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3 d game engine workflow 3
1. Thomas Dowson
3D Game Engine Workflow
I have been asked to design a 3d level on unity of a level when I
make my level I will. Have to think of the design of the level and
how I will be making it with all the tools and also how I will be
putting stuff on to it.
This is the first thing that I did I
sculpted out my island or level with
the tools that I used.
These two arrows show how I made my
mountains I used these two tolls as you can see
to lift the terrain up also I used the bigger circle
to make my mountains bigger.
2. Thomas Dowson
This tool here shows how I
was able to raise and lower
my mountains to make them
look perfect and also to size
them out this helped me
when I was making my
mountains.
As you can see by the arrow I
have added water to my level so
now my level has water added to
it.
As you can see this arrow
is now pointing to my sky
box I have chosen the
sunset skybox because I
think that it makes my
better and also more in
depth.
3. Thomas Dowson
This Print screen shows the
houses which I chose from the
unity store to make my level
more better these houses are
cottage houses and they are
really nice because they stand
out to my level.
This arrow shows that to make
my level more better I created a
sunset region because it makes it
look a lot better on my level.
As you can see this is the whole
of my level that I have created
which I think is really nice and
also I like the way I designed it as
well. Overall I like the way I
created my level and I like the
way it turned out.
4. Thomas Dowson
As you can see by the arrow the
water that is used from the asset
store I used very well I made a little
area where I made the water and
then used it from the other areas
aswell.
As you can see by the arrows I used these
from the asset store to make my tress
and to use different trees for my level.