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兩岸協議監督條例
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立婷 王
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Recommandé
詹翔霖教授,企二代接班管理,詹翔霖副教授,詹翔霖,詹仁松,教授,文化大學,教育,老師,情緒,講師,演講,親子,顧客,三寶教育基金會、50 vu;6xup6銷售
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A revolt is building in Corporate America! L&D has been deploying elearning by the ton. There is insufficient time, resources and budget to deliver learning that is engaging. Employees are voicing their displeasure. This session will share case studies describing how L&D organizations are responding to win back their workforce.
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“Young Students Game-based Career Navigation” Concern over the ability of schools to both prepare and inform children about future careers has been growing, considering that the career market is more dynamic and complex than ever before. ACT and Numedeon developed CareerQuest™, a virtual worlds-based career exploration gaming-experience for young students, to address this issue.
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How can we accelerate the integration of climate science into humanitarian work for better disaster risk management? The Red Cross/Red Crescent Climate Centre has been working with partners through an innovative approach: participatory games, deployed from rural Ethiopia to the White House, to support learning and dialogue on how to deal with extreme weather events and climate change. Join us for an intensely interactive session where you will experience our playable system dynamic models that link information, decisions, and consequences.
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"On Tour in the Garden of Empirical Analysis" The authors report findings, both solid and speculative, after six years of an ongoing effort to collect, organize, and understand all available empirical research on the use of games to create environments in which people learn.
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Recommandé
詹翔霖教授,企二代接班管理,詹翔霖副教授,詹翔霖,詹仁松,教授,文化大學,教育,老師,情緒,講師,演講,親子,顧客,三寶教育基金會、50 vu;6xup6銷售
創業學堂 客家委員會築夢計畫補助作業要點-附表二-計畫書附表二-詹翔霖教授
創業學堂 客家委員會築夢計畫補助作業要點-附表二-計畫書附表二-詹翔霖教授
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行政院 陸委會 兩岸條例第93條之1修正草案
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A revolt is building in Corporate America! L&D has been deploying elearning by the ton. There is insufficient time, resources and budget to deliver learning that is engaging. Employees are voicing their displeasure. This session will share case studies describing how L&D organizations are responding to win back their workforce.
Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and ...
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SeriousGamesAssoc
“Young Students Game-based Career Navigation” Concern over the ability of schools to both prepare and inform children about future careers has been growing, considering that the career market is more dynamic and complex than ever before. ACT and Numedeon developed CareerQuest™, a virtual worlds-based career exploration gaming-experience for young students, to address this issue.
Dr. L. Miguel Encarnação & Jim Bower- Numedeon, Inc.
Dr. L. Miguel Encarnação & Jim Bower- Numedeon, Inc.
SeriousGamesAssoc
How can we accelerate the integration of climate science into humanitarian work for better disaster risk management? The Red Cross/Red Crescent Climate Centre has been working with partners through an innovative approach: participatory games, deployed from rural Ethiopia to the White House, to support learning and dialogue on how to deal with extreme weather events and climate change. Join us for an intensely interactive session where you will experience our playable system dynamic models that link information, decisions, and consequences.
Pablo Suarez - Games To Help The Red Cross Help You
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SeriousGamesAssoc
Success tips A to Z for an excelent personality and successful life,narrated in simple language especially meant for children
Success manthra pp[1]
Success manthra pp[1]
DRSAGART
"On Tour in the Garden of Empirical Analysis" The authors report findings, both solid and speculative, after six years of an ongoing effort to collect, organize, and understand all available empirical research on the use of games to create environments in which people learn.
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
SeriousGamesAssoc
A breakthrough method of design a business simulation for Sino-pharma executive. Sino-pharma is the No.1 distributor in China, and has very complicated business model due to geographic diversify. The supplier (Upstream) and terminal (downstream) are co-related and mixed. Face the business challenge of 20% organic growth and asset effectiveness. We find a way to help the executive to practice before the really deal with it.
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Pro...
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SeriousGamesAssoc
“Dollars as Points: Marrying Real and In-Game Progress” Serious game creators want good play to create measurable real-world benefit. Players want games to provide positive feedback for good play. Learn strategies to satisfy both of these requirements in a harmonious, efficient way, and how to identify warning signs that your game may be missing the mark.
Jonathan Barone-University of Washington
Jonathan Barone-University of Washington
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A short quiz bee about different kinds of fallacy.
Fallacy Quiz Bee
Fallacy Quiz Bee
Pagbilao Academy, Inc.
Developing games for rehabilitation and the medical field requires input from a variety of sources and stakeholders. A game for rehabilitation can have multiple potential end users, all of whom can have different requirements for the game. Rehabilitation also occurs in a variety of settings all of which have different demands on the player and the game/system. It is a challenge to incorporate the needs of multiple end users and requirements of multiple treatment settings into a single game for rehabilitation. This talk will discuss the challenges of creating a rehabilitation game for multiple end users and the methods used to overcome the challenges. A prototype game for rehabilitation, Mystic Isle, will be used as an example to highlight specific methods, including the user centered design cycle, multiple iterations, and stakeholder engagement through user testing and focus groups.
Rachel Proffitt - One Game, Many Users
Rachel Proffitt - One Game, Many Users
SeriousGamesAssoc
This session will present key findings from Ambient Insight’s latest market research. This presentation provides an overview of the current global Game-based Learning industry including revenue forecasts, technology trends, innovations, business models, market catalysts and inhibitors, and buying behavior in specific segments. The demand for Game-based Learning is different in each buyer segment in specific countries in the world and the audience will learn about innovations that appeal to specific buyers. Special attention will be given to North America and Asia due to the substantial revenues being generated in those regions. Identifying the buyer can be a daunting task in the Game-based Learning market and this session will provide a breakout by buying segment for these two regions.
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...
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SeriousGamesAssoc
Ethical concerns for teachers serving children with autism
Ethics & students with autism 1
Ethics & students with autism 1
denisenearhoof
งานส่งอาจารย์นภัสสรณ์ ราชวินิตมัธยม = u =
พิพิธภัณฑ์ในบางกอก
พิพิธภัณฑ์ในบางกอก
Tony Axe
未完成
輓歌風格呈現
輓歌風格呈現
立婷 王
วัดในบางกอก
วัดในบางกอก
Tony Axe
演員造型需求
演員造型需求
立婷 王
ใบความรู้ เรื่อง การสื่อสารข้อมูล
ใบความรู้ เรื่อง การสื่อสารข้อมูล
ใบความรู้ เรื่อง การสื่อสารข้อมูล
kruumawan
Contenu connexe
En vedette
A breakthrough method of design a business simulation for Sino-pharma executive. Sino-pharma is the No.1 distributor in China, and has very complicated business model due to geographic diversify. The supplier (Upstream) and terminal (downstream) are co-related and mixed. Face the business challenge of 20% organic growth and asset effectiveness. We find a way to help the executive to practice before the really deal with it.
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Pro...
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Pro...
SeriousGamesAssoc
“Dollars as Points: Marrying Real and In-Game Progress” Serious game creators want good play to create measurable real-world benefit. Players want games to provide positive feedback for good play. Learn strategies to satisfy both of these requirements in a harmonious, efficient way, and how to identify warning signs that your game may be missing the mark.
Jonathan Barone-University of Washington
Jonathan Barone-University of Washington
SeriousGamesAssoc
A short quiz bee about different kinds of fallacy.
Fallacy Quiz Bee
Fallacy Quiz Bee
Pagbilao Academy, Inc.
Developing games for rehabilitation and the medical field requires input from a variety of sources and stakeholders. A game for rehabilitation can have multiple potential end users, all of whom can have different requirements for the game. Rehabilitation also occurs in a variety of settings all of which have different demands on the player and the game/system. It is a challenge to incorporate the needs of multiple end users and requirements of multiple treatment settings into a single game for rehabilitation. This talk will discuss the challenges of creating a rehabilitation game for multiple end users and the methods used to overcome the challenges. A prototype game for rehabilitation, Mystic Isle, will be used as an example to highlight specific methods, including the user centered design cycle, multiple iterations, and stakeholder engagement through user testing and focus groups.
Rachel Proffitt - One Game, Many Users
Rachel Proffitt - One Game, Many Users
SeriousGamesAssoc
This session will present key findings from Ambient Insight’s latest market research. This presentation provides an overview of the current global Game-based Learning industry including revenue forecasts, technology trends, innovations, business models, market catalysts and inhibitors, and buying behavior in specific segments. The demand for Game-based Learning is different in each buyer segment in specific countries in the world and the audience will learn about innovations that appeal to specific buyers. Special attention will be given to North America and Asia due to the substantial revenues being generated in those regions. Identifying the buyer can be a daunting task in the Game-based Learning market and this session will provide a breakout by buying segment for these two regions.
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...
SeriousGamesAssoc
Ethical concerns for teachers serving children with autism
Ethics & students with autism 1
Ethics & students with autism 1
denisenearhoof
งานส่งอาจารย์นภัสสรณ์ ราชวินิตมัธยม = u =
พิพิธภัณฑ์ในบางกอก
พิพิธภัณฑ์ในบางกอก
Tony Axe
未完成
輓歌風格呈現
輓歌風格呈現
立婷 王
วัดในบางกอก
วัดในบางกอก
Tony Axe
演員造型需求
演員造型需求
立婷 王
ใบความรู้ เรื่อง การสื่อสารข้อมูล
ใบความรู้ เรื่อง การสื่อสารข้อมูล
ใบความรู้ เรื่อง การสื่อสารข้อมูล
kruumawan
En vedette
(11)
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Pro...
