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1st Year Game Design Introduction To Game Interface Design
1.
2.
3.
Dare to be
Digital
4.
e-Bug: Platform Game
5.
6.
7.
e-Bug Detective Game
8.
9.
10.
11.
Game Interface Design?
12.
13.
‘main’ menus
14.
15.
16.
in-game menus
17.
18.
19.
HUD Heads Up
Display
20.
21.
22.
23.
24.
25.
data communication and
abstraction
26.
27.
28.
29.
30.
interaction
31.
32.
33.
Design?
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
Team Identification
45.
Item Highlighting
46.
47.
Mood & Tone
48.
49.
50.
51.
Convey Information
52.
53.
54.
55.
Combining Colours
56.
Semiotics A sign
is “something that stands for something to someone in some capacity”
57.
58.
59.
60.
What does this
mean? “ The guard dribbled down court, held up two fingers and passed to the open man.”
61.
62.
Games Literacy
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
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