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Assignment
• Using the concepts that we have covered to
  date, please create a presentation for students in
  the middle school (Classes VI - X) that includes
  the following:

1. Vision document for mobile learning
2. Curriculum for Science
3. Evaluation mechanism in each curricula (note
   the Science curriculum must have practical
   sessions and evaluation of practical)
4. Business model
NU ET 502 | Assignment 1 | Susmita Pruthi              1
Mobile Learning

    Context Setting
NU ET 502 | Assignment 1 | Susmita Pruthi   3
NU ET 502 | Assignment 1 | Susmita Pruthi   4
NU ET 502 | Assignment 1 | Susmita Pruthi   5
Current Capabilities and Applications

• Basic mobile phone features include:
       – Making and receiving calls
       – Sending and receiving text messages
       – Basic office tools e.g. calculator
• Advanced* mobile phone features include:
       – Bluetooth
       – Camera capable of taking stills and more commonly now
         video
       – (e-book readers, games)
       – Recording audio
       – GPS / location aware
       – Web browser to connect to the internet

NU ET 502 | Assignment 1 | Susmita Pruthi                        6
Opportunities and Challenges
• It is estimated that there are around 350-400 different mobile
  devices to cater for.
• There are a small number of key players emerging, each with
  their own operating systems and hardware such as
  Microsoft, Apple, Google Android and RIM.

• It would make sense to start by accommodating whichever
  are the most commonly used, and also to use any common
  standards where possible to reach as many devices as
  possible.


NU ET 502 | Assignment 1 | Susmita Pruthi                      7
Institutional Goals
• Mobile learning aligns well with many goals of
  educational institutions, including:
      1.      Curriculum redesign
      2.      Personalisation of learning
      3.      Student satisfaction
      4.      Digital literacies
      5.      Reducing costs (doing more with less)
      6.      Graduate attributes and employability
      7.      Enhancing assessment and feedback
      8.      Widening participation
      9.      Improving student engagement and retention
      10.     Energy efficiency

NU ET 502 | Assignment 1 | Susmita Pruthi                  9
Tangible Benefits of Mobile Learning
• There are many tacit benefits of mobile learning but those that
  can be measured and made tangible include the following.
       – Personal, private and familiar (reduce perceived barriers to learning)
       – Pervasive and ubiquitous
       – Fit into the lives of learners (allow for productive ‘dead’ time - e.g. when
         travelling or queuing)
       – Portable - allow anywhere, anytime learning
       – Immediacy of communication (including speech and data-sharing)
       – Allows access to learning by those in dispersed communities and
         isolated situations
       – Contextualisation through location-aware features such as GPS.
       – Allows data to be recorded and learning processes captured wherever
         they happen.
       – Access to mentors, tutors and others learners on-the-move.
NU ET 502 | Assignment 1 | Susmita Pruthi                                         10
Tangible Benefits of Mobile Learning
       – Perceived as an acceptable way for learners to receive reminders and
         chasers - and to manage their time
       – Bite-sized e-learning resources can be delivered to learners (especially
         useful for basic skills or work-based learning)
       – Abstract (representational) and concrete (environmentally-situated)
         knowledge can be integrated.
       – Peer-to-peer networks make learning more student-centred.
       – Promotes active learning
       – Enable new learning environments
       – Increases accessibility for learners with special educational needs
       – Encourages reflection in close proximity to the learning event
       – Reduces technical barriers to e-learning



NU ET 502 | Assignment 1 | Susmita Pruthi                                       11
•

 •




                                activities that promote learning as a change in learners' observable
     Behaviourist               actions
                                activities in which learners actively construct new ideas or concepts
     Constructivist             based on both their previous and current knowledge
                                activities that promote learning within an authentic context and
        Situated                culture

     Collaborative     activities that promote learning through social interaction
                       activities that support learning outside a dedicated learning
 Informal and lifelong environment and formal curriculum
Learning and teaching activities that assist in the coordination of learners and resources
       support         for learning activities.
 NU ET 502 | Assignment 1 | Susmita Pruthi                                                      12
A Conversational framework for the
  effective use of learning technologies
                                            Laurillard (2002)




NU ET 502 | Assignment 1 | Susmita Pruthi                   13
NU ET 502 | Assignment 1 | Susmita Pruthi   14
Pedagogical Framework for Mobile
                           Learning
                  High Transactional Distance (H)
                                                                   Park (2011)
                HI                        HS
Individual                                          Socialised
Activity (I)                                        Activity (S)



                LI                         LS
                  Low Transactional Distance (L)




