mobile phone market. It discusses how mobile phones have evolved over 10 years from 1998 to 2008 in terms of memory, speed, and capabilities. It also outlines the current state of the mobile market, noting that mobile internet penetration has grown significantly in recent years. Finally, it predicts that in the future, data tariffs will decrease and more engaging mobile content and applications will drive further growth in mobile internet usage, bringing it close to internet penetration levels in some countries.
The Internet of Things - Software is eating the world, Industry, and everythi...Martin Spindler
Slides for a talk I gave in Munich on Dec. 2nd, 2016, on invitation of Harvey Nash. Talking about the Impact of Software and the Internet of Things on several industries and some common fallacies when trying to come up with strategies surrounding IoT.
Cloud Computing Stats - The Internet of ThingsRapidScale
The Internet of Things (IoT) is all about connecting devices and objects through the Internet. It’s a giant network of connected “things,” including people, creating relationships between people-to-people, people-to-things, and things-to-things.
Here are some statistics about the Internet of Things.
The smartphone has completely changed how people communicate, collaborate, discover, shop and do all sorts of things. This always-on device is in order of magnitude more powerful than the biggest computers in the 60s and now we carry it with us wherever we go. Smartphones combined with cloud technologies and real-time algorithms, are moving us to a transformation phase as software algorithms will transform traditional businesses be it in retail, banking, construction, education and so on. We are entering times of great disruption.
Presentation at Nýherji's AI conference 18.10.2016
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies. We look at few examples of successful companies that fail to address the chaning times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met.
In this first lecture we set the tone for the course and define the themes that we will be looking at.
Jan Rezab - Future of mobile (Internet Conference)Jan Rezab
The document summarizes the past, present, and future of the mobile phone market. It discusses how mobile phones have evolved over 10 years from 1998 to 2008 in terms of memory, speed, and capabilities. It also outlines the current state of the mobile market, noting that mobile internet penetration has grown significantly in recent years. Finally, it predicts that in the future, data tariffs will decrease and more engaging mobile content and applications will drive further growth in mobile internet usage, bringing it close to internet penetration levels in some countries.
Mobile Technology had a deep impact on many areas of our daily life in the last couple of years. This presentations seeks to provide quick insight into the state of mobile technology in education and learning. It covers corporate learning, personal learning and key trends for the future.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognise facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
2013 05 BEA - ’Mobile is eating the World’Benedict Evans
Mobile devices such as smartphones and tablets are dramatically increasing in sales and dominating the consumer technology market. Global PC sales peaked in 2011 and have declined since, being overtaken by surging tablet sales. By 2017 there will be over 7 billion mobile subscribers, compared to just over 1 billion PC users. This fundamental shift is changing industries like media, advertising, and retail as mobile internet usage grows and mobile platforms like Apple's iOS and Google's Android come to dominate the market.
Gerd Leonhard, a futurist CEO, gave a keynote at CommunicAsia2016 about balancing digital transformation with human ethics. While technology is growing exponentially, humans are linear, so its impact on jobs and decision-making needs oversight. Telcos must serve customers happily rather than just efficiency, using algorithms and AI ethically. Digital transformation requires abandoning old business models to provide experiences and platforms, not just infrastructure. The future should benefit humanity with emotions and purpose, embracing technology but not being controlled by it.
Manlike machines have fascinated humans since ancient times. The modern robots start to take shape with the industrial revolution. In the 20th century robots were mostly industrial machines you would see in factories, like car factories.
Today, robots can have sensors, vision, they can hear and understand. They can connect to the cloud for more information. However, we are still in the early stages of robotics and robots will need to go a long way to become useful as a ubiquitous general purpose devices.
Take a look at how far Microsoft Windows has come since 1981, when it first launched. Then visit http://www.lynda.com/windows10 to learn everything you need to know about Windows 10.
This document discusses emerging technologies and their potential impacts. It begins by noting that while technology progress is often emphasized, the social and cultural impacts are also important to consider. Several key technologies are then summarized, including smartphones and their dominance, the internet of things, digital transformation of businesses, 3D printing, robotics like self-driving cars, augmented and virtual reality, and machine learning. While the future possibilities seem vast, challenges like inequality and the environment remain, though optimism about abundance through technologies is expressed.
Technology is one of the factors of change. When new disruptive technology is introduced, it can change industries. We have many examples of that and will start this journey it one of the most important innovation that has come in our lifetimes, the smartphone. We will explore the impact of the smartphone and the fate of existing companies at the time when iPhone, the first smartphone as we know them, was introduced to the world.
We will also look at other examples from history. Then we look at the broader picture, past industrial revolutions and the one that we are experiencing now, the fourth industrial revolution. Specifically we look briefly at the technologies that fuel this revolution, for example artificial intelligence, robotics, drones, internet of things and more.
