3. Agenda
Be a critical consumer of apps
App-sploration and Task Challenges
http://ipadsintheinclusiveclassroom.weebly.com/
4. Ballpoint pens will be the ruin of
education in our country. Students
use these devices and then throw
them away. The American virtues
of thrift and frugality are being
discarded. Businesses and banks
will never allow such expensive
luxuries.
-Federal Teacher
6. What is Average?
“Options are essential to
learning, because no single way of
presenting information, no single
way of responding to information,
and no single way of engaging
students will work across the
diversity of students that populate
our classrooms.”
David Gordon, 2011
7. Making Differences Ordinary
If inclusion is to be successful and
students with disabilities are to be
part of the learning community,
there must be a fundamental
change in the general education
classroom so it is accepted that
not all students will learn the
same things, in the same way, at
the same time. (McLesky & Waldron, 2000)
13. Some Considerations...
•
•
•
•
•
•
•
•
•
what purpose or task will the app facilitate?
who is the target user?
app- any special features?
app- cognitive demands?
app- set up?
app- sensory demands?
app- physical demands?
deepen content or concept knowledge?
deepen engagement?
16. The Padagogy
Wheel V3.0
V3.0: Learning Design starts with Graduate
Attributes, Capabilities and Motivation
This is the blog post
which explains the new
features of the latest
version of the Wheel
ps
Creative Book
Builder Interview
Assistant
Nearpod
iAnnotate
iThoughts
Twitter
iPa
Facebook
DocsToGo
dA
Google Search
pp
Garageband
Fotobabble
s
Bump
Toontastic
Bullet name
song
storytelling
Pointing
Voicethread
Highlighting
TV/Radio Program
Blog Docs MentalCase
recognize
Mind Mapping
Prezi
cartoon
s
ePub or iBook
Bookmarking or Favouriting Acti
Easy
itie
vi
tiv
Release
storytelling Rap
Commenting Blog ties
Wordpress
Ac animating
imagine
paraphrase
Journalling
Maptini
CourseNotes
design
new game mixing
suppose
Word Processing
summarize
s
Ac
iMovie
erb
produce
invent
video editing
V
Aurasma
describe retrieve tion Social Networking
n
V
Social
tio transform
podcasting
explain erbs
Ac suggest compose change compare
Bookmarking
infer
Quizcast
multimedia
find
Screen
identify
Subscribing
Blooms
hypothesize
FeeddlerRSS
presentation
Chomp iTime
locate
Searching or
classify
Lapse Pro videocasting
originate rearrange
match
Googling
list
exemplify
find an
Recalling
interpret
create unusual
report
way
Explain
WikiNodes
critiquing
editing
expand
Everything
network
play
role playing
judgement
justify
edit
Watch the Dan
conclude
Graduate
implement movie making
ShareBoard
rank
Perfectly
Pink TEDtalk
opinion
judge
Attributes
demonstrating
Keynote
simulate
Clr
compare
YouTube video
and
share use presenting
debate post
court trial
Autonomy
Dan Pink
Capabilities
Prompster
carry out
conference
interviewing
Pro
verify discuss
upload
Mastery
2009
Hypothesis
mapping
Articulate
Skype
teach
support
Sonic Pics
Purpose
18 mins
simulating
decide
news item
hack run
prioritise
collecting
load
Evernote
TEDtalk video
evaluate
Peek
execute
Evernote
Survey
taking
collaborate
draw
Do
View Now
photograph
e
AudioBoo
appraise
ma
itiv operate record
reporting
Notability
in
moderate select
gn
making diary
interview
Analyse
Co
critique defend
Summary
scrap booking
contrast
differentiate
construct
give your
infer
survey
Adobe
drawing diagram
opinion distinguish
StudentPad
Recommendation
Ustream Connect
deconstruct
outline determine
compare
making puzzle
examine demonstrate
mash
sequence
deduce
Self-evaluation
Taposé
classify simulate
sculpturing
categorise
WEB
interview
Quick
Action Verbs
graphing
to PDF
reporting
Google Voice
charting surveying
creating advertisement
Docs
spreadsheeting
Google+ Edmodo
creating mashup media
building questionnaire
diagraming
summarising
A methodology to get the best
Animation
Activities
results with this teaching model
Creation
Pages
AIM
iCardSort
p
dA
iPa
Cate
g
orie
s
Video: The Puzzle
of Motivation
s
b
Ver
ion
Act
ities
Activ
s
App
iPad
MiniMash
Developed by Allan Carrington
Designing Outcomes
Adelaide South Australia
Email: allan@designingoutcomes.net
Inspiration
Maps
SurveyPro
MindMash
Bento
iPad Apps
Comic Life
FilemakerGo
Popplet
DropVox
Poster V3.1 Published 090613
iPad
Apps
Verb
s
Numbers
Activ
ities
Actio
n
How to use the
Padagogy Wheel:
It’s All About Greymatter Grids (GGs)
Graduate Attributes & Capabilities
Requested by CEO's and executives .... the people that hire, what
they desire to see in graduates from higher education.
• Having energy, passion and enthusiasm
• Being willing to give credit to others
• Empathising & working productively with diversity
• Being transparent and honest in dealings with others
• Thinking laterally and creatively
• Being true to one’s values and ethics
• Listening to different points of view before coming to a
decision
• Understanding personal strengths & limitations
• Time management skills
• Persevering
• Learning from errors
• Learning from experience
• Remaining calm when under pressure
• Being able to make effective presentations to different
groups
• Identifying from a mass of information the core issue/
opportunity
These are some of the capabilities that should be identified as
part of our graduate attributes and woven into the fabric of our
courses in the activity design. We need to have transformation at
the core of what we do as teachers, if it is all about the students.
Don't jump into learning outcomes, activity design and choosing
technology without first reflecting on graduate attributes and
capabilities then how to improve motivation and engagement.
Miss these and your course design will be weaker for it.
Please visit the blog post and listen to the podcast episode at:
“If you exercise these capabilities.. you will be employed!”
Standing on the Shoulders of Giants
This Taxonomy wheel, without the apps, was first discovered on the website of Paul
Hopkin’s educational consultancy website mmiweb.org.uk That wheel was produced
by Sharon Artley and was an adaption of Kathwohl and Anderson’s (2001) adaption
of Bloom (1956). The idea to further adapt it for the pedagogy possibilities with
mobile devices, in particular the iPad, I have to acknowledge the creative work of
Kathy Schrock on her website Bloomin’ Apps
The Padagogy Wheel by Allan Carrington is licensed under a Creative Commons
Attribution 3.0 Unported License. Based on a work at http://tinyurl.com/bloomsblog.
43. Educreations
•
turns iPad into a recordable
whiteboard (screencasting)
•
voice recording, realistic digital
ink, photos and text
•
create a free account on
educreations.com and choose who
can view your lessons
•
simple sharing through email,
twitter
46. Animoto Video Maker
•
transforms photos into videos with
music and text easily
•
multiple video styles and a music
library
•
view videos within the app and on the
Animoto site
•
share via email, text, twitter, save to
camera roll
48. WatchKnow Educational Videos
•
•
•
free educational videos
•
http://www.watchknowlearn.org/Video.aspx?VideoID=27241&CategoryID=3977
over 3000 different categories
video are reviewed and approved by teachers
49. ThingLink
•create interactive images
•connect video, other sites, comments
•http://www.thinglink.com/scene/449273220911071233
•Tutorial and examples :http://www.thinglink.com/scene/
415540713166471170
60. Text to Speech
•
Can read emails, documents, news
articles
•
•
Highlights words as they are spoken
•
Clear, natural sounding speech
Ability to create audio files and
email them
61. First Then Visual
Schedule
*Use your own photos or add photos from
the built in Internet image search feature.
•*Record your own voice to the images.
•*Create as many schedules as you need.
•*Change the order of a schedule, anytime!
•*Checklist feature.
•* Backup schedules via iCloud.
•* Email a PDF copy of a schedule to print off
at home.
63. iWordQ
In Writing mode: word prediction, abbreviation-expansion and speech
feedback features. Spell-check and dictionary access is included. Use
speech recognition with an iPad 3.
In Reading mode: used for proofreading, reading to learn, silent reading,
reading aloud, and casual reading/listening
64. The success of technology has more to do with people than
machines. All the right parts and pieces together won’t work
miracles by themselves. It is people who make technology
powerful by creatively using it to fulfill their dreams.
Alliance for Technology Access, 1996