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Surface
Computing
By
K.SUNIL 10L35A1202
What is Surface Computing?
• Surface computing is a new way of working with computers
that moves beyond the traditional mouse-and-keyboard
experience.
• It is a natural user interface that allows people to
interact with digital content the same way they have
interacted with everyday items
2
Origins 2001 2003 2004 2005 2007
An Idea Inspired by Cross-Division Collaboration
In 2001, Stevie Bathiche of Microsoft Hardware and Andy
Wilson of Microsoft Research began brainstorming concepts for an
interactive table. Their vision was to mix the physical and virtual
worlds to provide a rich, interactive experience.
3
Origins
1st prototype model named T1
which is based on an IKEA
table was born. Team saw the
value of the surface
computer beyond simply
gaming and began to favor
those applications that took
advantage of the unique
ability of Surface to
recognize physical objects
placed on the table.
2001 2003 2004 2005 2007
T1 prototype
4
Origins 2001 2003 2004 2005 2007
• Humble Beginnings on a Table
In 2004, the team grew and became the Surface
Computing group. Surface prototypes, functionality and applications
were continuously refined. The team built more than 85 early
prototypes for use by software developers, hardware developers and
user researchers.
5
• Attention turned to its form factor- Tub
proto type was designed
• By late 2004, the Microsoft Surface
development platform was established and attention
turned its form. A number of different experimental
prototypes were built, including the “tub” model that
was encased in a rounded plastic shell, a desk-height
model with a square top and cloth-covered sides and
even a bar-height model. After extensive testing and
user research, he current look and feel of Surface
was finalized in 2005.
Origins 2001 2003 2004 2005 2007
Tub Prototype
Origins
From Prototype to Product
• Final structure finalised, interactive
tabletop device was built that
brings both the physical and virtual
worlds into one.
2001 2003 2004 2005 2007
Surface computer
7
Features
Direct Interaction
Multi-touch contact
Multi-user experience
Object recognition
8
Multi-touch contact :
 Surface computing recognizes many
points of contact simultaneously, not
just from one finger like a typical
touch-screen, but up to dozens of items
at once.
 Surface computer is optimized to
recognize 52 simultaneous multitouch
points of contact.
 some of the first devices with
multi-touch support are Apple’s
iPhone and Jeff Han’s Media Wall
9
Gestures:
10
Multi-User Experience:
 Multi-touch technology benfits the Multi-user
technology
 The horizontal form factor makes it easy for several
people to gather around surface computers together,
providing a collaborative, face-to-face computing
experience.
11
Direct interaction:
• Direct interaction means that, we can
interact with the Surface by using our
fingers.
• No other input device is needed to give
input.
• This provides a natural interface effect.
12
Object Recognition:
• Object recognition is done
in the surface by using
special bar codes called
Domino tags.
• These are infrared
sensitive patterns which
are read by the infrared
sensing cameras inside
the surface.
13
RevolutioninUserinterface
CUI GUI NUI
MS-DOS MS-WINDOWS MS-SURFACE
14
N U I
Natural user Interface.
 Toch based user interface.
 Dirrect interaction with computer using
Gestures.
 All with hands.
 Multi touch.
 Multi-User.
15
Working
1.SCREEN
2.INFRARED
3.CPU
4.PROJECTOR
16
 Screen: A diffuser turns the Surface's acrylic tabletop into a
large horizontal "multitouch" screen. The Surface can recognize
objects by their shapes or by reading coded "domino" tags.
 Infrared: Surface's "machine vision" operates in the near-
infrared spectrum, using an LED light source aimed at the screen.
When objects touch the tabletop, the light reflects back and is
picked up by multiple infrared cameras with a net resolution of
1280 x 960.
 CPU: Surface uses many of the same components found in everyday desktop
computers using wireless communications through WiFi and Bluetooth antennas.
The underlying operating system is a modified version of Microsoft Vista.
 Projector: Microsoft's Surface uses the same DLP light engine found in
many rear-projection HDTVs.
How it works..?
17
18
Where Surface Is Available To Us
 AT&T became the first
retail location to launch
Surface on April 17, 2008
 In June 2008 Harrah’s
Entertainment launched
Surface at their Rio iBar
 Disneyland launched it
in their Tomorrowland,
Innoventions Dream Home
 Sheraton Hotels
introduced Surface into
the hotel lobbies of 5
it’s locations.
Currently only available
for commercial use.
Application Development:
Microsoft Surface 2.0 Software Development Kit (SDK) is used to
build applications for the Samsung SUR40 and Windows touch PCs.
 The SDK works with Visual Studio and targets the .NET Framework 4.0
running on Windows 7.
19
Applications…
•Digital photo handling with finger tips.
•Instantly compares while shopping.
•Interaction with digital content by share, drag and drop
digital images.
•Surface Restaurant.
•Quickly browse through play list entries dragging favorite
song to the current track…
•Easy to take complex shopping decisions.
20
Digital photo handling with finger
tips.
• We can handle
images
directly with
our finger.
• Manipulating
the images is
even more
better than
the real
photos.
21
Instantly compares while shopping
• We can directly
compare different
products just by
placing them on the
surface.
• This is done using
object recognition
technology.
22
23
Browsing Menu with Surface
Disadvantages..
• Incredibly expensive.
• Currently designed only in some areas.
• Need for dim lighting to avoid washing out the screen.
Advantages..
• Multi users- collaborative effort of users interacting.
• Seamless- no wires or USB ports.
• Instant download/upload of photos.
• Users have more control of technology- ordering food or manipulating photos fast.
