SlideShare une entreprise Scribd logo
1  sur  14
Storyboard 
Tom and Conor
1 
- The BryAnton Ident will first come on the screen, then fading into black, with punching noises playing whilst black. 
- Will then go into a POV shot and close ups of two men punching the agent, who is tied to a chair. 
- There will be 3 punches and with every punch there is a question interrogating him. 
- The two men will be wearing ski masks and dark coats, agent in chair will be wearing shirt and tie or suit. 
- Will be very dim lighting and little camera movements, use of POV, close ups and mid shots used but not so you can 
see the agents face. 
- After the 3 punches there will be a black out an then the title screen. 
-
2 
- The black screen from previous shots fades into title screen, with ‘Game Over’ coming onto the screen in pixelated font. 
Will then have a game screen with restart, options and quit on, then the Xbox ‘A’ button clicking on restart. 
- There will be a clicking sound for when the restart button is clicked. 
- This all helps with the visual style of a computer game.
3 
- The titles will then fade out ater the restart button is clicked and then will jump into the next scene, where we first see 
establishing shots of the buildings and then the agent on the roof. The shots used will establish setting. 
- The heroic music will start as soon as we start as soon as we see the agent on the roof, this makes the audience aware he is 
the protagonist if heroic music is playing when he is in shot. The music starts of slow and gets faster through out. 
- Establishing shots, long shots, mid shots, close ups and extreme close ups are used to show the agent. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
---
4 
- There will be a shots of agent using a phone and it having missions on it, this establishes the narrative for the opening 
sequence. 
- The Heroic music continues to build and getting quicker and louder. 
- The phone will then go out of focus and then the focus will be on the guards behind. 
- Fits computer game idea, having the mission of ‘get onto roof’ and then there will be a tick next to it. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
-
5 
- There will be a shot in the point of view of the agent looking at the 2 guards through binoculars. 
- The shot could be shaky to show the POV effect of someone holding binoculars. 
- In this shot also there will be a short conversation between guards and one guard goes inside building. 
- The music will continue to build. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
--
6 
- We then see the agent jump down of the roof and have a tracking shot of him running towards the main building 
where the guard is. There will be a variety of long shots, mid shots and close ups. 
- When jumping down there will be an on screen Xbox ‘A’ button saying ‘press A to jump’, this fits into the computer 
game theme and visual style. 
- The music will start getting faster as tension builds. 
- This will be the start of where the integrated titles come in. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
-
7 
- The agent will run towards the building and then grabbing the guard by the neck, choking him slightly and holding 
a gun to his head, asking him for the code to the laptop. 
- Will be a tracking shot and mid shot of agent holding him and close ups on things like the gun. 
- The music will continue to build, tension builds. 
- We see then guard give him the code and then being knocked out, being hit on the head with the gun. 
- Titles will be integrated. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
--
8 
- After the agent hits the guard on the head then runs towards one door which is locked and then run down to the 
door on the other end of the building, using panning and tracking shots, long shots, mid shots, and close ups. 
- There will be a half and half shot, with one part of the shot looking in at guards though a window and the other half 
the agent crawling under the window, trying not to be seen. Tracking shot left to right. 
- Titles will be integrated, like example on storyboard. 
- The music will be quicker and louder. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
---
9 
- The agent will run to the end door un noticed by the guards, and then will enter the building. There will be a long shot 
of him entering the building from behind and then the use of match on action from the other side of the door to 
show he has entered the building. 
- The music is still building and is quick at this point still. 
- Titles will be integrated. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
--
10 
- We see the agent enter the building and then shot of him running down the corridor, using a long shot. Other shots 
used will be tracking shots, following him, close ups on guns and mid shots showing the gun fight. 
- There will be two guards down the bottom of the corridor and they start shooting at the agent, the agent takes cover 
and then runs out and shoots the both. This is where tension is nearly at its highest for the opening sequence. 
- He then goes into a door on the left hand side where the laptop will be. 
- The music will be very quick and loud at this point. 
- Titles will still be integrated. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
-
11 
- The agent enters the room and then opens the laptop, inserts a memory stick and transfers the files, with the 
download bar going slow to build tension. 
- There will be close ups, mid shots, long shots for these scene in the room. 
- The music will still be fast paced and loud, half way through the download an alarm will go off, so will have an 
alarm sound over the top of the music. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
-
12 
- The files finally download and the alarms are still going off, the agent the goes to leave the room when a guard jumps 
in front of him, the agent grabs the guards gun, turns it into the guards stomach and fires it. Leaving the guard on 
the floor. 
- We then see the agent try to escape the building but its not as easy as when he broke in, there are about 5 guards 
down the corridor all shooting at him. We then see all the agent shoot all the guards then leave the building, 
leaving dead bodies behind him. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
- The music starts to die down after the climax. 
- Will use a POV shot for when running down the corridor, also close ups and mid shots of the people in shot.
13 
- The agent leave the building with the files and leaves dead bodies behind him, he then opens the door but looks back 
round at the bodies and smiles smugly, he then leaves the building walking. 
- The music is heroic and at the same pace as it was at the start. 
- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. 
- Camera shots will consist of the main long shot of him leaving, mid shots and close up of him and dead bodies.

Contenu connexe

Tendances

Film opening analysis: The place beyond the pines
Film opening analysis: The place beyond the pinesFilm opening analysis: The place beyond the pines
Film opening analysis: The place beyond the pineslilycurtis
 
Legend Analysis
Legend AnalysisLegend Analysis
Legend AnalysisJosie1127
 
Assignment 28 shotlist
Assignment 28  shotlistAssignment 28  shotlist
Assignment 28 shotlistpamelayounes
 
Film Beginning - Shot List
Film Beginning - Shot ListFilm Beginning - Shot List
Film Beginning - Shot Listrowanelwell1
 
Music video story board
Music video story boardMusic video story board
Music video story boardRosaWilliams7
 
Storyboard(printscreen)
Storyboard(printscreen)Storyboard(printscreen)
Storyboard(printscreen)Sam Arblaster
 
Extended step outline sheet - scene 1
Extended step outline sheet - scene 1Extended step outline sheet - scene 1
Extended step outline sheet - scene 1omarelhazek
 
Extended step outline sheet - scene 1
Extended step outline sheet - scene 1Extended step outline sheet - scene 1
Extended step outline sheet - scene 1izzytaylormedia
 
Main task initial script
Main task initial scriptMain task initial script
Main task initial scriptPeter Bamforth
 
Script opening title draft 1 -Jade
Script opening title draft 1 -JadeScript opening title draft 1 -Jade
Script opening title draft 1 -Jademediastudiesfinearts
 
Research into my subgenre (psychological thriller)
Research into my subgenre (psychological thriller)Research into my subgenre (psychological thriller)
Research into my subgenre (psychological thriller)edabrowskamedia
 

Tendances (17)

Film opening analysis: The place beyond the pines
Film opening analysis: The place beyond the pinesFilm opening analysis: The place beyond the pines
Film opening analysis: The place beyond the pines
 
Legend Analysis
Legend AnalysisLegend Analysis
Legend Analysis
 
Fast five
Fast fiveFast five
Fast five
 
Assignment 28 shotlist
Assignment 28  shotlistAssignment 28  shotlist
Assignment 28 shotlist
 
Film Beginning - Shot List
Film Beginning - Shot ListFilm Beginning - Shot List
Film Beginning - Shot List
 
Fast five
Fast fiveFast five
Fast five
 
Music video story board
Music video story boardMusic video story board
Music video story board
 
Storyboard(printscreen)
Storyboard(printscreen)Storyboard(printscreen)
Storyboard(printscreen)
 
Extended step outline sheet - scene 1
Extended step outline sheet - scene 1Extended step outline sheet - scene 1
Extended step outline sheet - scene 1
 
Extended step outline sheet - scene 1
Extended step outline sheet - scene 1Extended step outline sheet - scene 1
Extended step outline sheet - scene 1
 
Treatment group
Treatment groupTreatment group
Treatment group
 
Main task initial script
Main task initial scriptMain task initial script
Main task initial script
 
Script opening title draft 1 -Jade
Script opening title draft 1 -JadeScript opening title draft 1 -Jade
Script opening title draft 1 -Jade
 
Research into my subgenre (psychological thriller)
Research into my subgenre (psychological thriller)Research into my subgenre (psychological thriller)
Research into my subgenre (psychological thriller)
 
SHOT LIST
SHOT LISTSHOT LIST
SHOT LIST
 
Detailed analysis
Detailed analysisDetailed analysis
Detailed analysis
 
Detailed analysis
Detailed analysisDetailed analysis
Detailed analysis
 

En vedette

Wordwebquest
WordwebquestWordwebquest
Wordwebquestpalmer57
 
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...NET University, s.r.o.
 
Pengenalan i-pengenalan-internet
Pengenalan i-pengenalan-internetPengenalan i-pengenalan-internet
Pengenalan i-pengenalan-internetAdam51000
 
Printing_BrandonFrisco
Printing_BrandonFriscoPrinting_BrandonFrisco
Printing_BrandonFriscoBrandon Frisco
 
CV_Fayle_Mark _Rev.1
CV_Fayle_Mark _Rev.1CV_Fayle_Mark _Rev.1
CV_Fayle_Mark _Rev.1Mark Fayle
 
SAP CLM Change management and migration
SAP CLM Change management and migrationSAP CLM Change management and migration
SAP CLM Change management and migrationVerity Solutions
 
Graphic Design Portfolio
Graphic Design PortfolioGraphic Design Portfolio
Graphic Design PortfolioBailey Hall
 
SBC 16 L Kach Dec14
SBC 16 L Kach Dec14SBC 16 L Kach Dec14
SBC 16 L Kach Dec14SB Chauhan
 
Hướng dẫn thần đúc
Hướng dẫn thần đúcHướng dẫn thần đúc
Hướng dẫn thần đúcpikeman39
 
Asad adan cis_final_presentation1
Asad adan cis_final_presentation1Asad adan cis_final_presentation1
Asad adan cis_final_presentation1asadadan
 
Join the music revolution!
Join the music revolution! Join the music revolution!
Join the music revolution! beatvyne
 

En vedette (20)

resume
resumeresume
resume
 
Jakub śmietana
Jakub śmietanaJakub śmietana
Jakub śmietana
 
60-70-80-90's
60-70-80-90's60-70-80-90's
60-70-80-90's
 
Wordwebquest
WordwebquestWordwebquest
Wordwebquest
 
Akmal fauzan
Akmal fauzanAkmal fauzan
Akmal fauzan
 
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...
Povez II - Podpora odborného vzdělávání zaměstnanců s finančním příspěvkem a...
 
Pengenalan i-pengenalan-internet
Pengenalan i-pengenalan-internetPengenalan i-pengenalan-internet
Pengenalan i-pengenalan-internet
 
HUMAN WASTE HAIR PRODUCTS
HUMAN WASTE HAIR PRODUCTSHUMAN WASTE HAIR PRODUCTS
HUMAN WASTE HAIR PRODUCTS
 
Printing_BrandonFrisco
Printing_BrandonFriscoPrinting_BrandonFrisco
Printing_BrandonFrisco
 
CV_Fayle_Mark _Rev.1
CV_Fayle_Mark _Rev.1CV_Fayle_Mark _Rev.1
CV_Fayle_Mark _Rev.1
 
SAP CLM Change management and migration
SAP CLM Change management and migrationSAP CLM Change management and migration
SAP CLM Change management and migration
 
Graphic Design Portfolio
Graphic Design PortfolioGraphic Design Portfolio
Graphic Design Portfolio
 
SBC 16 L Kach Dec14
SBC 16 L Kach Dec14SBC 16 L Kach Dec14
SBC 16 L Kach Dec14
 
Hướng dẫn thần đúc
Hướng dẫn thần đúcHướng dẫn thần đúc
Hướng dẫn thần đúc
 
Tugas maya puspita sari
Tugas maya puspita sariTugas maya puspita sari
Tugas maya puspita sari
 
Asad adan cis_final_presentation1
Asad adan cis_final_presentation1Asad adan cis_final_presentation1
Asad adan cis_final_presentation1
 
Kowshikaa consultancy overseas
Kowshikaa consultancy overseas Kowshikaa consultancy overseas
Kowshikaa consultancy overseas
 
Nurul asy syifa
Nurul asy syifaNurul asy syifa
Nurul asy syifa
 
Evaluation 1
Evaluation 1Evaluation 1
Evaluation 1
 
Join the music revolution!
Join the music revolution! Join the music revolution!
Join the music revolution!
 

