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Definition of Virtual Worlds
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Mark Bell
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Presentation from a talk given in Sao Paulo, Brazil
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Definition of Virtual Worlds
1.
Definition and
Taxonomy of Virtual Worlds Mark W. Bell Indiana University
2.
3.
Definition How we
got here Current vision Future Taxonomy
4.
5.
Uma rede sincronizada
e persistente de pessoas, representadas por avatares auxiliadas por computadores
6.
7.
8.
9.
10.
11.
Persistence: A VW
can't be paused ; it exists whether you're logged in or not.
12.
Multiuser: A world
must be populated , or at least have the potential for population.
13.
Avatars: Rather than
an icon that represents a user, a virtual world allows us to create an agent that takes action , an avatar.
14.
Wide Area Network:
VWs are facilitated via wide area networks rather than local ones.
15.
New Technologies
Bring New Network Structures Facilitating New Connections between people
16.
Sender Message Receiver
Channel
17.
Printing Press Reader
Author Book Printer
18.
Telegraph Operator Sender
Telegraph Telegraph Operator Receiver
19.
Telephone Sender Network
Telephone Receiver Telephone
20.
Telex Sender Network
Telex Receiver Telex Receiver Telex Receiver Telex
21.
Radio Sender Network
Receiver Radio Receiver Radio Receiver Radio
22.
Television Sender Network
Receiver TV Receiver TV Receiver TV
23.
Fax Sender Network
Fax Receiver Fax
24.
Broadcast
25.
Broadcast
26.
Dialogic
27.
Dialogic
28.
The computer changed
everything
29.
Punch card
30.
31.
32.
"Communications tools don't
get socially interesting until they get technologically boring ." - Clay Shirky
33.
34.
A Game
on A Calculator ?
35.
MUD-1 (1978)
36.
OUBIETTE (1977) Avatar
(1977) TinyMUD (1989) TinyMUCK (1990) TinyMUSH (1990) MOO (1990)
37.
Habitat (1986)
38.
The Palace (1994)
39.
Dungeons & Dragons
40.
NeverWinter Nights (1991)
41.
Meridian 59 (1995)
42.
Ultima Online (1997)
43.
EverQuest (1999)
44.
World Of Warcraft
(2004)
45.
Rise of social
worlds Social worlds
46.
Second Life (2003)
47.
48.
49.
MMO player <
14
50.
51.
52.
53.
People
+ Methods of production and distribution + New methods of currency exchange = New Economies
54.
Technology is
bright and shiny
55.
People are the
brightest and shiniest
56.
Uncanny Valley?
57.
Fun
58.
New Bodies
59.
New Abilities
60.
New Quest and
Rewards
61.
Taxonomy
62.
Text
63.
Graphics
64.
65.
Persistence
66.
Stigmergic Communication through
change in the environment
67.
68.
69.
Homes
70.
Business
71.
Social Spaces
72.
Virtual Worlds
73.
Real Virtual
74.
Real Virtual
75.
Mark Bell [email_address]
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