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To my own teacher Sri Chinmoy,
          for his never ending encouragement...



          Copyright Notice
          Copyright © 2001-2002 Retlab Graphics Inc.
          All Rights Reserved. Printed in the U. S. A.


          Corel, CorelDRAW, Corel PHOTO-PAINT, Corel TEXTURE,
          CorelTRACE, Corel Capture are trademarks of Corel Corpora-
          tion or Corel Corporation Limited. Canto and Cumulus are reg-
          istered trademarks of Canto Software, Inc. Bitstream and Font
          Navigator are trademarks or registered trademarks of Bitstream
          Inc. Adobe, Adobe Illustrator, Photoshop, Adobe PostScript,
          Adobe Acrobat are trademarks or registered trademarks of
          Adobe Systems, Incorporated. Microsoft, Windows, and Visual
          Basic are trademarks or registered trademarks of Microsoft
          Corporation in the U.S. and/or other countries.
          Kodak is a trademark of the Eastman Kodak Company.
          TrueType is a registered trademark of Apple Computer, Inc. Ixla
          is a trademark of IXLA Limited. Trumatch is a registered trade-
          mark of Trumatch, Inc. PANTONE and other Pantone, Inc
          trademarks are the property of Pantone, Inc.


          All templates and clip art used within this manual were obtained
          from the CorelDRAW! Software. Copyright of Corel Corporation.


          No part of this publication may be reproduced,
          transmitted, transcribed, stored in a retrieval system
          or translated into any language in any form by any
          means without the written permission of:


          Retlab Graphics Inc.
          3406 N. Hoyne Ave
          Chicago, IL 60618
          773.871.1660
          815.642.0362 (fax)
          info@retlabgraphics.com


          Authored by:
          Pradhan Balter



page ii                                                     C o r e l D R A W 10 B A S I C S , L e v e l 1
Instructions for installing samples
                   The samples diskette at the back of this book contains:
                    4 Sample and exercise files referenced in this book.
                    4 Fonts required for the exercises.
                      Simply run the file called SETUP from this diskette.
                   The following dialog box will appear.




                       Simply click the             button and follow
                   instructions from there.
                       When properly installed, the following occurs:
                     4 C:RetlabCorel 10Samples is created and
                        contains the samples called for in the exercises.
                     4 C:RetlabCorel 10Train is created for you to
                        store files which you create.
                     4 Sample fonts used in the training are loaded.

Additional Preparations
                   If you are using this book, you are either:
                       1. Offering a training class
                       2. Using the book as a self-tutorial.
                       In either case, we wrote the book as if you are a
                   starting CorelDRAW for the first time afresh. Of
                   course, it’s very possible that you are learning or
                   training on a computer on which CorelDRAW has
                   already been used so it may be necessary to restore
                   the settings back to their original state before begin-
                   ning the training. It’s really quite simple, even if you
                   are new to CorelDRAW. Simply start CorelDRAW
                   and invoke the F8 key as you do. This will restore
                   CorelDRAW to its original settings.


                   We hope you enjoy your RETLAB Training Manual. Feel
                   free to write, e-mail or call us with your comments.



                                                                              page iii
page iv   C o r e l D R A W 10 B A S I C S , L e v e l 1
CORELDRAW 10 LEVEL 1 CURRICULUM


