1. ACTION: LOCATION: interior/exterior
1 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
2. ACTION: LOCATION: interior/exterior
2 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
3. ACTION: LOCATION: interior/exterior
3 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
4. ACTION: LOCATION: interior/exterior
4 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
5. ACTION: LOCATION: interior/exterior
5 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
6. ACTION: LOCATION: interior/exterior
6 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
7. ACTION: LOCATION: interior/exterior
7 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
8. ACTION: LOCATION: interior/exterior
8 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
9. ACTION: LOCATION: interior/exterior
9 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
10. ACTION: LOCATION: interior/exterior
10 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
11. ACTION: LOCATION: interior/exterior
11 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
12. ACTION: LOCATION: interior/exterior
12 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
13. ACTION: LOCATION: interior/exterior
13 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
14. ACTION: LOCATION: interior/exterior
14 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
15. ACTION: LOCATION: interior/exterior
15 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
16. ACTION: LOCATION: interior/exterior
16 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
17. ACTION: LOCATION: interior/exterior
17 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
18. ACTION: LOCATION: interior/exterior
18 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
19. ACTION: LOCATION: interior/exterior
19 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
20. ACTION: LOCATION
LOCATION: interior/exterior
20 0:00
AUDIO 1 – SPOKEN
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 2 – AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS
CU MCU BCU ECU STATIC PAN AUDIO 3 – MUSIC
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
21. ACTION: LOCATION: interior/exterior
21 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
22. ACTION: LOCATION: interior/exterior
22 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
23. ACTION: LOCATION: interior/exterior
23 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
24. ACTION: LOCATION: interior/exterior
24 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
25. ACTION: LOCATION: interior/exterior
25 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
26. ACTION: LOCATION: interior/exterior
26 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
27. ACTION: LOCATION: interior/exterior
27 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
28. ACTION: LOCATION: interior/exterior
28 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
29. ACTION: LOCATION: interior/exterior
29 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
30. ACTION: LOCATION: interior/exterior
30 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER