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Content                                   Pg
Components of the Game                    2
Number of players & Roles of the player
Aim of the Game

General Rules for all asteroids           3

Placements and rules of asteroids         5

Rules for the Space Ship(Player 1)        8
& Asteroid Player(Player 2)
Setup of the Game                         11

Gameplay                                  13

Win & Lose Conditions                     14

Notes                                     15
Components of the Game:
White Token & Blue Token – Player’s Space ship
Plasticine – Asteroids
Game Board
Dices – D10, D12, D6 &D4 (Only one of each)

Number of players & Roles of the player:
2 Players: Player 1 plays as the Space Ship
           Player 2 plays as the Asteroid Player

Aim of the Game:
Player 1 - Use your space ship to navigate through the game board and
destroy all asteroids in the given stages

Player 2 – Use asteroids provided to destroy the space ship


                                                                        2
General Rules for all asteroids:
 Asteroids can only be place around the game boundaries(edges) when
  starting a game/stage

 Asteroids that hits the spaceship will be broken down to a smaller asteroid
  if possible. (Eg. Big asteroid hits spaceship, it becomes 1 medium asteroid
  and 1 small asteroid) <Read “Placements and rules of Asteroids” about
  how asteroids breaks>



 Place the remains of an asteroid within a 1-grid range of where it was
  shot.<Read “Placements and rules of Asteroids” about how asteroids
  breaks> -Remains cannot be use to destroy spaceship-

 After asteroid is broken, the remains are place but player 2 is not allowed
  to move them until his next turn.

                                                                                3
General Rules for all asteroids:
Reposition: An asteroid can travel through the edges of the game board to
get to the opposite side




 Replace: when asteroids are shot, replace the asteroid to its smaller
counterpart unless it is small asteroid then there is no need for it.
<Read up at placement and rules of asteroids to know more>




Chain Combo: when a big asteroid hits a medium asteroid, it pushes it by
one grid. Push is not applicable to small asteroids hence neither big asteroid
nor the medium asteroid can push the small asteroid.


                                                                                 4
Placements and rules of asteroids:
Big Asteroid – Can only move diagonally




       (Placement of Big Asteroid)        (Possible location to place asteroids
                                     when shot by space ship or when collide with spaceship)


• Big Asteroid moves by 1-grid space (Eg. Shown by the lighter blue circles)
• When shot by space ship, mold 1 medium asteroid and 1 small asteroid
  and place them around the area of where the previous big asteroid was
  shot.                                                                      5
Placements and rules of asteroids:
Medium Asteroid – Can only move forwards or backwards depending on where it
faces




(Placement of Medium Asteroid)   (Medium Asteroid can be rotated and   (Possible locations to place asteroid to
                                 move in a different direction)                 when shot by space ship)



• Medium Asteroid moves by 2-grid space
• When shot by space ship, mold 1 small asteroid and place around the area where
  the previous medium asteroid was last shot
                                                                                                              6
Placements and rules of asteroids:
Small Asteroid – Can move in all directions




                          (Placement of Small Asteroid)




• Small Asteroid moves by a 3-grid space
• Can only move in a straight line
• When shot by space ship, it is completely destroyed
                                                          7
Rules for the Space Ship(Player 1) &
         Asteroid Player(Player 2):
Rules for the Space Ship(Player 1)
 Player 1 starts with 6 lives (Represented by the D6)
 Player 1 can move 1 grid
 Player 1 can shoot
 Player 1 can Hyperspace
 Player 1 can rotate freely
 Player 1 can end a turn regardless if he/she still have other moves
  available
 Player 1 can use ‘Taunt’
 Player 1 will lose a life if the player does not attack for 5 consecutive turns