We’ve shared a lot of data about whether and why ‘this time is different’. But beyond that, why is the tech market opportunity larger than any time in history (no, really!)? One word: mobile.
In this update of his past presentation on Mobile Eating the World — delivered this month at Andreessen Horowitz’ annual investor meeting — a16z’s Benedict Evans shares just how and why mobile changes everything. Because tech is outgrowing the tech industry.
The document discusses 8 technological trends that will reshape the future:
1. Consumerization of IT and rise of the "knowledge individual" who is always connected.
2. Dramatic reductions in storage and bandwidth prices enabling new applications.
3. Emergence of a new operating system for the internet beyond the traditional web.
4. Post-PC era dominated by specialized mobile applications and appliances.
5. Rapid growth of mobile apps and need to design for different types of devices.
6. Evolution of social media and social networks like Facebook integrating into applications.
7. Gamification using game mechanics to encourage engagement with applications.
8. Emergence of sensors in mobile devices enabling location-based and health
There is no point in drawing a distinction between the future of technology and the future of mobile. They are the same. In other words, technology is now outgrowing the tech industry.
What's Next? Megatrends Shaping Tomorrow's Society and Rebooting DemocracyNino Lo Cascio
Megatrends Shaping Tomorrow's Society & Rebooting Democracy;
- IT Industrialisation
- Information Explosion
- "Everyware" - The Mobile Internet
- Natural UI
- Aging Population
- Digital Natives
- New emerging democracy model
- Scenarios 2020
Roope Mokka's presentation on Internet of NO things in technology conference Slush 15. Announcing the release of the foresight report "Gardens and Street" that looks into the social and economic tensions of the post IoT-world. http://nakedapproach.demoshelsinki.fi/2015/11/12/the-internet-of-things-is-not-about-technology-its-about-society/
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
WEF predicts automation will displace 75 million jobs globally by 2022 but create 133 million new ones. Those in kindergarten today will graduate in 2030. What will work look like? What skills will be most in demand? We identify the most and least important skills for success in a world driven by automation and human-machine collaboration.
We are currently living in times of great transformation. As the smartphone revolution ends, the next set of revolutions are starting. One of these revolutions is We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?
In this lecture we explore the Internet of Things, IoT or Internet of Everything
The Internet of Things is connecting more everyday objects to the network as devices like showerheads and refrigerators gain sensors and connectivity. Video now accounts for most internet traffic, measured in zettabytes, and video views on platforms like Facebook generate billions each day. 3D printing is also growing commercially with printers now large enough to produce nearly entire cars. Messaging apps are the most frequently used with WhatsApp sending 30 billion messages daily. Pre-tail allows consumers to place orders for products and services early in development, and Amazon is aggregating these offerings from startups on its new Launchpad storefront. Micro-neighborhoods are fragmenting existing districts into smaller zones as tastes diversify over smaller areas within cities.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it's also about your digital track record. Over 70% of Netflix users watch the films recommend. Mining data to understand people's behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups. Predictive intelligence is also about where you will be at some time in the future, and where somebody you know will be.
It turns out that Facebook and Google know you better than you think you know yourself. The world is about to get really scary.
The 4 pillars of retail engagement and gives practical advice on how to meet them, based on thousands of hours of focus groups. This presentation was delivered live April 17, 2015.
The Mall is Dead: Who Killed It, Why It's Not Coming Back and What's Next for...Suong Nguyen
The Mall is Dead, the second SlideShare in a series exploring the future of retail from North American Properties - Atlanta (NAP), examines the decline of malls and how the hottest retail and restaurant concepts are increasingly choosing walkable, urban mixed-use locations instead of malls.
The first SlideShare in The Future of Retail series, “The Secret Sauce: Why Retail and Mixed-Use Projects Need Local Chefs,” was launched at the International Council of Shopping Centers (ICSC) RECon Convention in Las Vegas last month.
Mobile Technology had a deep impact on many areas of our daily life in the last couple of years. This presentations seeks to provide quick insight into the state of mobile technology in education and learning. It covers corporate learning, personal learning and key trends for the future.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognise facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
2013 05 BEA - ’Mobile is eating the World’Benedict Evans
Mobile devices such as smartphones and tablets are dramatically increasing in sales and dominating the consumer technology market. Global PC sales peaked in 2011 and have declined since, being overtaken by surging tablet sales. By 2017 there will be over 7 billion mobile subscribers, compared to just over 1 billion PC users. This fundamental shift is changing industries like media, advertising, and retail as mobile internet usage grows and mobile platforms like Apple's iOS and Google's Android come to dominate the market.