    NU ET 502 | Assignment 1 | Susmita Pruthi                                15
A Model for Framing Mobile Learning
                                                     Koole (2009)

                                                               Device
                                                               Usability
                                            Device aspect                   Learner aspect
                                                               Mobile
                                                              Learning
                                                      Social          Interaction
                                                    technology        technology


                                                            Social aspect




NU ET 502 | Assignment 1 | Susmita Pruthi                                               16
A Model for Framing Mobile Learning
                                            Koole (2009)




NU ET 502 | Assignment 1 | Susmita Pruthi                  17
Possibilities: Mobile media in Education?
                          #1: A new wrapper                       #5: Physically
                           for existing media                       Embedded
                                        forms                      Information

#2: Physically
                                                  #6: Augmented
Contextualized
                                                  Reality
Knowledge


                                #3: Place Based
                                                                      #7: Apps
                                       Learning


                                                  #8: Mobile
#4: Mobile Data
                                                  Educational
Collection
                                                  Gaming
  NU ET 502 | Assignment 1 | Susmita Pruthi                                 18
Making Mobile Learning Ubiquitous
                                            • Learners can never lose their work unless it is purposefully
              Permanency                      deleted. In addition, all the learning processes are recorded
                                              continuously in everyday.
                                            • Learners have access to their documents, data, or videos from
              Accessibility                   anywhere. That information is provided based on their
                                              requests. Therefore, the learning involved is self-directed.
                                            • Wherever learners are, they can get any information
                                              immediately. Therefore learners can solve problems quickly.
               Immediacy
                                              Otherwise, the learner may record the questions and look for
                                              the answer later.
                                            • Learners can interact with experts, teachers, or peers in the
                                              form of synchronies or asynchronous communication.
              Interactivity
                                              Hence, the experts are more reachable and the knowledge is
                                              more available.
                                            • The learning could be embedded in our daily life. The
              Situating of                    problems encountered as well as the knowledge required are
             instructional                    all presented in the nature and authentic forms. It helps
                 activities                   learners notice the features of problem situations that make
                                              particular actions relevant.
                                            • Learners can get the right information at the right place with
              Adaptability
                                              the right way.
NU ET 502 | Assignment 1 | Susmita Pruthi                                                                  19
A New Learning Model

Middle School Curriculum Approach
Through Mobile Learning Paradigm
Vision



  To enable a culture and
  environment of ubiquitous
  learning   amongst     the
  middle school learners for
  science subject using the
NU ET 502 | Assignment 1 | Susmita Pruthi        21
NU ET 502 | Assignment 1 | Susmita Pruthi   22
Proposed Framework

   Learning and Technology
Assumptions
• Limitations Acknowledged
    – of the Wireless Network: heterogeneity of fragmented networks; frequent
      disconnections; limited communication bandwidth
    – imposed by Mobility
    – of the Mobile device
• Identification of the Level of adoption on the basis of Mobility
  hierarchy, sample applications, and technological affordances from
  Gay, Rieger, and Bennington (2002).
• Identification of Transactional Distance & Learner Autonomy (By
  Moore) at the various elements of the teaching-learning framework
• Hence,
       – Each student shall have access to a smart phone device
       – The teaching-learning framework would be relooked and re-aligned
       – a lot of content, assessment formats would need to be created to suit the
           platform, framework, pedagogy
NU ET 502 | Assignment 1 | Susmita Pruthi                                     24
Framework
• Using the Flipped classrooms as the base, the in-
  class, out-class & online work is structured as follows:
       – Each concept to have a Pre-learning module available for
         student learning aligned to dates as per defined Lesson Plan
       – Each concept to be broken down to nuggets of 2-3 minutes*
       – Each nugget to ensure links for additional learning –weblink
• The nuggets can be used as in-class learning or out-
  class learning, as the facilitator requires


* The nuggets could further be supported by branching of learning on the basis of
assessment status enabling learner-specific learning path.
NU ET 502 | Assignment 1 | Susmita Pruthi                                           25
Framework
       – Each nugget to include one or many of the following, as
         applicable:
              • Voice over supported Animations explaining the concept
              • Videos to show the concept –
                earthquake, tsunami, animals, plants, microscopic
                movements, monuments, documentaries, experiments
              • Simulations – for cause and effect analysis or for experimentations
              • Teacher created presentation, video explaining the nugget
              • Link to ask a Query (could be answered immediately or taken up by
                the teacher during the class)
              • Link to access Discussion Forum on the nugget
              • Problem statement that the learner must collaborate and answer



