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Facebook Flash APIand Social Game Development,[object Object],http://fb.me/tempofeng,[object Object]
Agenda,[object Object],Gamelet,[object Object],Our Experiences,[object Object],Tips & Tricks,[object Object],Flash,[object Object],Social,[object Object],Facebook / Flash,[object Object],Q & A,[object Object]
Gamelet: Our Experiences,[object Object]
Gamelet,[object Object]
Web Traffics,[object Object]
Gamelet,[object Object],Published 17 Games,[object Object],15 Real-Time Synchronized Games,[object Object],2 Social Games,[object Object],11 Employees,[object Object],6 Engineers,[object Object],3 Arts,[object Object]
Gamelet,[object Object],Bandwidth,[object Object],60M/Month,[object Object],Online Users,[object Object],8000 users (max),[object Object],Aggregated MAU,[object Object],400K (down from 800k),[object Object]
Servers,[object Object],Web Servers,[object Object],apache -> tomcat,[object Object],2xDell PE R610 (1 Master-N Slave),[object Object],2xI5520, 6GB, SAS HDs,[object Object],Static Files Servers,[object Object],1xPC,[object Object],Real-time Socket Servers,[object Object],Java/Mina/ActiveMQ,[object Object],3xDell PE R610,[object Object],1xI5520, 6GB, SAS HDs,[object Object]
Servers,[object Object],DB Servers,[object Object],MySQL,[object Object],2xDell PE R710 (1Master, 1Standby),[object Object],2xI5530, 32GB, SAS HDs,[object Object],Cassandra,[object Object],2xDell PE R710,[object Object],2xI5530, 32GB, SAS HDs,[object Object]
Tip & Tricks - Flash,[object Object],Development Environment,[object Object],Art/Developers Workflow,[object Object],Performance,[object Object],Fighting Cheaters,[object Object],Loader,[object Object],crossdomain.xml,[object Object]
Development Environment,[object Object],Developers,[object Object],Flash(Flex) Builder,[object Object],Flex Components,[object Object],Slow,[object Object],Ram/CPU/SSD,[object Object],Open Too Many Projects,[object Object],Arts,[object Object],Illustrator/Photoshop/Flash,[object Object]
Arts/Developers Workflow,[object Object],.as,[object Object],Designers,[object Object],Programmers,[object Object]
Versioning Graphics Assets,[object Object],Confusing!,[object Object],SVN,[object Object],Development Mode,[object Object],car.fla, airplane.fla,[object Object],Production Mode,[object Object],car.fla, airplane.fla -> vehicle_v00.swf,[object Object]
Performance,[object Object],Monitoring Framerate,[object Object],Don’t,[object Object],Alpha, 變形工具,[object Object],Large Bitmap,[object Object],Parent/child Movieclip,[object Object],Using,[object Object],Sprite instead of Movieclip,[object Object]
Performance,[object Object],Slow Movieclip,[object Object],cacheAsBitmap,[object Object],Rotate, Scale, …,[object Object],AnimationSlicer,[object Object],http://blog.vandenoostende.com/2008/animationslicer/,[object Object],Profiler,[object Object],Memory Leak,[object Object]
Fighting Cheaters,[object Object],Manipulating Memory,[object Object],Intercepting Packets,[object Object],Accelerators,[object Object],Double Login,[object Object],Manipulating Code,[object Object],Building a Bot,[object Object],Fake Accounts,[object Object]
Manipulating Memory,[object Object]
Manipulating Memory,[object Object],Cheat Engine,[object Object],http://www.cheatengine.org/,[object Object],Encode Critical Data,[object Object],Heap Data,[object Object],Scores, Weapon, …,[object Object]
Manipulating Memory,[object Object],class SecureInteger,[object Object],{,[object Object],int number;,[object Object],int checksum;,[object Object],	public void setNumber(int number),[object Object],	{,[object Object],this.number = number;,[object Object],this.checksum = md5(number);,[object Object],	},[object Object],	public intgetNumber(),[object Object],	{,[object Object],		if(verifyMd5(number, checksum)),[object Object],			return number;,[object Object],		else,[object Object],			throw new SecurityException();,[object Object],	},[object Object],},[object Object]
Intercepting Packets,[object Object],Add Signature,[object Object],Encode,[object Object],SSH,[object Object],proprietary PKI solution,[object Object]
Accelerators,[object Object],變速精靈,[object Object],http://tw.vrbrothers.com/speeder/,[object Object]
Accelerators,[object Object],Use Server Time Everywhere,[object Object],Detecting,[object Object],Calculate the difference between client time & server time,[object Object],Network latency will be hard to predict,[object Object]
Double Login,[object Object],Logout Previous Logined User,[object Object],Flash LocalConnect,[object Object],Server Notification,[object Object]
Manipulating Code,[object Object],Obfuscator,[object Object],Dynamically Download Encoded SWF,[object Object],Loader.loadBytes(bytes),[object Object]
Building a Bot,[object Object],Monitoring,[object Object],Monitoring All Service Interfaces,[object Object],AOP, Annotation,[object Object],Limiting resource update,[object Object],Limit by Time Period,[object Object],Limit by User Roles, Levels,[object Object],Guests, Unregistered Users,[object Object]
Fake Accounts,[object Object],Limit Help from Friends,[object Object]
Loader,[object Object],Loading Static Files,[object Object],Always Retry!,[object Object]
crossdomain.xml,[object Object],crossdomain.xml,[object Object],Access Remote Files,[object Object],Security.allowDomain(),[object Object],SWFs from Other Domain to Access Me,[object Object],loader.loaderContext = new LoaderContext(true, ApplicationDomain.currentDomain),[object Object],Access Remote Image Files without crossdomain.xml,[object Object]
Tips & Tricks – Social Games,[object Object],Game Design,[object Object],Viral Channels,[object Object],Data Storage,[object Object]
Game Design,[object Object],Beautiful!,[object Object],Gifting is the New Poke,[object Object],Don’t Punish Users,[object Object],Represent Relations between Friends,[object Object]
Viral Channels,[object Object],monfriends,[object Object]
Data Storage,[object Object],Read:Write = 1:1,[object Object],MySQL,[object Object],Transactional,[object Object],Data Growing Slowly,[object Object],Cassandra,[object Object],Key/Value,[object Object],Data Growing Fast,[object Object]
Tips & Tricks – Facebook / Flash,[object Object],Facebook API / Graph API,[object Object],Chinese Input,[object Object],Invite/Request without Page Reloaded,[object Object]
Facebook API & Graph API,[object Object],No Plan of Updating,[object Object],Recommend,[object Object],Calling Javascript API from Flash ExternalInterface,[object Object],[object Object]
{
return;
}
ExternalInterface.call("lumixInviteFriends", invite, title, type, content, url, label, condensed, toUid(username));,[object Object]
wmode = ‘window’,[object Object]
Chinese Input,[object Object],Flash 9/10,[object Object],Only wmode = ‘window’ Can Input Chinese,[object Object],Will Hide javascript Windows,[object Object],Flash 10.1,[object Object],wmode = ‘opaque’ can input Chinese in IE/Firefox,[object Object]
Flash 9,10 + wmode = ‘window’,[object Object],Move or Hide the Flash,[object Object]
Invite/Request without Page Reloaded,[object Object]
Step 1: Dynamically Add an <iframe>,[object Object],[object Object],[object Object]
Step 3: Close the <iframe> by Javascript,[object Object],<script type="text/javascript">,[object Object],$(document).ready(function(),[object Object],{,[object Object],window.parent.onFbmlIframeClosed();,[object Object],});,[object Object],</script>,[object Object]

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Facebook flash api and social game development

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