Gerd Leonhard, a futurist CEO, gave a keynote at CommunicAsia2016 about balancing digital transformation with human ethics. While technology is growing exponentially, humans are linear, so its impact on jobs and decision-making needs oversight. Telcos must serve customers happily rather than just efficiency, using algorithms and AI ethically. Digital transformation requires abandoning old business models to provide experiences and platforms, not just infrastructure. The future should benefit humanity with emotions and purpose, embracing technology but not being controlled by it.
Manlike machines have fascinated humans since ancient times. The modern robots start to take shape with the industrial revolution. In the 20th century robots were mostly industrial machines you would see in factories, like car factories.
Today, robots can have sensors, vision, they can hear and understand. They can connect to the cloud for more information. However, we are still in the early stages of robotics and robots will need to go a long way to become useful as a ubiquitous general purpose devices.
Take a look at how far Microsoft Windows has come since 1981, when it first launched. Then visit http://www.lynda.com/windows10 to learn everything you need to know about Windows 10.
This document discusses emerging technologies and their potential impacts. It begins by noting that while technology progress is often emphasized, the social and cultural impacts are also important to consider. Several key technologies are then summarized, including smartphones and their dominance, the internet of things, digital transformation of businesses, 3D printing, robotics like self-driving cars, augmented and virtual reality, and machine learning. While the future possibilities seem vast, challenges like inequality and the environment remain, though optimism about abundance through technologies is expressed.
Technology is one of the factors of change. When new disruptive technology is introduced, it can change industries. We have many examples of that and will start this journey it one of the most important innovation that has come in our lifetimes, the smartphone. We will explore the impact of the smartphone and the fate of existing companies at the time when iPhone, the first smartphone as we know them, was introduced to the world.
We will also look at other examples from history. Then we look at the broader picture, past industrial revolutions and the one that we are experiencing now, the fourth industrial revolution. Specifically we look briefly at the technologies that fuel this revolution, for example artificial intelligence, robotics, drones, internet of things and more.
We’ve shared a lot of data about whether and why ‘this time is different’. But beyond that, why is the tech market opportunity larger than any time in history (no, really!)? One word: mobile.
In this update of his past presentation on Mobile Eating the World — delivered this month at Andreessen Horowitz’ annual investor meeting — a16z’s Benedict Evans shares just how and why mobile changes everything. Because tech is outgrowing the tech industry.
The document discusses 8 technological trends that will reshape the future:
1. Consumerization of IT and rise of the "knowledge individual" who is always connected.
2. Dramatic reductions in storage and bandwidth prices enabling new applications.
3. Emergence of a new operating system for the internet beyond the traditional web.
4. Post-PC era dominated by specialized mobile applications and appliances.
5. Rapid growth of mobile apps and need to design for different types of devices.
6. Evolution of social media and social networks like Facebook integrating into applications.
7. Gamification using game mechanics to encourage engagement with applications.
8. Emergence of sensors in mobile devices enabling location-based and health
There is no point in drawing a distinction between the future of technology and the future of mobile. They are the same. In other words, technology is now outgrowing the tech industry.
What's Next? Megatrends Shaping Tomorrow's Society and Rebooting DemocracyNino Lo Cascio
Megatrends Shaping Tomorrow's Society & Rebooting Democracy;
- IT Industrialisation
- Information Explosion
- "Everyware" - The Mobile Internet
- Natural UI
- Aging Population
- Digital Natives
- New emerging democracy model
- Scenarios 2020
Roope Mokka's presentation on Internet of NO things in technology conference Slush 15. Announcing the release of the foresight report "Gardens and Street" that looks into the social and economic tensions of the post IoT-world. http://nakedapproach.demoshelsinki.fi/2015/11/12/the-internet-of-things-is-not-about-technology-its-about-society/
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
WEF predicts automation will displace 75 million jobs globally by 2022 but create 133 million new ones. Those in kindergarten today will graduate in 2030. What will work look like? What skills will be most in demand? We identify the most and least important skills for success in a world driven by automation and human-machine collaboration.
We are currently living in times of great transformation. As the smartphone revolution ends, the next set of revolutions are starting. One of these revolutions is We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?
In this lecture we explore the Internet of Things, IoT or Internet of Everything
The Internet of Things is connecting more everyday objects to the network as devices like showerheads and refrigerators gain sensors and connectivity. Video now accounts for most internet traffic, measured in zettabytes, and video views on platforms like Facebook generate billions each day. 3D printing is also growing commercially with printers now large enough to produce nearly entire cars. Messaging apps are the most frequently used with WhatsApp sending 30 billion messages daily. Pre-tail allows consumers to place orders for products and services early in development, and Amazon is aggregating these offerings from startups on its new Launchpad storefront. Micro-neighborhoods are fragmenting existing districts into smaller zones as tastes diversify over smaller areas within cities.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it's also about your digital track record. Over 70% of Netflix users watch the films recommend. Mining data to understand people's behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups. Predictive intelligence is also about where you will be at some time in the future, and where somebody you know will be.