NU ET 502 | Assignment 1 | Susmita Pruthi                                        26
NU ET 502 | Assignment 1 | Susmita Pruthi   27
NU ET 502 | Assignment 1 | Susmita Pruthi   28
Framework
       – Learner to be assessed
              • For the pre-knowledge
              • For the knowledge assimilation during the module
              • For the end-of-nugget
       – The Assessments could be completed using different
          methods: Gaming, simple MCQs, Situation based approach
          with T/F, record answers etc
       – All three data to be sent back to the teacher
       – In-class discussion happens basis the reports received by the
         teacher. Teacher facilitates closures, misconceptions
       – In-class session to extend the activities, projects, presentations
       – Any practical simulation, if required is repeated by the
         students in class
NU ET 502 | Assignment 1 | Susmita Pruthi                            29
Framework
       – Follow up action is basis the outcome of the in-class session
              • Remedial for the required low performers
              • Next nugget
              • Collaborative Project
              • Research & Discussion on a forum
              • Assessment
              and so on




NU ET 502 | Assignment 1 | Susmita Pruthi                           30
Business Model
•    The student must pay for the device when they come into the 6th standard. Ideally
     upfront payment or a max of two installments
•    The school gets a bulk deal from the vendor that covers the device for 2 years. The
     device may need a change after two years – technology upgrade, solution
     upgrade, vendor no longer supports
•    The school gets a bulk deal from an ISP – gets best price, gets the ‘Friends’ network
     benefits, gets good price for 3G, assurance of bandwidth and uptime
•    The school to get an in house team to start collating the content for putting the
     Framework or outsource it to a vendor.
•    The ISP may support on hosting the Learning Management System also
•    The student to be charged additionally for the service. Price will be determined by
     the following factors:
      – Number of Students under the scheme
      – Whether addressing it internally or through a vendor
      – Whether it is the complete curriculum for the class or in phased manner across
          three years
      NOTE: A student may be charged up to 2000/- to 3000/- per year
NU ET 502 | Assignment 1 | Susmita Pruthi                                               31

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Et 502 assignment 1 susmita1

  • 1. Assignment • Using the concepts that we have covered to date, please create a presentation for students in the middle school (Classes VI - X) that includes the following: 1. Vision document for mobile learning 2. Curriculum for Science 3. Evaluation mechanism in each curricula (note the Science curriculum must have practical sessions and evaluation of practical) 4. Business model NU ET 502 | Assignment 1 | Susmita Pruthi 1
  • 2. Mobile Learning Context Setting
  • 3. NU ET 502 | Assignment 1 | Susmita Pruthi 3
  • 4. NU ET 502 | Assignment 1 | Susmita Pruthi 4
  • 5. NU ET 502 | Assignment 1 | Susmita Pruthi 5
  • 6. Current Capabilities and Applications • Basic mobile phone features include: – Making and receiving calls – Sending and receiving text messages – Basic office tools e.g. calculator • Advanced* mobile phone features include: – Bluetooth – Camera capable of taking stills and more commonly now video – (e-book readers, games) – Recording audio – GPS / location aware – Web browser to connect to the internet NU ET 502 | Assignment 1 | Susmita Pruthi 6
  • 7. Opportunities and Challenges • It is estimated that there are around 350-400 different mobile devices to cater for. • There are a small number of key players emerging, each with their own operating systems and hardware such as Microsoft, Apple, Google Android and RIM. • It would make sense to start by accommodating whichever are the most commonly used, and also to use any common standards where possible to reach as many devices as possible. NU ET 502 | Assignment 1 | Susmita Pruthi 7
  • 8. Institutional Goals • Mobile learning aligns well with many goals of educational institutions, including: 1. Curriculum redesign 2. Personalisation of learning 3. Student satisfaction 4. Digital literacies 5. Reducing costs (doing more with less) 6. Graduate attributes and employability 7. Enhancing assessment and feedback 8. Widening participation 9. Improving student engagement and retention 10. Energy efficiency NU ET 502 | Assignment 1 | Susmita Pruthi 9
  • 9. Tangible Benefits of Mobile Learning • There are many tacit benefits of mobile learning but those that can be measured and made tangible include the following. – Personal, private and familiar (reduce perceived barriers to learning) – Pervasive and ubiquitous – Fit into the lives of learners (allow for productive ‘dead’ time - e.g. when travelling or queuing) – Portable - allow anywhere, anytime learning – Immediacy of communication (including speech and data-sharing) – Allows access to learning by those in dispersed communities and isolated situations – Contextualisation through location-aware features such as GPS. – Allows data to be recorded and learning processes captured wherever they happen. – Access to mentors, tutors and others learners on-the-move. NU ET 502 | Assignment 1 | Susmita Pruthi 10
  • 10. Tangible Benefits of Mobile Learning – Perceived as an acceptable way for learners to receive reminders and chasers - and to manage their time – Bite-sized e-learning resources can be delivered to learners (especially useful for basic skills or work-based learning) – Abstract (representational) and concrete (environmentally-situated) knowledge can be integrated. – Peer-to-peer networks make learning more student-centred. – Promotes active learning – Enable new learning environments – Increases accessibility for learners with special educational needs – Encourages reflection in close proximity to the learning event – Reduces technical barriers to e-learning NU ET 502 | Assignment 1 | Susmita Pruthi 11
  • 11. • • activities that promote learning as a change in learners' observable Behaviourist actions activities in which learners actively construct new ideas or concepts Constructivist based on both their previous and current knowledge activities that promote learning within an authentic context and Situated culture Collaborative activities that promote learning through social interaction activities that support learning outside a dedicated learning Informal and lifelong environment and formal curriculum Learning and teaching activities that assist in the coordination of learners and resources support for learning activities. NU ET 502 | Assignment 1 | Susmita Pruthi 12
  • 12. A Conversational framework for the effective use of learning technologies Laurillard (2002) NU ET 502 | Assignment 1 | Susmita Pruthi 13
  • 13. NU ET 502 | Assignment 1 | Susmita Pruthi 14
  • 14. Pedagogical Framework for Mobile Learning High Transactional Distance (H) Park (2011) HI HS Individual Socialised Activity (I) Activity (S) LI LS Low Transactional Distance (L) NU ET 502 | Assignment 1 | Susmita Pruthi 15
  • 15. A Model for Framing Mobile Learning Koole (2009) Device Usability Device aspect Learner aspect Mobile Learning Social Interaction technology technology Social aspect NU ET 502 | Assignment 1 | Susmita Pruthi 16
  • 16. A Model for Framing Mobile Learning Koole (2009) NU ET 502 | Assignment 1 | Susmita Pruthi 17
  • 17. Possibilities: Mobile media in Education? #1: A new wrapper #5: Physically for existing media Embedded forms Information #2: Physically #6: Augmented Contextualized Reality Knowledge #3: Place Based #7: Apps Learning #8: Mobile #4: Mobile Data Educational Collection Gaming NU ET 502 | Assignment 1 | Susmita Pruthi 18
  • 18. Making Mobile Learning Ubiquitous • Learners can never lose their work unless it is purposefully Permanency deleted. In addition, all the learning processes are recorded continuously in everyday. • Learners have access to their documents, data, or videos from Accessibility anywhere. That information is provided based on their requests. Therefore, the learning involved is self-directed. • Wherever learners are, they can get any information immediately. Therefore learners can solve problems quickly. Immediacy Otherwise, the learner may record the questions and look for the answer later. • Learners can interact with experts, teachers, or peers in the form of synchronies or asynchronous communication. Interactivity Hence, the experts are more reachable and the knowledge is more available. • The learning could be embedded in our daily life. The Situating of problems encountered as well as the knowledge required are instructional all presented in the nature and authentic forms. It helps activities learners notice the features of problem situations that make particular actions relevant. • Learners can get the right information at the right place with Adaptability the right way. NU ET 502 | Assignment 1 | Susmita Pruthi 19
  • 19. A New Learning Model Middle School Curriculum Approach Through Mobile Learning Paradigm
  • 20. Vision To enable a culture and environment of ubiquitous learning amongst the middle school learners for science subject using the NU ET 502 | Assignment 1 | Susmita Pruthi 21
  • 21. NU ET 502 | Assignment 1 | Susmita Pruthi 22
  • 22. Proposed Framework Learning and Technology
  • 23. Assumptions • Limitations Acknowledged – of the Wireless Network: heterogeneity of fragmented networks; frequent disconnections; limited communication bandwidth – imposed by Mobility – of the Mobile device • Identification of the Level of adoption on the basis of Mobility hierarchy, sample applications, and technological affordances from Gay, Rieger, and Bennington (2002). • Identification of Transactional Distance & Learner Autonomy (By Moore) at the various elements of the teaching-learning framework • Hence, – Each student shall have access to a smart phone device – The teaching-learning framework would be relooked and re-aligned – a lot of content, assessment formats would need to be created to suit the platform, framework, pedagogy NU ET 502 | Assignment 1 | Susmita Pruthi 24
  • 24. Framework • Using the Flipped classrooms as the base, the in- class, out-class & online work is structured as follows: – Each concept to have a Pre-learning module available for student learning aligned to dates as per defined Lesson Plan – Each concept to be broken down to nuggets of 2-3 minutes* – Each nugget to ensure links for additional learning –weblink • The nuggets can be used as in-class learning or out- class learning, as the facilitator requires * The nuggets could further be supported by branching of learning on the basis of assessment status enabling learner-specific learning path. NU ET 502 | Assignment 1 | Susmita Pruthi 25
  • 25. Framework – Each nugget to include one or many of the following, as applicable: • Voice over supported Animations explaining the concept • Videos to show the concept – earthquake, tsunami, animals, plants, microscopic movements, monuments, documentaries, experiments • Simulations – for cause and effect analysis or for experimentations • Teacher created presentation, video explaining the nugget • Link to ask a Query (could be answered immediately or taken up by the teacher during the class) • Link to access Discussion Forum on the nugget • Problem statement that the learner must collaborate and answer NU ET 502 | Assignment 1 | Susmita Pruthi 26
  • 26. NU ET 502 | Assignment 1 | Susmita Pruthi 27
  • 27. NU ET 502 | Assignment 1 | Susmita Pruthi 28
  • 28. Framework – Learner to be assessed • For the pre-knowledge • For the knowledge assimilation during the module • For the end-of-nugget – The Assessments could be completed using different methods: Gaming, simple MCQs, Situation based approach with T/F, record answers etc – All three data to be sent back to the teacher – In-class discussion happens basis the reports received by the teacher. Teacher facilitates closures, misconceptions – In-class session to extend the activities, projects, presentations – Any practical simulation, if required is repeated by the students in class NU ET 502 | Assignment 1 | Susmita Pruthi 29
  • 29. Framework – Follow up action is basis the outcome of the in-class session • Remedial for the required low performers • Next nugget • Collaborative Project • Research & Discussion on a forum • Assessment and so on NU ET 502 | Assignment 1 | Susmita Pruthi 30
  • 30. Business Model • The student must pay for the device when they come into the 6th standard. Ideally upfront payment or a max of two installments • The school gets a bulk deal from the vendor that covers the device for 2 years. The device may need a change after two years – technology upgrade, solution upgrade, vendor no longer supports • The school gets a bulk deal from an ISP – gets best price, gets the ‘Friends’ network benefits, gets good price for 3G, assurance of bandwidth and uptime • The school to get an in house team to start collating the content for putting the Framework or outsource it to a vendor. • The ISP may support on hosting the Learning Management System also • The student to be charged additionally for the service. Price will be determined by the following factors: – Number of Students under the scheme – Whether addressing it internally or through a vendor – Whether it is the complete curriculum for the class or in phased manner across three years NOTE: A student may be charged up to 2000/- to 3000/- per year NU ET 502 | Assignment 1 | Susmita Pruthi 31