                                    ™
  i. WELCOME TO CORELDRAW 10 BASICS... . . . . ix                9. THE FILE MENU BASICS . . . . . . . . . . . . . . . . 47
                                                                   ·   Saving and updating your work
 1. JUST WHAT DOES CORELDRAW™ DO? . . . . . . . 1
                                                                   ·   Starting a new drawing
   · Starting CorelDRAW 10
                                                                   ·   Support for multiple pages
 2. WHEN YOU FIRST OPEN CORELDRAW . . . . . . . 5                  ·   Opening a previously saved file
   · The very first time                                           ·   Taking Advantage of MDI
 3. THE CORELDRAW™ SCREEN . . . . . . . . . . . . . 7              ·   The remaining basic file menu commands
   ·   The Standard Toolbar                                     10. EDITING YOUR WORK WITH THE EDIT MENU. . . 57
   ·   The Property Bar                                            · The EDIT/Undo and EDIT/Redo commands
   ·   The Toolbox                                                 · The Undo Docker
   ·   Utility Tools                                               · Cut/Copy/Paste/Delete
   ·   Diagraming Objects
                                                                11. ARRANGE MENU BASICS . . . . . . . . . . . . . . . 63
   ·   The Status Bar
                                                                   ·   The Reference Object
 4. A FEW SIMPLE TOOLS TO START . . . . . . . . . . . 15           ·   Alignment accelerator key shortcuts
   · Modifier Keys: Ctrl and Shift                                 ·   Grouping your objects
   · The Shape Tool                                                ·   Selecting an object from within the Group
 5. INVOKING MENU COMMANDS . . . . . . . . . . . 21             12. THE PROPERTY BAR IS YOUR FRIEND . . . . . . . . 73
   · 3 ways to invoke a menu command
                                                                13. THE TOOLBOX AND A PLAN . . . . . . . . . . . . . 77
 6. EXERCISE SESSION . . . . . . . . . . . . . . . . . . . 23      ·   Diagraming Objects/Text Tools
   · Modifier Keys                                                 ·   Utility Tools
 7. A DIFFERENT VIEW: THE ZOOM TOOL . . . . . . . 33               ·   Painting Tools
                                                                   ·   Interactive Tools
 8. MORE ON SELECTING; THE PICK TOOL, ET AL . . . 37
   ·   Which drawing tools work to select objects?              14. THE RECTANGLE TOOL . . . . . . . . . . . . . . . . 81
   ·   Selecting individual objects                             15. THE ELLIPSE TOOL. . . . . . . . . . . . . . . . . . . 83
   ·   Selecting multiple objects
                                                                16. THE FILL TOOL . . . . . . . . . . . . . . . . . . . . 85
   ·   Selectively deselecting
                                                                   ·   A bit about choosing a color
   ·   Selecting everything; deselecting everything
                                                                   ·   Printed Color
   ·   Invoking the Rotation/Skew Handles
                                                                   ·   Specifying a uniform color fill
                                                                   ·   Fountain Fills
                                                                   ·   The Interactive Fill Tool
                                                                   ·   The Eyedropper and Paintbucket Tools




CORELDRAW 10 LEVEL 1 CURRICULUM                                                                                      page v
17.THE OUTLINE TOOL . . . . . . . . . . . . . . . . . . . 97   24.CONCEPTS IN DRAWING . . . . . . . . . . . . . . . 161
    · Specifying a color                                          · The Advanced Modifications
    · Setting the thickness of the outline
                                                               25.THE BASIC TRANSFORMATIONS . . . . . . . . . . . 163
    · Outline Pen dialog box
                                                                  · Moving an object
18.SETTING DEFAULT FILLS AND OUTLINES . . . . . . 105             · Stretching, scaling, reflecting or mirroring an
                                                                      object
19.THE POLYGON TOOL AND PROPERTIES . . . . . . . 109              ·   Sizing an object specifically
20.THE PERFECT SHAPES FLYOUT . . . . . . . . . . . . 115          ·   Rotating an object
                                                                  ·   Skewing an object
21.THE TEXT TOOL :
   BASIC EDITING; FONTS; ALIGNMENT . . . . . . . . 117            ·   Undoing Transformations
    ·   Artistic Text in detail                                26.MAKING COPIES . . . . . . . . . . . . . . . . . . . . 173
    ·   Editing your text once its on the page                    ·   The Numeric + Key
    ·   The Text Property Bars                                    ·   The right mouse button
    ·   Selecting the Text                                        ·   The EDIT/Repeat command
    ·   The Edit Text Window                                      ·   Edit menu options
    ·   The Shape Tool with Artistic Text                         ·   Copying Properties from one object to another
    ·   Text as a diagraming object
                                                               27.EXERCISES . . . . . . . . . . . . . . . . . . . . . . . . 181
    ·   Changing the default text font
                                                                  · Start Simple and Work to Complex
22.THE TEXT TOOL:
   SPACING; CHARACTER PLACEMENT . . . . . . . . . 131          28.MORE LINES AND CURVES . . . . . . . . . . . . . . 191
    ·   The Shape Tool for interactive spacing control            ·   Adding nodes
    ·   Applying Special Text Attributes                          ·   Deleting nodes
    ·   Kerning                                                   ·   Joining nodes ; Connecting nodes
    ·   The Kerning Text Property Bar                             ·   Breaking nodes and splitting one segment
                                                                      into two
23.THE PENCIL (CURVE) TOOL . . . . . . . . . . . . . . 139
                                                               29.DRAWING CLINIC: CONVERT TO CURVES . . . . . 199
    ·   Drawing with Freehand Tool
                                                                  · Convert To Curves
    ·   The anatomy of a curve
                                                                  · Converting to curves with Text
    ·   Understanding nodes
    ·   Understanding control handles                          30.DRAWING CLINIC:
    ·   Three types of nodes                                      RULERS, GRIDS & GUIDELINES . . . . . . . . . . . . 203

