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Accessibility of Android-based Mobile Devices:
                       a Prototype to Investigate Interaction with Blind Users

                                 Sarah Chiti1 and Barbara Leporini2
                                          1
                                            Intecs, Pisa, Italy
                                         sarah.chiti@intecs.it
                                      2
                                        ISTI – CNR, Pisa, Italy
                                     barbara.leporini@isti.cnr.it



                                         Extended Abstract


Introduction
The use of mobile devices is rapidly increasing especially with smartphones, which can provide
additional functionalities compared to traditional phones. Generally speaking, it is a challenge for
the visually-impaired to use these mobile devices. The interaction modality which is increasingly
used for these devices is mainly via a touch-screen display. The absence of hardware keys makes
the interaction with smartphones more difficult and complex for those who are blind. Interaction
modalities based on gestures and taps can be a practicable solution, provided they are well designed
and simple to use. Apple has already put on the market devices accessible to users with disabilities,
such as iPhone 3G, 4 and 4S (http://www.apple.com/accessibility/).At the same time there are also
some active projects aimed at studying how to provide access to devices based on the Android
system (http://eyes-free.googlecode.com/svn/trunk/documentation/android_access/index.html).
However, all these solutions and studies are still at the early stages. It is therefore important to
understand the suitability of the new interaction modalities with touch-screen devices for people
with vision impairment. Our aim is to evaluate if there are still aspects to be made more accessible
and usable for user interaction. In [4] the authors observed some usability issues encountered by
blind users while interacting with the tablet iPad, although the VoiceOver support seems to be
generally accessible. This implies that there are still mobile accessibility issues to be analysed and
evaluated in order to enhance blind user interaction with a touch-screen.

Our objective is to understand how a blind person – especially a beginner user - can interact easily
with a mobile device through a touch-screen. This was done by involving the end users in the
collection of preliminary information and comments useful for designing the interface. The Android
platform is the system developed by Google as its solution for the mobile world. Devices based on
this platform are still not particularly accessible and usable by blind people. By selecting the
Android platform, we wanted to contribute to research in connection with this widely-used device.
Furthermore, this system is very suitable for development due to the fact that it is more open.

This study is part of the European project "Smarcos" (http://www.smarcos-project.eu/) that includes
among its goals the development of services which are specifically designed and accessible for
blind users.

In this paper we present the prototype application designed to make the main phone features
available in a way which is accessible for a blind user. The prototype has been developed to firstly
evaluate the interaction modalities based on gestures, audio and vibro-tactile feedback. A
preliminary evaluation with blind people was conducted in order to involve end users at an early
stage of the prototype development. This prototype will be introduced by describing the main
features and functionalities. In addition the preliminary evaluation results obtained by observing
and interviewing a group of blind users will be discussed.


Related Work
A multimodal approach can be a valuable way to support various interaction modes, such as speech,
gesture and handwriting for input and spoken prompts. The tests described in [1] showed that user
performance significantly improves when haptic stimuli are provided in order to alert users to
unintentional operations (e.g. double clicks or slips during text insertion). However, the study
mainly focuses on the advantages of exploiting the haptic channel as a complement to the visual one
and is not concerned with solutions for blind users. By combining various interaction modalities, it
is possible to obtain an interactive interface suitable for users with varying abilities. A well-
designed multimodal application can be used by people with a wide variety of impairments. In [2]
the authors evaluated a combination of audio and vibro-tactile feedback on a museum guide , which
had a positive response for the user with vision impairments. With regard to user interface (UI)
design, the work presented in [6] suggests an important principle which should be considered when
designing a product: developers should focus on ability rather than disability. This interesting
concept has been considered in several pilot projects, including Slide Rule which aimed to study
touch screen access for blind users. In particular, Slide Rule is a prototype utilizing accuracy-
relaxed multi-touch gestures, “finger reading,” and screen layout schemes to enable blind people to
use unmodified touch screens [3].