                                                                                    8
Rules for the Space Ship(Player 1) &
               Asteroid Player(Player 2):
Guide to Hyperspace:                         Guide to taunt
• D12 = Letters                              • Use any gesture to represent your definition of
• D10 = Numbers                                 taunt
• Roll a D12 and a D10                       • Roll a D4 to create up to 4 Small Asteroids
• Move Space ship according to the dice      • This Small Asteroids would then be use by
• Lose a life if designated spot has an         Asteroid player
   asteroid on it                            • For 2 turns, Space Ship can move 2-grid, shoot 2
                                                times per turn
                                             • Player 1 can still do the other moves that are valid
                                             • The effect of Taunt will be remove when Space
                                                ship player is destroyed during Taunt turns but
                                                can still be use when Space ship player comes
Stage 7 Rule:                                   back into play
When the Space Ship player reaches Stage 7 apply this changes for stage 7 and the rest
• Change space ship from white token to blue token: this allows the Space ship player to move
   by 2-grid instead of 1-grid and can attack twice instead of once
• When Player 1 uses ‘Taunt’:
Taunt: For 2 turns, Space Ship can move 3-grid and shoot 2 times per turn. (Still apply the other
                                                                                                9
guidelines in ‘Guide to taunt’
Rules for the Space Ship(Player 1) &
       Asteroid Player(Player 2):
Rules for the Asteroid Player(Player 2)
 Follow the rules on how to move each asteroid listed at <Placements and
  rules of Asteroids> and <General rules for all asteroids>

 Setup the asteroids per stage as listed at <Asteroids Stages>

 Player 2 must move all asteroids provided in each stage

 Should Player 2 destroy the spaceship with his/her asteroids, his/her turn
  ends




                                                                               10
Setup of the Game

Asteroids Stages:
(BA = Big Asteroids, MA = Medium Asteroids, SA = Small Asteroids, S = Stages)
 S1 – 4 (SA)
 S2 – 8 (SA)
 S3 – 2 (MA) + 4 (SA)
 S4 – 3 (MA) + 6 (SA)
 S5 – 1 (BA) + 1 (MA)
 S6 – 2 (BA) + 2 (MA)
 S7 – 2 (BA) + 2 (MA) + 1 (SA)
 S8 – 3 (BA) + 3 (MA) + 2 (SA)
 S9 – 3 (BA) + 4 (MA)
 S10 – 3 (BA) + 5 (MA)

                                                                                11
Setup of the Game

Space Ship(Player 1) Life

• 6 sided dice is Life, place the dice with ‘6’ facing up and move on it
  downwards whenever Player 1 loses a life.

Placing the asteroids:

• Place the asteroids in any way Asteroid Player wish to but must follow the
  stages listed at <Asteroids Stages> and must be along the edge of the
  game board as stated at <General rules for all asteroids>

Placing the Space ship:

• Space Ship (Player 1) starts off at the middle of the game board. If the
  space ship is destroyed by an asteroid, player 1 is allowed to place it
  anywhere after

                                                                               12
Gameplay:

• Setup the game

• Space Ship Phrase (Player 1): Player 1 can do all actions in one turn and
  after finishing all actions or using end turn, it will finish the Space Ship
  Phrase. These will start Asteroid Player Phrase.

• Asteroid Player Phrase (Player 2): Player 2 will move the asteroids in the
  stage and Reposition, Replace or Chain Combo when necessary. However,
  if Reposition, Replace or Chain Combo if needed.

• After all player phrases are done, the turn ends and moves to the next
  turn, starting with Player 1. Repeat process till either a player wins.



                                                                                 13
Win & Lose Conditions:

• Space Ship (Player 1): Win by finishing all stages, Lose by
  losing all lives

• Asteroid Player (Player 2): Win by destroying Player 1, Lose
  when Player 1 completes all stages




                                                                 14
Notes
•   During the Asteroid Player Phrase, the player would be advise to move his/her asteroids
    in an orderly fashion such as moving the ones at the right side of the game board first
    and moving the other asteroids as the player moves from the right to the left of the
    game board. This help the player to not forget moving an asteroid.

•   Space Ship players should always know that they have 6 actions that they can do during
    their turn.
   Player 1 can move 1 grid
   Player 1 can shoot
   Player 1 can Hyperspace
   Player 1 can rotate freely
   Player 1 can end a turn regardless if he/she still have other moves available
   Player 1 can use ‘Taunt’

•   Space Ship players feeling bored of a stage may find it more challenging when they use
    ‘taunt’.




                                                                                             15
Notes
• Suggested look of the asteroids




                                    16

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Pew pew rulebook_edited

  • 1.
  • 2. Content Pg Components of the Game 2 Number of players & Roles of the player Aim of the Game General Rules for all asteroids 3 Placements and rules of asteroids 5 Rules for the Space Ship(Player 1) 8 & Asteroid Player(Player 2) Setup of the Game 11 Gameplay 13 Win & Lose Conditions 14 Notes 15
  • 3. Components of the Game: White Token & Blue Token – Player’s Space ship Plasticine – Asteroids Game Board Dices – D10, D12, D6 &D4 (Only one of each) Number of players & Roles of the player: 2 Players: Player 1 plays as the Space Ship Player 2 plays as the Asteroid Player Aim of the Game: Player 1 - Use your space ship to navigate through the game board and destroy all asteroids in the given stages Player 2 – Use asteroids provided to destroy the space ship 2
  • 4. General Rules for all asteroids:  Asteroids can only be place around the game boundaries(edges) when starting a game/stage  Asteroids that hits the spaceship will be broken down to a smaller asteroid if possible. (Eg. Big asteroid hits spaceship, it becomes 1 medium asteroid and 1 small asteroid) <Read “Placements and rules of Asteroids” about how asteroids breaks>  Place the remains of an asteroid within a 1-grid range of where it was shot.<Read “Placements and rules of Asteroids” about how asteroids breaks> -Remains cannot be use to destroy spaceship-  After asteroid is broken, the remains are place but player 2 is not allowed to move them until his next turn. 3
  • 5. General Rules for all asteroids: Reposition: An asteroid can travel through the edges of the game board to get to the opposite side Replace: when asteroids are shot, replace the asteroid to its smaller counterpart unless it is small asteroid then there is no need for it. <Read up at placement and rules of asteroids to know more> Chain Combo: when a big asteroid hits a medium asteroid, it pushes it by one grid. Push is not applicable to small asteroids hence neither big asteroid nor the medium asteroid can push the small asteroid. 4
  • 6. Placements and rules of asteroids: Big Asteroid – Can only move diagonally (Placement of Big Asteroid) (Possible location to place asteroids when shot by space ship or when collide with spaceship) • Big Asteroid moves by 1-grid space (Eg. Shown by the lighter blue circles) • When shot by space ship, mold 1 medium asteroid and 1 small asteroid and place them around the area of where the previous big asteroid was shot. 5
  • 7. Placements and rules of asteroids: Medium Asteroid – Can only move forwards or backwards depending on where it faces (Placement of Medium Asteroid) (Medium Asteroid can be rotated and (Possible locations to place asteroid to move in a different direction) when shot by space ship) • Medium Asteroid moves by 2-grid space • When shot by space ship, mold 1 small asteroid and place around the area where the previous medium asteroid was last shot 6
  • 8. Placements and rules of asteroids: Small Asteroid – Can move in all directions (Placement of Small Asteroid) • Small Asteroid moves by a 3-grid space • Can only move in a straight line • When shot by space ship, it is completely destroyed 7
  • 9. Rules for the Space Ship(Player 1) & Asteroid Player(Player 2): Rules for the Space Ship(Player 1)  Player 1 starts with 6 lives (Represented by the D6)  Player 1 can move 1 grid  Player 1 can shoot  Player 1 can Hyperspace  Player 1 can rotate freely  Player 1 can end a turn regardless if he/she still have other moves available  Player 1 can use ‘Taunt’  Player 1 will lose a life if the player does not attack for 5 consecutive turns 8
