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CALMING TECH
      Calming by designing for spontaneous social behavior

Tim Pusnik Jausovec | stanford university | April 2011 | timpj@stanford.edu | @timpj
Persona: Lemiece Zarka
Bio                                            Musts & Needs
                                               Must know and plan out
Freshmen at Stanford, who lives in an
                                               her life for the next 10
all-freshmen dorm is a SymSys major
                                               weeks to survive.
and traditional overachiever taking 20
                                               Therefore, needs to be
units, holding a leadership position and
                                               efficient in structuring her
part-time coding job.
                                               life - swears by iCal.

Wants & Stresses
Often times wishes to have the ability to
immediately engage in spontaneous social
activity. Having free time but being unable
to utilize it efficiently because her friends
are unavailable, stresses her.
Spontaneous social activity enablers
                Equipment




Place            Time




                                   People
                               Tim Pusnik Jausovec, stanford university
Spontaneous social activity enablers
                           Equipment             sports gear box
                                                 in dorm lounge,
                                               rent-a-“input gear”
    Parks,
    gyms,
public courts/
    fields                                            Pick-up sports,
                                                    open door policy,
                                                     SkypeMe status

          Place             Time




                                              People
                                          Tim Pusnik Jausovec, stanford university
Spontaneous social activity tech
Social bicycle/bus/pub-crawler/city-tour
+ social and spontaneous
- usually a one-time trigger
Calmer: social interaction, physical activity


                                           Finding nearby strangers with a specific
                                           interest
                                           + focuses on enabling spontaneity
                                           +/- very specific activity
                                           Calmer: Engaging in a social physical activity
 Collaborative hands-on user interface
 + new frontier in HCI
 - limited uses
 Calmer: Novelty/cool effect, social creativity

                                                Public bicycle rental program
                                                + return the bike at any station, cheap
                                                - not necessarily social
                                                Calmer: Outdoor physical activity
                                                                  Tim Pusnik Jausovec, stanford university
Community-focused social apps

                                      Self-explanatory heavy-weights
                                      + well-established, proven for large-scale social
                                      spontaneity (eg, Libya)
                                      +/- big, not focused communities
&                 & et al.            Calmer: Feeling of connectedness & agency, calls2action


Connect to friends via your favorite shows
+ focused, perceptive market
- might discourage real-life social behavior                               “IntoNow”
Calmer: social acceptance and interaction



                                               Crowd-sourcing review site
                                               + Very accurate/personalized information
                                               - answers where not how or with whom
                                               Calmer: decreasing choice (See Barry Schwartz)


                                                                  Tim Pusnik Jausovec, stanford university
Location-focused social apps
                                                 Which friends and treasures are nearby?
                                                 + stimulating reward incentive system
                                                 - hard to move from info to action
                                                 Calmer: Connecting with friends
Finding nearby strangers with a specific
interest
+ focuses on enabling spontaneity
+/- very specific activity
Calmer: Engaging in a social physical activity
                                                  What should I be doing?
                                                  + great UI, versatile
                                                  - focused on planning not spontaneity
                                                  Calmer: Reducing choice
  Take pictures together. Party. Play date. Lunch?
  + Wow factor, instant social emergence
  - requires nearby users,                                                        “Color”
  who are currently not present
  Calmer: Aesthetics, exploration, social interaction

                                                                 Tim Pusnik Jausovec, stanford university
Txt2Calm
                                                 even a forced smile induces
              fountain-smile                     a visceral response similar
                                                 to a natural one (Ekman,
                                                 1993)

                                 14 users
                                 21x3 breathes in 3 days


breathing regulation has been shown to
increase cognitive performance and reduce                           homework-breath
body’s response to stress (Jella & Shannahoff-
Khals, 1993)


           3 participants (1 drop-out)
           32 smiles in 3 days




                                                                   Tim Pusnik Jausovec, stanford university
SOCIAL-CALM. WUKI
                                 “Cultivating grate-for-ness into the everyday”


                     7 days
                          23 users
                                   78 gratefulness notes



Purpose:
To encourage gratefulness among
colleagues in small-scale organizations
Version 2




Version 1
Insights

            it’s all about                         95% of all the responses were
                     timing                        received within 5min of the trigger


FS received more responses overall, and
participation frequency was highest at the                                triggers
end of trial (vs. HB lowest at the end)                       periodic > sporadic


                                             Each user is different, must design a product
               increasing                    which fits within their life-style, allows them to
   adoptability/flexibility                   adopt, e.g. what times is it best to trigger
                                             behavior.


  Users felt frustrated and incomplete if they
  couldn’t change the way the app interacted                                      allowing
  with them. Don’t try to create apps that                             users to impact app
  change users, allow users to change apps.
                                                                   Tim Pusnik Jausovec, stanford university
Questions and Insights
Existing solutions are mostly calming because of misuses rather than design,

they suffer b/c of social stigma and user expectation,
    I.) it’s weird posting a twitter or FB update asking who has time to play golf
   II.) b/c it is not expected I’m much less likely to engage/look for such activities on existing tech

they have a hard time moving users from info to action,

this creates a large vacuum/opportunity when it comes to calming tech.

