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Explorers                                   UI Design
   and                                       Principles
 Galleries


                                                Great
                                             Applicatio
                                                        ns




                                               UI Design
                                              Anti-Patterns

  Custom
Components




  Charts and
     Data
 Visualizations
                  Adobe Tools
                       for      Frameworks
                  Prototyping
Explorers
  and
Galleries

Know what
Flex offers
 Flex Tips
Custom
Components


 Before you
  roll your
 own- check
  these out
AnyCharts            FlexMonster     Degrafa




              BirdEye            Axiis        Open Flash




          KapIT Labs          Fusion Charts
                                              yFiles for Flex



 Charts and
                 Many open-
    Data
Visualizations
                 source and
                 commercial
                   options
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
              1. Provide Feedback                                                                       Principles



                                                                                                         10 Usability
                                                                                                         Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles

              2. Match the Real World


                                                                                                         10 Usability
                                                                                                         Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles


              3. Minimize Navigation
                                                                                                         10 Usability
                                                                                                         Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



              4. Be Consistent                                                                           10 Usability
                                                                                                         Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
              5. Prevent Errors                                                                          Best Practices




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices
              6. Minimize the Memory Load




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices


              7. Design for Efficiency




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices



              8. Respect the Principles of C.R.A.P




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices




              9. Assist with Recovery




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
UI Design
                                                                                                        Principles



                                                                                                         10 Usability
                                                                                                         Best Practices




             10. Provide Integrated Help




10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




     Aviary
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




   CrazyEgg
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




    Balsamiq
    Mockups
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




     Discover
      Spend
    Analyzer
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




     Wufoo
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




 SlideRocket
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




     Picnik
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




    Sprout
    Builder
Great
Applicatio
some Flex
           ns
         , some not




 50 Most
Usable RIAs




    Quicken
    Online
UI Design
1. Make it Direct   Principles



                      6 Principles
                        for Rich
                      Interactions
UI Design
                         Principles
2. Keep it Lightweight

                           6 Principles
                             for Rich
                           Interactions
UI Design
                      Principles


3. Stay on the Page
                        6 Principles
                          for Rich
                        Interactions
UI Design
                         Principles



                           6 Principles
4. Provide Invitations
                             for Rich
                           Interactions
UI Design
                     Principles



                       6 Principles
                         for Rich
5. Use Transitions
                       Interactions
UI Design
                       Principles



                         6 Principles
                           for Rich
                         Interactions
6. React Immediately
UI Design
Anti-Patterns
UI Design
            Anti-Patterns




            borg idiom
             don’t munge
           controls together




Ebay AIR
UI Design
                                                                                      Anti-Patterns




                                                                                        non-
                                                                                     symmetrical
                                                                                       actions
                                                                                     keep the actions
                                                                                      symmetrical




Disclaimer- this is one of my favorite web apps, it just has this one anti-pattern
UI Design
                                                                                                  Anti-Patterns




                                                                                                  double duty
                                                                                                     each object
                                                                                                  should have one
                                                                                                   responsibility




Disclaimer- this is a really nice and useful AIR application, it just has this one anti-pattern
UI Design
                                                                                                Anti-Patterns




                                                                                                 hover and
                                                                                                   cover
                                                                                                hover below, left
                                                                                                or above, not to
                                                                                                   the right




Disclaimer- this is a beautiful application and fun to use, it just has this one anti-pattern
UI Design
 Anti-Patterns




   oceans of
    buttons
re-evaluate the IA
 and user goals
UI Design
 Anti-Patterns




   oceans of
    buttons
re-evaluate the IA
 and user goals
UI Design
                                                                                                Anti-Patterns




                                                                                                animation
                                                                                                gone wild
                                                                                                 rule of 1/2s-
                                                                                               remove 1/2, then
                                                                                                  1/2 again




Disclaimer- the Behr paint site is really nice, just a little overzealous with the animation
UI Design
Anti-Patterns




tiny targets
go no smaller
 than 16x16
UI Design
Anti-Patterns




tiny targets
go no smaller
 than 16x16
UI Design
Anti-Patterns




novel notions
  intuitive=
familiar, don’t
  get creative
UI Design
Anti-Patterns




novel notions
  intuitive=
familiar, don’t
  get creative
UI Design
Anti-Patterns




novel notions
  intuitive=
familiar, don’t
  get creative
Event
Frameworks
             frameworks

                 17
Event
Frameworks
             frameworks

                 17
Event
Frameworks
             frameworks

                 17
Event
Frameworks
             frameworks

                 17
Graphics
             framework:    also, take a
Frameworks     charts,        look at
                                      for
              mapping,     ScaleNine
             skinning...    Flex Skins
                 18
Photoshop +       1. Start in
Adobe Tools
               Catalyst +      Photoshop or
     for                  er
              Flash Build       Illustrator
Prototyping         4
2. Import into
Adobe Tools   Photoshop +          Flash
     for       Catalyst +        Catalyst-
                          er
Prototyping   Flash Build        then save
                    4              project
2. Import into
Adobe Tools   Photoshop +          Flash
     for       Catalyst +        Catalyst-
                          er
Prototyping   Flash Build        then save
                    4              project
3. Open project     hack for
Adobe Tools   Photoshop +         in Flash
                                                 keeping the
     for       Catalyst +         Builder 4
                          er                     two sync’d
Prototyping   Flash Build      (formerly Flex
                    4             Builder)
:
              Alternative        Open ‘New Flex
Adobe Tools     Use skin         Skin’ from the
     for      templates in        menu, edit,
                            I:
Prototyping   PS, FW or A         then ‘Export
                   CS4             Flex Skin’
Twitter
                                                       @theresaneil