  • 10. Rules for the Space Ship(Player 1) & Asteroid Player(Player 2): Guide to Hyperspace: Guide to taunt • D12 = Letters • Use any gesture to represent your definition of • D10 = Numbers taunt • Roll a D12 and a D10 • Roll a D4 to create up to 4 Small Asteroids • Move Space ship according to the dice • This Small Asteroids would then be use by • Lose a life if designated spot has an Asteroid player asteroid on it • For 2 turns, Space Ship can move 2-grid, shoot 2 times per turn • Player 1 can still do the other moves that are valid • The effect of Taunt will be remove when Space ship player is destroyed during Taunt turns but can still be use when Space ship player comes Stage 7 Rule: back into play When the Space Ship player reaches Stage 7 apply this changes for stage 7 and the rest • Change space ship from white token to blue token: this allows the Space ship player to move by 2-grid instead of 1-grid and can attack twice instead of once • When Player 1 uses ‘Taunt’: Taunt: For 2 turns, Space Ship can move 3-grid and shoot 2 times per turn. (Still apply the other 9 guidelines in ‘Guide to taunt’
  • 11. Rules for the Space Ship(Player 1) & Asteroid Player(Player 2): Rules for the Asteroid Player(Player 2)  Follow the rules on how to move each asteroid listed at <Placements and rules of Asteroids> and <General rules for all asteroids>  Setup the asteroids per stage as listed at <Asteroids Stages>  Player 2 must move all asteroids provided in each stage  Should Player 2 destroy the spaceship with his/her asteroids, his/her turn ends 10
  • 12. Setup of the Game Asteroids Stages: (BA = Big Asteroids, MA = Medium Asteroids, SA = Small Asteroids, S = Stages)  S1 – 4 (SA)  S2 – 8 (SA)  S3 – 2 (MA) + 4 (SA)  S4 – 3 (MA) + 6 (SA)  S5 – 1 (BA) + 1 (MA)  S6 – 2 (BA) + 2 (MA)  S7 – 2 (BA) + 2 (MA) + 1 (SA)  S8 – 3 (BA) + 3 (MA) + 2 (SA)  S9 – 3 (BA) + 4 (MA)  S10 – 3 (BA) + 5 (MA) 11
  • 13. Setup of the Game Space Ship(Player 1) Life • 6 sided dice is Life, place the dice with ‘6’ facing up and move on it downwards whenever Player 1 loses a life. Placing the asteroids: • Place the asteroids in any way Asteroid Player wish to but must follow the stages listed at <Asteroids Stages> and must be along the edge of the game board as stated at <General rules for all asteroids> Placing the Space ship: • Space Ship (Player 1) starts off at the middle of the game board. If the space ship is destroyed by an asteroid, player 1 is allowed to place it anywhere after 12
  • 14. Gameplay: • Setup the game • Space Ship Phrase (Player 1): Player 1 can do all actions in one turn and after finishing all actions or using end turn, it will finish the Space Ship Phrase. These will start Asteroid Player Phrase. • Asteroid Player Phrase (Player 2): Player 2 will move the asteroids in the stage and Reposition, Replace or Chain Combo when necessary. However, if Reposition, Replace or Chain Combo if needed. • After all player phrases are done, the turn ends and moves to the next turn, starting with Player 1. Repeat process till either a player wins. 13
  • 15. Win & Lose Conditions: • Space Ship (Player 1): Win by finishing all stages, Lose by losing all lives • Asteroid Player (Player 2): Win by destroying Player 1, Lose when Player 1 completes all stages 14
  • 16. Notes • During the Asteroid Player Phrase, the player would be advise to move his/her asteroids in an orderly fashion such as moving the ones at the right side of the game board first and moving the other asteroids as the player moves from the right to the left of the game board. This help the player to not forget moving an asteroid. • Space Ship players should always know that they have 6 actions that they can do during their turn.  Player 1 can move 1 grid  Player 1 can shoot  Player 1 can Hyperspace  Player 1 can rotate freely  Player 1 can end a turn regardless if he/she still have other moves available  Player 1 can use ‘Taunt’ • Space Ship players feeling bored of a stage may find it more challenging when they use ‘taunt’. 15
  • 17. Notes • Suggested look of the asteroids 16