In our work we intend to investigate if gestures and voice and vibro-tactile feedback can be useful
for the blind to confirm an action on an Android-based smartphone. The Android platform includes
a built in text-to-speech engine and a screen reader to enable phone manufacturers to deliver
accessible smartphones. Android phones can also be highly customized by downloading third-
party accessibility applications that make nearly every function possible without sight, including
making phone calls, text messaging, emailing and web browsing
(http://www.google.com/accessibility/products/). [5] describes an example application developed
for the blind using an Android-platform device. However, the proposed work on accessibility
support is still in progress and input/output modalities need to be investigated in order to identify
the most appropriate modalities to interact with a touch-screen.


Methodology
As said, this research is aimed at investigating the accessibility and usability of interaction with a
touch-screen-based smartphone for a blind user. For the purpose, we have developed a prototype
application for an Android-based device which makes a set of the main smartphone features
available and accessible. The functionalities to include in our prototype were chosen according to
which interaction modalities were to be investigated. This very basic application was used as a
starting tool to evaluate and discuss user interaction with blind people in order to apply a user-
centred design approach. Thus the methodology used can be summarised as:
   Analysis of the features to consider in order to investigate how blind users interact with a
        touch-screen; to consider the users’ requirements, a group of blind people was involved in
        the design-development cycle;
     Development of a very basic prototype for the Android system able to make available and
        accessible the selected functionalities on the basis of the main interaction features to be
        investigated (and selected at the previous step);
   Collection of preliminary data, comments and suggestions on the use of the prototype by the end
    users; To this aim, a group of blind people were involved;
   Analysis and discussion of the results collected in the preliminary test, which are useful to
    improve user interface design.


The Application Prototype
This prototype is an application for the Android system for mobile devices. It was tested on
Samsung Galaxy S, Samsung Nexus S and Huawei IDEOS. The application is not in any way
intended to replace screen reading software. Instead it is designed to implement those features and
functionalities that could be used to assess and understand the most appropriate user interaction via
a touch-screen. Thus, when designing the Android application we considered the following aspects:

1. Organization and arrangement of the UI items and the instructions to use the phone. The
   following points were analysed:
    the best structure and the most logical groups (e.g. macro topics or flat) for the information;
    the way to divide the screen so that it contains all the elements needed to make the best use
       of the application. Two aspects were important in choosing the position and size of the
       elements on the screen (i) making identification of the UI elements simple (e.g. using all the
       four corners of the screen) and (ii) making use of previous knowledge of the usual positions
       for keys (e.g. exit/back button on the top left which is similar to the typical ESC key position
       on a computer);
    how to define interaction modalities, i.e. (i) the accepted gestures for the screen (e.g.
       scrolling, flinging, tapping, double tapping) in order to navigate and access information and
       (ii) the resulting feedback (e.g. vibration, vocal messages).
2. Implementation of the phone basic functionalities (contacts, call, read/write an SMS and reading
   information in table format). There was a focus on software keyboards as regards: (i) the layout
   of keyboard keys on the screen (ii) the selection mode of a key (on event up, on double tap). At
   this stage we paid particular attention to the positions on the keypad in order to identify the most
   appropriate layout to implement.
3. Implementation of more complex features (e.g. access to the Internet via a wireless connection
   or the use of a QR code reader) to evaluate advanced functionalities and opportunities for users
   with vision impairments.

During this study we tried to exploit the user settings in order to allow the user to choose how to
provide and receive information using the phone. This prototype relies on a text-to-speech engine
(https://market.android.com/details?id=com.svox.langpack.installer&hl=it) in order to generate the
audio feedback, i.e. all the audio messages are created on the fly using a voice synthesizer. We used
a text-to-speech service available for the Android platform. Among the vibration features available
on the phone is vibro-tactile feedback.
The impact or contributions to the field
The study presented in this paper is part of mobile accessibility research with particular reference to
the interaction with touch-screen based smartphones. Its aim was to gather information, tips and
indications on interaction with a touch-screen by blind users. Although the prototype developed is
limited to only a few features for the Android operating system, the results obtained from blind user
interaction with an Android-based device can be generalized and applied to any mobile device
based on a touch-screen. Thus, the results of this work may be useful to developers of mobile
operating systems and applications based on a touch-screen, in addition to those working on
designing and developing assistive technologies.


