1) The document discusses new developments in learning technologies for K-12 education as outlined in the 2010 Horizon Report for K-12.
2) Technologies poised to be adopted in K-12 within one year are cloud computing and collaborative environments. Technologies that will be adopted in 2-3 years are game-based learning and mobiles. Technologies further out at 4-5 years are augmented reality and flexible displays.
3) The document provides examples of technologies under each category and trends observed in technology adoption for teaching and learning. Key challenges in integrating technology into education are also discussed.
New Developments in Learning Technologies for K-12 Education
1. New Developments in
Learning Technologies in
K-12 Education
C. Candace Chou, Ph.D.
ccchou@stthomas.edu
University of St. Thomas
MNSAA Annual Conference 2010
3. Horizon Report 2010
Time-to-adoption: One year or less
Cloud computing
Collaborative environments
Two to Three Years
Game-based learning
Mobiles
Four to Five Years
Augmented reality
Flexible Displays
18. Game-Based Learning
Game Central Sites
Games for Change -
http://gamesforchange.org/
Bettergamescotest.org -
http://www.bettergamecontest.org/
Persuasive Games -
http://www.persuasivegames.com/games/
19. Pew Internet & American Life
Project
97% of children ages 12-17 play video games
99% boys and 94% girls
Nearly two-thirds play video games to
socialize face-to-face with family and
friends.
Over a quarter play with Internet friends.
(2008 Survey)
30. Trend 1
Technology is
increasingly a means
for empowering
students, a method for
communication and
socializing, and a
ubiquitous, transparent
part of their lives.
33. Trend 4
There is increasing
interest in just-in-
time, alternate, or
non-formal avenues
of education, such
as online learning,
mentoring, and
independent study.
34. Trend 5
The way we think
of learning
environment is
changing.
35. Critical Challenge 1
Digital media literacy continues its rise
in importance as a key skill in every
discipline and profession. The
challenge is exacerbated by the fact
that digital literacy is less about tools
and more about thinking, and thus
skills and standards based on tools
and platforms have proven to be
somewhat ephemeral.
36. Challenge 2
Students are different, but educational
practice and the materials that support it
are changing only slowly
37. Challenge 3
Many policy makers and educators
believe that deep reform is needed, but
at the same time, there is little
agreement as to what a new model of
education might look like.
38. Challenge 4
A key challenge is the fundamental
structure of the K-12 education
establishment.
39. Challenge 5
Many activities related to learning and
education take place outside the walls
of the classroom – but these
experiences are often undervalued or
unacknowledged.
40. Quote
For digital natives to walk into a
classroom that does not have any of
the media must be like walking into
a desert.
Steven Maher, History teacher at Chatham
High School, NJ from Frontline, Digital Nation,
2008
Graphic: U.S. National Archives’ Local Identifier: 412-DA-1922 on http://Flickr.com
42. References
Johnson, L., Smith, R., Levine, A., and Haywood, K.,
(2010). The 2010 Horizon Report: K-12 Edition. Austin,
Texas: The New Media Consortium.
http://wp.nmc.org/horizon-k12-2010/
Cover photograph of Horizon Report 2010: “Child Looking
Out a Window” by D Sharon Pruitt on Flickr
(http://www.flickr.com/photos/pinksherbet/3212680093/).
Creative Commons.
Graphics in this presentation are from Microsoft Clipart
and flickr.com under Creative Commons license unless
otherwise specified.