In the years 2006 – 2008, the European Commission, DG Education and Culture, in the framework of the Socrates Comenius Programme, funded the project entitled The Learning Game. The Learning Game project investigated the potential of a change in perspective towards videogames and multimedia that should be used to bridge the communication gap between teachers and learners and to enhance the attractiveness and interactiveness of teaching methodologies.
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Play the learning game project
1. Play the Learning Game
Project
Funded by
European Commission and Spanish National Agency – OAPEE
Lifelong Learning Programme
Leonardo Da Vinci sub-programme
Transfer of innovation Action
2. Play the Learning Game Project
Introduction
In the years 2006 – 2008, the European Commission, DG
Education and Culture, in the framework of the Socrates
Comenius Programme, funded the project entitled The
Learning Game.
The Learning Game project investigated the potential of a
change in perspective towards videogames and
multimedia that should be used to bridge the communication
gap between teachers and learners and to enhance the
attractiveness and interactiveness of teaching methodologies.
The project gave teachers and trainers the access to three on-
line databases (e-learning courses, software to create
multimedia based educational contents, videogames with
educational potential)
The project also developed simple videogames to be used
in education and training as an integration of traditional and/or
e-learning based teaching strategies, for teaching specific
contents. The results are all available on the project portal at
http://www.learningame.org
The Play The Learning Game Project intends to further exploit and transfer the results of
the former project involving teachers and trainers in updating, expanding and testing of
the Learning Game Portal.
3. Play the Learning Game
Objectives and Beneficiaries
Specific Objectives…
Involvement of teachers from 5 European countries who will contribute to
the development and testing of the project contents
Identification and evaluation of the videogames available onto the
market that have an educational and training potential
Accessibility of e-learning courses to be used to implement innovative
technical solutions for education and training
Acquisition, by teachers and trainers, of the necessary the skills to make
full use of advanced interactive and multimedia solutions for educational
purposes
…and Beneficiaries
Teachers working in vocational education and training schools
In-company trainers working in the fields graphic design, advertising and
photography
4. Play the Learning Game
Activities
Results:
o Transnational network of teachers and trainers interested in exploiting
multimedia and videogames for educational and training purposes
o Updated version of the Manual “Multimedia Application for Education”
o Updated database of reviews of Videogames that can be used for
educational purposes.
o Updated database of reviews of e-learning based educational and
training materials to be exploited with the new technical solutions.
Results:
o Teachers and trainers skilled to exploit the potential of multimedia and
videogames for education and training.
o Collection of pilot courses exploiting the potential of videogames,
multimedia and e-learning based solutions for educational purposes
o Transnational discussion and exchange of knowledge during which the
teachers and trainers share and compare their opinions related to the use of
videogames and multimedia for educational purposes
Results:
o Insertion of the “The Learning Game Portal” into national education and
training systems
o Involvement of associated partners into the project
5. The Play the Learning Game
Project Partners
Austria
o FH JOANNEUM Gesellschaft mbH
Greece
o Technological Educational Institution of Messolongi
Italy
o Pixel
o Connectis
Spain
o FETE-UGT-PV
o Ayuntament de Xàtiva
o Ayuntamiento de San Antonio de Benageber
o Associació Empresarial l’Algueria Proiectes Educatius
o IES Doctor Liuis Simarro Lacabra
o IES St Vincent Ferrer