    ·   Changing node type                                        · Rulers, Grids and Guidelines
    ·   Drawing with the Bezier Tool                              · Using Guidelines
    ·   Creating a cusp or smooth node                         31.DRAWING CLINIC: SYMBOLS & CLIPART . . . . . . 209
    ·   Editing Bezier Curves                                     · Adding a symbol
                                                                  · Accessing Clipart



page vi                                                                          C o r e l D R A W 10 B A S I C S , L e v e l 1
32. DRAWING CLINIC: WELD; TRIM; INTERSECT. . . 211

33. DRAWING CLINIC:
    THE KNIFE AND ERASER TOOLS . . . . . . . . . . 217

34. DRAWING CLINIC: ENVELOPES . . . . . . . . . . 221
   · Basic Envelope Modes
   · Clearing an envelope

35. FITTING TEXT TO PATH . . . . . . . . . . . . . . . 227
   · Dynamically linked objects

36. BLENDING OBJECTS . . . . . . . . . . . . . . . . . 233
   ·   Exploring the dynamics of the blend
   ·   Basic Property Bar Controls
   ·   Controlling the path of the blend
   ·   Why is blending so important?

37. SHADOWS & HIGHLIGHTS . . . . . . . . . . . . . 241
   · Shadow Theory
   · Creating highlights

38. PRINTING YOUR DOCUMENT . . . . . . . . . . . 245
   · General steps for printing
   · Printing to file
   · Print>>Options

39. WORKING WITH OTHER
    APPLICATIONS/BITMAPS . . . . . . . . . . . . . . 251
   · The concept of importing and exporting
   · Working with bitmaps
   · Using Windows as a vehicle to transfer files

40. EXERCISES . . . . . . . . . . . . . . . . . . . . . . . 253
   · A closing note and a request




CORELDRAW 10 LEVEL 1 CURRICULUM                                   page vii
page viii   C o r e l D R A W 10 B A S I C S , L e v e l 1