Conclusions and planned activities
The study herein introduced aims to investigate the interaction with mobile devices by users with
visual impairments. To this end, we chose Android-powered devices and we developed a prototype
application to implement some targeted functionalities, which allowed us to analyse and evaluate
how the blind user is able to interact and work with a smartphone. Although the study is based on
the Android system, the interaction and functionalities are independent of the operating system and
platforms. This means that many of the results discussed can be taken into consideration by both
people who develop systems for mobile devices, and those who produce assistive applications in
order to improve accessibility.

In the future we plan to develop an advanced version of the prototype using the suggestions and
general comments from the users as well as our own observations. Following that, we will carry out
a more structured user test based on specific tasks in order to collect further data, with particular
reference to editing issues using the vibration feature.


References
   1. Brewster, S.A., Chohan, F., Brown, L.M., 2007. Tactile Feedback for Mobile Interactions,
      In: ACM CHI 2007 (San Jose, CA, USA), ACM Press Addison-Wesley, pp 159-162.
   2. Ghiani G., Leporini B., Paternò F., 2009. Vibro-tactile Feedback to Aid Blind Users of
      Mobile Guides. In the Journal of Visual Languages and Computing (JVLC), special issue
      "on Multimodal Interaction Through Haptic Feedback", Vol 20, 5 (V20N5), October 2009.
   3. Kane, s. K., BiGHAM, J. P., AND Wobbrock, J. O., 2008. Slide Rule: Making mobile touch
      screens accessible to blind people using multi-touch interaction techniques. In Proc. of the
      ACM SIGACCESS Conference on Computers and Accessibility (ASSETS’08). ACM Press,
      73-80.
   4. Leporini B., Buzzi M.C., Buzzi M., 2011.INTERACTING with the iPad via VoiceOver:
      accessibility and usability issues. In Proc. of the Workshop on Mobile Accessibility at
      INTERACT 2011. Lisbon, Portugal, 2011
   5. Shaik, A.S., Hossain, G., Yeasin, M., 2010. Design, development and performance
      evaluation of reconfigured mobile Android phone for people who are blind or visually
      impaired. In the Proc. of the 28th ACM International Conference on Design of
      Communication (SIGDOC '10).
   6. Wobbrock, J.O., Kane, S.K., Gajos, K.Z., Harada, S. and Froelich, J., 2011. Ability-based
      design: Concept, principles and examples. ACM Trans. Access. Comput., 2011.

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SMARCOS Abstract Paper submitted to ICCHP 2012