Similaire à Storyboard of opening sequence

4. pre production sf 2017 (work)
4. pre production sf 2017 (work)4. pre production sf 2017 (work)
4. pre production sf 2017 (work)Samuel-Schoettner
 
Story Board Case Williams - AS Media
Story Board Case Williams - AS MediaStory Board Case Williams - AS Media
Story Board Case Williams - AS Mediaalejoh11
 
Technical codes and narrative structure of our trailer
Technical codes and narrative structure of our trailerTechnical codes and narrative structure of our trailer
Technical codes and narrative structure of our trailermrcaptainpanda
 
Pre production re done
Pre production re donePre production re done
Pre production re doneAndreas Mina
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)OliverKeppie
 
Limitless opening - evaluation
Limitless opening - evaluationLimitless opening - evaluation
Limitless opening - evaluationJoeyPinder
 
Media proposal
Media proposalMedia proposal
Media proposalShan3009
 
Mission impossible opening evaluation
Mission impossible opening   evaluationMission impossible opening   evaluation
Mission impossible opening evaluationJoeyPinder
 
Final idea
Final ideaFinal idea
Final ideaJnae
 
Codal Analysis
Codal AnalysisCodal Analysis
Codal Analysisgeorgering
 
4. pre production sf 2017
4. pre production sf 20174. pre production sf 2017
4. pre production sf 2017JoshEastham2
 
3. Pre-Production copy.pptx
3. Pre-Production copy.pptx3. Pre-Production copy.pptx
3. Pre-Production copy.pptxChloeMitchell9
 
Research on the Film Hallway (Short Horror Film)
Research on the Film Hallway (Short Horror Film)Research on the Film Hallway (Short Horror Film)
Research on the Film Hallway (Short Horror Film)laura.thornborrow
 

Similaire à Storyboard of opening sequence (20)

Shooting Schedual
Shooting SchedualShooting Schedual
Shooting Schedual
 
Shooting Schedual
Shooting SchedualShooting Schedual
Shooting Schedual
 
Storyboards
StoryboardsStoryboards
Storyboards
 
4. pre production sf 2017 (work)
4. pre production sf 2017 (work)4. pre production sf 2017 (work)
4. pre production sf 2017 (work)
 
Story Board Case Williams - AS Media
Story Board Case Williams - AS MediaStory Board Case Williams - AS Media
Story Board Case Williams - AS Media
 
Technical codes and narrative structure of our trailer
Technical codes and narrative structure of our trailerTechnical codes and narrative structure of our trailer
Technical codes and narrative structure of our trailer
 
Pre production re done
Pre production re donePre production re done
Pre production re done
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)
 
Limitless opening - evaluation
Limitless opening - evaluationLimitless opening - evaluation
Limitless opening - evaluation
 
Media proposal
Media proposalMedia proposal
Media proposal
 
Mission impossible opening evaluation
Mission impossible opening   evaluationMission impossible opening   evaluation
Mission impossible opening evaluation
 
Final idea
Final ideaFinal idea
Final idea
 
Storyboard
StoryboardStoryboard
Storyboard
 
Codal Analysis
Codal AnalysisCodal Analysis
Codal Analysis
 
4. pre production sf 2017
4. pre production sf 20174. pre production sf 2017
4. pre production sf 2017
 
3. Pre-Production copy.pptx
3. Pre-Production copy.pptx3. Pre-Production copy.pptx
3. Pre-Production copy.pptx
 
The srangers analysis
The srangers analysisThe srangers analysis
The srangers analysis
 
Proposal
ProposalProposal
Proposal
 
Storyboard
StoryboardStoryboard
Storyboard
 
Research on the Film Hallway (Short Horror Film)
Research on the Film Hallway (Short Horror Film)Research on the Film Hallway (Short Horror Film)
Research on the Film Hallway (Short Horror Film)
 

