The multi-screen world, where people use a combination of phones, tablets, computers and televisions to consume content, is fast becoming commonplace. Here I explore the benefits of developing digital content for multiple-screens.
6. Majority of our daily media interactions
are screen based
Understanding this cross-platform behaviour
has become imperative
Source: Google, The Multi Screen World 20012-08
8. Source: Tech Radar, Think Mobile UK (Google) conference, Microsoft Tag, October 2012
UK smartphone penetration in 2013 is at 40% and growing fast…..
predicted to rise to 80% by 2016
31% of mobile users have now purchased on
a mobile device
17% of mobile users changed their mind in-
store (due to activity on mobile phone)
25% of email in the UK is now opened
on smartphones
60% of phones will be NFC enabled
by 2015
Today
9. Source: Tech Radar, Think Mobile UK (Google) conference, Microsoft Tag, October 2012
Tablet sales to trump laptops in 2013
Today
12. Today
We are heavily focussed on ‘digital’ content
to be consumed on PC screen.
Below are the first three pieces of ‘content’ I came into contact
with on Twitter and Facebook via iPhone 3G!
13. If content is not optimised for mobile and tablets, consider it incomplete
Our mantra
20. Multi-screen – personas
Source: Precious Forever
Require a better understanding of devices owned, usage and behaviours
Digital outsider
Age 69, Housewife,
pensioner
Casual User
Age 61, Housewife,
pensioner
Casual User
Age 47, Divorced,
Teacher
Professional User
Age 43, Married,
Exec Assistant
Trend User
Age 21, Unmarried,
Student
Trend User
Age 35, Single,
Agency Exec
Digital Professional
Age 39, Married, IT
Director
Digital Avante Garde
Age 32, Single,
Creative Agency
21. Multi-screen – touch point matrix
Source: Precious Forever
Communication is no longer a question of destination but literally of the path travelled. The message you want to deliver has to
move along with the people you want to reach.
22. 1. Content (device and platform agnostic).
2. Context
Who it hopes to reach (Target audience)
What it can do
Where it can go (PONBE)
Where it can go - multi device / platform based on Who
Device, Environment (PONBE), Time, Activity, Location, Social, Data
How it gets used – here we can put more effort into the precise
functionality of the asset based on Where, Who and What
Why it matters – justifies the content and context
Creative
23. Content & Context
Brand campaign Objective Content & Value Target Audience Media & Location Devices
Gillette Fusion – 50% off trial
Product trial & brand awareness 50% off coupon - Monetary 18-24 PAID. OOH - Bus shelter ads
by University Campuses and
University bus routes
Smartphone / featurephone
Time Interaction Experience Social Data
All hours when buses run QR Code QR code leads to responsive site
optimised for smartphone.
Captures user data, returns
coupon
Responsive site allows for social
sharing of coupon download
Facebook Connect for
coupon, links user to
Facebook community.
Location and Time data for
download and redemption
of coupon.
47. Public Space
Office Space
Private Space
Travelling
Browser
Bespoke App
Social Share
• Ofcom 4G bandwidth auction on track for 2012/13
• EE is currently trialling a 4G signal in some key UK
cities
• National roll-out not expected until mid-2013
• Promises of uninterrupted video streaming and
“superfast” download speeds
DeviceContext Media
Owned
Interaction
59. iAds In-Store QR codes & mobile videos
In-Store AR SMS alerts
App coupons
Mobile optimised site
Mobile optimised F-commerce store
Mobile ads iPhone ads
Newspaper ads
ShopKick
Instagram
Influencers redirecting to mobile optimised content