  • 1. Accessibility of Android-based Mobile Devices: a Prototype to Investigate Interaction with Blind Users Sarah Chiti1 and Barbara Leporini2 1 Intecs, Pisa, Italy sarah.chiti@intecs.it 2 ISTI – CNR, Pisa, Italy barbara.leporini@isti.cnr.it Extended Abstract Introduction The use of mobile devices is rapidly increasing especially with smartphones, which can provide additional functionalities compared to traditional phones. Generally speaking, it is a challenge for the visually-impaired to use these mobile devices. The interaction modality which is increasingly used for these devices is mainly via a touch-screen display. The absence of hardware keys makes the interaction with smartphones more difficult and complex for those who are blind. Interaction modalities based on gestures and taps can be a practicable solution, provided they are well designed and simple to use. Apple has already put on the market devices accessible to users with disabilities, such as iPhone 3G, 4 and 4S (http://www.apple.com/accessibility/).At the same time there are also some active projects aimed at studying how to provide access to devices based on the Android system (http://eyes-free.googlecode.com/svn/trunk/documentation/android_access/index.html). However, all these solutions and studies are still at the early stages. It is therefore important to understand the suitability of the new interaction modalities with touch-screen devices for people with vision impairment. Our aim is to evaluate if there are still aspects to be made more accessible and usable for user interaction. In [4] the authors observed some usability issues encountered by blind users while interacting with the tablet iPad, although the VoiceOver support seems to be generally accessible. This implies that there are still mobile accessibility issues to be analysed and evaluated in order to enhance blind user interaction with a touch-screen. Our objective is to understand how a blind person – especially a beginner user - can interact easily with a mobile device through a touch-screen. This was done by involving the end users in the collection of preliminary information and comments useful for designing the interface. The Android platform is the system developed by Google as its solution for the mobile world. Devices based on this platform are still not particularly accessible and usable by blind people. By selecting the Android platform, we wanted to contribute to research in connection with this widely-used device. Furthermore, this system is very suitable for development due to the fact that it is more open. This study is part of the European project "Smarcos" (http://www.smarcos-project.eu/) that includes among its goals the development of services which are specifically designed and accessible for blind users. In this paper we present the prototype application designed to make the main phone features available in a way which is accessible for a blind user. The prototype has been developed to firstly evaluate the interaction modalities based on gestures, audio and vibro-tactile feedback. A
  • 2. preliminary evaluation with blind people was conducted in order to involve end users at an early stage of the prototype development. This prototype will be introduced by describing the main features and functionalities. In addition the preliminary evaluation results obtained by observing and interviewing a group of blind users will be discussed. Related Work A multimodal approach can be a valuable way to support various interaction modes, such as speech, gesture and handwriting for input and spoken prompts. The tests described in [1] showed that user performance significantly improves when haptic stimuli are provided in order to alert users to unintentional operations (e.g. double clicks or slips during text insertion). However, the study mainly focuses on the advantages of exploiting the haptic channel as a complement to the visual one and is not concerned with solutions for blind users. By combining various interaction modalities, it is possible to obtain an interactive interface suitable for users with varying abilities. A well- designed multimodal application can be used by people with a wide variety of impairments. In [2] the authors evaluated a combination of audio and vibro-tactile feedback on a museum guide , which had a positive response for the user with vision impairments. With regard to user interface (UI) design, the work presented in [6] suggests an important principle which should be considered when designing a product: developers should focus on ability rather than disability. This interesting concept has been considered in several pilot projects, including Slide Rule which aimed to study touch screen access for blind users. In particular, Slide Rule is a prototype utilizing accuracy- relaxed multi-touch gestures, “finger reading,” and screen layout schemes to enable blind people to use unmodified touch screens [3]. In our work we intend to investigate if gestures and voice and vibro-tactile feedback can be useful for the blind to confirm an action on an Android-based smartphone. The Android platform includes a built in text-to-speech engine and a screen reader to enable phone manufacturers to deliver accessible smartphones. Android phones can also be highly customized by downloading third- party accessibility applications that make nearly every function possible without sight, including making phone calls, text messaging, emailing and web browsing (http://www.google.com/accessibility/products/). [5] describes an example application developed for the blind using an Android-platform device. However, the proposed work on accessibility support is still in progress and input/output modalities need to be investigated in order to identify the most appropriate modalities to interact with a touch-screen. Methodology As said, this research is aimed at investigating the accessibility and usability of interaction with a touch-screen-based smartphone for a blind user. For the purpose, we have developed a prototype application for an Android-based device which makes a set of the main smartphone features available and accessible. The functionalities to include in our prototype were chosen according to which interaction modalities were to be investigated. This very basic application was used as a starting tool to evaluate and discuss user interaction with blind people in order to apply a user- centred design approach. Thus the methodology used can be summarised as:
  • 3. Analysis of the features to consider in order to investigate how blind users interact with a touch-screen; to consider the users’ requirements, a group of blind people was involved in the design-development cycle;  Development of a very basic prototype for the Android system able to make available and accessible the selected functionalities on the basis of the main interaction features to be investigated (and selected at the previous step);  Collection of preliminary data, comments and suggestions on the use of the prototype by the end users; To this aim, a group of blind people were involved;  Analysis and discussion of the results collected in the preliminary test, which are useful to improve user interface design. The Application Prototype This prototype is an application for the Android system for mobile devices. It was tested on Samsung Galaxy S, Samsung Nexus S and Huawei IDEOS. The application is not in any way intended to replace screen reading software. Instead it is designed to implement those features and functionalities that could be used to assess and understand the most appropriate user interaction via a touch-screen. Thus, when designing the Android application we considered the following aspects: 1. Organization and arrangement of the UI items and the instructions to use the phone. The following points were analysed:  the best structure and the most logical groups (e.g. macro topics or flat) for the information;  the way to divide the screen so that it contains all the elements needed to make the best use of the application. Two aspects were important in choosing the position and size of the elements on the screen (i) making identification of the UI elements simple (e.g. using all the four corners of the screen) and (ii) making use of previous knowledge of the usual positions for keys (e.g. exit/back button on the top left which is similar to the typical ESC key position on a computer);  how to define interaction modalities, i.e. (i) the accepted gestures for the screen (e.g. scrolling, flinging, tapping, double tapping) in order to navigate and access information and (ii) the resulting feedback (e.g. vibration, vocal messages). 2. Implementation of the phone basic functionalities (contacts, call, read/write an SMS and reading information in table format). There was a focus on software keyboards as regards: (i) the layout of keyboard keys on the screen (ii) the selection mode of a key (on event up, on double tap). At this stage we paid particular attention to the positions on the keypad in order to identify the most appropriate layout to implement. 3. Implementation of more complex features (e.g. access to the Internet via a wireless connection or the use of a QR code reader) to evaluate advanced functionalities and opportunities for users with vision impairments. During this study we tried to exploit the user settings in order to allow the user to choose how to provide and receive information using the phone. This prototype relies on a text-to-speech engine (https://market.android.com/details?id=com.svox.langpack.installer&hl=it) in order to generate the audio feedback, i.e. all the audio messages are created on the fly using a voice synthesizer. We used a text-to-speech service available for the Android platform. Among the vibration features available on the phone is vibro-tactile feedback.
  • 4. The impact or contributions to the field The study presented in this paper is part of mobile accessibility research with particular reference to the interaction with touch-screen based smartphones. Its aim was to gather information, tips and indications on interaction with a touch-screen by blind users. Although the prototype developed is limited to only a few features for the Android operating system, the results obtained from blind user interaction with an Android-based device can be generalized and applied to any mobile device based on a touch-screen. Thus, the results of this work may be useful to developers of mobile operating systems and applications based on a touch-screen, in addition to those working on designing and developing assistive technologies. Conclusions and planned activities The study herein introduced aims to investigate the interaction with mobile devices by users with visual impairments. To this end, we chose Android-powered devices and we developed a prototype application to implement some targeted functionalities, which allowed us to analyse and evaluate how the blind user is able to interact and work with a smartphone. Although the study is based on the Android system, the interaction and functionalities are independent of the operating system and platforms. This means that many of the results discussed can be taken into consideration by both people who develop systems for mobile devices, and those who produce assistive applications in order to improve accessibility. In the future we plan to develop an advanced version of the prototype using the suggestions and general comments from the users as well as our own observations. Following that, we will carry out a more structured user test based on specific tasks in order to collect further data, with particular reference to editing issues using the vibration feature. References 1. Brewster, S.A., Chohan, F., Brown, L.M., 2007. Tactile Feedback for Mobile Interactions, In: ACM CHI 2007 (San Jose, CA, USA), ACM Press Addison-Wesley, pp 159-162. 2. Ghiani G., Leporini B., Paternò F., 2009. Vibro-tactile Feedback to Aid Blind Users of Mobile Guides. In the Journal of Visual Languages and Computing (JVLC), special issue "on Multimodal Interaction Through Haptic Feedback", Vol 20, 5 (V20N5), October 2009. 3. Kane, s. K., BiGHAM, J. P., AND Wobbrock, J. O., 2008. Slide Rule: Making mobile touch screens accessible to blind people using multi-touch interaction techniques. In Proc. of the ACM SIGACCESS Conference on Computers and Accessibility (ASSETS’08). ACM Press, 73-80. 4. Leporini B., Buzzi M.C., Buzzi M., 2011.INTERACTING with the iPad via VoiceOver: accessibility and usability issues. In Proc. of the Workshop on Mobile Accessibility at INTERACT 2011. Lisbon, Portugal, 2011 5. Shaik, A.S., Hossain, G., Yeasin, M., 2010. Design, development and performance evaluation of reconfigured mobile Android phone for people who are blind or visually impaired. In the Proc. of the 28th ACM International Conference on Design of Communication (SIGDOC '10). 6. Wobbrock, J.O., Kane, S.K., Gajos, K.Z., Harada, S. and Froelich, J., 2011. Ability-based design: Concept, principles and examples. ACM Trans. Access. Comput., 2011.