Editor's Notes

  1. https://mobilelearninginfokit.pbworks.com/w/page/41751178/Why-mobile-learning
  2. https://mobilelearninginfokit.pbworks.com/w/page/41751178/Why-mobile-learning
  3. https://mobilelearninginfokit.pbworks.com/w/page/41751178/Why-mobile-learning
  4. https://mobilelearninginfokit.pbworks.com/w/page/41753215/Frameworks%20for%20mobile%20learning
  5. https://mobilelearninginfokit.pbworks.com/w/page/41753215/Frameworks%20for%20mobile%20learning
  6. https://mobilelearninginfokit.pbworks.com/w/page/41753249/The%20importance%20of%20context
  7. https://mobilelearninginfokit.pbworks.com/w/page/41753215/Frameworks%20for%20mobile%20learning
  8. https://mobilelearninginfokit.pbworks.com/w/page/41753215/Frameworks%20for%20mobile%20learning
  9. https://mobilelearninginfokit.pbworks.com/w/page/41753215/Frameworks%20for%20mobile%20learning
  10. http://davidgagnon.wordpress.com/2010/02/10/what-might-mobile-media-afford-education/
  11. http://www.mobl21.com/blog/tag/mobile-education/
  12. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication
  13. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication
  14. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication
  15. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication
  16. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication
  17. Level 1 – focuses on content and ability of students to self-regulateLevel 2 – focuses on asynchronous group work i.e. in a workflowLevel 3 – focuses on synchronous group workLevel 4 – focuses on collaboration and communication