Nonetheless challenges lie ahead:

often an activity’s spontaneity is inversely proportional to it’s sociableness

the triangle question: how to provide people, space, equipment while keeping it spontaneous/flexible?

Solving will require being mindful of following insights

encouraging spontaneous social activities requires specific communities (social and geographical)

it’s about providing ability not motivation (motivation is already present!)

                                                                           Tim Pusnik Jausovec, stanford university

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Final

  • 1. CALMING TECH Calming by designing for spontaneous social behavior Tim Pusnik Jausovec | stanford university | April 2011 | timpj@stanford.edu | @timpj
  • 2. Persona: Lemiece Zarka Bio Musts & Needs Must know and plan out Freshmen at Stanford, who lives in an her life for the next 10 all-freshmen dorm is a SymSys major weeks to survive. and traditional overachiever taking 20 Therefore, needs to be units, holding a leadership position and efficient in structuring her part-time coding job. life - swears by iCal. Wants & Stresses Often times wishes to have the ability to immediately engage in spontaneous social activity. Having free time but being unable to utilize it efficiently because her friends are unavailable, stresses her.
  • 3. Spontaneous social activity enablers Equipment Place Time People Tim Pusnik Jausovec, stanford university
  • 4. Spontaneous social activity enablers Equipment sports gear box in dorm lounge, rent-a-“input gear” Parks, gyms, public courts/ fields Pick-up sports, open door policy, SkypeMe status Place Time People Tim Pusnik Jausovec, stanford university
  • 5. Spontaneous social activity tech Social bicycle/bus/pub-crawler/city-tour + social and spontaneous - usually a one-time trigger Calmer: social interaction, physical activity Finding nearby strangers with a specific interest + focuses on enabling spontaneity +/- very specific activity Calmer: Engaging in a social physical activity Collaborative hands-on user interface + new frontier in HCI - limited uses Calmer: Novelty/cool effect, social creativity Public bicycle rental program + return the bike at any station, cheap - not necessarily social Calmer: Outdoor physical activity Tim Pusnik Jausovec, stanford university
  • 6. Community-focused social apps Self-explanatory heavy-weights + well-established, proven for large-scale social spontaneity (eg, Libya) +/- big, not focused communities & & et al. Calmer: Feeling of connectedness & agency, calls2action Connect to friends via your favorite shows + focused, perceptive market - might discourage real-life social behavior “IntoNow” Calmer: social acceptance and interaction Crowd-sourcing review site + Very accurate/personalized information - answers where not how or with whom Calmer: decreasing choice (See Barry Schwartz) Tim Pusnik Jausovec, stanford university
  • 7. Location-focused social apps Which friends and treasures are nearby? + stimulating reward incentive system - hard to move from info to action Calmer: Connecting with friends Finding nearby strangers with a specific interest + focuses on enabling spontaneity +/- very specific activity Calmer: Engaging in a social physical activity What should I be doing? + great UI, versatile - focused on planning not spontaneity Calmer: Reducing choice Take pictures together. Party. Play date. Lunch? + Wow factor, instant social emergence - requires nearby users, “Color” who are currently not present Calmer: Aesthetics, exploration, social interaction Tim Pusnik Jausovec, stanford university
  • 8. Txt2Calm even a forced smile induces fountain-smile a visceral response similar to a natural one (Ekman, 1993) 14 users 21x3 breathes in 3 days breathing regulation has been shown to increase cognitive performance and reduce homework-breath body’s response to stress (Jella & Shannahoff- Khals, 1993) 3 participants (1 drop-out) 32 smiles in 3 days Tim Pusnik Jausovec, stanford university
  • 9. SOCIAL-CALM. WUKI “Cultivating grate-for-ness into the everyday” 7 days 23 users 78 gratefulness notes Purpose: To encourage gratefulness among colleagues in small-scale organizations
  • 11. Insights it’s all about 95% of all the responses were timing received within 5min of the trigger FS received more responses overall, and participation frequency was highest at the triggers end of trial (vs. HB lowest at the end) periodic > sporadic Each user is different, must design a product increasing which fits within their life-style, allows them to adoptability/flexibility adopt, e.g. what times is it best to trigger behavior. Users felt frustrated and incomplete if they couldn’t change the way the app interacted allowing with them. Don’t try to create apps that users to impact app change users, allow users to change apps. Tim Pusnik Jausovec, stanford university
  • 12. Questions and Insights Existing solutions are mostly calming because of misuses rather than design, they suffer b/c of social stigma and user expectation, I.) it’s weird posting a twitter or FB update asking who has time to play golf II.) b/c it is not expected I’m much less likely to engage/look for such activities on existing tech they have a hard time moving users from info to action, this creates a large vacuum/opportunity when it comes to calming tech. Nonetheless challenges lie ahead: often an activity’s spontaneity is inversely proportional to it’s sociableness the triangle question: how to provide people, space, equipment while keeping it spontaneous/flexible? Solving will require being mindful of following insights encouraging spontaneous social activities requires specific communities (social and geographical) it’s about providing ability not motivation (motivation is already present!) Tim Pusnik Jausovec, stanford university

Editor's Notes

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