It turns out that Facebook and Google know you better than you think you know yourself. The world is about to get really scary.
The 4 pillars of retail engagement and gives practical advice on how to meet them, based on thousands of hours of focus groups. This presentation was delivered live April 17, 2015.
The Mall is Dead: Who Killed It, Why It's Not Coming Back and What's Next for...Suong Nguyen
The Mall is Dead, the second SlideShare in a series exploring the future of retail from North American Properties - Atlanta (NAP), examines the decline of malls and how the hottest retail and restaurant concepts are increasingly choosing walkable, urban mixed-use locations instead of malls.
The first SlideShare in The Future of Retail series, “The Secret Sauce: Why Retail and Mixed-Use Projects Need Local Chefs,” was launched at the International Council of Shopping Centers (ICSC) RECon Convention in Las Vegas last month.
Explore how mobile technology is changing customer experiences, in-store engagement, and retail strategies in this concise deck, courtesy of SAP and TechValidate.
A presentation on the latest concepts and trends and how the affect consumer behavior and marketing strategy. References to interesting examples and sources.
CX2016: Transform Retail Customer Engagement Across Every ChannelMaria Humphrey
In today’s connected world, every customer interaction matters. Hear first hand how The Land of Nod is leveraging data science, targeted content and personalized journeys as a vehicle for enhancing customer engagement through both on-line and in-store. Learn how to make the most of every shopper touchpoint to create loyal brand advocates.
The Future Foundation has carried out an extensive forecasting exercise to explore the future of several commercial themes and sectors beyond 2020. In this report, we examine our predictions for the future of retail, identifying informed assumptions for the evolution of consumer trends, product and service innovations and the role that technological developments will play. We also provide invented images of retail concepts that might characterize the future marketplace as a result of the shifts we describe.
2016 Retail Pro Americas Summit in Las Vegas. Presentations by Mike Montrose of UniteU and Jenna Flateman-Posner of Clutch.
With advances in retail technology, omnichannel is no longer just talk, and retailers everywhere are building their strategy to capitalize on higher spending and lifetime values of consumers who shop across multiple channels. While the terms of omnichannel offerings will vary between companies, successful omnichannel strategies all include 5 fundamental pieces. See the 5 critical components to omnichannel and hear from the tech experts on how you can:
Unify data across channels for a complete view of your customer
Automate your operations for smarter, more efficient fulfillment
Recognize your shoppers and help them buy from you at any touchpoint.
The document discusses emerging technologies and trends related to digital disruption, including the internet of things, sensors, artificial intelligence, smart devices, notifications, and removing friction between intention and action. It describes how these technologies are enabling new types of intelligent agents and a movement away from traditional app-based destinations on the internet. The internet is becoming more focused on context, sensors, and using data to power intelligent systems that can sense, think, and act in the physical world.
Success at retail is about creating great experiences. Just like dating.
Sources:
1. 2011 Rightnow Customer Experience Impact Report
2. Harbor Industries: Industry Trends and Insights
3. Kissmetrics - The Price of Bad Customer Service
4. Forrester / The Business Impact of Customer Experience, 2012
5. Dr4ward / What is Social Currency and How Does it Effect Social Commerce? Infographic
Keeping customers happy is important for businesses. Negative customer experiences can cost businesses through time, money and reputation. It is more expensive for businesses to acquire new customers than retain existing ones. Proper customer service planning can help prevent issues and create loyal customers. The customer experience should be deliberately designed based on what is most important to both the business and customers.
Download a full version of the report at:
www.psfk.com/report/future-of-retail-2016
Built on a robust study of trends and patterns in the market, the 6th edition of PSFK Labs’ Future of Retail report offers a directional playbook for brands and retailers – defining 10 pillars to build a modern and engaging shopper experience strategy and go beyond expectations to create an enhanced shopper experience and therefore, build value, drive sales, and boost loyalty.
Featured within the 80+ page report, readers can find:
- 10 actions every retailer can adapt to redefine the shopper experience
- 20 key trends driving change in the marketplace
- Future service concepts for top brands
- Perspectives from leading retail experts across the globe
If you are interested in seeing a presentation of this report or would like to understand how PSFK can help your team ideate new possibilities for your brand, contact us at sales@psfk.com
Vol. 6 | Published November 2015
All rights reserved. No parts of this publication may be reproduced without the written permission of PSFK Labs.
The retail industry in India has evolved from traditional barter and kirana stores to modern retail formats like supermarkets and hypermarkets. It currently accounts for 24% of India's GDP and is the fifth largest retail market in the world, though organized retail makes up only 5-7% of the sector. Major players in Indian retail include Pantaloons, Shoppers Stop, and Trent. The industry faces opportunities for growth from rising incomes and urbanization, but also challenges from a fragmented supply chain and lack of infrastructure.
Case Study: Mastering digital disruption in retailScopernia
Retail companies have quite some challenges with the way the world is (rapidly) changing due to digitization. That’s why Belgian retailer Torfs & Duval Union Consulting have worked together to set up a strategy to master the digital transformation of Torfs.
In the following case study, we discuss the current market situation and disruptive trends in retail based on our seven Drivers of Transformation.
It’s fundamental to understand what is going on at the moment in the retail industry, where it is going and identify critical threats when constructing a digital strategy towards the future.
Need help with your transformation?
Do contact us: through a series of workshops, we help you to understand digital disruption and offer you a model to shape your own future.
Ubaldo Lescano es un consultor en transformación digital y estrategia digital con experiencia como dueño de un foro de videojuegos, docente universitario y coach de startups. Apasionado por la tecnología, la innovación y el diseño de experiencia de usuario, comparte estadísticas sobre el uso de Facebook, donde la mayoría de usuarios tienen entre 25 y 34 años y pasan una media de 20 minutos cada vez que acceden.
How Macy's does Mobile: Deepening Retail Engagement with SalesforceDreamforce
Customer apps are the sharp tip of the spear when it comes to customer engagement. Learn how one of the world's leading retailers, Macy's, provides a personalized and relevant brand experience for consumers across every channel for both Macy's and Bloomingdales' brands. Hear how Salesforce allows Retailers to build engaging customer apps 50% faster with Heroku Enterprise.
Watch the video: http://bit.ly/1KmAgkS
Digital technologies are disrupting traditional marketing channels and the boundaries between paid, owned, and earned media. Marketers now face a complex "marketing mash-up" across print, radio, out-of-home, TV and mobile channels. A case study of smarTouch highlights how content must be optimized for each channel to drive engagement and purchases across multiple touchpoints.
Present & Future of Marketing - Disruption: Social Media vs Social Networks =...Dinis Guarda
Dinis Guarda discusses the future of marketing and disruption caused by social media and social networks. He argues that with social media and technology, individuals and companies can directly reach audiences without relying on traditional advertising or media. Guarda also examines how the online landscape has shifted from web 1.0 to 2.0 over the past decade, with huge growth in the number of websites and internet users. Finally, he emphasizes the importance of building networks and communities through content curation, storytelling and direct engagement with audiences.
Single Jersey Slub is a type of knit fabric made from cotton or cotton blends. It is warm, flexible, stretchy, and insulating, making it popular for layers worn close to the body like t-shirts. Single Jersey Slub has different faces on each side, curls at the edges, clearly visible wales on one side, is twice as extensible widthwise than lengthwise, and can unravel from either side. It provides comfort, shape retention, drape, and crease recovery. Single Jersey Slub is often used for t-shirts and as a substrate for leather or shoe uppers due to its stretch and recovery properties.
Este documento habla sobre los tiempos verbales en español, enfocándose en el futuro. Explica que el futuro se usa para expresar acciones que ocurrirán en el futuro y da ejemplos como "mañana ordenaré los documentos". También cubre formas comunes de expresar el futuro como "ir a + verbo infinitivo" y el uso del presente de indicativo para hablar del futuro. Finalmente, incluye ejercicios para practicar la conjugación de verbos en futuro.
Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm
Why did industrial revolution starts?
All about industrial revolution. It's a beginner friendly blog.
It contains explanation about Industrial_Revolution_1.0 ,
Industrial_Revolution_2.0 ,
Industrial_Revolution_3.0 ,
Industrial_Revolution_4.0
with effective animations.
for real ppt with animation contact me :)
How the Internet of Things Changes The Hardware Model by Kurt DammermannGlobant
Globant and the California College of the Arts (CCA) got together to present CON.VERGE, their first conference for business executives and thought-leaders.
Co-founder
PCH Lime Lab
Kurt has 22+ years of design and industry experience. He co-founded PCHLime Lab, a solutions and product development consultancy. Prior to Lime Lab, Kurt held senior roles at Apple, Design Within Reach, Astro Gaming, and Coalesse.
In his talk, Kurt explained how IoT has greater impact on the hardware of the devices and how it has evolved over the years. He also explained the trends in wearable technology along with some great examples. Check out his presentation for more details.
Industry 5.0 aims to support humans by finding an optimal balance of efficiency and productivity through collaboration between humans and robots. It builds on advancements from previous industrial revolutions by leveraging technologies like the Internet of Things and big data to add a personal human touch to automation. The progress of Industry 5.0 through this human-machine collaboration is seen as unavoidable and will benefit areas like business models, profitability, productivity, security, safety, and skills development.
