1. Going Digital
Same Content - New Context
Justin Karkow, Director: Discovery Educator Network
Dr. Scott S. Smith, Chief Technology Officer,
Mooresville Graded School District
4. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
5. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
6. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
7. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
8. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
• TIVO/DVR
9. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
• TIVO/DVR
• iPod or MP3 Player
10. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
• TIVO/DVR
• iPod or MP3 Player
11. Who’s in the Room?
• Remembers the classroom before
interactive whiteboards?
• Remembers the classroom before the
internet in school?
• Advanced the movie after the “beep”?
• TIVO/DVR
• iPod or MP3 Player
• Remain standing if you had those
13. Students and Media
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
14. Students and Media
• Young people (8-18) today, spend an
average of ___ hours a day with media
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
15. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
16. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
17. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
– 2 ½ listening to music
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
18. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
– 2 ½ listening to music
– 1 ½ hours on the computer
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
19. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
– 2 ½ listening to music
– 1 ½ hours on the computer
– over an hour playing video games
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
20. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
– 2 ½ listening to music
– 1 ½ hours on the computer
– over an hour playing video games
• They are exposed to the equivalent of
over ____ hours of media a day
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
21. Students and Media
• Young people (8-18) today, spend an
average of 7 ½ hours a day with media
___
– 4 ½ hours a day watching TV
– 2 ½ listening to music
– 1 ½ hours on the computer
– over an hour playing video games
• They are exposed to the equivalent of
over 10 ½ hours of media a day
____
Source: Kaiser Family Foundation, (January, 2010). Retrieved January 30, 2010, from Generation M2:
Media in the Lives of 8-18 Year-olds Web site: http://www.kff.org/entmedia/upload/8010.pdf
25. What Does the Research Say
A review of hundreds of studies
investigating the effectiveness of
multimedia in learning suggested that…
Source: Macaulay, Michael (2003).The Effects of Multimedia on Learning in Third World Children. Journal of
Educational Multimedia and Hypermedia. 12, 185-198.
26. What Does the Research Say
A review of hundreds of studies
investigating the effectiveness of
multimedia in learning suggested that…
people who used computer-based
multimedia instruction performed better
in terms of test scores, compared to
those who received instruction through
traditional classroom lectures.
Source: Macaulay, Michael (2003).The Effects of Multimedia on Learning in Third World Children. Journal of
Educational Multimedia and Hypermedia. 12, 185-198.
27. What Does the Research Say
Interactivity during learning has been
noted by many to have a strong
enhancing-influence on learning by
improving retention and the speed of
learning.
Source: Macaulay, Michael (2003).The Effects of Multimedia on Learning in Third World Children. Journal of
Educational Multimedia and Hypermedia. 12, 185-198.
35. Why a Digital Conversion?
• Conversion: The act of changing from one use,
function, or purpose to another
• Close the Digital Divide
• 21st Century Readiness
• Real World Experience
• Instructional Practice
• Improve Academic Achievement
36. What is a Digital Conversion?
• 500 Teacher MacBooks
• 4000 MacBooks for ALL 4th - 12th graders
• 120 Interactive Whiteboards in every classroom
grades K - 3
• Online content in a context for today’s learners
available virtually 24/7
• Ubiquitous Wireless
• A meaningful instructional tool at the fingertips
of every child
• NOT a Technology Project
38. Vision & Professional Development
• Front loading of vision & professional
development prior to deployment
• Application & Program Professional
Development
• Content Specific
• Focused on new pedagogical concepts
• Capturing Kids Hearts
39. Can we afford this?
• Approximately $1.00 per child per day
• Price of a soda
• Includes the machine and software over a
four year lease
• From Local, State and Federal funds
• New Construction, Grants and Donations
41. Discovery Education empowers
educators to engage students and
transform classrooms by providing
dynamic curricular resources,
where learning comes alive!
45. Digital Content
• Apple Software Suites
• Online Streaming content from Discovery
Education
• NetTrekker
• EVAAS and Curriculum Pathways from SAS
• ScanTron Online Assessments
• Angel Learning Management System (Blackboard)
• Other supplemental resources (Graphing
Calculator, Dictionary, Thesaurus, etc.)
• Other Internet based resources
46. So What? Is it making a difference?
Mr. Larry Wilson,
Vice Chair MGSD Board of Education
52. Academic Achievement
• MIS Attendance Rate increased from 96%
to 97%
• MHS realized an 11% gain over last 2 years
in EOC performance composite
• MIS Suspensions dropped from 86 to 21 to
19
• Achieved 53 out of 54 District AYP Goals
• District Wide 7% Composite gain on all
EOC/EOG test scores
• District Wide Suspensions reduced by 50%
55. Going Digital
Same Content - New Context
Justin Karkow, Director: Discovery Educator Network
Dr. Scott S. Smith, Chief Technology Officer,
Mooresville Graded School District
Notes de l'éditeur
This thing we weren’t sure what to do with a few years ago has fundamental changed the way we interact with content.
Intro to DE
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
Student now fundamentally experience the world differently then they did 5 years ago.
Full time job
We’ve got to
This thing we weren’t sure what to do with a few years ago has fundamental changed the way we interact with content.
This thing we weren’t sure what to do with a few years ago has fundamental changed the way we interact with content.
This thing we weren’t sure what to do with a few years ago has fundamental changed the way we interact with content.