3. Motivation
The motivation behind developing the restaurant management system lies in the
necessity for an efficient system to handle menu items and payment processing in
both fast food and fine dining restaurants. This system aims to streamline the
ordering process and improve overall customer experience.
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4. Objectives
1. To design a restaurant management system using the Abstract Factory pattern.
2. To create concrete product classes for menu items and payment systems.
3. To implement concrete creator classes for fast food and fine dining restaurants.
4. To provide a user-friendly interface for selecting menu items and payment methods.
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9. Conclusion
In conclusion, the restaurant management system designed using the Abstract Factory
pattern provides a flexible and scalable solution for handling menu items and payment
processing in different types of restaurants. By separating the creation of objects from
their usage, the system promotes code reusability and maintainability.
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10. Future Work
Future enhancements to the system could include:
• Integration with online ordering platforms.
• Implementation of additional payment methods.
• Enhanced reporting and analytics features.
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