Storyboard of opening sequence

  • 2. 1 - The BryAnton Ident will first come on the screen, then fading into black, with punching noises playing whilst black. - Will then go into a POV shot and close ups of two men punching the agent, who is tied to a chair. - There will be 3 punches and with every punch there is a question interrogating him. - The two men will be wearing ski masks and dark coats, agent in chair will be wearing shirt and tie or suit. - Will be very dim lighting and little camera movements, use of POV, close ups and mid shots used but not so you can see the agents face. - After the 3 punches there will be a black out an then the title screen. -
  • 3. 2 - The black screen from previous shots fades into title screen, with ‘Game Over’ coming onto the screen in pixelated font. Will then have a game screen with restart, options and quit on, then the Xbox ‘A’ button clicking on restart. - There will be a clicking sound for when the restart button is clicked. - This all helps with the visual style of a computer game.
  • 4. 3 - The titles will then fade out ater the restart button is clicked and then will jump into the next scene, where we first see establishing shots of the buildings and then the agent on the roof. The shots used will establish setting. - The heroic music will start as soon as we start as soon as we see the agent on the roof, this makes the audience aware he is the protagonist if heroic music is playing when he is in shot. The music starts of slow and gets faster through out. - Establishing shots, long shots, mid shots, close ups and extreme close ups are used to show the agent. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. ---
  • 5. 4 - There will be a shots of agent using a phone and it having missions on it, this establishes the narrative for the opening sequence. - The Heroic music continues to build and getting quicker and louder. - The phone will then go out of focus and then the focus will be on the guards behind. - Fits computer game idea, having the mission of ‘get onto roof’ and then there will be a tick next to it. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. -
  • 6. 5 - There will be a shot in the point of view of the agent looking at the 2 guards through binoculars. - The shot could be shaky to show the POV effect of someone holding binoculars. - In this shot also there will be a short conversation between guards and one guard goes inside building. - The music will continue to build. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. --
  • 7. 6 - We then see the agent jump down of the roof and have a tracking shot of him running towards the main building where the guard is. There will be a variety of long shots, mid shots and close ups. - When jumping down there will be an on screen Xbox ‘A’ button saying ‘press A to jump’, this fits into the computer game theme and visual style. - The music will start getting faster as tension builds. - This will be the start of where the integrated titles come in. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. -
  • 8. 7 - The agent will run towards the building and then grabbing the guard by the neck, choking him slightly and holding a gun to his head, asking him for the code to the laptop. - Will be a tracking shot and mid shot of agent holding him and close ups on things like the gun. - The music will continue to build, tension builds. - We see then guard give him the code and then being knocked out, being hit on the head with the gun. - Titles will be integrated. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. --
  • 9. 8 - After the agent hits the guard on the head then runs towards one door which is locked and then run down to the door on the other end of the building, using panning and tracking shots, long shots, mid shots, and close ups. - There will be a half and half shot, with one part of the shot looking in at guards though a window and the other half the agent crawling under the window, trying not to be seen. Tracking shot left to right. - Titles will be integrated, like example on storyboard. - The music will be quicker and louder. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. ---
  • 10. 9 - The agent will run to the end door un noticed by the guards, and then will enter the building. There will be a long shot of him entering the building from behind and then the use of match on action from the other side of the door to show he has entered the building. - The music is still building and is quick at this point still. - Titles will be integrated. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. --
  • 11. 10 - We see the agent enter the building and then shot of him running down the corridor, using a long shot. Other shots used will be tracking shots, following him, close ups on guns and mid shots showing the gun fight. - There will be two guards down the bottom of the corridor and they start shooting at the agent, the agent takes cover and then runs out and shoots the both. This is where tension is nearly at its highest for the opening sequence. - He then goes into a door on the left hand side where the laptop will be. - The music will be very quick and loud at this point. - Titles will still be integrated. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. -
  • 12. 11 - The agent enters the room and then opens the laptop, inserts a memory stick and transfers the files, with the download bar going slow to build tension. - There will be close ups, mid shots, long shots for these scene in the room. - The music will still be fast paced and loud, half way through the download an alarm will go off, so will have an alarm sound over the top of the music. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. -
  • 13. 12 - The files finally download and the alarms are still going off, the agent the goes to leave the room when a guard jumps in front of him, the agent grabs the guards gun, turns it into the guards stomach and fires it. Leaving the guard on the floor. - We then see the agent try to escape the building but its not as easy as when he broke in, there are about 5 guards down the corridor all shooting at him. We then see all the agent shoot all the guards then leave the building, leaving dead bodies behind him. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. - The music starts to die down after the climax. - Will use a POV shot for when running down the corridor, also close ups and mid shots of the people in shot.
  • 14. 13 - The agent leave the building with the files and leaves dead bodies behind him, he then opens the door but looks back round at the bodies and smiles smugly, he then leaves the building walking. - The music is heroic and at the same pace as it was at the start. - There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout. - Camera shots will consist of the main long shot of him leaving, mid shots and close up of him and dead bodies.