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corel-10-toc

  • 1.
  • 2. To my own teacher Sri Chinmoy, for his never ending encouragement... Copyright Notice Copyright © 2001-2002 Retlab Graphics Inc. All Rights Reserved. Printed in the U. S. A. Corel, CorelDRAW, Corel PHOTO-PAINT, Corel TEXTURE, CorelTRACE, Corel Capture are trademarks of Corel Corpora- tion or Corel Corporation Limited. Canto and Cumulus are reg- istered trademarks of Canto Software, Inc. Bitstream and Font Navigator are trademarks or registered trademarks of Bitstream Inc. Adobe, Adobe Illustrator, Photoshop, Adobe PostScript, Adobe Acrobat are trademarks or registered trademarks of Adobe Systems, Incorporated. Microsoft, Windows, and Visual Basic are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Kodak is a trademark of the Eastman Kodak Company. TrueType is a registered trademark of Apple Computer, Inc. Ixla is a trademark of IXLA Limited. Trumatch is a registered trade- mark of Trumatch, Inc. PANTONE and other Pantone, Inc trademarks are the property of Pantone, Inc. All templates and clip art used within this manual were obtained from the CorelDRAW! Software. Copyright of Corel Corporation. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system or translated into any language in any form by any means without the written permission of: Retlab Graphics Inc. 3406 N. Hoyne Ave Chicago, IL 60618 773.871.1660 815.642.0362 (fax) info@retlabgraphics.com Authored by: Pradhan Balter page ii C o r e l D R A W 10 B A S I C S , L e v e l 1
  • 3. Instructions for installing samples The samples diskette at the back of this book contains: 4 Sample and exercise files referenced in this book. 4 Fonts required for the exercises. Simply run the file called SETUP from this diskette. The following dialog box will appear. Simply click the button and follow instructions from there. When properly installed, the following occurs: 4 C:RetlabCorel 10Samples is created and contains the samples called for in the exercises. 4 C:RetlabCorel 10Train is created for you to store files which you create. 4 Sample fonts used in the training are loaded. Additional Preparations If you are using this book, you are either: 1. Offering a training class 2. Using the book as a self-tutorial. In either case, we wrote the book as if you are a starting CorelDRAW for the first time afresh. Of course, it’s very possible that you are learning or training on a computer on which CorelDRAW has already been used so it may be necessary to restore the settings back to their original state before begin- ning the training. It’s really quite simple, even if you are new to CorelDRAW. Simply start CorelDRAW and invoke the F8 key as you do. This will restore CorelDRAW to its original settings. We hope you enjoy your RETLAB Training Manual. Feel free to write, e-mail or call us with your comments. page iii
  • 4. page iv C o r e l D R A W 10 B A S I C S , L e v e l 1
  • 5. CORELDRAW 10 LEVEL 1 CURRICULUM ™ i. WELCOME TO CORELDRAW 10 BASICS... . . . . ix 9. THE FILE MENU BASICS . . . . . . . . . . . . . . . . 47 · Saving and updating your work 1. JUST WHAT DOES CORELDRAW™ DO? . . . . . . . 1 · Starting a new drawing · Starting CorelDRAW 10 · Support for multiple pages 2. WHEN YOU FIRST OPEN CORELDRAW . . . . . . . 5 · Opening a previously saved file · The very first time · Taking Advantage of MDI 3. THE CORELDRAW™ SCREEN . . . . . . . . . . . . . 7 · The remaining basic file menu commands · The Standard Toolbar 10. EDITING YOUR WORK WITH THE EDIT MENU. . . 57 · The Property Bar · The EDIT/Undo and EDIT/Redo commands · The Toolbox · The Undo Docker · Utility Tools · Cut/Copy/Paste/Delete · Diagraming Objects 11. ARRANGE MENU BASICS . . . . . . . . . . . . . . . 63 · The Status Bar · The Reference Object 4. A FEW SIMPLE TOOLS TO START . . . . . . . . . . . 15 · Alignment accelerator key shortcuts · Modifier Keys: Ctrl and Shift · Grouping your objects · The Shape Tool · Selecting an object from within the Group 5. INVOKING MENU COMMANDS . . . . . . . . . . . 21 12. THE PROPERTY BAR IS YOUR FRIEND . . . . . . . . 73 · 3 ways to invoke a menu command 13. THE TOOLBOX AND A PLAN . . . . . . . . . . . . . 