Ronald van den Hoff - Effectiever en prettiger samenwerken met behulp van de ...Expertisecentrum FM
This document provides an overview of trends and developments that are shaping society, including the rise of platforms, collaborative economies, automation, and new economic systems. It discusses how technological explosions and social transformations are leading to a "chaordic society" characterized by liquid modernity, the loss of individual power and orientation. Key digital platforms and companies are highlighted that exemplify new models of value creation and exchange. The future of work is discussed in relation to robots, artificial intelligence, and humans merging with technology. New forms of community are emerging that integrate co-working, co-living and co-producing in decentralized local networks.
Locative Media And Responsive EnvironmentsJeff Watson
The document discusses the emergence of ubiquitous and pervasive computing environments enabled by developments in molecular electronics, distributed computing, and standards. It describes a future where billions of tiny computational devices are embedded everywhere in the environment like pigment in paint, making computer networks the basic fabric of daily life.
The Maker Movement began in the early 2000s as a resurgence of do-it-yourself creativity fueled by new technologies like 3D printing and Arduino boards. Makers now number in the millions as people rediscover the satisfaction of making physical objects with their own hands. New low-cost tools and online communities have lowered barriers to entry, empowering a new generation of innovators and shifting production away from large corporations. The Maker Movement promises significant economic and social benefits by transforming industries, democratizing innovation, and inspiring self-sufficiency.
EMERGING TECHNOLOGY AND EXPERIENCE DESIGNMike Parsons
The document discusses emerging technologies and experience design. It summarizes that exponential growth of information technology will greatly impact the future. It then discusses technologies like 3D printing, driverless cars, wearables, and the Internet of Things. The document also discusses different types of innovation like inventions, products, and experiences. Finally, it focuses on emerging technologies like blockchain, virtual reality, and using chat and voice as interfaces and how experience design can help realize their potential.
The document discusses digital transformation at the global and organizational levels. At the global level, it covers the four industrial revolutions with the fourth revolution characterized by digitization and the internet. It discusses how the internet evolved through three waves: building infrastructure, the app economy/mobile revolution, and the internet of everything. Key digital technologies and trends are also reviewed. At the organizational level, it defines digital transformation and discusses three common organizational structures for leading transformation. It then presents a four component digital transformation framework covering strategy, business models, enablers, and culture.
At any given moment it is easy to look back to see how technology has changed over time. At the same time it is difficult to see what transformations are taking place in current moment, and even more difficult to see where things are going.
We will explore what technology is. For us it may be the latest tech stuff we see, something new. But what about everyday objects that we take for granted. Are those not technologies also?
How does technology evolve and where did it come from? We look at some ideas on evolution of technology and how it is similar to biology in some ways. We will also look at the origin of the word technology. Finally we will define the term we will use in the course. Terms defined are technology, product performance, and innovation to name few.
The document summarizes key developments in the history of the internet and digital technology from 1969 to 2011. It describes the creation of ARPANET in 1969 which served as the basis for the modern internet. Other early developments included the invention of email in 1971 and the first commercial cell phone being released by Motorola in 1983. Major events and innovations discussed include the creation of the World Wide Web in 1989, the invention of MP3 technology in 1989, the founding of Google in 1998, the launch of Napster and file sharing in 2000, the creation of Wikipedia and Apple's iPod in 2001, the rise of social media platforms like MySpace, Facebook, YouTube and Twitter between 2003-2006, and the release of the iPhone in
At any given moment it is easy to look back to see how technology has changed over time. At the same time it is difficult to see what transformations are taking place in current moment, and even more difficult to see where things are going.
We will explore what technology is. For us it may be the latest tech stuff we see, something new. But what about everyday objects that we take for granted. Are those not technologies also?
How does technology evolve and where did it come from? We look at some ideas on evolution of technology and how it is similar to biology in some ways. We will also look at the origin of the word technology. Finally we will define the term we will use in the course. Terms defined are technology, product performance, and innovation to name few.
This document discusses Industry 4.0, the current fourth industrial revolution driven by cyber-physical systems. It outlines the evolution of previous industrial revolutions from mechanization to automation and digitalization. Key elements of Industry 4.0 include the industrial internet of things, cybersecurity, cloud computing, cognitive analytics, and smart factories. Examples are given of companies like Siemens, Trumpf, and GE implementing Industry 4.0 technologies. Potential impacts discussed include increased productivity, new business models, and changes to the nature of work and skills needed for the future.
Anthony Miller - The second Half of the Chessboard: Thriving in a Time of Exp...Saratoga
CEO of the Lightstone Group, Anthony Miller focuses on data analytics, decision support and technology enablement. Anthony will be focussing on this exciting time, historically, and the possibilities available.
Slides from talks presented at Mammoth BI in Cape Town on 17 November 2014.
Visit www.mammothbi.co.za for details on the event. Follow @MammothBI on twitter.
