Final Reflection - 9 Key Takeaways from #SXSW 2013 -- #SXSWOgilvy
1. Final
Reflection -
9 Key Takeaways
from SXSW 2013
Gemma Craven
Head of Social@Ogilvy New York
March 2013
2. Just
Build It
New workshops at SXSW were an indicator of how important a technology core has
become in marketing - new extended workshops at the event enabled a more hands on
approach to topics such as HTML5 Mobile Apps, UX in a touch first world, prototyping ,and
more. It is no longer “why responsive design” but “why not.” The community also talked in-
depth about solving problems such as getting more girls into coding.
3. The Year of
the Thought
Leader
Austin attracted a new level of thought leader to this year’s event, with the keynotes
determining the emerging themes of the event: Elon Musk - the South African born
entrepreneur behind Space X, Tesla Motors and PayPal; Tina Roth Eisenberg, also
known as @swissmiss and one of the leading voices on creativity; game industry
veteran Julie Uhrman, founder and CEO of OUYA and Matthew Inman, the artist and
author behind the comedy website The Oatmeal.
4. Making
Memes Real –
Mashable House
It is safe to say that Grumpy Cat was a stand out winner from the event. Attendees lined
up around the block for a picture with the chilled-out cat at the Mashable House. He was
accompanied by Nyan Cat artist, Christopher Torres, who was drawing temporary tattoos
of his artwork on attendees. Torres accompanied the biggest jerk on the Internet, Scumbag
Steve, in photo opps and special performances at Mashable House. The popularity of the
house with memes as superstars of the show shows the unmistakable impact of the web
on popular culture today.
5. The End of
SXSW Product
Tourism?
This year there really was no big app launch. We saw the same players who were out there
last year - Highlight, Lasso, Lanyard. Highlight was expected to join Twitter, Foursquare and
Groupme in the line of SXSW winners, but so far has not lived up to the hype, matching
strangers with very little in common and draining everyone’s phone batteries. Also outside
of SXSW, the app didn’t seem to have much of a use case. This “product tourism” seems to be
what products are now fighting against when it comes to launching at the event.
6. Yet More
Marketing-Offs
It seemed to be a battle of the bucks in terms of which brand was the winner. Which brand
had the biggest party, largest customized car or most elaborate pedicabs. SXSW this year
did not allow onstreet activations so brands dominated the marketing conversation with big
booths and concepts in the hallways and on the streets. SXSW regulars Chevvy and AT&T
and current social media darling Oreo were among the heavyweights of marketing in Austin.
There were fewer smaller companies risking bigger bucks on social marketing schemes, and
certainly fewer of them launching real conversation-starter campaigns.
7. Overlap between
film and
interactive
A notable change this year was the overlap between the three parts of SXSW. There
were many films being launched at the event, including James Franco’s new movie
-Spring Breakers – with many movie stars and producers in the house making deals
during interactive. The entertainment industry’s effect was in full effect - with
Game of Thrones pedicabs, and the actual throne from GOT prevalent throughout.
8. Wearable
Technology
Goes Big
There were many sessions on wearable technology and how it is about to go mainstream.
This move has the potential to change our relationship to technology altogether by
making it more discreetly and smartly integrated into our lifestyle. An integrated
ecosystem of hardware manufacturers, software and service providers and developers,
designers and fashion experts at SXSW discussed the intersection between clothing,
functionality and technology being a big next area for growth.
9. 3D Printing
Continues
Apace
3D Printing has been on everyone’s lips for a while now, and SXSW showed how it is rapidly
maturing and enabling a wide variety of people and companies to design and create
physical products at a rapid pace. The opportunities that 3D printing offers everyone from
entrepreneurs to large corporations will be plentiful, and often economically advantageous.
While many might think 3D printing isn’t a mature production technology, every in-ear
hearing device for the deaf or hard-of-hearing that’s made today is manufactured using 3D
printing techniques. Many parts used in unmanned aerial vehicles, and about 90 parts used
on military F-18s are 3D printed. Watch 3D printing continue its charge into the mainstream.
10. What’s Next
For SXSW?
This year the conference scales definitely tipped from being the smaller-but-getting-
larger serendipitous meet up and inspiration fest to a large-scale marketing-led event,
with brands at its heart. Even South By itself has recognized that fact, with the launch
of its own small spin off this year in Vegas - SXSW V2V. “Creative thinkers, entrepreneurs,
investors, mentors, designers, tinkerers, believers and doers from all over the world” are
invited in August to share the inspiration that propels their ideas forward – which was the
original premise of the Austin event. What will that mean or us in 2014?