1. Thomas Dowson
1
Level Design Workflow
Intro and Sprite Editor
This is the idea that I have made for my 2d shooter game the idea that I have
decided to do is a space 2d shooter game so as you can see by my Rocket ship
this is called a sprite so you can make a sprite for anything to a player or an
enemy the glow part you can add to the rocket ship for more effect.
Sprite Properties
2. Thomas Dowson
2
This print screen
shows the sprite properties that I have used as you can see I have modified my
rocket ship so it is in the middle so my rocket ship will work perfectly and it
won’t start going all over the place.
Creating my Object
This third print screen is how I created an object and how I used the object
properties I use the event step so my object could move and also I put a piece
of coding in to make my Rocket ship move.
3. Thomas Dowson
3
These two print screens show the coding that I did for my rocket ship to make
it move left, right, up, down, and also shoot so now as you can see my rocket
ship will now move.
This print screen shows the room that I designed as you can see I have made a
space room which I used for the background for my game also with the stars as
well.
4. Thomas Dowson
4
So as you can see this is now my background for my game with the stars and
the space that was my idea.
This print screen shows how I created my scrolling background so I made it
space and also the stars as well for my background which made it more
effective.
5. Thomas Dowson
5
This print screen shows the particle system effect that I used for my particle
system for my flame coming out the back of my rocket as you can see that are
a lot of particle system that I used for my flame.
This print screen shows the particle system that I used to create my jet object
for my flame.
6. Thomas Dowson
6
This print screen shows the movement and souned that I did for my lazer so I
made the piece of code for my lazer so it will shoot out and make the souned
when it does.
This print screen shows my enemy sprite that I created for my game this is the
enemy that will shoot at my Rocket ship there will be more than just one
enemy.
7. Thomas Dowson
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This print screen shows how many enemies’s that I will have for my game and
these will all be shooting at my Rocket ship.
This print screen shows the spawn of the enemy and also the alarm that will
happen when the enemy respawns after they have been killed.
8. Thomas Dowson
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This print screen shows that I have put the piece of code in so my enemy will
move and also they will shoot at my Rocket ship as well also the h speed tells
us how fast they will shoot out.
This print screen shows the explosion particle system that I have used in my
code so when the laser hits the enemy the enemy will explode and be killed
this is what I did to make that happen.
9. Thomas Dowson
This print screen shows how my enemy will move towards my player so it
shows the piece of code that I have used to make the enemy move towards my
player.
9
This print screen shows how my shield for my player will work and what the
shield will be at so as you can see it is at 100 which means that it is at the best
quality.
10. Thomas Dowson
This print screen shows the piece of coding that I made for me drawing my
shield show this shows how I have done it and this will be my health bar for my
game.
10
So as you can see my health bar is now on my game so every time I get hit by
the enemy my health bar will go down and eventually I will be killed.
11. Thomas Dowson
This print screen shows the explosion particle systems that I have used so
when the enemy’s bullets hit the player the player will be destroyed which this
code represents.
11
This print screen shows the coding that I have done for me drawing the score
board so when I destroy an enemy my score will go up.