                                                        theresanei
                                                                  l.com

         Thank you!
                                                                        b
presented at the Austin Adobe User Group Dec 11,2009      Designing We
                                                            Interfaces,
                                                           O’Reilly 2009

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Great Experiences With Flex

  • 1. Explorers UI Design and Principles Galleries Great Applicatio ns UI Design Anti-Patterns Custom Components Charts and Data Visualizations Adobe Tools for Frameworks Prototyping
  • 2. Explorers and Galleries Know what Flex offers Flex Tips
  • 3. Custom Components Before you roll your own- check these out
  • 4. AnyCharts FlexMonster Degrafa BirdEye Axiis Open Flash KapIT Labs Fusion Charts yFiles for Flex Charts and Many open- Data Visualizations source and commercial options
  • 5. UI Design Principles 10 Usability Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 6. UI Design 1. Provide Feedback Principles 10 Usability Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 7. UI Design Principles 2. Match the Real World 10 Usability Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 8. UI Design Principles 3. Minimize Navigation 10 Usability Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 9. UI Design Principles 4. Be Consistent 10 Usability Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 10. UI Design Principles 10 Usability 5. Prevent Errors Best Practices 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 11. UI Design Principles 10 Usability Best Practices 6. Minimize the Memory Load 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 12. UI Design Principles 10 Usability Best Practices 7. Design for Efficiency 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 13. UI Design Principles 10 Usability Best Practices 8. Respect the Principles of C.R.A.P 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 14. UI Design Principles 10 Usability Best Practices 9. Assist with Recovery 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 15. UI Design Principles 10 Usability Best Practices 10. Provide Integrated Help 10 Principles from Jakob Nielsen, C.R.A.P acronym from the Non-Designers Design Book by Robin Willams
  • 16. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Aviary
  • 17. Great Applicatio some Flex ns , some not 50 Most Usable RIAs CrazyEgg
  • 18. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Balsamiq Mockups
  • 19. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Discover Spend Analyzer
  • 20. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Wufoo
  • 21. Great Applicatio some Flex ns , some not 50 Most Usable RIAs SlideRocket
  • 22. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Picnik
  • 23. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Sprout Builder
  • 24. Great Applicatio some Flex ns , some not 50 Most Usable RIAs Quicken Online
  • 25. UI Design 1. Make it Direct Principles 6 Principles for Rich Interactions
  • 26. UI Design Principles 2. Keep it Lightweight 6 Principles for Rich Interactions
  • 27. UI Design Principles 3. Stay on the Page 6 Principles for Rich Interactions
  • 28. UI Design Principles 6 Principles 4. Provide Invitations for Rich Interactions
  • 29. UI Design Principles 6 Principles for Rich 5. Use Transitions Interactions
  • 30. UI Design Principles 6 Principles for Rich Interactions 6. React Immediately
  • 32. UI Design Anti-Patterns borg idiom don’t munge controls together Ebay AIR
  • 33. UI Design Anti-Patterns non- symmetrical actions keep the actions symmetrical Disclaimer- this is one of my favorite web apps, it just has this one anti-pattern
  • 34. UI Design Anti-Patterns double duty each object should have one responsibility Disclaimer- this is a really nice and useful AIR application, it just has this one anti-pattern
  • 35. UI Design Anti-Patterns hover and cover hover below, left or above, not to the right Disclaimer- this is a beautiful application and fun to use, it just has this one anti-pattern
  • 36. UI Design Anti-Patterns oceans of buttons re-evaluate the IA and user goals
  • 37. UI Design Anti-Patterns oceans of buttons re-evaluate the IA and user goals
  • 38. UI Design Anti-Patterns animation gone wild rule of 1/2s- remove 1/2, then 1/2 again Disclaimer- the Behr paint site is really nice, just a little overzealous with the animation
  • 41. UI Design Anti-Patterns novel notions intuitive= familiar, don’t get creative
  • 42. UI Design Anti-Patterns novel notions intuitive= familiar, don’t get creative
  • 43. UI Design Anti-Patterns novel notions intuitive= familiar, don’t get creative
  • 44. Event Frameworks frameworks 17
  • 45. Event Frameworks frameworks 17
  • 46. Event Frameworks frameworks 17
  • 47. Event Frameworks frameworks 17
  • 48. Graphics framework: also, take a Frameworks charts, look at for mapping, ScaleNine skinning... Flex Skins 18
  • 49. Photoshop + 1. Start in Adobe Tools Catalyst + Photoshop or for er Flash Build Illustrator Prototyping 4
  • 50. 2. Import into Adobe Tools Photoshop + Flash for Catalyst + Catalyst- er Prototyping Flash Build then save 4 project
  • 51. 2. Import into Adobe Tools Photoshop + Flash for Catalyst + Catalyst- er Prototyping Flash Build then save 4 project
  • 52. 3. Open project hack for Adobe Tools Photoshop + in Flash keeping the for Catalyst + Builder 4 er two sync’d Prototyping Flash Build (formerly Flex 4 Builder)
  • 53. : Alternative Open ‘New Flex Adobe Tools Use skin Skin’ from the for templates in menu, edit, I: Prototyping PS, FW or A then ‘Export CS4 Flex Skin’
  • 54. Twitter @theresaneil theresanei l.com Thank you! b presented at the Austin Adobe User Group Dec 11,2009 Designing We Interfaces, O’Reilly 2009