The invention of modern technology has greatly impacted communication by making it faster, more accessible, and easier between people through the internet, mobile devices, and smartphones. Distance is no longer a barrier to communication as people can now connect across oceans through phone calls, video chats, texts, and online messages. As technology has advanced, it has allowed for improved forms of communication like video calling on smartphones. The development of new software has further increased communication abilities.
This document discusses the transition to a new type of "data society" enabled by digital technologies and sharing economies. It envisions "3rd spaces" that blend the virtual and real by providing online workspaces, meeting spaces, and desks that can be easily reserved. These spaces aim to facilitate serendipitous connections between people by showing who is present along with their expertise, interests and what knowledge they can share. The goal is to increase innovation and economic opportunities by better connecting people who may provide useful information or insights to each other through unexpected encounters enabled by a "Serendipity Machine."
The TYRELL CORPORATION team scores highly on the overall success score at 89%. This indicates the team is very strong and capable of being autonomous with little need for management. The team scores were highest in the areas of team identity and autonomy, indicating the team has a strong sense of shared purpose and can self-manage well. The areas with the lowest scores were around continuous improvement and optimization, suggesting the team may not focus as much on continuously improving processes and making optimizations over time. Overall, the high success score shows this is a very capable team.
This document contains tweets and notes from Raimo van der Klein discussing emerging technology trends and their implications. Some key points discussed include:
- The rise of sensors, ubiquitous connectivity, and wearable devices is enabling new types of contextual awareness about people and their environments.
- As software moves from apps to notifications and AI/machine learning come online, the role of software is shifting from destinations to removing friction between intention and action.
- Brands will need to claim contextual domains and forge intimacy and trust to maintain customer relationships in a world where physical manifestations connected to data and intelligence become more common.
The document discusses the future of wearable technology and contextual computing. It describes how technology is progressing through four layers - from communication to content to sensors to artificial intelligence. This is allowing new forms of "hardware mutants" like smartwatches, glasses and other wearables to be created that are not just for consuming content but for making our lives easier by reducing friction between intention and action. It suggests that brands will need to claim a contextual domain and build a physical presence in this future in order to maintain customer relationships.
Here is my Tech Alphabet which i presented at Binck Bank today.
26 topics which I will follow in 2014:
ALIBABA
BITCOIN
COURSERA
DRONES
ESTIMOTE
FACEBOOK
GLASS
HOME
IWATCH
JELLY
KICKSTARTER
LEAPMOTION
MUSK
NANO
OCULUS RIFT
PEERBY
QUANTIFIED SELF
ROBOTS
SONY
TELLSPEC
UBER
VINSON
WANELO
XOSKELETON
Y
Z-AXIS
BONUS: NSA
The document discusses emerging technologies for interactive digital out-of-home advertising, including Bluetooth Low Energy (BLE) beacons, QR codes, NFC, augmented reality, and Google Glass. It analyzes the properties and potential of these technologies for reducing friction in user interactions with billboards and other outdoor displays. Key advantages and challenges of each technology are considered, such as whether they require downloading an app, proximity needed for interaction, and industry support. The document concludes with tips for using these interactive technologies effectively in out-of-home advertising campaigns.
This document discusses Google Glass and the future of wearable technology. It begins with an overview of the shift towards an "era of context" driven by sensors and ubiquitous connectivity. It then provides details on Google Glass, including its hardware specifications, main functions, and architecture. Several use cases for Glass are presented, such as augmented reality applications, Google Now cards, navigation, and enterprise solutions. The document concludes with a discussion of expected future developments and challenges for wearable devices like improved versions of Glass and addressing privacy and security issues.
The document discusses the past, present, and future of mobile technology. It notes that in the past 15 years mobile usage has exploded, with over 300 million downloads per quarter now. It predicts that by 2017, 90% of enterprise applications will be mobile. The document then covers emerging areas like wearable devices, connected sensors, and how sensor data will be available everywhere. It concludes that there will be continued growth in enterprise mobile apps and application stores, an explosion in connected sensor devices, and intelligence moving to the edge.
Presentation I gave at ABN AMRO on how to become a global player when you have the Netherlands as your home market. I shared my learnings and gave tips. The presentation misses the anecdotes..
A presentation on how we are preparing to step through 'boxed media' into the world of Life Media Covergence.
1. Boxed Media
2. The Mobile Medium
3. Future of Media
This document discusses pioneering in mobile services and contextual services. It introduces the team at Pioneer including the Managing Director, Creative Director, and Marketing Director. Pioneer is described as a mobile service architect that focuses on areas like technology, design, advertising, and more. The document discusses experimenting with mobile intentions and examples of projects in augmented reality, media portals, and mobile experiences. It also discusses the growth of mobile from communication to internet to contextual services. Contextual services are described as adaptive services designed around a user's situation.
This document discusses contextual services and the mobile revolution. It introduces Sprxmobile as a pioneer in mobile services and networks. Sprxmobile helps design mobile services around personal context like activities, environment, social factors, location and more. The document outlines how changing contexts can trigger mobile usage and details prerequisites for a contextual web like contextual content segmentation, changed need fulfillment processes, and services designed for individuals. It advocates for fragmentation of small, situation-specific mobile services for small groups.
The document provides 10 tips for developing effective mobile internet content and services.
1. Mobile internet needs to be mobile-relevant, easy to use, and consume users' time in 5-10 minute intervals.
2. Develop a mobile XHTML profile with a link to the full HTML/desktop version so users can choose their preferred experience.
Here are 3 sentences summarizing the key points from the document:
The document provides 10 tips for developing effective mobile sites, including ensuring dynamic content that adapts to user habits and the time of day, optimizing sites for different mobile devices, driving traffic through search engines and directories, and encouraging users to share the site with others.
1. The document discusses characteristics of wisdom and folly at both the personal and group levels. It provides a table contrasting wise and foolish traits across 12 areas.
2. Some examples of wise traits include taking a long term, whole systems view; using multiple ways of knowing; acting to serve larger purposes; being insightful, perceptive, and aware of limitations. Foolish traits include being narrowly focused, using just one perspective, prioritizing selfish interests, and being closed-minded.
3. The document suggests that while intelligence is different than wisdom, many intelligent people can still exhibit foolish traits due to a lack of maturity, broad experience, or cultivation. Group cultures can also encourage wise or foolish tendencies.
Mobile social networking and consumer generated media company Mowave is analyzed. Mowave launched a mobile-centric social networking service called Self Central in New Zealand, which allowed users to create profiles, upload content, and chat. It had 25,000 users with 80,000 monthly visitors and 8 million page views. The document discusses trends in social media on both mobile and desktop platforms, and provides examples of branded social networks from companies like Disney and Coca-Cola. It also outlines key features and functionality available to Self Central users.
It’s no secret that the marketing landscape is growing increasingly complex, with numerous channels, privacy regulations, signal loss, and more. One of the biggest problems facing marketers today is that they’re experiencing data deluge and data drought simultaneously.
Bliss Point by Tinuti addresses these challenges by providing a single, user-friendly platform for measuring what marketers previously struggled to measure. With Bliss Point, you can move beyond simply validating past actions and instead use measurement to guide real-time decision-making on what should happen next.
Join our product experts for a live demonstration of Bliss Point. Discover how it can empower your brand with the tools and insights needed to optimize each channel, across your entire media mix, and your overall brand performance.
14. MADE IN AMSTERDAM - VERTROUWELIJK
now we are entering a third
industrial revolution..
14
Jeremy Rifkin
15. MADE IN AMSTERDAM - VERTROUWELIJK
„makers” start „listening” again..
AUTOMATIC PRINTING PRESS ELECTRICAL COMMUNICATION
STEAM POWERED ENGINE OIL POWERED COMBUSTION ENGINE
19th century 20th century
CAPITALIST MANAGEMENT CONSULTANT
PATRIARCHIAL HIERARCHIAL
CONSUME MASS CONSUMPTION
Jeremy Rifkin
INTERNET
RENEWABLE ENERGY
21st century
MAKER
LATERAL
PROSUMER
16. The third industrial revolution:
world of DIY/P2P
world of the Makers
world of Personal Technology
17. The third industrial revolution:
world of DIY/P2P
world of the Makers
world of Personal Technology
37. pure enabling sellers and buyers
no curation
focus on transaction & processes
specialization in discover/filtering/search
37Shopping 2020: Future touch points
54. four layers of personal technology
54
PEOPLE
INTERNET
AI
SOCIAL
CLOUD
“Voice to Data”
PEOPLE
INTERNET
INTELLIGENCE
2000 2008 2016 2024
From Apps!
to Big Data
From Synchronous!
to A-synchronous
Copyright Raimo van der Klein
SENSORS BIG DATA
“Content to Context”
“UX to AI”
From Services!
to Agents
CONTEXT
57. four layers of personal technology
57
PEOPLE
INTERNET
AI
SOCIAL
CLOUD
“Voice to Data”
PEOPLE
INTERNET
INTELLIGENCE
2000 2008 2016 2024
From Apps!
to Big Data
From Synchronous!
to A-synchronous
Copyright Raimo van der Klein
SENSORS BIG DATA
“Content to Context”
“UX to AI”
From Services!
to Agents
CONTEXT
58. now we need new
hardware to make live easier
58
70. 70
PEOPLE
INTERNET
SENSORS
AI
SOCIAL
CLOUD
BIG DATA
“Voice to Data”
“Content to Context”
“UX to AI”
PEOPLE
INTERNET
CONTEXT
INTELLIGENCE
2000 2008 2016 2024
From Apps!
to Big Data
From Services!
to Agents
From Synchronous!
to A-synchronous
four layers of personal technology