• Educational- learn more info about the products you are using.
24
‘A computer on every desktop.’
Now we say,
‘Every desktop will be a computer.’
Conclusion
25
References
http://en.wikipedia.org/wiki/Microsoft
_PixelSense
http://www.microsoft.com/en-
us/pixelsense/whatissurface.aspx
http://www.microsoft.com/en-
us/pixelsense/softwareplatform.aspx
27

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Surface computing

  • 2. What is Surface Computing? • Surface computing is a new way of working with computers that moves beyond the traditional mouse-and-keyboard experience. • It is a natural user interface that allows people to interact with digital content the same way they have interacted with everyday items 2
  • 3. Origins 2001 2003 2004 2005 2007 An Idea Inspired by Cross-Division Collaboration In 2001, Stevie Bathiche of Microsoft Hardware and Andy Wilson of Microsoft Research began brainstorming concepts for an interactive table. Their vision was to mix the physical and virtual worlds to provide a rich, interactive experience. 3
  • 4. Origins 1st prototype model named T1 which is based on an IKEA table was born. Team saw the value of the surface computer beyond simply gaming and began to favor those applications that took advantage of the unique ability of Surface to recognize physical objects placed on the table. 2001 2003 2004 2005 2007 T1 prototype 4
  • 5. Origins 2001 2003 2004 2005 2007 • Humble Beginnings on a Table In 2004, the team grew and became the Surface Computing group. Surface prototypes, functionality and applications were continuously refined. The team built more than 85 early prototypes for use by software developers, hardware developers and user researchers. 5
  • 6. • Attention turned to its form factor- Tub proto type was designed • By late 2004, the Microsoft Surface development platform was established and attention turned its form. A number of different experimental prototypes were built, including the “tub” model that was encased in a rounded plastic shell, a desk-height model with a square top and cloth-covered sides and even a bar-height model. After extensive testing and user research, he current look and feel of Surface was finalized in 2005. Origins 2001 2003 2004 2005 2007 Tub Prototype
  • 7. Origins From Prototype to Product • Final structure finalised, interactive tabletop device was built that brings both the physical and virtual worlds into one. 2001 2003 2004 2005 2007 Surface computer 7
  • 9. Multi-touch contact :  Surface computing recognizes many points of contact simultaneously, not just from one finger like a typical touch-screen, but up to dozens of items at once.  Surface computer is optimized to recognize 52 simultaneous multitouch points of contact.  some of the first devices with multi-touch support are Apple’s iPhone and Jeff Han’s Media Wall 9
  • 11. Multi-User Experience:  Multi-touch technology benfits the Multi-user technology  The horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, face-to-face computing experience. 11
  • 12. Direct interaction: • Direct interaction means that, we can interact with the Surface by using our fingers. • No other input device is needed to give input. • This provides a natural interface effect. 12
  • 13. Object Recognition: • Object recognition is done in the surface by using special bar codes called Domino tags. • These are infrared sensitive patterns which are read by the infrared sensing cameras inside the surface. 13
  • 15. N U I Natural user Interface.  Toch based user interface.  Dirrect interaction with computer using Gestures.  All with hands.  Multi touch.  Multi-User. 15
  • 17.  Screen: A diffuser turns the Surface's acrylic tabletop into a large horizontal "multitouch" screen. The Surface can recognize objects by their shapes or by reading coded "domino" tags.  Infrared: Surface's "machine vision" operates in the near- infrared spectrum, using an LED light source aimed at the screen. When objects touch the tabletop, the light reflects back and is picked up by multiple infrared cameras with a net resolution of 1280 x 960.  CPU: Surface uses many of the same components found in everyday desktop computers using wireless communications through WiFi and Bluetooth antennas. The underlying operating system is a modified version of Microsoft Vista.  Projector: Microsoft's Surface uses the same DLP light engine found in many rear-projection HDTVs. How it works..? 17
  • 18. 18 Where Surface Is Available To Us  AT&T became the first retail location to launch Surface on April 17, 2008  In June 2008 Harrah’s Entertainment launched Surface at their Rio iBar  Disneyland launched it in their Tomorrowland, Innoventions Dream Home  Sheraton Hotels introduced Surface into the hotel lobbies of 5 it’s locations. Currently only available for commercial use.
  • 19. Application Development: Microsoft Surface 2.0 Software Development Kit (SDK) is used to build applications for the Samsung SUR40 and Windows touch PCs.  The SDK works with Visual Studio and targets the .NET Framework 4.0 running on Windows 7. 19
  • 20. Applications… •Digital photo handling with finger tips. •Instantly compares while shopping. •Interaction with digital content by share, drag and drop digital images. •Surface Restaurant. •Quickly browse through play list entries dragging favorite song to the current track… •Easy to take complex shopping decisions. 20
  • 21. Digital photo handling with finger tips. • We can handle images directly with our finger. • Manipulating the images is even more better than the real photos. 21
  • 22. Instantly compares while shopping • We can directly compare different products just by placing them on the surface. • This is done using object recognition technology. 22
  • 24. Disadvantages.. • Incredibly expensive. • Currently designed only in some areas. • Need for dim lighting to avoid washing out the screen. Advantages.. • Multi users- collaborative effort of users interacting. • Seamless- no wires or USB ports. • Instant download/upload of photos. • Users have more control of technology- ordering food or manipulating photos fast. • Educational- learn more info about the products you are using. 24
  • 25. ‘A computer on every desktop.’ Now we say, ‘Every desktop will be a computer.’ Conclusion 25
  • 27. 27