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The Conducttr Conference 2014
Towards a new Transmedia Engagement Metrics Model
Hille van der Kaa | Eefje Op den Buysch
@hillevanderkaa | @eefski
#cdttr2014
VIEW OR DOWNLOAD WHITEPAPER
TINYURL.COM/TRANSMEDIAMETRICS
Hille
van der Kaa
Hille
van der Kaa
Eefje
Op den Buysch
&
Eefje
Op den Buysch
TRANSMEDIA
STORYTELLING
LABTilburg, the Netherlands
THE TEAMS WERE IN NEED OF
MEANINGFUL MEASURING TOOLS
Students wanted to know how their users
experienced the user journey they created for
them
THE TEAMS WERE IN NEED OF
MEANINGFUL MEASURING TOOLS
WHAT LEAD UP TO THIS PLAYER CYCLING
FOR TWO KILOMETERS TO DELIVER A FAKE PACKAGE?
OUR MISSION
DESIGN A MODEL THAT CAN BE USED TO CREATE AND
GIVE DIRECTION TO A TRANSMEDIA PRODUCTION
FORRESTER
ROSENBLATT
MAYFIELD
PRATTEN
segmentationneeds
• Measures engagement and classifies the user
• Transforms ‘raw’ data into meaningful insights
• Tracks the user journey
• Tracks the connection between different
channels (on- and offline)
WE SEE THREE IMPORTANT ASPECTS
OF A TRANSMEDIA PRODUCTION
1. A storyworld that is to be discovered
2. An audience that is involved
3. A period of time
usertime
points of interaction
usertime
points of interaction
usertime
points of interaction
storyworld
TAKE TEST: JOIN GOOD GUYS/ BAD GUYS
Can you keep a secret? YES / NO
PICK UP CLUE FROM WEBISODE
Autocrash in citycentre
PLAYER DELIVERS A PACKAGE
HOW TO MEASURE
1. Clue picked up  email, website visit
2. Take test good/bad guys  registration
3. Players join offline event  manual count
WE TRACK INDIVIDUAL JOURNEYS
WE RECORD EACH TIME A USER TOUCHES
SOMETHING IN THE STORYWORLD
HOW TO MEASURE?
1. Clue picked up 
2. Take test good/bad guys 
3. Players join offline event 
BEHAVIOUR OF AN INDIVIDUAL
CAN BE COMPARED TO THAT OF OTHERS
usertime
points of interaction
storyworld
WE CAN INTERPRET THE RELATIVE
ENGAGEMENT OF AN INDIVIDUAL USER
COMPARED TO OTHERS, AS A RATIO
WAS OUR FOCUS GOOD?
Yes, but some respondents missed
the measurement of ROI
COMPLETENESS
The model:
• does not focus on the financial side of
transmedia measurement (Tan)
• does not no monitor the soft side
e.g. emotions (Wijngaarden and others)
• does not measure the physical world,
e.g. live events (Ferreira and others)
EFFECTIVENESS
The model:
• misses the ability to respond to something
unexpected (Vegt and others)
• does not look at ways that people might
engage in discussion about the story, away
from the story (Ford and others)
• misses the ability to measure unfinished
episodes (Welhuis)
• lacks focus on the returning visitor (Robben)
WHAT MAKES
OUR MODEL INTERESTING?
• most models process the
use/engagement/participation of one medium,
but this model combines all different media and
their results. (Welhuis)
• it measures the journey, and also the overall
journeys. (Ferreira)
• for producers who are interested in
understanding how each element of their story
was successful in comparison to the others it
would be helpful. (Ford)
WORK IN PROGRESS
TOWARDS THE FUTURE OF THIS NEW METRICS MODEL
toggle
switch
way of
thinking
measuring
emotions
toggle
switch
way of
thinking
measuring
emotions
toggle
switch
way of
thinking
new tech
leading to
real world
POI
measuring
emotions
toggle
switch
way of
thinking
new tech
leading to
real world
POI
Scene 1 Beat 1 Trigger Condition Action
Scene 1 Beat 2 Trigger Condition Action
Scene 1 Beat 3 Trigger Condition Action
Scene 2 Beat 1 Trigger Condition Action
Scene 2 Beat 2 Trigger Condition Action
Scene 3 Beat 1 Trigger Condition Action
VIEW OR DOWNLOAD WHITEPAPER
TINYURL.COM/TRANSMEDIAMETRICS
The Conducttr Conference 2014
Towards a new Transmedia Engagement Metrics Model
Hille van der Kaa | Eefje Op den Buysch
@hillevanderkaa | @eefski
#cdttr214