77 6. EXERCISE SESSION . . . . . . . . . . . . . . . . . . . 23 · Diagraming Objects/Text Tools · Modifier Keys · Utility Tools 7. A DIFFERENT VIEW: THE ZOOM TOOL . . . . . . . 33 · Painting Tools · Interactive Tools 8. MORE ON SELECTING; THE PICK TOOL, ET AL . . . 37 · Which drawing tools work to select objects? 14. THE RECTANGLE TOOL . . . . . . . . . . . . . . . . 81 · Selecting individual objects 15. THE ELLIPSE TOOL. . . . . . . . . . . . . . . . . . . 83 · Selecting multiple objects 16. THE FILL TOOL . . . . . . . . . . . . . . . . . . . . 85 · Selectively deselecting · A bit about choosing a color · Selecting everything; deselecting everything · Printed Color · Invoking the Rotation/Skew Handles · Specifying a uniform color fill · Fountain Fills · The Interactive Fill Tool · The Eyedropper and Paintbucket Tools CORELDRAW 10 LEVEL 1 CURRICULUM page v
  • 6. 17.THE OUTLINE TOOL . . . . . . . . . . . . . . . . . . . 97 24.CONCEPTS IN DRAWING . . . . . . . . . . . . . . . 161 · Specifying a color · The Advanced Modifications · Setting the thickness of the outline 25.THE BASIC TRANSFORMATIONS . . . . . . . . . . . 163 · Outline Pen dialog box · Moving an object 18.SETTING DEFAULT FILLS AND OUTLINES . . . . . . 105 · Stretching, scaling, reflecting or mirroring an object 19.THE POLYGON TOOL AND PROPERTIES . . . . . . . 109 · Sizing an object specifically 20.THE PERFECT SHAPES FLYOUT . . . . . . . . . . . . 115 · Rotating an object · Skewing an object 21.THE TEXT TOOL : BASIC EDITING; FONTS; ALIGNMENT . . . . . . . . 117 · Undoing Transformations · Artistic Text in detail 26.MAKING COPIES . . . . . . . . . . . . . . . . . . . . 173 · Editing your text once its on the page · The Numeric + Key · The Text Property Bars · The right mouse button · Selecting the Text · The EDIT/Repeat command · The Edit Text Window · Edit menu options · The Shape Tool with Artistic Text · Copying Properties from one object to another · Text as a diagraming object 27.EXERCISES . . . . . . . . . . . . . . . . . . . . . . . . 181 · Changing the default text font · Start Simple and Work to Complex 22.THE TEXT TOOL: SPACING; CHARACTER PLACEMENT . . . . . . . . . 131 28.MORE LINES AND CURVES . . . . . . . . . . . . . . 191 · The Shape Tool for interactive spacing control · Adding nodes · Applying Special Text Attributes · Deleting nodes · Kerning · Joining nodes ; Connecting nodes · The Kerning Text Property Bar · Breaking nodes and splitting one segment into two 23.THE PENCIL (CURVE) TOOL . . . . . . . . . . . . . . 139 29.DRAWING CLINIC: CONVERT TO CURVES . . . . . 199 · Drawing with Freehand Tool · Convert To Curves · The anatomy of a curve · Converting to curves with Text · Understanding nodes · Understanding control handles 30.DRAWING CLINIC: · Three types of nodes RULERS, GRIDS & GUIDELINES . . . . . . . . . . . . 203 · Changing node type · Rulers, Grids and Guidelines · Drawing with the Bezier Tool · Using Guidelines · Creating a cusp or smooth node 31.DRAWING CLINIC: SYMBOLS & CLIPART . . . . . . 209 · Editing Bezier Curves · Adding a symbol · Accessing Clipart page vi C o r e l D R A W 10 B A S I C S , L e v e l 1
  • 7. 32. DRAWING CLINIC: WELD; TRIM; INTERSECT. . . 211 33. DRAWING CLINIC: THE KNIFE AND ERASER TOOLS . . . . . . . . . . 217 34. DRAWING CLINIC: ENVELOPES . . . . . . . . . . 221 · Basic Envelope Modes · Clearing an envelope 35. FITTING TEXT TO PATH . . . . . . . . . . . . . . . 227 · Dynamically linked objects 36. BLENDING OBJECTS . . . . . . . . . . . . . . . . . 233 · Exploring the dynamics of the blend · Basic Property Bar Controls · Controlling the path of the blend · Why is blending so important? 37. SHADOWS & HIGHLIGHTS . . . . . . . . . . . . . 241 · Shadow Theory · Creating highlights 38. PRINTING YOUR DOCUMENT . . . . . . . . . . . 245 · General steps for printing · Printing to file · Print>>Options 39. WORKING WITH OTHER APPLICATIONS/BITMAPS . . . . . . . . . . . . . . 251 · The concept of importing and exporting · Working with bitmaps · Using Windows as a vehicle to transfer files 40. EXERCISES . . . . . . . . . . . . . . . . . . . . . . . 253 · A closing note and a request CORELDRAW 10 LEVEL 1 CURRICULUM page vii
  • 8. page viii C o r e l D R A W 10 B A S I C S , L e v e l 1