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Pro...
Jonathan Barone-University of Washington
Jonathan Barone-University of Washington
Fallacy Quiz Bee
Fallacy Quiz Bee
Rachel Proffitt - One Game, Many Users
Rachel Proffitt - One Game, Many Users
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...
Ethics & students with autism 1
Ethics & students with autism 1
พิพิธภัณฑ์ในบางกอก
พิพิธภัณฑ์ในบางกอก
輓歌風格呈現
輓歌風格呈現
วัดในบางกอก
วัดในบางกอก
演員造型需求
演員造型需求
ใบความรู้ เรื่อง การสื่อสารข้อมูล
ใบความรู้ เรื่อง การสื่อสารข้อมูล
兩岸協議監督條例
1.
兩岸協定締結條例草案 vs. 臺灣地區與⼤大陸地區訂定協議 處理及監督條例草案
2.
議 題 形 成 協商前 協商 簽署前
簽署後 開 始 協 商 協 議 簽 署 完 成 協 商 ⽣生 效
3.
協商前 議 題 形 成 開 始 協 商 舉 辦 公 聽 會 提 出 協 定 締 結 計 畫 報告 ⽴立 法 院 90天 修正 附款 保留 對 ⽴立 院 對 ⼤大 眾 說明議題、⺫⽬目標、協商規劃 期程、範疇、初步協商規劃 廣泛蒐集輿情反映 說明議題、⺫⽬目標、協商規劃 期程、範疇、初步協商規劃 所獲得之意⾒見及 資訊應作為協議 協商之參考 涉及兩岸主權之協定,未經全體⽴立法 委員三分之⼆二同意,無效。 進⾏行中之協商,得要求提出協定締結 計畫,報告前,停⽌止協商。 違反報告義務或未經⽴立法院同意即⾏行 協商者,⽴立法院得決議移送監察院。 • 名稱、⺫⽬目標與內容 •
期程與主要效益 • 主要爭點與因應策略 • 委託範圍
4.
協商依 據 協 定 締 結 計 畫 開 始 協 商 完 成 協 商 未 依 協 定 締 結 計 畫 報告 ⽴立 法 院 決議變更意⾒見、修改保留與附加附款 經全體⽴立法委員三分之⼆二以上同意修 改協定締結計畫 對 ⽴立 院 對 ⼤大 眾 說明進展或 成果、議題 之重點、因 應⽅方向及效 益 聽取各界意 ⾒見說明成 果、議題之 重點、因應 ⽅方向及效益 作 為 協 商 之 參 考 國家安全 審查機制 初審 複審 危 害 國 家 安 全 之 虞 有 調 整 必 要 者 無 危 害 國 家 安 全 跨 部 會 會 議 國 安 會 議
5.
簽署前 協 議 簽 署 開 始 協 商 15天 報告 ⽴立 法 院 主動公開 180天 完 成 協 商 影響評估報告 影響因應⽅方案 締 結 機 關 60天 ⺠民 間 團 體 90天 舉 ⾏行 聽 證 會 影響評估報告 未辦理之報告 ⽴立 法 院 決議重啟協商 對 ⽴立 院 對 ⼤大 眾 說明協議內容、預期效益及推動規劃 並配合⽴立法院相關委員會進⾏行專案報告 說明協議內容、預期效益及推動規劃 作為協議協商 之參考 ? ⼈人⺠民權利 國防 國際關係 國內治安 政府財政收⽀支 國內經濟 相關產業 國⼈人就業 ⽣生態環境 ⺠民主⽂文化 現⾏行法令
6.
簽署後 協 議 簽 署 ⽣生 效 法律 之修正 ⽴立法院 備查 審議 30天 1/3連署 1/2決議 委員會 審查 • 因應⽅方案及補救措施 • 經費估算與財源籌措 •
命令或法律草案 超過3個⽉月 涉及兩岸主權之協定 3/4出席 3/4決議 公投 不受公投法§30 ⼈人數之限制 每年提出評估報告 法律 之修正 ⽴立法院 備查 審議 • 法律草案 15⼈人 連署 委員會 審查 超過3個⽉月 通過審查 定期檢討協議執⾏行情形 向⽴立法院說明協議執⾏行成效 未通過 重啟協商 雙⽅方交換⽂文件 刊登政府公報 總統公佈
7.
議 題 形 成 協商前 協商 簽署前
簽署後 開 始 協 商 協 議 簽 署 完 成 協 商 ⽣生 效 協 定 締 結 計 畫 依 據 締 結 計 畫 舉 ⾏行 聽 證 會 備查 審議 公投 備查 審議國家安全 審查機制 監 察 院
8.
條例施⾏行前 已簽署之兩岸協定? 尚未經⽴立法 院議決通過 條例施⾏行 六個⽉月內 送交⽴立法院 議決 沒有明⽂文規定
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