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Transmedia metrics: Towards a new Transmedia Engagement Metrics model

Notes de l'éditeur

  1. Hille: bruggetje naar onderwerp (lunch, vorige spreker) FOCUS: STORYTELLER
  2. Head of fontys Lab
  3. In de lab: research and workspace. We offer study programs in Transmedia. In our minor program : 6 months learn to design and execute a transmedia production
  4. We look at one production a team of studentss created throughout this talk
  5. There’s this criminals planning a drugs transport, in the city. A journalist is covering the story. Players can pick sides: work with the good (journalist) or bad guys (criminals). Actually plant a car in the city centre, they had media coverage, people were taling about the campaign.
  6. What we found out, is that the teams needed insights, while running their campaign. Team spend hours working, they wanted to know about their participants.
  7. What lead up to Sanne stepping on her bike to deliver a fake package, 3 kilometers further? I kept thinking about it.
  8. HILLE – Jullie kennen eef niet zo goed, maar ze ging er wel een beetje veel over nadenken. So, we had to embark on a daunting endeavor. We’re educators, so we like our models. So, could we develop a model for user engagement metrics? We are going to tell about it you today. Could we? Yes, we could
  9. We have found various models and methods to measure engagement. Also, a range of models is available to either classify levels of engagement or typologies of ‘the engaged’
  10. If you try to find model which highlight the need of transmedia storytellers. He wants to measure involvement, etc. But then you have models that describe an end segmentation. Mayfield as an example.
  11. Since we’re educators, we like our models. So, could we develop a model for user engagement metrics? Could we? Yes, we could!
  12. Measures engagement and classifies the user Transforms ‘raw’ data into meaningful insights Tracks the user journey Tracks the connection between different channels (on-and offline)
  13. When we started this research we had 4 dreams
  14. I started thinking about designing a model and looked at it really basically: isn’t in just a player, interacting with the world over a period of time? The storyworld is to be discovered, over a period of time.
  15. Discovering the world is done by touching on points of interaction. Transmedia creators design these points in cretaing their production.
  16. all combined in the storyworld
  17. So the pink dot represents a user a interaction of with the world at 1 point in time
  18. A new player takes the test to register on day 1
  19. A user picks up a clue from a webisode in week 2
  20. A dedicated player delivering a fake package in the last week
  21. So what you would measure isthe mail or webvisit, a registration and maybe manual count al live events. So what if this was all the same person? Would you know?
  22. So I was thinking that we would have to record everyting a single user does.
  23. The way to record it, is a toggle switch
  24. It’s like taking a tour rond a house, and turning the light on in each room you visit
  25. You leave a trail of lights
  26. In this example: this can be about three persons, but it could alse be about 1 person
  27. So if we look at our model again: by tracking al the trails of individual users you could also group them on diffferent levels. All user segments give you an overview of all with the storyworld See three different users (fi the blue one). But you could also look at all the users as groups that showed the same behaviour (watch webisode 1). You add all the groups together, so then it;s all usres of the transmedia production. So then (next slide)
  28. Why is that important? You can measure how you productions in performing But also actionable insights, f.i. Find out if users need help with discovering the world. (if a piece of content does not get discovered) You can apply segmentation aftwards, and look at the users funnel also
  29. We we asked industry experts for their opinion. Ford, Vegt, Wijngaarden, Aarts, Welhuis, Ferreira, Rutledge
  30. In our model we focus on the storyteller rather than the marketer point of view. (1) loyalty measurement, (2) participation ratio, (3) target characteristics, (4) media channel effectiveness (5) content effectiveness and also (6) ROI measurement
  31. Related to the question ‘Why is the model not complete?’ our respondents highlighted three missed opportunities:
  32. our respondents were critical about four things:
  33. In our model we focus on the storyteller rather than the marketer point of view
  34. Ragaring the effectiveness If there’s something unexpected, try to incorporate a toggle switch. Even if it is away from the story.
  35. On Measuring the softsides We are very intereseted in talking to people in various fileds of interest who want to share ideas on this with us.
  36. Measuring the physical world: this becomes much more possible with new technologies. We’re very excited about this. Real world toggle switches
  37. We look forward to work with conducttr
  38. So for Conducttr Users amoung us: this is what our conceptual model would look like, in conducttr